The Sacred Feminine: Embracing Goddess Energy in Wicca

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Divine beings in Wicca refer to the various deities and spirits that are honored and worshipped in the Wiccan religion. Wicca is a modern pagan religion that believes in the existence of divine energies that can be accessed and worked with through rituals and spells. While Wicca is a diverse religion with many different traditions and beliefs, there are some common themes and beings that are commonly honored by Wiccans. One of the main ideas in Wicca is the belief in a divine dualism, which recognizes both a god and a goddess as the primary deities. These deities are often seen as representations of the masculine and feminine energies that exist in the universe. The god is often associated with the sun, strength, protection, and the wild, while the goddess is associated with the moon, fertility, love, and nurturing.


From time to time, you’ll get into a battle that feels incredibly unlucky. This can be disappointing, no doubt about it, but the game is forgiving when it comes to losses. As someone who isn’t particularly great at certain puzzle games, I found this to be very reassuring.

1 It is the third standalone game set in the Ubisoft continuity, and serves as a prequel to the events of Heroes of Might and Magic V , taking place 40 years prior to Queen Isabel s War. Originally developed by the same core team at Capybara Games that went on to make the excellent Grindstone, this Definitive Edition has been handled entirely by remake house Dotemu, and yep, I now see what all the fuss is about.

Might and magicx clssh of heroes ds

The god is often associated with the sun, strength, protection, and the wild, while the goddess is associated with the moon, fertility, love, and nurturing. In addition to the god and goddess, Wiccans also honor and work with a variety of other divine beings, such as ancient gods and goddesses from different pantheons, elemental beings, and spirits of nature. Some popular deities in Wicca include the Celtic goddess Brigid, the Greek goddess Hecate, the Egyptian goddess Isis, and the Norse god Odin.

Review: Might & Magic: Clash of Heroes

I’m unsure how sales for the original DS version of Might & Magic: Clash of Heroes were, but I’d be willing to wager they weren’t nearly as high as they should have been.

Capybara Games has taken that excellent handheld puzzle/role-playing game experience, stripped out the pixel art in favor of hand-drawn work more fitting for high-definition televisions, added in bonus content, and put it up on PlayStation Network and Xbox Live Arcade. Surprise — it’s still phenomenal.

At this point, I’m starting to think these guys can do no wrong.

Might & Magic: Clash of Heroes (PlayStation Network, Xbox Live Arcade [reviewed])
Developer: Capybara Games
Publisher: Ubisoft
Released: April 12, 2011 (PSN) / April 13, 2011 (XBLA)
MSRP: $14.99 / 1200 Microsoft Points

For those unfortunate souls who are new to Clash of Heroes, think along the lines of Puzzle Quest and another Capybara production, Critter Crunch. This is another deliciously evil combination of RPG-like progression mixed with turn-based puzzle battles that make grinding enjoyable, for the most part.

The screen is split in half horizontally, with your troops always stuck on the bottom portion, and your foes on top. You can pull a single, bottom-most unit at a time and drop it anywhere on your playing field, which is restricted to a grid. Units are color coded, and — you guessed it — matching colors is your goal.

Of course, you’re restricted to a few moves per turn, and you can also delete units, which adds them back to your off-screen repository. While the standard troops only need to be vertically touching two units of the same type and color to enter an attack formation (or horizontally, to create a defensive barrier), beefier unit types will need to be matched with up to four units of the same color to be enabled.

From there, your attack formations will gain strength every turn before finally running toward your opponents, hopefully destroying everything in the way and reaching the top, which is how damage is done to your enemy’s overall health. Know that there’s much more to the combat system than this basic outline — enough to hold you all the way through the game — but I won’t be going any deeper. And if it sounds confusing, it is — in text. Not so much in practice.

I’ll readily admit that my exposure to the lore of Might and Magic is severely limited. And, that’s the thing — you don’t need any knowledge about the fiction to get — or get into — Clash of Heroes. In fact, you can pretty much forget that part of the name exists, if it makes you feel better.

This game tells a fairly standard fantasy tale about the looming threat of an evil force (in this case, demons), and the coming together of various factions to put an end to said threat. This makes quite a bit of sense from a gameplay perspective in that you’ll spend a few hours playing as each of the five main characters.

As such, you’re always watching those experience bars fill up; in every instance, I was just shy of the level cap for my character when it was time to switch out for someone new. There’s also the benefit of not growing overly tired with the same old units, since each faction handles differently enough to keep your interest.

Initially, the story seemed kind of goofy — and, it kind of is — but it grew on me considerably. After a few hours, I was pulled in. I wanted to see where the narrative would end up, and what would become of the heroes I had been playing as. So, if you play the demo and have a stance similar to my initial one, don’t entirely write off Clash of Heroes.

As previously noted, grinding is mostly enjoyable. The core puzzle mechanic is immensely satisfying, so that’d make sense, right? While outside of battles, you move your character across a mostly linear map, sort of like the map screens from SNES-era platformers (Super Mario World, Donkey Kong Country, etc.).

