The Adilette 22 magic lime green: The Perfect Shoe for Outdoor Adventures

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Troy Baker

Troy Edward Baker (April 1, 1976, Dallas, Texas, USA) is an American voice actor and musician. He is known for providing the voice and motion capture for Joel Miller in the video games The Last of Us and The Last of Us Part II, as well as his voice over role as Booker DeWitt in BioShock Infinite, various characters in the Batman: Arkham series, Bruce Wayne/Batman in Batman: The Telltale Series and Batman: The Enemy Within, Higgs Monaghan in Death Stranding, Ocelot in Metal Gear Solid V: The Phantom Pain, Pagan Min in Far Cry 4, Yuri Lowell in Tales of Vesperia, Snow Villiers in Final Fantasy XIII, Espio the Chameleon in the Sonic the Hedgehog series, Delsin Rowe in Infamous: Second Son, Orkos and Magni in the God of War series, Kanji Tatsumi in the English version of Persona 4, and Samuel Drake in Uncharted 4: A Thief's End and Uncharted: The Lost Legacy. He has also voiced Marvel characters such as Loki and Hawkeye in several animated productions. He has released two solo albums, Sitting in the Fire (2014) and Moving Around Bias (2017).

Baker began his voice acting career doing radio commercials in Dallas. He was recruited by Christopher Sabat to do voice-over work at Funimation for the English adaptation of the anime Case Closed. He then went on to work in dubbing anime such as Bleach, Dragon Ball Z, Fullmetal Alchemist, Fullmetal Alchemist: Brotherhood, Naruto, Naruto: Shippuden, and Funimation dub of One Piece. When he moved to Los Angeles, he began working on Marvel-based animated series where he provided the voice of various characters in The Avengers: Earth's Mightiest Heroes, and Hawkeye and Loki in Ultimate Spider-Man and Avengers Assemble.

His career in the video game industry began when he voiced Matt Baker in Gearbox Software's Brothers in Arms. In an interview with The Griff, Baker said that "It was starting to become necessary for actors to become involved [in gaming], so I got into that and it was literally stumbling from one job into the next. That was kind of my first snowball effect." His most notable roles came in 2013 where he provided the voice of Booker DeWitt in Irrational Games' BioShock Infinite and performed the voice and motion capture of Joel in Naughty Dog's The Last of Us. Both games earned critical acclaim, earning scores over 90% in GameRankings and Metacritic, and commercial success. Baker got nominated for both of these roles in the VGX 2013 and ended up winning for The Last of Us. Baker again worked with Naughty Dog on Uncharted 4: A Thief's End opposite Nolan North playing Nathan Drake's older brother Sam. He reprised the role again in Uncharted: The Lost Legacy.

Year Image Character Title
2015 Revolver Ocelot Metal Gear Solid V: The Phantom Pain
2015 Batman LEGO Dimensions
2014 Hawkeye Disney Infinity 2.0: Marvel Super Heroes
2014 Loki Disney Infinity 2.0: Marvel Super Heroes
2009 Slimer Ghostbusters: The Video Game

Pagan min voice actor

Am i the only person who finds that Troy Baker is in too many games? In big AAA titles he always plays the roll of the protagonist or the antagonist. Want the list? Here:

Arkham Knight in Arkham Knight
Two Face in Arkham Knight
Red Hood in Arkham Knight
Ocelot in MGS 5 and Ground Zeroes
A few characters in Mortal kombat X
Sam in Uncharted 4
Pagan Min in Far Cry 4
Jack Mitchell in CoD Advanced Warfare
Delsin in Infamous: Second Son
Joker in Arkham Origins
Joel in The Last of Us

Oh and FYI this was all in about 2 years.

Εμφάνιση 1 - 15 από 30 σχόλια 30 Ιουλ 2015, 21:54 Talented voice actors get work. Don't see what the problem is. 30 Ιουλ 2015, 21:56 Αναρτήθηκε αρχικά από supertrooper225: Talented voice actors get work. Don't see what the problem is.

Yeah but when playing through any of these games I never thought "Wow this is amazing acting it must be Troy Baker"

Even when something is good when it's overused it just gets annoying. You can play your favourite game ever but it's never going to be as fun as the first time you played it.

Τελευταία επεξεργασία από Vynira Snowy; 30 Ιουλ 2015, 21:58 30 Ιουλ 2015, 22:19 Αναρτήθηκε αρχικά από Mint-Berry Crunch: Αναρτήθηκε αρχικά από supertrooper225: Talented voice actors get work. Don't see what the problem is.

Yeah but when playing through any of these games I never thought "Wow this is amazing acting it must be Troy Baker"

Even when something is good when it's overused it just gets annoying. You can play your favourite game ever but it's never going to be as fun as the first time you played it.
Depends on the game. If someone is talented they should get work, beign good at what you do should result in rewards in my opinion.

The gaming industry tends to hang on to good voice actors because so many games have questionable acting. And whenever a particular game and/or character is successful the voice actor is attributed to the success. and therefore, is used in other projects.

