The Jojo Magic Card Phenomenon: How It Changed the Collectibles Industry

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Jojo magic card collection is a popular card game that has gained a massive following worldwide. The game is known for its unique gameplay mechanics and captivating card designs. Players are required to strategically build their own deck of cards and use them to battle against opponents. The game consists of different card types such as characters, spells, and artifacts, each with its own set of abilities and attributes. The main objective of the game is to defeat the opponent's cards and reduce their life points to zero. One of the main highlights of Jojo magic card collection is the artwork on the cards.


For the longest time, I couldn't understand why Jojo seems to have more "plotholes" than normal. Or perhaps not plotholes, but things that are quite difficult to explain coherently or things that do not flow well with the overall narrative. And it finally occurred to me that Jojo uses soft-magic, much to its detriment. (Read about soft magic here while the loose power and magic system does allow for some of the most famous twists and surprises ("same stand", Giorno creating a vaccine from a just born snake, etc) it also creates a lot of "it works because it just does" scenarios that stand out pretty blatantly. I say semi soft because Jojo magic isn't a completely undefined free for all however it does have a hard time explaining its own mechanics and sticking to them clearly and consistently.

We are told very early on can t remember when specifically that Stands are manifested projections of the soul reflecting the users personality and and deepest desire this can be poked at a bit but this is largely consistent so w. If what were told about Stands were true, how exactly does Johnathan, a soulless corpse reanimated by a vampire, possess a Stand despite having no soul for over a century.

Jojo magic card collection

One of the main highlights of Jojo magic card collection is the artwork on the cards. Each card is intricately designed with stunning illustrations that bring the characters and spells to life. The attention to detail and vibrant colors make collecting these cards a visual treat.

JoJo's Bizarre Adventure and the Problem of [Semi]Soft-Magic in Battle Manga

For the longest time, I couldn't understand why Jojo seems to have more "plotholes" than normal. Or perhaps not plotholes, but things that are quite difficult to explain coherently or things that do not flow well with the overall narrative. And it finally occurred to me that Jojo uses soft-magic, much to its detriment. (Read about soft magic here while the loose power and magic system does allow for some of the most famous twists and surprises ("same stand", Giorno creating a vaccine from a just born snake, etc) it also creates a lot of "it works because it just does" scenarios that stand out pretty blatantly. I say semi soft because Jojo magic isn't a completely undefined free for all however it does have a hard time explaining its own mechanics and sticking to them clearly and consistently.

For example one of the earliest examples we have are of Stands and how they work. We are told very early on (can't remember when specifically) that Stands are manifested projections of the soul reflecting the users personality and and deepest desire (this can be poked at a bit but this is largely consistent so w.e) but then we have Johnathan Joestar and his unnamed stand. If what were told about Stands were true, how exactly does Johnathan, a soulless corpse reanimated by a vampire, possess a Stand despite having no soul for over a century? And by that logic, how exactly does a corpse give a "distress signal" to future descendants while possessing no soul , Hamon or literally any means to do so? We were told that Hamon leaves completely after the body dies as breathing is essential for retaining and producing Hamon. A corpse cannot hold Hamon. So what exactly is fueling Johnathan's Stand, his resistance to Dio's head and this "distress signal"? There is literally no [sufficient] explanation given for any of this and it's simply accepted as "magic gonna magic".

Another example can be found in Giorno vs Ciocolatta. Giorno kicks a tree limb into the helicopter propeller, it reverts back into a bullet and fires directly through Ciocolatta's head. Now my issue doesn't lie here but with the contradiction of an entire mini plot arc seen previously. The entire point of the Notorious BIG arc was to demonstrate that Giorno cannot use his ability with his feet, yet he does exactly that when reverting the branch back into a bullet and then into a stag beetle. This contradicts an extremely pivotal plot point of a prior arc that laid the grounds for some pretty extreme drama. Notorious BIG nearly slaughtered everyone onboard the airplane due to Giorno's loss of arms, but apparently he never needed them all along? It doesn't jive.

