The Magical Transformations in Winnie the Witch Books

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Winnie the Witch is a popular series of children's fiction books written by Valerie Thomas and illustrated by Korky Paul. The series follows the adventures of Winnie, a witch who lives in a black house with her cat, Wilbur. The main idea of Winnie the Witch fiction is the humorous and imaginative storytelling that combines magic, mischief, and friendship. The books are known for their colorful and vibrant illustrations, which bring the magical world of Winnie to life. In each book, Winnie finds herself in a new magical dilemma or misadventure. Her spells often go wrong, leading to comical and chaotic situations.


Player: "Blacksmith! I have iron to sell!"

But yes, there are a lot of idiosyncrasies in the rules, as Myou pointed out - while by the book the spell produces a very large amount of iron very quickly, and strictly by the book, it s absurdly valuable, almost no blacksmith would have use for that much iron in that short order. And even if they succeed the save going past the wall is not that easy, and it s going to be a slow crawl after taking half of the damage, one foot being equal to 4 feet of your movement speed.

Amazing spell wall

Her spells often go wrong, leading to comical and chaotic situations. Despite the chaos, Winnie always manages to find a solution with the help of her quick thinking and the support of her loyal cat, Wilbur. One of the key themes in the Winnie the Witch books is the power of friendship.

Amazing spell wall

Looking at the Wall of Iron spell, it seems to be a wonderful spell for causing massive amounts of damage. Allow me to explain:

The spell description gives three requirements for how the wall must be conjured:
- It must be vertical.
- It must be a flat plane.
- It may not intersect with a creature.

It does not, however, say anything about the wall needing to be on the ground. Given the obvious application of "giant blunt guillotine", it's just a matter of figuring out the damage.

The wall's volume ranges from 9.17 ft^3 at level 11 to 41.67 ft^3 at level 20. Using a ratio of 485 lb/ft^3 (from here (http://www.reade.com/Particle_Briefings/spec_gra2.html)), that means that the weight ranges from 4,400 lb to 20,200 lb (rounding down). The DMG (p303) says falling objects deal 1d6 damage per 200 lb, if it falls at least ten feet. It can also cause up to 20d6 extra damage by falling further. The spell has a medium range, so by the time you can cast it you can make it fall as far as necessary, if the environment allows it.

This means that the spell causes 22d6 - 42d6 at level 11, and 101d6 - 121d6 at level 20. It doesn't allow spell resistance and, depending on the interpretation of the description, may or may not allow a reflex save to avoid the damage. Also, even if the target survives, it's now stuck under a wall. It'd need 33 strength to lift the level 11 version, and 44 strength to lift the level 20 version (meaning that even the Tarrasque would have to struggle to move it).

Am I missing something, or is this just incredibly overpowered? Meteor Swarm only does 32d6 (and allows SR), and it's a 9th level spell.

Edit: "A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it." Yeah, I guess I was missing something.

Mongoose87 2009-08-31, 12:47 AM Well, there is that hefty 50gp material cost. Wubba 2009-08-31, 12:52 AM

Well, there is that hefty 50gp material cost.
True. It's still perfect for a Shadowcraft Mage, though. They don't have to pay the cost, and if they use a spell slot one level higher then it's 100% real (and removes their main problem of overcoming spell resistance.)

Myrmex 2009-08-31, 12:52 AM

Looking at the Wall of Iron spell, it seems to be a wonderful spell for causing massive amounts of damage. Allow me to explain:

The spell description gives three requirements for how the wall must be conjured:
- It must be vertical.
- It must be a flat plane.
- It may not intersect with a creature.

It does not, however, say anything about the wall needing to be on the ground. Given the obvious application of "giant blunt guillotine", it's just a matter of figuring out the damage.

The wall's volume ranges from 9.17 ft^3 at level 11 to 41.67 ft^3 at level 20. Using a ratio of 485 lb/ft^3 (from here (http://www.reade.com/Particle_Briefings/spec_gra2.html)), that means that the weight ranges from 4,400 lb to 20,200 lb (rounding down). The DMG (p303) says falling objects deal 1d6 damage per 200 lb, if it falls at least ten feet. It can also cause up to 20d6 extra damage by falling further. The spell has a medium range, so by the time you can cast it you can make it fall as far as necessary, if the environment allows it.

