10 Magical Crochet Hat Patterns with a Witchy Touch

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Here is a note on the topic "Crochet hat with a witchy touch": If you're looking for a new addition to your winter wardrobe that will give you a bit of a mystical vibe, a crochet hat with a witchy touch might be just the thing for you. This type of hat combines the warmth and comfort of a traditional crochet hat with unique elements that evoke a sense of magic and enchantment. One way to add a witchy touch to your crochet hat is by incorporating elements such as symbols or charms that are associated with witchcraft. You can do this by adding small crochet motifs, like pentagrams or crescent moons, to the hat. These motifs can be crocheted separately and then sewn onto the hat, or you can crochet them directly into the hat using a technique called colorwork. This will give your hat a subtle magical touch and make it a truly one-of-a-kind accessory.



Feel the magic ds gameplay

December 10th, 2004 | Nintendo DS | Review
Feel the Magic: XY/XX
Sega's DS debut is certainly not what you'd expect from a launch game, which is just fine with us.

Sega’s DS debut is certainly not what you’d expect from a launch game, which is just fine with us.

BY SEGA & SONIC TEAM, 2004

25 WORDS OR LESS:
A charming if bizzare love story is played out in a series of minigames and comic strip cutscenes.

I touch myself

L eave it to Sega to throw a curveball. They could have easily released a more "normal" DS launch game, something like Sonic or Puyo Puyo, but instead they went full force into finishing and releasing Feel the Magic, a kooky, visually different action game that does require more "action" than any of the other launch games. Like the DS itself, it’s made its way to America first, though it might have a tough time attracting players no matter where they are on the globe.

At a basic level, FTM is a simple tale of young love. Our hero, an everyday young man, is strolling through town one day when he crosses paths with an exceptionally beautiful girl and is instantly infatuated. Luck is on his side, for the leader of a "Super Performance Group" known as the Rub Rabbits pops in and asks him to join in order to gain confidence and perhaps even the lady’s heart. Though the game purports the lead characters as high school-aged, there’s not much stopping anybody from placing their own ages or faces on the characters thanks to everyone’s silhouetted, feature-less bodies, a point expressly pointed out by the developers.

About 15 stages are present in FTM, each one a collection of specific minigames. Four-panel comic style cutscenes set up each game, even though they don’t have a clear connection to the plot at times (everybody’s jumping out of a plane… why?!). Games are grouped into chapters, the overriding goal being the filling up of a heart meter to increase the girl’s affection and go on to the next chapter.

Passing games raises the meter by a certain percentage, and you’re free to retry the same game to keep filling the meter in case the others are too hard or don’t strike your fancy. It sounds like WarioWare, but its longer games and larger emphasis on plot makes its progression more like the PS one classic Incredible Crisis. It doesn’t take a whole lot of time before the guy grabs the girl’s attention, it’s keeping her around that’s the trouble, thanks to an evil, punk-haired fat guy trying to steal her away.

The games themselves run the gamut from "cute" to "funny" to "completely unoriginal," but they’re all fun and at times rather challenging. Your method of winning in each one is rarely the same thing each time, such as typing in numbers quickly, rubbing dirt off the girl’s body or "drawing" a path for monocyclists over high-rice scaffolding. One stage is even an homage to UGA’s Space Channel 5, sound effects and all. Though usually involving the touch screen, a couple of the games require blowing into the system’s microphone to extinguish alien candles or sail a boat. Another asks you to scream into the mic to get the girl’s attention in a busy crowd, but blowing still works fine if you’re not the type to be considered a raving lunatic.

In the world of bonuses, FTM offers only a sound test once you complete the game, as well as a dress-up suite called "Maniac" where you can collect head, body or foot adornments for the girl by finding hidden rabbit heads in the cutscnes which unlock the clothing. However, her changes only show up in the pre-game menu selections, not actually ingame, so the whole setup is nonsensical, not to mention wholly unrewarding.

