Freddie's Courageous Stand Against the Ancestral Curse: A Tale of Heroism

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Freddie versus the ancestral curse In the quaint little village of Oakwood, a young boy named Freddie found himself in the midst of a mysterious and ancient curse. Passed down through generations of his family, this curse had cast a dark cloud over their lives for centuries. It was said that any member of the family who dared to confront the curse would face immense challenges and danger. As Freddie grew older, he became more curious about his family's history and the origins of this curse. He spent countless hours digging through dusty old books and archives, seeking any information that could provide a clue or solution to the curse that haunted his family. One day, Freddie stumbled upon a long-lost diary written by his great-great-grandfather, Henry.


Because of that, even a dimwit like me managed to figure it out. Setting the two dials properly makes all the teleports stop being random and instead teleporting you to the same spot – to the Volcano God. This guy has a few choices. You can challenge him, which for my party means quick and painful death. You can also ask him for a clue, in which case he transports you to a spot with a checkered message:

But she rightly reminds us that these bindings are human remains something certain repositories have been slow to acknowledge and that they bear witness to the disparate power relations that led to the books creation. In Smith s account, the words on the page are not the only source of meaning; it is drawn also, she argues, from the form of the book itself, which is inextricable from its contents.

Puissance and magic book 1

One day, Freddie stumbled upon a long-lost diary written by his great-great-grandfather, Henry. The diary detailed the struggles and hardships faced by previous generations as they tried to break free from the clutches of the curse. Henry spoke of a prophecy that foretold the arrival of a chosen one, destined to end the curse once and for all.

Puissance and magic book 1

I just had a thought (yesterday) and spent a while working things out. The comparison between a weapon with Puissance +3 on it and a ring with ST +3 on it.

At first, I thought they'd do equal damage, but P+3 does more. So. how much more?

I looked at sw/cut weapons because those are where the biggest numbers are. It probably holds just as true with thr/imp or others. Not so much with bows, and of course not with guns.

On average, a +3 damage bonus to a sword or axe or whatever does 0.36 points more than a person with a +3 to ST. This is not what I'd consider to be a good investment.

+3 dmg costs 5000 energy to make and gives +3 to damage for that weapon alone.

+3 ST costs 4500 energy to make and gives almost the same damage increase (for ST's 20 and under), plus extra HP, plus extra lifting capacity, and the damage increase works for all weapons.

Am I missing something or is this a broken as it seems?

Note: One way to fix it would be to make the Puissance increase +1/+2/+3 per die instead of just +1/+2/+3. At low levels of ST (12 or less) this wouldn't change anything (since it'd be doing 1d anyway) but beyond that it can make a much larger difference and make the damage boost more meaningful to someone already doing quite a bit.

OddGamer
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Join Date: Feb 2005 Location: Berkeley, CA Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by OddGamer Am I missing something or is this a broken as it seems?

Well, you're missing the fact that you can do both, and there's a cap to how much ST you can put on an item. Other than that, well, it's basically true that Puissance +3 is a lousy investment.

Anthony
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Join Date: Jul 2005 Location: Ontario, Canada Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by Anthony

Well, you're missing the fact that you can do both, and there's a cap to how much ST you can put on an item. Other than that, well, it's basically true that Puissance +3 is a lousy investment.

There's a cap on puissance, too. +3. The cap ob ST is +5. And that assumes you're not allowing for greater maximums when Magery exceeds 5. But, yes, terrible investment. +1 is good (1/6th the energy of +ST), and so is +2 (1/3 +ST) but. well, it makes the weapons themselves less important.

Perhaps a change, there, to 500 energy per +1 with a normal max of +5 would be better since it's just that one weapon?

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Join Date: Jul 2007 Location: One Mile Up Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by OddGamer

Perhaps a change, there, to 500 energy per +1 with a normal max of +5 would be better since it's just that one weapon?

Perhaps ST-enhancing items should be more expensive? Perhaps axe-wielding barbarians could benefit more from Graceful Weapon and Penetrating Weapon if they're already doing more than 1d of damage? If you want Puissance to be more common, make it cheaper or more effective. If you don't, don't. Follow your joy.