This means that the spell causes 22d6 - 42d6 at level 11, and 101d6 - 121d6 at level 20. It doesn't allow spell resistance and, depending on the interpretation of the description, may or may not allow a reflex save to avoid the damage. Also, even if the target survives, it's now stuck under a wall. It'd need 33 strength to lift the level 11 version, and 44 strength to lift the level 20 version (meaning that even the Tarrasque would have to struggle to move it).

Am I missing something, or is this just incredibly overpowered? Meteor Swarm only does 32d6 (and allows SR), and it's a 9th level spell.

The reflex save to negate might be 10, depending on your DM allowing it, as opposed to hitting you with something.

Sstoopidtallkid 2009-08-31, 12:53 AM

Conjuration spells must summon the whatever into a location that can support it. This is to prevent the "Summon Falling Earth Elemental IV-IX" trick, but also stops your Wall of Iron idea.

Mongoose87 2009-08-31, 12:53 AM

True. It's still perfect for a Shadowcraft Mage, though. They don't have to pay the cost, and if they use a spell slot one level higher then it's 100% real (and removes their main problem of overcoming spell resistance.)

Uhhh. I was kidding. 50gp is nothing.

Wubba 2009-08-31, 12:57 AM

Conjuration spells must summon the whatever into a location that can support it. This is to prevent the "Summon Falling Earth Elemental IV-IX" trick, but also stops your Wall of Iron idea.
I thought that only applied to creatures.

Edit:
Meh. Just read the Conjuration rules again, and say it has to be supported. One could still cast Wall of Force, put the Wall of Iron on that, then dismiss the Wall of Force for a similar effect.

Of course, it'd work better with Earth Elementals. Just cast the Wall of Force, summon the Elemental on it, then command it to jump onto the enemy. It's cheaper, does more damage (30d6 - 50d6 for VI, 300d6 - 320d6 for IX), and the Elemental can even aim itself at the enemy. What sort of attack would that be, though? "The caster can form the wall into a flat vertical plane. " Oops. I guess I just fail at reading tonight. :smallfrown: Is there any spell that does make a floating platform?

Uhhh. I was kidding. 50gp is nothing.
Sorry, I forgot for a moment that by level 11 everyone is fabulously wealthy.

Wings of Peace 2009-08-31, 01:51 AM

What Malconvoker summons could support the wall if it were summoned in the air? Malconvokers can dismiss their summons as immediate actions which with some planning could make for an interesting combo. We need something really tall and really strong. Sadly my knowledge of summons is lacking or I'd recommend some myself.

Lycanthromancer 2009-08-31, 02:03 AM

46 simple steps to fame and fortune:
Step 1: Cast wall of iron.
Step 2: Cast shrink item.
Steps 3-43: Repeat steps 1 & 2.
Step 44: Stuff steps 1-43 into a HHH.
Step 45: .
Step 46: Profit!

Mongoose87 2009-08-31, 02:14 AM

What Malconvoker summons could support the wall if it were summoned in the air? Malconvokers can dismiss their summons as immediate actions which with some planning could make for an interesting combo. We need something really tall and really strong. Sadly my knowledge of summons is lacking or I'd recommend some myself.

Perhaps another wall?

Wings of Peace 2009-08-31, 02:28 AM

Perhaps another wall?

I don't think that can be done as an evil summon with any of the Summon Monster X

Mongoose87 2009-08-31, 02:36 AM

I don't think that can be done as an evil summon with any of the Summon Monster X

Sorry, I'm not especially familiar with the Malconvoker.

ZeroNumerous 2009-08-31, 02:41 AM

Or you could just cast the Wall of Force and arrange it's area to go upward instead of outward. You're not required to make it expand horizonitally nor are you limited from making curves in it.

None the less, Lycanthromancer's idea is better, easier and funnier.

sofawall 2009-08-31, 02:45 AM

Or you could just cast the Wall of Force and arrange it's area to go upward instead of outward. You're not required to make it expand horizonitally nor are you limited from making curves in it.