While Feel the Magic is enjoyable and utilizes almost every touted feature of the DS outside of multiplayer (and uh, the D-pad), it’s still far from the be-all-end-all of the launch lineup. Something doesn’t make it quite as appealing as it should be, whether it’s the weak music (the second-long level introductions are more varied than the few variations on the title theme), not-as-involving gameplay (how about touching and blowing?!) or the humorous but not quite hilarious sensibility of the whole thing. Not that any of it feels loose; if you’re at all interested or even just a hopeless Sega fan, do indeed check it out, but just don’t expect it to stay in your system for long. Likewise, if you want some minigame action, buy it right now before WarioWare is out and it becomes too late. —Ray Barnholt

Crunk Games – Feel the Magic: XY/XX

Feel the Magic: XY/XX

Launch titles for new consoles usually just dress up tired old gameplay ideas in a shiny new graphical coat and then bank on the hordes of early adopters salivating at the prospect of getting something new to go with their hardware in order to shift copies. The Nintendo DS is way more than just a graphically superior version of the older Gameboy models and packs quite a few interesting features like a touch screen and microphone, all of which I am happy to report, Feel The Magic makes use of.

Feel The Magic: XY-XX (or Project: Rub) as it is known in PAL territories is the tale of a young man who, while out for a stroll one day, sees the girl of his dreams. Of course, the woman barely notices him until he is aided by a group of bunny ear wearing performance artists going by the name of “The Rub Rabbits.” Seeing that their crazy antics are definitely catching the of his dream girl the unnamed hero plays along with the stunts, even if it does mean he has to ride a unicycle across narrow pathways high up in the air or roll across a busy street in order to knock down the pedestrians on the other side. The (translated) Japanese title for this game isn’t “I would die for you!” for no reason. Winning the heart of the girl is only half the battle as in all good love stories there is a jealous rival that makes an appearance as well.

Feel The Magic is essentially a bizarre collection of mini-games that make use of the DS touch screen and microphone to increase the novelty and uniqueness. The whole game can be played and completed using the stylus without ever having to touch a button which makes it a very good showcase for the capabilities of the DS. Story mode is where all the action takes place and it is here that players will have to ride unicycles, battle monster plants, colour in graffiti and perform some dance moves, all in the name of love. Each mini-game has five increasingly more difficult rounds with a short “break time” somewhere in the middle to give you a rest. Rounds are completed by filling a “heart meter” that is based on the points you score in the mini-games. Do well and your meter will start to fill up, fail and it will start to empty. This can lead to repetition as a few setbacks can cost you all your points for the round but fortunately you usually have a few games to select from so you can focus on the ones you are good at.

The mini-games are truly a bizarre lot, but you have even wackier boss battles to contend with. Stop rampaging bulls while trying not to hit the innocent skiers, defeat a giant man eating plan by setting it alight, launch pedestrians at a rivals’ car using a giant slingshot mounted on your own vehicle and more awaits you. The boss battles show a sharp increase in difficulty compared to the mini-games and the fact that they are recycled towards the end of a very short game makes matters even worse. To add some longevity all the mini-games can be re-played in the “memories” mode once you’ve unlocked them in the story mode. Here the difficulty can also be toggled to your liking. A weird dress-up game can be found in the oddly titled “Maniac” mode and here you can customize the hair, clothes and shoes of your dream girl. “Hidden Rabbits” found during the story mode cut-scenes as well as owning Gameboy Advance carts made by Sega will unlock even more clothing options. While this is a neat diversion and a perfect time waster for completionists I didn’t find much to hold my attention in this mode.

Visually Feel The Magic doesn’t really show the best that the DS is capable of but it does have a unique style of its own. All the characters are merely black silhouettes with no facial features while their clothes and accessories are made colourful. This works quite well when combined with the bright, cartoony backgrounds and gives the game a very charming retro style look and feel. The colors are bold without becoming too garish and the characters are animated enough to give them unique personalities without any facial features. It’s interesting to note that the game can be switched between English and Japanese from the options menu and the changes it makes to the title screen.

The audio is easily on par with the graphics and gameplay when it comes to sheer wackiness and one thing is certain, its definitely memorable. The catchy melodies are somewhat on the sparse side, but when they consist of vocal tracks featuring men humming and whistling it’s hard not to crack a smile. The cut-scenes rely on zany sound effects to get the message across but there are some distinctly Japanese voice samples scattered throughout the game. Just be careful not to end up shouting “Rub It!” when attempting to impress a girl in real life!

