10 Unique VRChat Avatars That Stand Out

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In the virtual reality world of VRChat, players have the unique opportunity to create and customize their own avatars. These avatars serve as their virtual representations within the game, allowing them to interact with other players and explore various virtual environments. With a wide range of options available, players can choose from a vast selection of pre-made avatars or even design their own from scratch. This customization aspect of VRChat is one of its defining features, enabling players to express their creativity and individuality. Some players prefer to stick with pre-made avatars, as they offer a quick and easy way to jump into the game. These avatars are often based on popular characters from video games, movies, or other media.


Thanks for the information, it is helping.
I was able to upload the .fbx into Blender and got the model saved as .obj now. There are two textures: "jet_body" and "jet_eyeball". In Blender, I can view and select the different parts of the model (the body, eyelids, and teeth (Idk why Jet has teeth)). Even before, his eyes were shut and appears as a separate and selectable object in Blender. After exporting it as an object and adding it and the texture files into a new folder, I added the folder into Unity. The model did not have any textures (unlike the original file (which did have texture)), so I added the body texture. Everything looked fine, that only left the "jet_eyeball" texture to be applied, but when applied, it covered the entire model and did not look right, so I went back into Blender and removed the eyelids. I went back into Unity and applied the "jet_body" texture again. The eyes don't appear to be separate from the body and the body texture was also included in the eyes (they looked like kind of scaled-down version of the entire body texture. When I try to apply "jet_eyeball", the whole model gets covered. I cannot seem to select separate parts of the body in Unity, what do I do?

Everything looked fine, that only left the jet_eyeball texture to be applied, but when applied, it covered the entire model and did not look right, so I went back into Blender and removed the eyelids. Everything looked fine, that only left the jet_eyeball texture to be applied, but when applied, it covered the entire model and did not look right, so I went back into Blender and removed the eyelids.

Vrchat wich avatar

These avatars are often based on popular characters from video games, movies, or other media. By using these pre-made avatars, players can instantly embody their favorite heroes or villains and interact with others in a familiar way. On the other hand, many players take advantage of VRChat's avatar creation tools to design and personalize their own unique avatars.

Vrchat wich avatar

So, I used mixamo to rig my avatar, but the problem is when I want to upload it to VRChat, I get an error that says "Spine Hierarchy missing elements." and the problem is, my avatar doesn't have enough body parts for all the required places, and when I try mapping 2 elements to the same bone, it just ends up giving me an error saying it won't be able to do VRChat default animations, what should I do? (Please don't get too complicated, I'm new to VRChat,)

Wyświetlanie 1 - 14 z 14 komentarzy 13 stycznia 2018 o 14:08

Alright, so you've rigged it with Mixamo, now, when you import the model and try to publish it, does it say something along the lines of "UPPERHCEST is rigged"?

If so, you want to click on the model in the assets folder (or wherever you got it) and look at the inspector, click on "Generic" and it should have a list, click on "Humanoid". Now, click "Configure", you should see a mapping on the right side of Unity. Now, where it says "Upper Chest", click on the circle and hit "DELETE" on your keyboard (CTRL + X doesn't work).

Now it becomes easier, find Spine2 in your hierarchy (on the left side, where everything in scene is located) and drag it to Chest, and then click Apply. It should work for you then.

13 stycznia 2018 o 14:10 I did that. Like I said, I don't HAVE a spine2. 13 stycznia 2018 o 14:13 Początkowo opublikowane przez noovsc: I did that. Like I said, I don't HAVE a spine2.


You've only said that you don't have many body parts, nothing about Spine2 (which is also known as UpperBody, if it's not named Spine). What model are you trying to import? If it was rigged with Mixamo, it should have the default amount of bones.

13 stycznia 2018 o 14:16

https://www.models-resource.com/mobile/sonicrunners/model/13650/
This is the model I want to import, but I can't really redo it on mixamo, because every time I try
to re-upload the model, it recgonizes it's the same model as before and doesn't let me re-rig it.

13 stycznia 2018 o 14:27

Alright, so I see what happened now, you more than likely just imported the .zip you downloaded, but it's a good habit to always check the contents. The .zip has other files with meshes, bones, things you don't want (.mtl, .dae, you want just the .obj).

Put the mesh and textures (or just the mesh, that's what I do) into a new .zip file (just the .obj for the mesh) and put that new .zip into Mixamo. Configure it to what you want and then download it as whatever you want (I use .dae, but .fbx may be better for it). You can THEN change it to a humanoid, delete UpperChest and replace Chest with Spine2.

It should work then.

Ostatnio edytowany przez: Blank; 13 stycznia 2018 o 14:27 13 stycznia 2018 o 14:40 Wow, thanks. I'll try it now. 13 stycznia 2018 o 15:29

THANKS SO MUCH! I did what I did last time and, it worked! This is so refreshing because I've had to do this 5 TIMES and none worked until now!