None the less, Lycanthromancer's idea is better, easier and funnier.

Must be vertical and a flat plane :P

Johel 2009-08-31, 04:40 AM

46 simple steps to fame and fortune:
Step 1: Cast wall of iron.
Step 2: Cast shrink item.
Steps 3-43: Repeat steps 1 & 2.
Step 44: Stuff steps 1-43 into a HHH.
Step 45: .
Step 46: Profit!

*Wall of Iron, CL12*
Volume = 18m x 1,5m x 2,5cm = 1800cm x 150cm x 2,5cm = 675.000 cm�
Weight = 7,87g per cm� x 675.000 cm� = 5.312.250 g = 5,3 tons
*Shrink Item*
Volume = 675.000 cm� / (16 x 16 x 16) = 164,80 cm�
That's a block of 10cm x 10cm x 16,5cm of pure iron.
Weight = 5.312.250 g / 4.000 = 1.328 g
That's a little over 1 Kg.
*Stuff in a Bag of Holding Type I*

Repeat process for 12 days.
Make about 2 shrinked walls a day.

Go to the nearest blacksmith.
Empty the bag.
Use the command word.
*!! Unshrink !!*
Sell 127.200 kilos of pure iron.
Profits

kamikasei 2009-08-31, 04:57 AM

Sell 127.200 kilos of pure iron.
Profits


About 27k gp of profit, assuming your calculations are correct (at 1sp per pound of iron).

Myou 2009-08-31, 06:47 AM

*Wall of Iron, CL12*
Volume = 18m x 1,5m x 2,5cm = 1800cm x 150cm x 2,5cm = 675.000 cm�
Weight = 7,87g per cm� x 675.000 cm� = 5.312.250 g = 5,3 tons
*Shrink Item*
Volume = 675.000 cm� / (16 x 16 x 16) = 164,80 cm�
That's a block of 10cm x 10cm x 16,5cm of pure iron.
Weight = 5.312.250 g / 4.000 = 1.328 g
That's a little over 1 Kg.
*Stuff in a Bag of Holding Type I*

Repeat process for 12 days.
Make about 2 shrinked walls a day.

Go to the nearest blacksmith.
Empty the bag.
Use the command word.
*!! Unshrink !!*
Sell 127.200 kilos of pure iron.
Profits


Player: "Blacksmith! I have iron to sell!"

NPC: "Wow, that's a lot of iron, I'l give you 100 gold for it!"

"I spent 12 days making this! It's worth 27,000 gold!"

NPC: "Heh, you wish, I buy my iron wholesale from the mine a few days south of here, and this much iron wouldn't cost half that. Not to mention that there's more iron here than I can use in a year, and 27,000 is more than I make in a decade. I'll give you 100 gold."

Player: "Fine, I'm not selling then."

Blacksmith: "Fair enough. I hope you have a lot of golems to craft, because there's certainly no-one else around who wants that much iron."

Hijax 2009-08-31, 06:55 AM

Player: "Blacksmith! I have iron to sell!"

NPC: "Wow, that's a lot of iron, I'l give you 100 gold for it!"

"I spent 12 days making this! It's worth 27,000 gold!"

NPC: "Heh, you wish, I buy my iron wholesale from the mine a few days south of here, and this much iron wouldn't cost half that. Not to mention that there's more iron here than I can use in a year, and 27,000 is more than I make in a decade. I'll give you 100 gold."

Player: "Fine, I'm not selling then."

Blacksmith: "Fair enough. I hope you have a lot of golems to craft, because there's certainly no-one else around who wants that much iron."

"150 gold."Player: "Hmm, maybe i can retrain some levels into effigy master at next level. "

Fixed it for ya.

Jack_Simth 2009-08-31, 07:23 AM

About 27k gp of profit, assuming your calculations are correct (at 1sp per pound of iron).
As listed, it's a trade good. Which means you don't sell it, you use it as cash. But yes, there are a lot of idiosyncrasies in the rules, as Myou pointed out - while by the book the spell produces a very large amount of iron very quickly, and strictly by the book, it's absurdly valuable, almost no blacksmith would have use for that much iron in that short order. Now, if you engineer a war, and sell it to the king of one (or both) of the countries to feed wartime production, that's a different story.

