Venturing into the Occult: A Guide for Pathfinder Occult Adventures Game Masters

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Pathfinder Occult Adventures is a sourcebook for the Pathfinder Roleplaying Game, focusing on exploring the mysterious world of occult powers and supernatural abilities. It delves into the realms of psychic magic, spiritualism, occult rituals, and the connections between the material plane and the shadowy realm of the occult. The book introduces several new classes and archetypes, such as the occultist, medium, mesmerist, psychic, and spiritualist. Each class brings its unique set of abilities and mechanics, allowing players to tap into the supernatural forces and become masters of occult powers. Occult Adventures also introduces a new magic system called psychic magic. This system allows characters to cast spells using psychic energy instead of the traditional arcane or divine magic.


Occult Adventures included a public playtest of six new classes and rules for psychic magic. The Occult Adventures Playtest document was released as a free PDF on October 28, 2014, and the playtesting feedback forums were opened from release to November 25, 2014.

The Occultist begins with a limited selection of implements, but in exchange each implement can also provide focus powers in addition to enabling the applicable spellcasting. In total, there are around 27 archetypes for the new classes and around 20 archetypes for existing classes covering Alchemists, Barbarian, Bard, Cavalier, Fighter, Inquisitor, Investigator, Magus, Monk, Paladin, Rogue, Sorcerer, and Witch.

Pathfinder ocdult adventures

This system allows characters to cast spells using psychic energy instead of the traditional arcane or divine magic. It opens up a whole new set of options for spellcasters, with unique spells and abilities that focus on mental manipulation, mind reading, and psychic combat. In addition to the new classes and magic system, the book also introduces new rules and options for characters to explore the occult.

Pathfinder RPG - Occult Adventures

Please note that you can get up to the entire cost of the PDF purchased from paizo.com off this order as a discount. To do so, please first visit the Store > Paizo Account Synchronization menu option. Follow the instructions there to link your account and Retrieve a list of purchases from paizo.com. Once retrieved, adding this product to your cart will show a discount of up to the full cost of the PDF.

Pathfinder ocdult adventures

It includes rules for occult rituals, which are powerful ceremonies that can grant characters boons or summon otherworldly beings. It also introduces rules for psychic duels, where characters can engage in mental combat against one another. Occult Adventures also provides a wealth of new items, feats, and spells to augment characters' occult abilities. It expands the options available to characters and offers new ways to customize and specialize in the world of the occult. Overall, Pathfinder Occult Adventures is a comprehensive guide to exploring the world of occult powers in the Pathfinder Roleplaying Game. It provides players with a rich and diverse set of options for creating characters with unique and powerful occult abilities. Whether players want to delve into the mysteries of psychic magic or immerse themselves in the realm of spiritualism, this sourcebook offers a wealth of content to enhance their gaming experience..

Reviews for "The Art of Divination: Unlocking the Mystic Secrets in Pathfinder Occult Adventures"

1. John - 2/5 - I was really disappointed with Pathfinder Occult Adventures. I found the rules to be overly complicated and confusing. The addition of psychic magic felt out of place and didn't fit well with the rest of the game's mechanics. The new classes introduced seemed unbalanced and lacked depth. Overall, I felt that the expansion added unnecessary complexity without adding much value to the game. I was expecting more from Pathfinder, and this was a letdown.
2. Sarah - 1/5 - Pathfinder Occult Adventures completely missed the mark for me. The new psychic magic system felt like a cheap attempt to cash in on the popularity of psychic-themed content in other games. The rules were convoluted and difficult to understand, making it frustrating to play. Additionally, the new classes lacked creativity and felt like rehashed versions of existing classes. I found it hard to get excited about this expansion and wouldn't recommend it to other players.
3. Alex - 2/5 - I have been a long-time fan of Pathfinder, but Occult Adventures left me feeling underwhelmed. The addition of psychic magic didn't appeal to me, and I found the rules for it to be overly complex. The new classes felt forced and didn't bring anything innovative to the game. I was expecting more from this expansion, especially considering how much I have enjoyed previous releases. Unfortunately, it fell short of my expectations, and I can't say I enjoyed playing it.
4. Emily - 2/5 - I had high hopes for Pathfinder Occult Adventures, but unfortunately, it failed to impress. The new psychic magic system felt tacked on and didn't integrate well with the existing mechanics. The book itself was poorly organized, making it difficult to find the information I needed. I also felt that the new classes lacked depth and originality. Overall, I was disappointed with this expansion and wouldn't recommend it to others who are looking to enhance their Pathfinder experience.

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