13 stycznia 2018 o 15:30 Glad it worked (: 22 stycznia 2018 o 22:50

I am also having similar trouble ("Spine Transform 'Spin' has bone length of zero." and no "Spine2"). I tried to do what you told him, but I do not see ".obj" in the original .zip file for Jet the Hawk.

22 stycznia 2018 o 23:20 Początkowo opublikowane przez giumyxz:

I am also having similar trouble ("Spine Transform 'Spin' has bone length of zero." and no "Spine2"). I tried to do what you told him, but I do not see ".obj" in the original .zip file for Jet the Hawk.

Do you see an .fbx file? Sometimes they're rigged, other times they're not. If not, I'd delete the bones in the .dae/.fbx:

Simply go down to 'Fixing Models in Blender', it should fix that.

23 stycznia 2018 o 8:16

Thanks for the information, it is helping.
I was able to upload the .fbx into Blender and got the model saved as .obj now. There are two textures: "jet_body" and "jet_eyeball". In Blender, I can view and select the different parts of the model (the body, eyelids, and teeth (Idk why Jet has teeth)). Even before, his eyes were shut and appears as a separate and selectable object in Blender. After exporting it as an object and adding it and the texture files into a new folder, I added the folder into Unity. The model did not have any textures (unlike the original file (which did have texture)), so I added the body texture. Everything looked fine, that only left the "jet_eyeball" texture to be applied, but when applied, it covered the entire model and did not look right, so I went back into Blender and removed the eyelids. I went back into Unity and applied the "jet_body" texture again. The eyes don't appear to be separate from the body and the body texture was also included in the eyes (they looked like kind of scaled-down version of the entire body texture. When I try to apply "jet_eyeball", the whole model gets covered. I cannot seem to select separate parts of the body in Unity, what do I do?

Ostatnio edytowany przez: Fantom MC²; 23 stycznia 2018 o 9:30 23 stycznia 2018 o 10:32 Początkowo opublikowane przez giumyxz:

Thanks for the information, it is helping.
I was able to upload the .fbx into Blender and got the model saved as .obj now. There are two textures: "jet_body" and "jet_eyeball". In Blender, I can view and select the different parts of the model (the body, eyelids, and teeth (Idk why Jet has teeth)). Even before, his eyes were shut and appears as a separate and selectable object in Blender. After exporting it as an object and adding it and the texture files into a new folder, I added the folder into Unity. The model did not have any textures (unlike the original file (which did have texture)), so I added the body texture. Everything looked fine, that only left the "jet_eyeball" texture to be applied, but when applied, it covered the entire model and did not look right, so I went back into Blender and removed the eyelids. I went back into Unity and applied the "jet_body" texture again. The eyes don't appear to be separate from the body and the body texture was also included in the eyes (they looked like kind of scaled-down version of the entire body texture. When I try to apply "jet_eyeball", the whole model gets covered. I cannot seem to select separate parts of the body in Unity, what do I do?


Have you looked at the "model stretching" part? Turn that texture into a material and see if that doesn't fit it.

Vrchat wich avatar

This allows for a more personalized and immersive experience, as players can create avatars that reflect their own personality and style. From simple modifications to existing templates to complex custom designs, the options are virtually limitless. Some players even go beyond just creating avatars and venture into the realm of full-body tracking and motion capture. By using specialized equipment, players can sync their real-life movements with their avatar's movements, creating a more realistic and immersive experience. This level of customization takes VRChat to a whole new level, blurring the lines between real life and virtual reality. Regardless of the specific avatar chosen, the ultimate goal in VRChat is to socialize and interact with others. Whether it's attending virtual events, participating in multiplayer games, or simply having conversations with other players, avatars serve as a means of self-expression and identity within the game. In conclusion, VRChat offers players the opportunity to customize and create their own avatars, allowing for a unique and personal virtual experience. Whether choosing from pre-made avatars or designing their own, players can express their creativity and individuality, all while engaging with a vibrant and diverse online community..

Reviews for "Unlocking Rare Avatars in VRChat"

1. John - 2/5 stars - I was really disappointed with the "Vrchat wich avatar" game. The avatars were very limited and not at all what I was expecting. The controls were also clunky and difficult to navigate. Overall, I just didn't find it enjoyable and wouldn't recommend it.
2. Sarah - 1/5 stars - I hated "Vrchat wich avatar". The avatars were poorly designed and looked like something from a cheap cartoon. The gameplay was incredibly repetitive and there was no real objective. It felt like a complete waste of time and I regretted even trying it.
3. Michael - 2/5 stars - "Vrchat wich avatar" was a letdown for me. The avatars were not customizable at all and the selection was very limited. The overall gameplay experience was underwhelming and I quickly lost interest. I wouldn't recommend this game to anyone looking for a fun and immersive VR experience.
4. Emily - 1/5 stars - I didn't enjoy "Vrchat wich avatar" at all. The graphics were outdated and the avatars lacked detail and creativity. The controls were also frustrating and made it difficult to interact with the game environment. I would not waste my time or money on this game again.

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