In my recent fantasy campaign, for example, I decided that there is enough of a market for cheap Invisibility potions that only last a few seconds that they are available in the big city if you have the right Contacts. These are mostly purchased by criminals to assist in planned extreme violence, for obvious reasons, and are cooked up by half-mad alchemist-wannabes who flunked out of the academy, move the lab frequently, do too much of their own Sleep-Be-Gone, and blow themselves up a lot in a deliberate parallel to crystal meth. Is this by the section on alchemy in the Magic book? Not at all, it's just logically consistent with the setting and makes me happy.

Gold & Appel Inc
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GURPS Line Editor Join Date: Jul 2004 Location: Montr�al, Qu�bec Re: Magic: Puissance +3 not worth it?

Note two things:

1. Swung weapons are the worst basis of comparison here. Swing goes up by a nominal +1 per +1 to ST, so +1 to swing damage is functionally equivalent to +1 to ST, to within a small error. Thrust goes up by a nominal +1 per +2 to ST, so +1 to thrust damage is functionally equivalent to +2 to ST, to within a small error.

2. Puissance adds to damage without regard for user ST limits, whereas Might encounters the usual cap: maximum effective ST is three times the weapon's ST stat (p. B270). This matters for light weapons, mainly. For a dagger, short baton, small knife, smallsword, etc. (ST 5), you can bring at most ST 15 to bear; therefore, +5 to ST adds no damage for a ST 11+ user, +4 to ST doesn't help a ST 12+ user, and so on. For a baton, jo, jutte, large knife, main-gauche, short spear, short staff, etc. (ST 6) , the limit is ST 18, but this still makes +5 to ST kind of pointless for ST 14+, +4 to ST superfluous for ST 15+, and so on.

Where the two intersect is the market for the Puissance spell: Making small, light thrusting weapons deadlier. It's great for smallswords, daggers, and other finesse weapons. A ST 11 warrior who pays for a 7,500-energy Might item that gives +5 to ST would wield his smallsword for 1d+2 imp. If he got a 5,000-energy Puissance weapon, he'd deal 1d+3 imp and have money left to put the spell on a very fine sword that gives another +2 damage, for 1d+5 imp.

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Join Date: Jul 2007 Location: One Mile Up Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by Kromm

Where the two intersect is the market for the spell: Making small, light thrusting weapons deadlier. It's great for smallswords, daggers, and other finesse weapons. A ST 11 warrior who pays for a 7,500-energy Might item that gives +5 to ST will wield his smallsword for 1d+2 imp. If he got a 5,000-energy Puissance weapon, he'd deal 1d+3 imp.

It'd also be great for tiny-but-magically-gifted characters. The difference between a weapon wielded for 1d-5 Impaling and 1d-2 Impaling is pretty significant when it gets stuck in your vitals or eye.

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GURPS Line Editor Join Date: Jul 2004 Location: Montr�al, Qu�bec Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by Gold & Appel Inc


It'd also be great for tiny-but-magically-gifted characters. The difference between a weapon wielded for 1d-5 Impaling and 1d-2 Impaling are pretty significant when it gets stuck in your vitals or eye.

Yes. A pixie sword is a joke at 1d-5 . . . but not when it's very fine, with Puissance 3, doing 1d. With +5 to ST, you'd just break the darn thing. GURPS Low-Tech Companion 2 will even have rules for that.

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Join Date: Jan 2005 Location: Japan Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by Kromm GURPS Low-Tech Companion 2 will even have rules for that. Wow. We must buy that book now.

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Join Date: Aug 2004 Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by OddGamer

There's a cap on puissance, too. +3. The cap ob ST is +5. And that assumes you're not allowing for greater maximums when Magery exceeds 5. But, yes, terrible investment. +1 is good (1/6th the energy of +ST), and so is +2 (1/3 +ST) but. well, it makes the weapons themselves less important.

Perhaps a change, there, to 500 energy per +1 with a normal max of +5 would be better since it's just that one weapon?

The caps don't affect each other. ST +5 and Puissance +3 generally HURTS.

That said, Puissance works better with thrust impaling weapons as ST based damage for these doesn't improve that fast. A thrust impale attack to the vitals with a +3 Puissance blade can be very effective.

A clock running two hours slow has the correct time zero times a day.

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Join Date: Sep 2006 Location: Seattle, Washington, USA Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by Anthony

Well, you're missing the fact that you can do both, and there's a cap to how much ST you can put on an item. Other than that, well, it's basically true that Puissance +3 is a lousy investment.

