Examining the Wicked Witch's Melting: A Study of Makeup and Visual Effects

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In the Land of Oz, a wicked witch lived who had terrorized the inhabitants for years. This witch was known for her evil deeds and powerful sorcery. She would cast spells on innocent creatures and turn them into all sorts of bizarre creatures. The people of the Land of Oz lived in constant fear of her wrath. One day, a young girl named Dorothy arrived in the Land of Oz with her faithful dog, Toto. Dorothy was determined to find her way back home, but she soon found herself caught up in the wicked witch's web of evil.


The only exceptions to this are unnamed or untyped bonuses and Dodge bonuses to AC.

At 9th level, every nonmagical arrow fired by an arcane archer gains one of the following aligned weapon qualities anarchic, axiomatic, holy, or unholy. If you were playing in a campaign that prominently featured creatures with elemental resistance, or with neutral or varying alignments, your class abilities would be rather lousy.

The shooter with the magic bow

Dorothy was determined to find her way back home, but she soon found herself caught up in the wicked witch's web of evil. The witch became obsessed with Dorothy and her magical ruby slippers, which had the power to transport the wearer anywhere they desired. As Dorothy and her newfound friends, the Scarecrow, the Tin Man, and the Cowardly Lion, ventured through the Land of Oz, the wicked witch followed them closely.

The shooter with the magic bow

Post by Xyphon » Fri Mar 16, 2012 1:13 am

From that there seems to be a few options and no-one seemed to be willing to draw a hard and fast rule.

Matthew- dragonsfoot gives these options

1) A +2 Arrow shot from a +1 Bow is considered a +3 weapon
2) A +2 Arrow shot from a +1 Bow is considered a +2 weapon
3) A +0 Arrow shot from a +1 Bow is considered a +1 weapon
4) A +0 Arrow shot from a +1 Bow is considered a +0 weapon

Personally would play 1,3 many seem to follow 2,4.

That is I like to keep it simple and just add the pluses together.

This can of course open a much larger can of worms than the simple table above see the thread on df.

Last edited by Xyphon on Fri Mar 16, 2012 6:13 am, edited 1 time in total. Maliki Posts: 280 Joined: Sun Mar 08, 2009 8:44 am

Re: Wight VS a Magic Bow

Post by Maliki » Fri Mar 16, 2012 3:10 am

From our 2E days, the arrow itself had to be magical. Of course as always the GM has final say on this in his game.

Hywaywolf Posts: 5271 Joined: Fri Mar 13, 2009 11:30 pm Location: Wilmington, NC

Re: Wight VS a Magic Bow

Post by Hywaywolf » Fri Mar 16, 2012 7:49 am

If the bow is magical but not the arrow, how does the magic from the bow reach the target if the magic is not imbued through the arrow into the target?

SmootRK Posts: 4178 Joined: Sun Mar 08, 2009 10:03 am Location: Colorado Springs, CO Contact:

Re: Wight VS a Magic Bow

Post by SmootRK » Fri Mar 16, 2012 8:29 am

I am of the group inclined to say the missile itself needs to be magical (or silver or whatever) to damage various creatures. Magic Bows only add a degree of accuracy to the equation (but this affects both 'to hit' and 'damage' due to this accuracy, and like Xyphon, I simply add bonuses together with the missile bonus), but only the missile Plus counts when determining if a creature can be hit. For instance, if a creature can only be damaged by Magical Weapons, the arrow/bolt/bullet/etc must be magical, as this is the part that actually strikes the monster.

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Follow me to the Moon https://dogecoin.com/ dymondy2k Posts: 1706 Joined: Wed Jun 29, 2011 12:56 am

Re: Wight VS a Magic Bow

Post by dymondy2k » Fri Mar 16, 2012 8:38 am

Thanx guys.. I let it slide that time because I was unsure but as I gave it some thought I started getting on the same boat as the rest of you, that the missile has to be silver or magical in order to damage those creatures. In a related note, if the missile or weapon isn't silver or magical does the weapon just bounce off?, heal immediately after being struck?

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The Dragonclaw Barony Hywaywolf Posts: 5271 Joined: Fri Mar 13, 2009 11:30 pm Location: Wilmington, NC

Re: Wight VS a Magic Bow

Post by Hywaywolf » Fri Mar 16, 2012 9:53 am

I can see the argument that damage from a magical bow isn't magical since it would be possible for the bow to give more power to the arrow simply by sending it off with more strength from the bow. But how does the bow make the arrow more likely to hit without magically correcting the path of the arrow to hit a moving target?

SmootRK Posts: 4178 Joined: Sun Mar 08, 2009 10:03 am Location: Colorado Springs, CO Contact:

Re: Wight VS a Magic Bow

Post by SmootRK » Fri Mar 16, 2012 10:22 am

Hywaywolf wrote: I can see the argument that damage from a magical bow isn't magical since it would be possible for the bow to give more power to the arrow simply by sending it off with more strength from the bow. But how does the bow make the arrow more likely to hit without magically correcting the path of the arrow to hit a moving target?

Consider a rifle bought at walmart, run of the mill, essentially bottom of the line quality. then consider shopping at a celebrated hunter's paradise store, where only the best of the best guns are featured, exceeding the highest military specs, using the best of materials and engineering of the highest that science can offer.

. now using the exact same ammo, which one is likely a better shot (user ability not considered)?

Now against a tank, it will matter little which gun is better (well, maybe the better gun will have a better chance to damage) but the ammo is now of great importance. Standard rounds will do nothing, but special armor piercing depleted uranium tipped ammo slices right through regardless of the gun shooting.

Of course these are mundane (non-magical) examples to try to illustrate my point. but that is where I get my general equivalencies.

Again, Arcane Archer does NOT add enhancement bonus to the weapon, only special abilities. Consider also Flame Arrow the spell.
Melting wicked witch from the land of oz

She sent her minions to try to steal Dorothy's ruby slippers, but the group of friends always managed to escape their clutches. Eventually, Dorothy and her friends discovered that the only way to defeat the wicked witch was to destroy her source of power – a vial of water that she always kept close by. Water had a magical effect on the witch, causing her to melt away. Armed with this knowledge, Dorothy devised a plan to confront the witch once and for all. In a final showdown, Dorothy splashed the wicked witch with water, causing her to shriek in pain. The witch's body began to dissolve, leaving behind only a pile of clothes and a pair of shoes. The Land of Oz erupted in celebration as the oppressive reign of the wicked witch came to an end. The main idea of this note is the defeat of the wicked witch through the use of water. Dorothy and her friends were able to overcome their fears and overcome the witch's evil with their bravery and resourcefulness. This victory showed that even the most powerful and terrifying evil can be defeated with the right knowledge and determination..

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The Wicked Witch's Melting: A Lesson on Letting Go of Hatred and Revenge

The Wicked Witch's Melting: A Cinematic Triumph in