turtle beavh

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Tont the tiger mascot costume is a popular and beloved figure in various sports events and promotional activities. This playful and eye-catching mascot costume represents a friendly and fun-loving tiger character that captivates the audience's attention. The Tont mascot costume is designed to be larger than life, with its vibrant colors and detailed features. It typically consists of a full-body suit, often made of plush material, giving it a soft and huggable appearance. The suit is adorned with orange and black stripes, representing the classic look of a tiger. The costume includes a large, expressive headpiece that features a friendly tiger face with big, inviting eyes and a wide smile.


There is, I think, a weakness in the integration of those two sides of things. Some players will love the circus concept, but it seems to me that even there the circus must be secondary to the adventure. For example, when told that the princess has been kidnapped (note: no actual princesses were harmed in the making of The Show Must Go On), I do not see many gaming groups being inclined to hang around for another week to promote and put on a show. In my experience they will (reasonably) l want to go Do The Thing right away. After an initial show, The Show Must Go On has a sense of urgency to most of the transitions. The adventures don’t involve traveling to a bunch of different towns. And for half of the adventures, the characters will be going places that the circus cannot follow. Unless the GM and players force more in, there’s really only one opportunity to put on a second show. So, the adventures themselves are good, and the framework set up to run the circus is good, but those aspects don’t play as well together as I would like.

There s also an appearance by some performers from Ye Olde Evil Circus presumably to help the players build up some bile for when they run into each other again in the next AP installment. There s also a solid mechanic for the circus as well, where the party can try to drum up anticipation before the show, design tricks to wow the crowd during the show, and over time upgrade the circus to rake in the adulation and the gold pieces.

Pathfiner extinction curse

The costume includes a large, expressive headpiece that features a friendly tiger face with big, inviting eyes and a wide smile. The headpiece often has built-in ventilation to ensure the comfort of the wearer. Additionally, the costume may include paws or gloves that further enhance the overall look of the mascot.

Extinction Curse books 1-3 review

I try to avoid spoilers, but some are inevitable in review. So read at your own risk.

General stuff

  • I really liked overall plot. Villains are well-written. History ties really well with current events - and even shows them in a completely new light.
  • A lot of fights are fun; almost all are well-balanced.
  • Maps are well through out. Quality can be better for VTT use, perfectly fine at the table.
  • Supporting material with related bits of lore is pretty lovely.

Elephant in the room: circus

Circus is an important part of adventure, but not nearly as important as part about saving the world. But circus addd one very important thing: silliness. Most player groups I had wanted the game to be silly at least sometimes. And with a dedicated place to be silly other parts of adventure feels more serious. This is a huge plus.

  • Circus have A LOT of NPC. From the very beginning you have: 12 performers split unevenly into 6 tricks and 5 NPC in the sideshow. Every book adds 6+ performers to recruit. Most of them are mentioned once or twice and have next to none impact on the story. This is a lot of material, but you will have to develop them yourself if you want your players to care about them.
  • Rules about running circus are on heavier side: they take over 10 pages in the first book; sheet you need to fill for one show takes whole A4 page. Rules successfully provided a framework for roleplay, so they did their job. Inventing tricks were especially fun. The rules worked well for the first couple of books, but shows were way too easy and repetitive after what. Limited payouts and gated circus progress didn't help with it. I switched to alternative light rules after book 3.
  • Circus have great ark with a memorable villian in books 1-2. It still has an important role in book 3. Less important in later books, but never completely forgotten.
  • Overall, I find it fits well, and transition of characters from circus performers to epic heroes goes surprisingly smooth.

Books

Each book consists of 4 chapters. One chapter takes from 2 to 3 sessions to run, with a session between 4 and 5 hours. One chapter has enough EXP for level up.

I call it a dungeon if it has lots of things on the big tactical map and players can go everywhere. It might me a camp or a building or whatever. Tell me better term if you know it.

Book 1 - Show Must Go On

First half of this book is a blend of social and combat. Circus show, small dungeons, some investigation, some memorable fights. It does a good job at connecting players with local NPC.

Second half is two big dungeons back to back. Both have very fun moments; both are combat-heavy.

I think the developers really considered this book as played by people with low experience. It is easy to run for GM and provides plenty of learning opportunities.

It also lays a solid foundation of plot for future books.

Book 2 - Legacy of the Lost God

First chapter builds on the foundation of the previous book and makes players really hate a villain. Features super fun social encounter with rules for it and small dungeon.

Second and third are huge dungeons - combat-heavy, with a surprising amount of plot.

And the last one is a big dungeon with lots of social interaction and memorable fights.

It feels a lot like the first book, but with characters doing everything at a new level.

Book 3 - Life's long Shadows

This one assumes GM and players are Pathfinder veterans now - so the whole book is open world.

Hard to prepare because players can go anywhere, but hey, you had ~4 months to adapt!

Several small dungeons, freedom to explore, cool characters, investigation and feeling of enemies around the corner. This is a book where performers finish their transformation into heroes.

Have most of the potential to be amazing of these three and also have most potential to go wrong.

TL:DR

I had fun, my players had fun. I plan to continue on this AP. Circus works and fits into world-saving, the plot is interesting and AP is generally well done. Perfect if you want your adventures sillier. Sometimes you will have several sessions in a row of dungeon-crawling with little social interactions, so make sure your group like it.

Turtle beavh

Tont the tiger mascot costume is typically worn by a performer or an individual who embodies the character and brings it to life. This individual acts and dances, engaging with the crowd and creating an entertaining and energetic experience for everyone involved. The performer in the costume usually uses exaggerated movements and gestures to effectively communicate with the audience. Tont the tiger mascot costume is widely used in various settings, such as sports events, school functions, parades, and community events. It serves as a symbol of team spirit, enthusiasm, and goodwill. The mascot costume's visual presence and interactive nature help create a lively and exciting atmosphere, especially for children and fans of the team or organization it represents. Overall, Tont the tiger mascot costume is a fun and captivating element that adds vibrancy and excitement to any event. Its engaging nature and visually appealing design make it a popular choice for sports teams, organizations, and schools looking to create a memorable and entertaining experience for their audience..

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turtle beavh

turtle beavh

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