The touch screen controls are top notch and very responsive apart from a few of the boss battles, most noticeably the plant one where they fumble a bit. Nevertheless, for such good stylus controls straight out of the gate, I have high hopes for the future of the DS. Even novelties like the microphone surprised me with its accuracy and blowing a sailboat across shark infested waters to rescue a girl is definitely a gaming first for me. The final scene also makes very memorable use of the microphone. I’m not so sure about the shouting into the microphone to attract the girls’ attention as one mini-game suggests. It might just get you the wrong kind of attention when done in public. Fortunately the game gives you alternatives to using the microphone if you don’t feel like making a spectacle of yourself in public.

Despite its relatively short length, Feel The Magic is one of the best titles in the launch line-up of the DS and a great showcase of the potential that the hand-held has. It might be a bit too bizarre for some, but if you want something new and innovative then this is well worth a try.

*Review originally published 2004.

Feel the Magic: XY/XX (DS) review

"The thing is, you're just rubbing the screen with your stylus to push up said fish. Do well enough and you're onto the next area. A few mini-games later, you're back to rubbing the screen with your stylus. Presentation has changed, but your encouraged activity has not. Whether you're moving tacks to the side or pushing goldfish out of a man's throat or even digging through sand to find a purse's lost content, it does get old."

Sometimes, it can be difficult to catch a woman's attention. But if you're willing to undress her between stoking a fire, or if you're not afraid to dig her goodies out of the sand, you can overcome any obstacle. Love can prevail. This is the presumable message behind Feel the Magic, a DS launch title from the good folks at Sega. Or if that's not the message, perhaps the point of the game is instead this: some games don't have a point.

For the most part, the only reason Feel the Magic wound up in my collection is that I heard a lot of people saying how innovative and refreshing the game is. And despite giving it a low-ish score, I can't help but agree. If this is any indication of what the DS can do, gamers are in for some good times (provided enough of us adopt the quirky handheld). Never before have I found a game where I'm actually encouraged to shout at the unit one minute, then blow on it the next. It's just amazing how many ways there are to interact with the game. Even after you're used to the system's stylus, you'll find new ways to approach Feel the Magic's gameplay.

However, not all is well. As I said, there are some definite changes to how you approach the mini-games here, but ultimately there's not a lot of depth. Take the first stage as an example, which feels incredibly similar to Nintendo's own Wario Ware titles. Someone has swallowed some goldfish, and you must prod them up out of his stomach and up his throat before they reach the digestive track. Simple art surrounds the scene, as is the norm for this 'less is more' title, and it's nice and quirky. The thing is, you're just rubbing the screen with your stylus to push up said fish. Do well enough and you're onto the next area. A few mini-games later, you're back to rubbing the screen with your stylus. Presentation has changed, but your encouraged activity has not. Whether you're moving tacks to the side or pushing goldfish out of a man's throat or even digging through sand to find a purse's lost content, it does get old.

Still, it's hard to deny that the game has style. For one thing, the story here is more than I expected. You'll be introduced to a young man who is part of an improv group. He has his eye on a girl, and she's intrigued enough in his show that he decides maybe he can win her affections. And so you work to guide him as he makes his attempts. Just when success strikes, though, things go awry. And so on, and so forth. If you've ever seen those ads for portable music units, where the silhouettes dance around against brightly-colored backgrounds, you already know what to expect here. Somehow it looks good and almost makes the silly story compelling, but you'll never have a moment where you find yourself gazing in stunned silence at the lush visuals.

As far as sound goes, the game doesn't fare any better. In fact, I rather abruptly found myself reaching for the volume dial on the DS. It's not that what's here is bad, really; rather, it's just the fact that there isn't enough. The girl's shrieks for help are hardly endearing the first time you hear them, and they only grate on the nerves from that point: �Help! Help! Help!� More satisfying are her near-sexual gasps when you're working on her water-drenched top, but it's a sign the audio is broken when even a horny guy like me tires of such diversions so quickly.