Unless you are some sort of puzzle fiend, you’ll likely have to travel off the beaten path occasionally to pick up some extra experience points. There were maybe two spots where I felt like the game was asking me to do battle after battle without giving me anything new to go on, story-wise. Considering this is a 20+ hour game, I can’t complain too much.

From time to time, you’ll get into a battle that feels incredibly unlucky. This can be disappointing, no doubt about it, but the game is forgiving when it comes to losses. As someone who isn’t particularly great at certain puzzle games, I found this to be very reassuring.

They also let you go back in and roam the map after completing a faction’s story, which is commendable. This does lead to the most blatant issue with Clash of Heroes, though — the loading. It’s, well, frustrating. The maps you move across cover multiple screens, and every time you leave the screen, you are hit with a load. We’re talking a good ten seconds here, and there’s also loading prior to every fight.

It may not seem too annoying, but it can be. Especially if you are backtracking, cannot remember where a certain shop was located, and wind up going in the entirely wrong direction.

If you were into the DS version, this high-def remake is worth playing thanks to the new hand-drawn art alone. It’s gorgeous and frighteningly smooth. With so many characters on screen at once, Clash of Heroes really does feel like a great fit for larger screens.

I will briefly mention that depending on your TV, you may have a hard time reading some of the smaller text. For instance, units are numbered to tell you when they’ll launch an attack, and this can be hard to make out at times.

Naturally, there’s the benefit of online multiplayer here, with two-on-two battles being new to this XBLA/PSN version. On DS, there was multiplayer as well, but if you ask me, these console platforms lend themselves more to online play than the DS tends to.

Without a doubt, Clash of Heroes is one of the best downloadable console games I’ve played this generation. The story could use a little work, to be sure, but the puzzle mechanics are endlessly fun (and challenging), and there’s an almost overwhelming amount of content packed into this $15 download. It’ll likely consume your gaming time for the foreseeable future.

You owe it to yourself to check out Clash of Heroes if this is your first time playing, and again if you played through the DS version. As far as I am concerned, this should be the standard for the genre going forward.

9

A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.

How we score: The Destructoid Reviews Guide About The Author Jordan Devore

Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random.

Capybara Games has taken that excellent handheld puzzle/role-playing game experience, stripped out the pixel art in favor of hand-drawn work more fitting for high-definition televisions, added in bonus content, and put it up on PlayStation Network and Xbox Live Arcade. Surprise — it’s still phenomenal.
Divine beings in wicca

These deities are often called upon for their specific areas of expertise or to offer guidance and support. The main idea of divine beings in Wicca is their reverence and respect for the natural world and the interconnectedness of all things. Wiccans see the divine energies as present in everything around them, including the earth, the plants and animals, and the cycles of the seasons. This belief in immanence, or the divine presence in all things, is a key aspect of Wiccan spirituality. In Wiccan rituals and ceremonies, divine beings are often invoked and called upon for their blessings and guidance. This can be done through prayer, meditation, chanting, or through the use of specific rituals and spells. Wiccans may also create altars and sacred spaces dedicated to certain deities, and make offerings to honor and connect with these divine energies. Overall, the belief in divine beings in Wicca is an integral part of the religion's spiritual practice. The main idea is the recognition and reverence of the god and goddess, as well as the honoring and working with other divine beings that exist in the natural world. This belief in divine energies and their presence in all things is what helps to create the deep spiritual connection that Wiccans have with the earth and the universe..

Reviews for "Empowering the Divine Self: Wiccan Practices for Personal Growth"

1. Samantha - 2 stars
I was really disappointed with "Divine beings in wicca". I was expecting to learn more about the different divine beings and how they are worshipped in Wicca, but this book did not provide much information on that. The author mainly focused on their personal experiences and beliefs, which I found to be subjective and not very helpful. I was also hoping for more historical and cultural context, but that was lacking as well. Overall, I felt like this book was more of a personal memoir rather than an informative guide on divine beings in Wicca.
2. Robert - 1 star
I couldn't even finish reading "Divine beings in wicca" because it was so poorly written. The language was convoluted and difficult to understand, making it hard to follow the author's train of thought. Additionally, I found the author's perspective to be narrow-minded and biased. It felt like they were pushing their own beliefs onto the readers rather than providing objective information. I would not recommend this book to anyone looking to learn about divine beings in Wicca; there are much better resources available.
3. Jennifer - 3 stars
While "Divine beings in wicca" had some interesting insights on divine beings, I found the author's writing style to be overly flowery and dramatic. It felt like they were trying too hard to create a mystical atmosphere instead of providing clear and concise information. I also would have liked to see more diversity in the views presented, as it seemed like the author's perspective was the only one being represented. Overall, I think this book could have been much better if it had been more focused on educational content rather than personal anecdotes.

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