30 Ιουλ 2015, 22:43 Αναρτήθηκε αρχικά από supertrooper225: Don't see what the problem is. The problem is, too much good is bad. I also don't like when same actors in different films. 30 Ιουλ 2015, 22:58 Reminds me of when Nolan North was in everything, too. Don't really hear him much these days though. 30 Ιουλ 2015, 23:07 Αναρτήθηκε αρχικά από Mr. Gency: Reminds me of when Nolan North was in everything, too. Don't really hear him much these days though.
What did Nolan North do either than Nathan Drake, Penguin, and Deadpool? 30 Ιουλ 2015, 23:07 Αναρτήθηκε αρχικά από SomeGuy: Αναρτήθηκε αρχικά από supertrooper225: Don't see what the problem is. The problem is, too much good is bad. I also don't like when same actors in different films. 30 Ιουλ 2015, 23:11 Αναρτήθηκε αρχικά από supertrooper225: Αναρτήθηκε αρχικά από Mint-Berry Crunch:

Yeah but when playing through any of these games I never thought "Wow this is amazing acting it must be Troy Baker"

Even when something is good when it's overused it just gets annoying. You can play your favourite game ever but it's never going to be as fun as the first time you played it.


If someone is talented they should get work, beign good at what you do should result in rewards in my opinion. .
Then why doesn't Reuben Langdon (freaking Dante from Devil May Cry) get any more acting jobs?

30 Ιουλ 2015, 23:13 Αναρτήθηκε αρχικά από Mint-Berry Crunch: Αναρτήθηκε αρχικά από supertrooper225:


If someone is talented they should get work, beign good at what you do should result in rewards in my opinion. .


Then why doesn't Reuben Langdon (freaking Dante from Devil May Cry) get any more acting jobs?
Devil May Cry wasn't a beacon of great voice acting. none of them are.

30 Ιουλ 2015, 23:14 Αναρτήθηκε αρχικά από SomeGuy: Αναρτήθηκε αρχικά από supertrooper225: Don't see what the problem is.

The problem is, too much good is bad. I also don't like when same actors in different films.
Than you must avoid all films because they all do multiple films unless they do a flop.

30 Ιουλ 2015, 23:24 Αναρτήθηκε αρχικά από supertrooper225: Αναρτήθηκε αρχικά από Mint-Berry Crunch:
Then why doesn't Reuben Langdon (freaking Dante from Devil May Cry) get any more acting jobs?

Devil May Cry wasn't a beacon of great voice acting. none of them are.
So DMC has bad voice acting but whenever you play one of the games I mentioned you're going "WOW THE VOICE ACTING IS AMAZING"

Just because the first game has one bad line it doesn't mean the other games have bad voice acting. I'm mainly talking about 3 and 4 where it was really entertaining to watch cutscenes with Dante in them.

Τελευταία επεξεργασία από Vynira Snowy; 30 Ιουλ 2015, 23:25 30 Ιουλ 2015, 23:32 Αναρτήθηκε αρχικά από Mint-Berry Crunch: Αναρτήθηκε αρχικά από Mr. Gency: Reminds me of when Nolan North was in everything, too. Don't really hear him much these days though.

What did Nolan North do either than Nathan Drake, Penguin, and Deadpool? Saints Row 4, one of the voice options for the player
Call of Duty Zombies, Rictofen
The Last Of Us, the guy who tried to rape Ellie
Fable 2, male player character
Assassin's Creed, Desmond. Abbas (in the first game), and Adam
Spec Ops: The Line, Walker
Sly Cooper 4, Le Paradox and El Jeffe
Portal 2, several cores and I believe the defective turrets
Team Fortress 2, Merasmus

And other roles of varying levels of importance.

31 Ιουλ 2015, 16:11

If you can change the voice then i don't care, like at least with Pagan Min and the Joker he changed his voice so i didn't mind. However, if it's the same voice for every character then i think it's probably been done to death.

31 Ιουλ 2015, 16:17 Αναρτήθηκε αρχικά από Mint-Berry Crunch: Αναρτήθηκε αρχικά από supertrooper225:
Devil May Cry wasn't a beacon of great voice acting. none of them are.

So DMC has bad voice acting but whenever you play one of the games I mentioned you're going "WOW THE VOICE ACTING IS AMAZING"

Just because the first game has one bad line it doesn't mean the other games have bad voice acting. I'm mainly talking about 3 and 4 where it was really entertaining to watch cutscenes with Dante in them.
Ugh. no. That was not good voice acting. Sorry. I know it is subjective opinion. It was due to the script as well as the voice acting. It was awful in both of those games.

Dante is an entertaining character. but not because he ever had great voice acting.

Τελευταία επεξεργασία από supertrooper225; 31 Ιουλ 2015, 16:18 31 Ιουλ 2015, 16:26 Αναρτήθηκε αρχικά από supertrooper225: Αναρτήθηκε αρχικά από Mint-Berry Crunch:

Yeah but when playing through any of these games I never thought "Wow this is amazing acting it must be Troy Baker"

Even when something is good when it's overused it just gets annoying. You can play your favourite game ever but it's never going to be as fun as the first time you played it.

