Join Oscar the Grouch on a Spooktacular Halloween Adventure with Sesame Street

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Sesame Street Magical Halloween Adventure Sesame Street Magical Halloween Adventure is a Halloween-themed television special featuring the beloved characters from the long-running children's show, Sesame Street. Originally aired in 1988, the special takes young viewers on a magical and exciting journey as they join their favorite Muppets on various Halloween adventures. The story begins on Sesame Street, where Big Bird, Telly, and the rest of the gang are getting ready for Halloween. However, things take an unexpected turn when Count von Count's Countmobile breaks down. In order to fix it, the Count must find several special shaped screws hidden throughout Sesame Street. As the Count embarks on his quest, he encounters many Halloween-themed obstacles and meets various characters along the way.



Forms of magical forensics, magical investigation and code-breaking using magic

\$\begingroup\$ Do you have any idea what you party composition would be in terms of classes or levels? Furthermore, are you allowing all 3.5e material? I suspect that I single reasonably leveled caster would destroy your mystery. \$\endgroup\$

Nov 29, 2019 at 21:10

\$\begingroup\$ @J.Mini ' I suspect that I single reasonably leveled caster would destroy your mystery.' Go ahead that's exactly the kind of responses I was hoping to elicit. Also Ranger, Paladin, Bard and Artificer cohort. \$\endgroup\$

Nov 29, 2019 at 21:12

\$\begingroup\$ There's quite a few psionic options as well, including a few that would allow a character to watch as they encode the message in the first place. \$\endgroup\$

Nov 29, 2019 at 21:17

\$\begingroup\$ Was the coded message written by hand by the sender? Will the PCs have the original coded message or will they receive a copy? Or are both of these pieces of information the kind of thing that the PCs are supposed to discover on their own? \$\endgroup\$

Nov 29, 2019 at 21:18

\$\begingroup\$ @HeyICanChan They will discover on their own, however for our purposes it is the original coded message and it is written by hand. \$\endgroup\$

Nov 29, 2019 at 21:22

As the Count embarks on his quest, he encounters many Halloween-themed obstacles and meets various characters along the way. From encounters with witches and goblins to visits to a haunted house and a pumpkin patch, the journey is filled with fun and spooky surprises. Elmo, Zoe, and Cookie Monster also join in on the adventure, adding their own humor and charm to the story.

2 Answers 2

Sorted by: Reset to default \$\begingroup\$

Psychometry, Object Reading, Sensitivity to Psychic Impressions, and Destiny's Trail.

Psychometry: see who was in an area last, and what they did. This power is sequential, meaning it shows who last was there, and then the person or people before them, but disregards temporal distance. However, you might be hard pressed to find a location or area where the last person in the area was your desired target. Works better in secret rooms and other closed off locations.

Object Reading: this only works if the object ever had an actual owner. Also, one would only learn about the owner, not the object. However, the information revealed by this could not only help pinpoint the time period, but also provide targeted information for other forms of divination.

Sensitivity to Psychic Impressions: limited to 100 years x manifester levels, and events which would have left a strong emotional impression. which may or may not apply to a specific person.

Destiny's Trail: learn about everyone involved with a specific event that you can describe when you are at the location in question, regardless of temporal distance. With this one, you could directly target the person who last held the cipher. Then reiterated manifestations could even track that person around town, through handoffs, and eventually back to the person who wrote it. though it may take a long while. Another great power for digging out data useful for subsequent divisions. Combined with a Locate Object effect and they could eventually find the code book to decipher it.

However, in time critical situations or mysteries, some of these options are not tenable.

Has anyone ever considered how magical forensics might work in uncovering crimes that use magic? (1 Viewer)

I am designing a scenario where a demon hunting wizard is trying to thwart a ring of demonic cultists from summoning demons to take over a magical city. Has anyone ever considered how magical forensics might work in uncovering crimes that use magic? Please let me know your ideas.

MoonHunter

Game Guru-Thread Shepherd
RPGnet Member Validated User 20 Year Hero!

Okay - Lord Darcy Series is just what you want to do. http://en.wikipedia.org/wiki/Lord_Darcy_(character)
This is a magical police procedural.

Or you can read things more current, Dresden gives you a lot of what you want.
He starts serious with the investigation of a magical nature. He is written in the Noir/ Detective novel style.

Oh and the Diana Tregarde series http://en.wikipedia.org/wiki/Mercedes_Lackey_bibliography#Diana_Tregarde
Tregarde does investigations with more of a supernatural/ urban fantasy approach. There is less official police aspect to these investigations. This series has set the bar and created the format for urban fantasy investigations.

Last edited: Dec 20, 2014

Dagor

Validated User
Validated User

Well, one of the most basic ideas is that active use of magic and its aftereffects could be detectable by wizards and possibly others. "Somebody's working on a summoning ritual a few hundred yards down this alley right now!" would certainly be useful information to have right there.

Then we get into "proper" information-gathering magics and the countermeasures to them. A magical scrying device could depending on what its actual use limits are potentially give somebody considerable surveillance capabilities. except, of course, that in a high-magic culture at least the rich and powerful will probably have their homes and at least parts of their business places as warded as possible against just such scrying to keep spies and random magical peeping toms out. If there's a magical way to see straight-up into the past, then unless there are also reasonably common defenses against that detective work just became a lot easier simply because you can potentially see for yourself what actually happened instead of having to deduce it from leftover facts still in evidence.

Marquez Horne

0
Banned

Feature's Darcy as Chief Investigator to the Duke of Normandy and his assistant Forensic Sorcerer MasterSean O'Louchlan. Most other investigators are homages to popular spies or detectives of fiction, including Peter Wimsey, Hercule Perot, Nero Wolfe and James Bond,

Last edited: Dec 20, 2014

MoonHunter

Game Guru-Thread Shepherd
RPGnet Member Validated User 20 Year Hero!