Cyclocone 2009-08-31, 07:58 AM

As listed, it's a trade good. Which means you don't sell it, you use it as cash. But yes, there are a lot of idiosyncrasies in the rules, as Myou pointed out - while by the book the spell produces a very large amount of iron very quickly, and strictly by the book, it's absurdly valuable, almost no blacksmith would have use for that much iron in that short order. Now, if you engineer a war, and sell it to the king of one (or both) of the countries to feed wartime production, that's a different story.

Don't forget to breed a horde of rust monsters and release it on the unsuspecting countries.
Supply and demand is your friend.

Johel 2009-08-31, 09:10 AM

Player: "Blacksmith! I have iron to sell!"

NPC: "Wow, that's a lot of iron, I'l give you 100 gold for it!"

"I spent 12 days making this! It's worth 27,000 gold!"

NPC: "Heh, you wish, I buy my iron wholesale from the mine a few days south of here, and this much iron wouldn't cost half that. Not to mention that there's more iron here than I can use in a year, and 27,000 is more than I make in a decade. I'll give you 100 gold."

Player: "Fine, I'm not selling then."

Blacksmith: "Fair enough. I hope you have a lot of golems to craft, because there's certainly no-one else around who wants that much iron."

Well, you *COULD* go to 24 blacksmith, 1 wall for each of them.
As long as the price is more than 50 gp / 5,3 tons, you're good.

But you're somewhat right : with that much iron, the price will go down quickly. which will make the weapons and armors cheaper !!
D&D economy for da win. :smallamused:

Myou 2009-08-31, 09:28 AM

Well, you *COULD* go to 24 blacksmith, 1 wall for each of them.
As long as the price is more than 50 gp / 5,3 tons, you're good.

But you're somewhat right : with that much iron, the price will go down quickly. which will make the weapons and armors cheaper !!
D&D economy for da win. :smallamused:

I'm not sure that a drop of around 5gp in the price of mundane swords is actually going to be of much benefit to you. :smalltongue:

Jack Zander 2009-08-31, 09:30 AM

The prices wouldn't drop actually. The prices listed are assuming that iron is readily available. They cost their price because of the time it takes to craft such items. Having more iron than you know what to do with doesn't help the fact that it still takes you a week to craft a good sword.

Hijax 2009-08-31, 09:33 AM

The prices wouldn't drop actually. The prices listed are assuming that iron is readily available. They cost their price because of the time it takes to craft such items. Having more iron than you know what to do with doesn't help the fact that it still takes you a week to craft a good sword.

scary thought: animate object+greater familycide on some iron. casters would be the sole providers of iron. ALL POWER TO THE MIGHTY WIZARDZZZ! *plays ars magica*

Myou 2009-08-31, 09:48 AM

scary thought: animate object+greater familycide on some iron. casters would be the sole providers of iron. ALL POWER TO THE MIGHTY WIZARDZZZ! *plays ars magica*

Given that familicide is homebrewed and that using it in that way is impossible, I wouldn't worry too much. :smallamused:

Random832 2009-08-31, 09:58 AM

scary thought: animate object+greater familycide on some iron. casters would be the sole providers of iron. ALL POWER TO THE MIGHTY WIZARDZZZ! *plays ars magica*

Um - even if familicide was a real spell. It kills the family of the target. So the rest of the iron in the world (which was never alive in the first place) would be dead. So yeah.

Johel 2009-08-31, 10:05 AM

scary thought: animate object+greater familycide on some iron. casters would be the sole providers of iron. ALL POWER TO THE MIGHTY WIZARDZZZ! *plays ars magica*

As noted above, doesn't work.

However, given enough power, you *could* probably create an epic spell that would be a world-wide version of "Rusting Graspe". That's going to be Caveman's day for a few months at least. :smallamused:

Cyclocone 2009-08-31, 10:11 AM

Do the opposite! Mass awaken all iron in the world (Yes. We. Can!) and have it revolt against it's human oppressors; then sell rust monsters to everyone!
Lighten up, I doubt Hijax were being serious.

quick_comment 2009-08-31, 10:16 AM

Player: "Blacksmith! I have iron to sell!"