For this example I will refer to the birth of Bites the Dust Kira Yoshikage. To cut to the chase, this has to do with the Stand arrows mechanics, it was revealed in part 5 that the arrows are simply made of meteorite chunks that possess a certain virus. So if this be the case, that means that there is no such thing as a "Requiem Arrow" as all the arrows are identical in what they are made from. So if this is the case, why was Yoshikage Kira not the first Requiem user? One might argue that this is because the Arrow was not used directly on the Stand itself; unfortunately this also makes no sense because Stands are not ever defeated or damaged by physical objects. Only a stand can defeat another stand, so how can an arrow actually pierce and damage a Stand in the fist place if say, a bullet or a sword couldn't? Stands also do not possess physiology and are just projections, so, how exactly does a projection with no internal biology to contract a virus contract one in the first place? Heck, why does Giorno not obtain a requiem when he was pierced twice by an arrow at the start of the show?? None of this is clearly defined or explained at all.

Lastly, I want to mention really quickly. why was a UV light never mentioned as a way to defeat Dio when it was already proven that they work on zombies and vampires perfectly? I could go on about how this would have made Kakyoin's final battle so much more exciting but I'll refrain. My point here is that previous plot points are simply. forgotten for no reason other than not being needed or relevant anymore.

I say all this not to hate on the series, it is one of my all time favorite anime honestly. But I say this because while it does allow for loose definitions of power and some fantastic twists (my favorite being Vanilla Ice's defeat) it also opens the door to some plotholes and/or narrative questions. And this comes back to my original point. It isn't in the best interest of a battle series to invest in a [semi]soft-magic system as the nature of its storytelling prevents it from working cohesively in the long term. Characters that will be interacting with this power system have to do so in a way that makes sense to the audience since we are seeing this system in play without pause, unlike the characters would in-universe. You need consistent outcomes for your story to maintain consistency and believability. I firmly believe that soft-magic works best in stories that do not last very long, perhaps an entry and its sequel. But if your story has a layer of complex internal logic and rules, you, as the writer, are obliged to obey them and break them only when you have a logical explanation, or else the audience is left with no sense of satisfaction and instead have questions. I think that Jojo could have still maintained its sense of mystery and twists while still expanding on and sticking to the rules of the power system. It may have taken more work and a bit of inventive thinking but it's definitely possible. For example, using a UV light to purge Dio would have been an interesting objective if implemented creatively. If the execution was better I think Jojo's could have been among the likes of Hunter x Hunter and Full Metal Alchemist.

That about ends my rant.

Lastly, I want to mention really quickly. why was a UV light never mentioned as a way to defeat Dio when it was already proven that they work on zombies and vampires perfectly? I could go on about how this would have made Kakyoin's final battle so much more exciting but I'll refrain. My point here is that previous plot points are simply. forgotten for no reason other than not being needed or relevant anymore.
Jojo magic card collection

Players often take pride in showcasing their rare and valuable cards, which adds to the overall appeal of the game. In addition to the visually appealing aspect, Jojo magic card collection also requires strategic thinking and decision-making skills. Players must carefully choose which cards to include in their deck, considering their strengths, weaknesses, and synergies with other cards. Building a well-rounded deck is crucial to success in the game, as it allows players to adapt to different situations and counter their opponents' strategies. Furthermore, Jojo magic card collection encourages social interaction and friendly competition. Many players gather at local game stores or participate in tournaments to test their skills against others. These events provide a sense of community and camaraderie among players, fostering friendships and the exchange of valuable tips and strategies. The game's popularity has also led to the development of online communities and forums where players can discuss their favorite cards, share deck ideas, and engage in friendly banter. Overall, Jojo magic card collection is more than just a card game. It is a hobby, a form of self-expression, and a means of connection between people. With its captivating card designs, strategic gameplay, and vibrant community, it is no wonder that this game continues to captivate players of all ages. Whether you are a seasoned player or new to the game, Jojo magic card collection offers a world of enjoyment and excitement for all..

Reviews for "The Jojo Magic Card Lore: Stories Behind the Art"

- Rebecca - 2 stars - I was really disappointed with the Jojo magic card collection. The cards themselves were poorly designed and the artwork didn't capture the essence of the characters. The instructions were also unclear, making it difficult to understand how to play the game. Overall, it just felt like a cheap cash-grab without much thought put into it.
- John - 1 star - I regret purchasing the Jojo magic card collection. The quality of the cards was abysmal. They felt flimsy and easily bent. The packaging was also poorly done, as the cards arrived all shuffled and mixed up. It was a complete mess and not worth the money at all.
- Sarah - 2 stars - As a huge Jojo fan, I was really excited to get my hands on the magic card collection. However, I was sorely disappointed. The cards lacked variety and only featured a handful of main characters. The gameplay was also lackluster and repetitive. It felt like a missed opportunity to create a truly enjoyable Jojo card game. Save your money and invest in something else Jojo-related.

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