The Dangers and Rewards of the Talisman of Ultimate Evil in Dungeons and Dragons 5e

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The Talisman of Ultimate Evil is an item in the 5th edition of the Dungeons & Dragons role-playing game. It is a powerful artifact that embodies the essence of pure evil. The talisman is sought after by dark magic users and villains who seek to harness its power for their own nefarious purposes. The Talisman of Ultimate Evil is said to be created by a malevolent deity or ancient sorcerer who wanted to spread chaos and destruction. It is believed to possess the ability to corrupt and manipulate anyone who wields it, turning them into an agent of evil. Legends say that the talisman has the power to control minds, summon demons, and unleash devastating spells.



What are the mechanics of attacking with a Talisman of (Pure Good / Ultimate Evil)?

Both the Talisman of Pure Good and the Talisman of Ultimate Evil deal damage to creatures of the wrong alignment who touch them (6d6 to neutrals and 8d6 to the exact opposite alignment). Here is the relevant passage for the Talisman of Pure Good:

A creature that is neither good nor evil in alignment takes 6d6 radiant damage upon touching the talisman. An evil creature takes 8d6 radiant damage upon touching the talisman.

  1. None, the target has to willingly touch the Talisman to be damaged by it and/or touching =/= being touched by.
  2. Unarmed strike on the target with the Talisman, dealing the damage on a hit (works with Extra Attack).
  3. Same, but Improvised Weapon instead of Unarmed Strike.
  4. Action to try to touch the target with the Talisman, who may get a Dexterity saving throw (against what DC?) to avoid it.
  5. Grapple check (Athletics VS either Athletics or Acrobatics), dealing the damage on a success (either in addition, or instead of, the grappled condition).
  6. Other mechanics.

Another thing to wonder is, if option 2 or 3 is the right one, whether, in addition to the 6/8d6 damage, the normal unarmed strike / improvised weapon damage would also apply.

I personally believe it would be option 3 (plus the regular improvised weapon damage), but it's better to verify on this site.

Follow 49.6k 10 10 gold badges 219 219 silver badges 304 304 bronze badges asked Jan 16, 2019 at 19:33 Gael L Gael L 28.6k 22 22 gold badges 132 132 silver badges 347 347 bronze badges \$\endgroup\$ \$\begingroup\$ Related on the mechanics of "touching" \$\endgroup\$ Jan 16, 2019 at 19:44

Legends say that the talisman has the power to control minds, summon demons, and unleash devastating spells. Because of its immense power, the talisman is often hidden away in a remote location or guarded by powerful creatures. Many adventurers and heroes have embarked on perilous quests to find and destroy the talisman before it falls into the wrong hands.

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Talisman of ultimate evil 5e

However, the allure of its power has caused some to become consumed by their desire to possess it, leading them down a dark path and turning them into villains themselves. In the game, the Talisman of Ultimate Evil can be used as a powerful artifact for both players and non-player characters. The DM may introduce it as a key plot device or allow players to find and use it, but its power should come with significant consequences. Wielding the talisman should test the characters' moral compass and potentially lead to dire consequences if they succumb to its corrupting influence. Overall, the Talisman of Ultimate Evil is a potent item that adds an element of temptation, danger, and moral ambiguity to any Dungeons & Dragons campaign. Its history, power, and the temptation it presents to characters make it a captivating aspect of the game's mythology. However, caution should be exercised when introducing it, as its power can easily overshadow other aspects of the campaign or disrupt the balance of the game..

Reviews for "The Looming Threat: Incorporating the Talisman of Ultimate Evil in Dungeons and Dragons 5e"

- Lisa - 1 star - I was really excited to start playing "Talisman of ultimate evil 5e", but I found it to be incredibly disappointing. The rules were convoluted and difficult to understand, and the gameplay felt slow and monotonous. Additionally, the character progression system felt underdeveloped and didn't offer enough variety. Overall, I was left feeling frustrated and unsatisfied with this game.
- Mark - 2 stars - "Talisman of ultimate evil 5e" had a lot of potential, but it ultimately fell flat for me. The game lacked depth and strategy, with too much reliance on luck. The balance between the different characters and abilities felt off, making the gameplay feel unbalanced and unfair. Additionally, the rulebook was unclear and left a lot of room for interpretation, causing confusion and disputes among the players. I was disappointed with this game and wouldn't recommend it.
- Sarah - 1 star - I was really excited to try "Talisman of ultimate evil 5e", but it ended up being a complete letdown. The gameplay was repetitive and lacked any real challenge or complexity. The encounters and events seemed few and far between, making the game feel dull and unengaging. Additionally, the artwork and graphic design of the game were lackluster and uninspiring. Overall, I was highly disappointed with this game and wouldn't bother playing it again.

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