But if I feel so badly about the sound and the graphics, and to a certain extent the gameplay, why didn't I award the game an even lower score? Well, it's because Feel the Magic is still a fresh experience, even if it isn't the most fun you'll ever have. In short spurts, it's downright delightful. And speaking of 'short,' the game itself is also not going to stretch on for all that long. Before you know it, things are winding down and you realize only a few short hours have passed. Then the 'Story' mode is over, and all you can do is replay the mini-games with added quirks. Not particularly exciting if you're already tired of them in the first place, but it�s a good way to show it off to any intrigued friends who wonder why you were shouting at your DS just a bit ago.

To further improve your purchase, Sega has also added some unlockable content. You can dress up the female protagonist by completing optional mini-games, then zoom in to have a closer look at her silhouette in the new outfit. Perhaps this would have entertained back when the Nintendo 64 launched, but years later it's not really worth a second glance. More impressive from a �geek� perspective is the ability to record a brief snippet of audio and then play it back through the system at various speeds. Very cool tech demo. Which, honestly, is something some may say about the whole game. Still, don't make the mistake of overlooking it. While I can't give it a purchase recommendation, you may consider suckering a gullible friend into picking up a copy, or you might try a rental. Either way, give Feel the Magic a shot. Magic, no. Worth some of your time? Definitely.

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This will give your hat a subtle magical touch and make it a truly one-of-a-kind accessory. Another way to give your crochet hat a witchy vibe is by using yarns in dark and mystical colors. Think deep purples, rich blues, and dark grays.

Crochet hat with a witchy touch

These colors can evoke a sense of mystery and add a touch of witchcraft to your hat. Additionally, you might want to consider using yarns with metallic or sparkly fibers to give your hat a mystical shimmer. To take your witchy crochet hat to the next level, consider adding embellishments like feathers, beads, or even a small witch's hat charm. These elements can be attached to the brim or top of the hat using crochet stitches or sewn on using a needle and thread. These small touches will make your hat stand out and give it a truly magical and witchy vibe. In conclusion, a crochet hat with a witchy touch is a great way to add some mystical flair to your winter wardrobe. By incorporating elements like witchcraft symbols, dark colors, and unique embellishments, you can create a hat that is truly enchanting. So grab your crochet hooks and get ready to make a hat that will make you feel like a witchy fashionista all winter long..

Reviews for "Witchy and Wonderful: Crochet Hats for Every Witch"

1. Megan - 2 stars - I was really disappointed with the crochet hat with a witchy touch. The hat was much smaller than expected and didn't fit properly on my head. The quality of the crochet work was also quite poor, with loose threads and uneven stitches. I was hoping for a unique and stylish hat, but this one just didn't meet my expectations. I would not recommend it to others.
2. Jason - 1 star - This crochet hat with a witchy touch was a complete waste of money. The colors were nothing like the pictures, and the design was not at all witchy or unique. The hat itself was poorly made and started to unravel after only a few wears. It felt cheap and flimsy, and I could have easily made a better hat myself. I would not purchase from this seller again.
3. Laura - 2 stars - The crochet hat with a witchy touch looked cute in the pictures, but in reality, it was a disappointment. The hat arrived with a weird smell, and after wearing it for a short while, the smell lingered on my hair. The material used was not comfortable and felt scratchy against my skin. Additionally, the hat didn't provide much warmth, which defeats the purpose of wearing a hat in the colder months. Overall, I regret buying this hat and would not recommend it to others.
4. Mike - 1 star - I am incredibly dissatisfied with the crochet hat with a witchy touch. The hat was advertised as one-size-fits-all, but it was much too small for my head. The stitching was also shoddy, with many loose ends and flimsy construction. To add insult to injury, the hat arrived with a strong chemical smell that made it unwearable. I wouldn't waste my money on this poorly made hat again, and I advise others to steer clear of it as well.
5. Emily - 2 stars - The crochet hat with a witchy touch is not worth the price. The design is not as intricate or enchanting as it appears in the pictures, and the quality is subpar. The hat is quite thin and doesn't provide much protection against the cold. The colors also faded after a few washes, making the hat look worn out and cheap. I expected better craftsmanship and durability for the price. Overall, I would not recommend this hat to fellow crochet enthusiasts.

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