The Curse of Yig is a horror story written by H.P. Lovecraft and Zealia Bishop. It was first published in the magazine Weird Tales in 1929. The story revolves around the fictional deity Yig, who is depicted as a snake god worshipped by a Native American tribe known as the snake people. The narrative follows a young couple, Randolph and Muriel Carter, who move to a rural area in Oklahoma.
- Access to the NPC Contact spell
Players with level 93 Agility and 78 Mining, both of which can be boosted, can access a superior shortcut directly from the southern end of the Myreque Hideout from the tavern that takes them to west of the chamber containing the altar s entrance. Magic level Spell name Description Runes required Experience 60 Claws of Guthix Summons the power of Guthix 4 air-runes, 1 fire-rune and 2 blood-runes Staff of Guthix Guthix Cape required 140 60 air-runes, 2 fire-rune and 2 blood-runes Staff of Saradomin Saradomin Cape required 140 60 Flames of Zamorak Summons the power of Zamorak 1 air-rune, 4 fire-runes and 2 blood-runes Staff of Zamorak Zamorak Cape required 140 62 Wind wave A strength 13 missile attack 5 air-runes and 1 blood-rune 144 65 Water wave A Strength 14 missile attack 7 water-runes, 5 air-runes and 1 blood-rune 150 70 Earth wave A strength 15 missile attack 7 earth-runes, 5 air-runes and 1 blood-rune 160 75 Fire wave A strength 16 missile attack 7 fire-runes, 5 air-runes and 1 blood-rune 170.
The narrative follows a young couple, Randolph and Muriel Carter, who move to a rural area in Oklahoma. They encounter strange occurrences and begin to hear rumors about a curse put on anyone who harms a snake, as it is believed to anger Yig. Despite the warning, Randolph kills a snake that is about to bite Muriel, unknowingly invoking the curse.
Blood-Rune
The Blood-Rune is a rune used for many high level spells. These runes are used for the Wave spells and God Spells. They can be obtained by thieving the blood rune chests in the Chaos Druid Tower's ogre dungeon, pickpocketing heroes, and killing monsters - since they are not obtainable by other means, e.g. shops, they are difficult to amass in large numbers.
Below is a table of spells that use blood runes.
Magic level | Spell name | Description | Runes required | Experience |
---|---|---|---|---|
60 | Claws of Guthix | Summons the power of Guthix | 4 air-runes, 1 fire-rune and 2 blood-runes (Staff of Guthix & Guthix Cape required) | 140 |
60 | air-runes, 2 fire-rune and 2 blood-runes (Staff of Saradomin & Saradomin Cape required) | 140 | ||
60 | Flames of Zamorak | Summons the power of Zamorak | 1 air-rune, 4 fire-runes and 2 blood-runes (Staff of Zamorak & Zamorak Cape required) | 140 |
62 | Wind wave | A strength 13 missile attack | 5 air-runes and 1 blood-rune | 144 |
65 | Water wave | A Strength 14 missile attack | 7 water-runes, 5 air-runes and 1 blood-rune | 150 |
70 | Earth wave | A strength 15 missile attack | 7 earth-runes, 5 air-runes and 1 blood-rune | 160 |
75 | Fire wave | A strength 16 missile attack | 7 fire-runes, 5 air-runes and 1 blood-rune | 170 |
As the story progresses, the couple faces the wrath of Yig in the form of a series of snake-like encounters. They are haunted by the presence of snakes, both real and supernatural. The curse gradually takes its toll, causing psychological distress and physical ailment for both Randolph and Muriel. They become paranoid and fearful, constantly on edge due to their tormentor's unrelenting pursuit. Seeking respite, they consult a Native American physician who reveals the origin of the curse. The doctor explains that Yig, being a protective deity, seeks to avenge harm done to snakes, which are considered sacred by the snake people. The only way to lift the curse is to perform a ritual and make amends for the harm done. The couple follows the doctor's guidance and performs the ritual, ultimately appeasing Yig and ending their torment. The Curse of Yig is a tale that delves into themes of divine vengeance, ancient folklore, and the consequences of human actions. It blends elements of horror, mythology, and psychological distress to create a haunting narrative. Lovecraft's vivid descriptions and Bishop's contributions provide a chilling portrayal of the curse's effects on the protagonists, leaving readers with a lingering sense of dread and fascination for the supernatural..
Reviews for "The Artistic Style and Themes in The Curse of Yig"
1. John - 2/5 - I was really disappointed with "The Curse of Yig". The story seemed disjointed and confusing, with no clear direction. I felt like I was reading a jumbled mess of random events and characters that never added up to anything meaningful. The pacing was also off, with some sections dragging on for far too long while others felt rushed and unresolved. Overall, I found this story to be a frustrating and unsatisfying read.
2. Sarah - 1/5 - I absolutely hated "The Curse of Yig". The plot was incredibly predictable and lacked any real suspense or tension. The characters were one-dimensional and lacked depth, making it difficult to care about their fates. Additionally, the writing style was dry and uninspiring, failing to draw me into the story or evoke any emotion. I found myself bored and disinterested throughout the entire read, and I wouldn't recommend it to anyone.
3. Michael - 2/5 - "The Curse of Yig" was a letdown for me. The story had potential, but it fell flat in execution. The pacing was slow, and the plot seemed to meander aimlessly without any clear direction. The supernatural elements were interesting, but they were overshadowed by the lackluster characters and their uninspired dialogue. I was hoping for a gripping horror tale, but instead, I was left feeling underwhelmed and unengaged.