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Pagan holidays roster, a calendar of ancient celebrations. Paganism, an ancient religion practiced by many cultures around the world, is known for its rich and diverse traditions. One aspect of pagan culture that continues to fascinate and intrigue people is their unique calendar of holidays. The pagan holidays roster consists of a series of festivals and celebrations that are based on the cycles of nature, celestial events, and agricultural practices. These holidays hold great significance for pagan communities, as they mark important moments in the yearly cycle and provide an opportunity for spiritual connection and reflection. **One of the most well-known pagan holidays is Samhain**, which takes place on October 31st and is considered the pagan new year.


Hi everyone! This one is a BIG update, and for more reasons then Secrets of Magic! For over ten years, I've had much of the same design with the Archives, save for some small alterations in the menu. Thanks in large part to our new acolyte Star's expertise with design and learning more about what we can do with our Telerik controls, we have a brand new UI to bring to all of you!

, Shay Snow, Kendra Leigh Speedling, Tan Shao Han, Calliope Lee Taylor, Mari Tokuda, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, Tonya Woldridge, and Isis Wozniakowska. There is a lot of Automation coming with it, so have no fear when it comes to most of the spells implementations, how your spell lists look as you raise levels, or even how an Eidolon is tied to a character - that s in there or will soon be, at worst.

Pathfinder secrets of magic text file

**One of the most well-known pagan holidays is Samhain**, which takes place on October 31st and is considered the pagan new year. It is believed to be a time when the veil between the living and the spirit world is at its thinnest, allowing for communication with ancestors and spirits. This festival has been adopted and adapted by modern cultures around the world as Halloween.

Thread: Secrets of Magic: Compendium

Secrets of Magic offers some changes to the way spellcasters work, both through the two new classes (Summoner and Magus) and with some optional rules or campaign approaches to magic. I thought perhaps having a sounding board to discuss some of this, how various GMs and Players might approach thee use of the rules in FG, and tricks for making the gameplay smoother/easier might be in order.

  • Chapter One kicks us off with some good, history and campaign flavor to how magic works in Golarion. Even for campaigns not set on the core Pathfinder world, anyone interested in adding some depth or just enjoys interesting reading on the subject, will find it worth the time. For people interested in some meat on the bones, there are a slew of new Magical Backgrounds available, with a set of Rare Backgrounds that aren't the standard sort as they add new abilities or powers in lieu of some of the usual feats or skills.
  • Chapter Two is all about the Classes. With Magus and Summoner, there's a new approach to spell lists as their prepared spells climb up the levels, eventually dropping lower slots. Both classes are what would be considered hybrid classes in days past, as they do not focus solely on spellcasting: one ties in martial skills with their magic use, while the other has a special bond with their Eidolon companion that makes them them unique. The diversity and different approach should be interesting and fun for those looking for a different sort of caster. Because there are two new classes, this chapter also offers New Archetypes for those looking to a taste of them to a character of a different class.
  • Chapter Three offers New Spells. A lot of them. Including some new spell types suited to some of the new rolls and classes, such as Minion Magic: spells that affect companions. This new magic covers all 4 Traditions and also includes new Focus Spells and Rituals. There's a lot in there that should find something interesting for every sort of spellcaster.
  • Chapter Four is about Magic Items. And who doesn't want more of that. It's more than just a list of new magic to find, it gives a little food for thought about the creation, investing, activating, and noting about magic items. Probably more exciting, for most, is there are a slew of new Magic Item Types that will be found within the pages. I don't want to give away too much here for those who want to have their inclusion in a campaign to be a mystery and surprise, but there are some fun items in there that really offer some great ways to add more flavor and enchantment to the game.
  • Chapter Five is called the Book of Unlimited Magic . Maybe not quite unlimited in truth, what it does offer is a way to really throw some twists in how magic works, how it acts, how it manifests, where it might develop or flow, and more. There's a lot in this chapter, including New Archetypes for many of these magic approaches, new spells or variant rules, etc. There's some pretty cool ideas in there, but as they are generally a little different in how magic is used, Players will want to make sure they fit in with their GM's Campaign and GMs will want to read them carefully to see if they are suitable.

Details aside, there are new features in this book that will require some attention to characters. There is a lot of Automation coming with it, so have no fear when it comes to most of the spells implementations, how your spell lists look as you raise levels, or even how an Eidolon is tied to a character - that's in there (or will soon be, at worst). Even so, there are some new ideas or rules that will require some extra effort that automation can't cover. Things like True Names or Ley Lines. There might be new feats or spells/rituals for some of it, but introducing them to a campaign won't be as easy as just saying, I have this Feat that allows me to do X. Some thought and effort will be required to integrate it into a campaign will be required. For anyone who has the Hardback or PDF in hand already, you'll have a headstart and know what I mean.

With that in mind, if anyone has any questions, suggestions, or ideas about some of these new rules, how to make it work (or how you've made it work) within Fantasy Grounds, post here and hopefully we can get a good assortment of replies that will make Secrets of Magic even better for FG.

Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2 , Old School Essentials

Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)

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**Another prominent holiday is Ostara**, which coincides with the spring equinox around March 21st. This celebration marks the arrival of spring and the rebirth of nature. Pagan communities often gather to honor this transition and perform rituals, such as planting seeds and decorating eggs, symbolizing fertility and new beginnings. The modern tradition of Easter shares many similarities with the pagan holiday of Ostara. **Beltane**, celebrated on May 1st, is another significant holiday in the pagan calendar. It is a time of celebration and fertility, as the earth is in full bloom and the days are longer. Pagan communities traditionally gather around bonfires, dance, and perform rituals to welcome the arrival of summer and harness the energy of the season. **Lammas**, also known as Lughnasadh, occurs on August 1st and is a celebration of the first harvest. This holiday is dedicated to honoring the earth's abundance and giving thanks for the crops and sustenance it provides. Pagan communities come together to share feasts, participate in games and competitions, and perform rituals to express gratitude for the bountiful harvest. **Yule**, celebrated around the winter solstice on December 21st, is a holiday focused on the rebirth of the sun. Pagan communities gather to honor the return of light and warmth after the darkest days of the year. They often decorate evergreen trees, exchange gifts, and light candles to symbolize hope and renewal. The pagan holidays roster highlights the diverse and interconnected nature of ancient traditions. These celebrations not only serve as a way to honor the cycles of nature but also provide a sense of community and spiritual connection. While many of these ancient holidays have been adapted or merged with modern celebrations, their roots in pagan culture continue to resonate today..

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