Depends on the game. If someone is talented they should get work, beign good at what you do should result in rewards in my opinion.

The gaming industry tends to hang on to good voice actors because so many games have questionable acting. And whenever a particular game and/or character is successful the voice actor is attributed to the success. and therefore, is used in other projects. What if games tried the silent approach like many uber famous movies did?

Exploring Far Cry 4's Sadistic, Complicated Villain Pagan Min

We talk with actor Troy Baker about his recently finished role as the psychopathic antagonist in the fourth entry in the main Far Cry series.

By on October 1, 2014 at 9:41AM PDT

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Pagan Min, the well-dressed, disturbing antagonist in Far Cry 4 is also voiced by one of the most prolific voice actors in gaming today. With recent, high-profile roles as Joel in the The Last of Us, the Joker in the Batman Arkham Origins, and Batman in Lego Batman 3, we talked with Troy Baker about what it takes to play a very different sort of character: the sadistic dictator Pagan Min.

In case you don't know much about Min, Ubisoft provided a quick summary of the "self-appointed King of Kyrat": Pagan Min was born in Hong Kong, the son of a mid-level drug boss in the Golden Triangle. His father was a small fish in a big pond and even as a young man, Pagan was as ambitious as he was flamboyant. This peacocking drove a wedge between them. Pagan worked for his father, hated him, and was frustrated as a lieutenant, seeing his father as a dinosaur. Nobody knows how his father died, but it wasn’t natural causes.

After his father’s unfortunate passing Pagan inherited his small piece of the pie. He then left his old identity behind and adopted the moniker 'Pagan,' naming himself after an old Burmese king who murdered his family to take control. Of course, he changed the pronunciation to be western so that he’d be more unique. Pagan quickly started carving himself more of the pie he believed that he deserved. He built considerable assets, a small private army, and started angering his allies in the heroin trade. He didn’t fit in and he knew he couldn’t kill them all; it was only a matter of time before the old guard decided to have him killed.

GameSpot: How do you prepare for a role like Pagan Min?

Troy Baker: Looking back to the how we started, I'd say you really can't prepare. You can rely on some of the tools you've picked up along the way as an actor, but this is really one of those situations where, because we're four games into the franchise, five if you include Blood Dragon, we've got an opportunity to build off the successes of those previous games.

So, there were several conversations that we had in the very beginning going, "Ok, let's look at some of the successes and what we've done character-wise that have really resonated with that culture. What can we do differently that still incorporates those principles but makes it feel like its fresh?" What we didn't want to do is just create another mustache-twirling systemic obstacle in the path of the player character. We really wanted to find another character that was compelling, that could really draw you in.

Everybody has their go-to that they try to draw parallels to, in either film or TV or books or previous games or whatever. And what I feel like the end result of those conversations is that we really found a new character. So much had already been laid out before it even came to me. But it was a fun moment when I first sat down and met with the team because they had some preliminary dialogue.

It wasn't in canon, it wasn't necessarily a scene from the game, it was just an overall idea. They said, "Feel free to do what you want with this, but this is just the idea. This is the theme, setting, and tone we want to see if we can get." So, I looked it over and they said, "Just one more thing. We don't want the Joker."

And that's just such a specific form of direction, but that shows the commitment from the team to create something new, they're not just trying to create their own version of somebody else's idea.

Anyway, we went through this scene, and you know how Far Cry is, it's pretty visceral game. So the subject matter is also very visceral. I feel so bad for her now, but halfway through this scene, someone from the studio came into refresh the coffee and the water and stuff. And when she opened the door, I just looked up and said, [affects the voice of Pagan Min]. "Who's that person? Who's walking in here? What do you want?"

She just stopped and looked, and nobody broke, so I continued, "No come closer, don't just walk away." And we brought her into the scene, and I realized that this is how we're going to do this. We're gonna have fun with this, and we're gonna take some things that could instantly be looked at as a distraction, and we're going to build upon those. So the way that we prepared: it just happened as we were doing it, not so much trying to get in our heads around who Min is beforehand. We were constantly questioning different ways to do this character and how we can do it better than what we've done in the past.

It sounds like you had a lot of freedom to create your own character.

There's an interesting study that a farmer did when talking about security and freedom. He said that if you have a herd and you take away the fence, they would actually come closer together because they don't feel protected. But if you put up a fence, the herd will scatter to all four corners of the land because they understand that there are parameters, and they feel free to explore.

And so there's a real partnership that we had between myself and the team and the other actors on the team. They said, "Guys, here are your parameters. These are great borders to have, and we're going to keep you safe and keep you protected and give you all the information that you need. But for God's sake, explore this. Explore this story. Explore these characters. Get dirty with these things." They really wanted us to be as invested as they were in the project, and I think it's going to show when people play the game.

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