NPC: "Wow, that's a lot of iron, I'l give you 100 gold for it!"

"I spent 12 days making this! It's worth 27,000 gold!"

NPC: "Heh, you wish, I buy my iron wholesale from the mine a few days south of here, and this much iron wouldn't cost half that. Not to mention that there's more iron here than I can use in a year, and 27,000 is more than I make in a decade. I'll give you 100 gold."

Player: Greater Teleport to the mine! Fireball! Summon Monster! Earthquake! Lightning bolt! Teleport back to the blacksmith!

Player: Mine? What mine?


I have fixed the above.

Yuki Akuma 2009-08-31, 10:17 AM

What would the fireball and lightning bolt do?

Iron ore doesn't burn.

quick_comment 2009-08-31, 10:18 AM

What would the fireball and lightning bolt do?

Iron ore doesn't burn.

It kills the miners.

Yuki Akuma 2009-08-31, 10:19 AM

Who cares? The mine's still there. Do you think no one else would try to mine it once you've left? :P

quick_comment 2009-08-31, 10:20 AM

Who cares? The mine's still there. Do you think no one else would try to mine it once you've left? :P

Thats what the earthquake is for.

vampire2948 2009-08-31, 10:22 AM

What would the fireball and lightning bolt do?

Iron ore doesn't burn.

I believe they are targeted at the people mining the iron.

Of course, it'd work better with Earth Elementals. Just cast the Wall of Force, summon the Elemental on it, then command it to jump onto the enemy. It's cheaper, does more damage (30d6 - 50d6 for VI, 300d6 - 320d6 for IX), and the Elemental can even aim itself at the enemy. What sort of attack would that be, though? "The caster can form the wall into a flat vertical plane. " Oops. I guess I just fail at reading tonight. :smallfrown: Is there any spell that does make a floating platform?
Winnie the witch fiction

Winnie and Wilbur are best friends who stand by each other through thick and thin. They work together to solve problems and learn important lessons along the way. The books also showcase a strong female protagonist in Winnie, challenging traditional gender roles in children's literature. Winnie is confident, independent, and not afraid to be herself. She doesn't conform to stereotypes of witches but instead embraces her uniqueness. The Winnie the Witch books have captivated young readers around the world for their engaging storytelling, relatable characters, and enchanting illustrations. They provide an entertaining and magical reading experience that sparks children's imaginations. Overall, Winnie the Witch fiction is a delightful and whimsical series that celebrates friendship, individuality, and the joy of embracing one's magical potential..

Reviews for "Winnie the Witch: An Iconic Character in Children's Literature"

1. Emily - 2 stars - I really wanted to enjoy "Winnie the Witch," but I couldn't find any redeeming qualities in this book. The plot was all over the place, with no clear direction or purpose. The characters were poorly developed and lacked depth, making it difficult to connect with them. Additionally, the writing style felt disjointed and inconsistent, making it hard to follow along with the story. Overall, I found "Winnie the Witch" to be a disappointing read.
2. David - 1 star - "Winnie the Witch" was an absolute bore. The story was predictable and lacked any sense of excitement or suspense. The illustrations were mediocre at best and did not enhance the reading experience. The pacing was slow and dragged on, making it difficult to stay engaged. I would not recommend this book to anyone looking for a captivating and enjoyable read.
3. Sarah - 2 stars - I had high hopes for "Winnie the Witch," but unfortunately, it fell short of my expectations. The characters felt one-dimensional and lacked development, making it hard to care about their journey. The plot was cliché and lacked originality, following a tired formula. The writing style was bland and uninspired, lacking the creativity and imagination I was hoping for. Overall, "Winnie the Witch" was a forgettable and unremarkable read.
4. Robert - 2 stars - "Winnie the Witch" was a letdown for me. The story felt disjointed and lacked coherence, making it difficult to follow along. The illustrations were lacking in detail and failed to bring the story to life. The pacing was inconsistent, with moments of action followed by long stretches of boredom. I found it hard to feel invested in the characters' plight as the writing failed to create any emotional connection. Overall, "Winnie the Witch" was a lackluster read that I would not recommend.

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