ITYM "unlikely to be bothered with save by people making weapons for Royalty (not mere nobility), the champions of a major church, or someone with far more money than sense*."

*for what P+3 costs, you can get a fairly respectable company of mercenaries to follow you around. And it's also likely that anyone spending the time and money to enchant P+3 into something would ensure the thing they were enchanting was an exceptional example- i.e., Very Fine, and possibly special materials to boot. In short, a weapon fit for a King.

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Most strikingly, in recent years Eliot’s Bible, as much as it may have been a tool for the destruction of Algonquin culture at the time, has now become an indispensable tool for the Wôpanâak Language Reclamation Project — or, as Smith puts it, “a resource for the recuperation of the culture that it sought to destroy.” That may not offer vindication, but it does compel us to reflect on the long lifespan of a physical book — and the many uses to which its power may be put along the way.
Freddie versus the ancestral curse

The chosen one, according to the prophecy, would possess an unwavering resolve and an unmatched bravery. They would overcome insurmountable obstacles, face their deepest fears, and ultimately triumph over the curse. As Freddie read this, he couldn't help but feel a rush of adrenaline and a sense of purpose coursing through his veins. He realized that he might be the chosen one destined to break free from this ancestral curse. Driven by a newfound determination, Freddie embarked on a journey that would test his every strength and push him to his limits. He encountered mystical creatures, ancient riddles, and treacherous landscapes as he ventured deeper into the heart of the curse. Each challenge he faced brought him closer to unraveling the secrets of the curse and understanding his own role in its demise. With each triumph, Freddie's confidence grew, and he became more resolute in his mission. Finally, after what seemed like an eternity of trials and tribulations, Freddie stood face to face with the source of the curse. It was a formidable creature, shrouded in darkness and fueled by the fear of generations past. Summoning all his courage, Freddie confronted the creature and spoke the words his great-great-grandfather had written in the diary. As he uttered the ancient incantation, a blinding light enveloped him, and the curse was lifted. The village of Oakwood rejoiced as the curse that had plagued their lives for centuries came to an end. Freddie returned as a hero, his name forever etched in the annals of his family's history. Freddie versus the ancestral curse was a tale of determination, bravery, and the power of the human spirit. It showcased the strength we all possess to confront and overcome the challenges that life throws our way. Through Freddie's journey, we are reminded that even the darkest of curses can be broken, and that our destinies lie in our own hands..

Reviews for "Freddie's Dance with the Ancestral Curse: Battling the Shadows of the Past"

- Joe - 1 star - I had high hopes for "Freddie versus the ancestral curse" based on the trailer and the buzz surrounding it, but unfortunately, it didn't live up to my expectations. The storyline was convoluted and confusing, with too many subplots that were never fully explored or resolved. The acting was also subpar, with wooden performances and little chemistry between the main characters. Overall, I was left disappointed and unsatisfied after watching this film.
- Sarah - 2 stars - I found "Freddie versus the ancestral curse" to be quite disappointing. The premise had potential, but the execution fell flat. The pacing was off, with the movie dragging in some parts and rushing through others. The special effects were also lacking, making the supernatural elements of the story seem cheesy rather than suspenseful. Additionally, the dialogue felt forced and unnatural, making it difficult to connect with the characters on an emotional level. Overall, I found it to be a forgettable and underwhelming experience.
- Mike - 2.5 stars - "Freddie versus the ancestral curse" had an interesting concept, but it failed to deliver on its promises. The plot was predictable, with clichéd twists and turns that offered little surprise. The character development was weak, with one-dimensional protagonists and a lack of depth in their motivations. The film also relied too heavily on jump scares and cheap thrills, sacrificing genuine suspense and tension. While it had its moments, overall, I found it to be a mediocre and forgettable horror film.
- Lisa - 1.5 stars - I was expecting "Freddie versus the ancestral curse" to be a thrilling and engaging horror film, but unfortunately, it fell short. The storyline lacked originality, following the same tropes and clichés that have been done to death in the genre. The scares were predictable and relied heavily on clichéd horror movie techniques, making them more laughable than terrifying. The characters were also poorly developed, with little depth or complexity. Overall, I was left disappointed and unimpressed by this film.

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