The big things you need to determine:

In your game system world - How do we detect/ locate/ sense magic? This determines if people can be found working magic. It will also determine if there is counter/ hiding magic spells. Related to this: Is there an analyze spell, allowing for the "fingerprinting" of magical energies? Thus you might not know who spelled, but you will be able to recognize their work if you encounter it again.

If you don't have that ability, there is limited investigation abilities for the magic use.

Does your game have Counter Magic? Can you dispel what they are doing, after the fact or only when they are casting. Thus it determines if you can stop the spell or you have to stop the caster.

Scrying only works if you know what you are looking for or where to look. If scrying exists, counter spells to stop scrying exists. (If you are smart, you look for the areas that you can't see. then go there.)

Jason Brennan

Validated User
Validated User

The Guernicus chapter of Houses of Hermes: True Lineages for Ars Magica 5E goes into some detail on the topic of magical forensics. Basically, however, the idea involves using magic to detect traces of the magus' casting sigil (effects common to all of a magus' spells while also being unique to that magus). This strategy can, of course, be countered by using other spells to accelerate the degradation of the caster's sigil or to leave a false sigil in it's place which can themselves be countered by spells to detect older, less powerful, traces of magic to discern their sigils.

Sinmaan

Validated User
Validated User

I work in law inforcement (forensics).

So, its one thing to KNOW something is true and its another to prove the same thing in a court of law.

Therefore, magical forensics would greatly help personal investigation but would not have any hold to get those criminals behind bars.

There is a saying in law inforcement: "the main show is the trial of the investigation. The review of the evidence comes next, sometimes never".

The Scribbler

A Flash of Hope
Validated User

The Thieftaker series is basically hardboiled urban fantasy set in Pre-Recolution Boston, and the main character dies a bit of what you're talking about (being the guy hired by private individuals to reclaim their stolen goods, which sometimes means him stumbling into bigger issues with other conjurors). When he detects magic he can note the color of any conjurings that are fresh in the area and each conjuror's magic has a unique color and shade to it with that sight, and he can learn a good deal by the impressions/patterns it leaves or where it was focused.

The Bekka Cooper/Provost's Dog series is well done YA fiction about a member of the Provost's Guard (aka Dogs), who are charged with keeping the King's Peace and enforcing laws/bringing in lawbreakers. There are mages or people who use magic to do ill, and the guard keeps mages on the payroll to deal with them as threats or puzzle out uses of magic in crimes (though it seems like they're rarely as helpful as the main characters would like them to be).

The main character herself has some minor inherited magic gifts, by which I mean she has two specific supernatural abilities; pigeons (the messengers of the Black God) carrying the voices of restless dead seek her out sometimes so she might quiet them, and "dust spinners" (little eddies or large vortexes of wind in cities) collect snippets of speech that they carry like weights and dump onto her if she approaches them right. She uses both in aid of her investigations, but neither are exactly a science or fit a methodology. more like sources. Her hound partner's nose (as of the second book) is often far more directly useful, especially when it comes to that whole "knowing a thing versus proving it" issue.

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Sesame street magical halleween adventure

Throughout the special, important lessons are woven in, teaching children about problem-solving, teamwork, and facing their fears in a positive way. The colorful and lovable Muppet characters engage young viewers with catchy songs, memorable skits, and a sense of whimsy that captures the spirit of Halloween. Sesame Street Magical Halloween Adventure is not just a treat for children, but also for adults who fondly remember watching Sesame Street in their own childhood. With its blend of entertainment and educational messages, the special has become a classic Halloween tradition for families around the world. In addition to its initial airing, Sesame Street Magical Halloween Adventure has been released on DVD and is available for streaming. It continues to delight and entertain new generations of viewers, keeping Sesame Street's legacy alive and introducing the magic of Halloween to young minds. Overall, Sesame Street Magical Halloween Adventure is a charming and delightful television special that captures the festive spirit of Halloween while teaching important life lessons. With its timeless appeal and beloved characters, it is sure to be enjoyed by viewers of all ages for many years to come..

Reviews for "Embark on a Spooky Adventure with Sesame Street's Halloween Magic"

1. John - 2/5 stars - I was really disappointed with "Sesame Street Magical Halloween Adventure". It felt like a disjointed mess with a weak plot and lackluster characters. The animation quality was also subpar, which made it hard to immerse myself in the story. Overall, I found it to be a forgettable and unenjoyable experience.
2. Sarah - 1/5 stars - I can honestly say that "Sesame Street Magical Halloween Adventure" is one of the worst shows I have ever watched. The writing was incredibly dull, and I found myself bored throughout the entire runtime. The attempts at humor fell flat, and the musical numbers were forgettable. I would not recommend this to anyone.
3. Mark - 2/5 stars - As a long-time fan of Sesame Street, I was eagerly looking forward to "Magical Halloween Adventure". However, I was left feeling underwhelmed by the overall quality. The story lacked originality and failed to capture the essence of what makes Sesame Street special. The production value was also lacking, making it difficult to fully engage with the content. I expected more from this beloved children's show.
4. Emily - 3/5 stars - While "Sesame Street Magical Halloween Adventure" had its moments, I ultimately found it to be a disappointment. The pacing felt off, and the storyline lacked coherence. Some of the characters were undeveloped and didn't add much to the overall narrative. Additionally, the animation style didn't quite match the charm of the original Sesame Street series. Overall, it fell short of my expectations.

Step into a World of Spooky Fun with Sesame Street's Magical Halloween Adventure

Celebrate Halloween with Zoe and Friends in Sesame Street's Magical Journey