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Unique Amulets in PoE
Wiki page

In Path of Exile, Amulets play a big role. Jewelry items are rarely used for basic defenses like Armour or Energy Shield, their role is to enhance the build in other ways. Usually, a Rare Amulet should provide you with Attributes, Resistances, and Maximum Life - use these stats as a reference point. Spellcasters or summoners also aim for a "+2 Amulet" that increases a certain Skill Gem they're using by two levels. Unique Amulets can be sometimes classified as build-enabling items, such is the case with Crystallised Omniscience. Some others can fit in almost any build, like the Uul-Netol's Vow. This list will help you decide not only which Unique Amulet you need, but should you get one at all.

Below you will find a list of Unique Amulets obtainable in-game. We've made it to guide your decisions, to shed light on certain situations in which they might be good, and when to avoid them completely. Almost every Unique Amulet has its own niche where it is the go-to item that is irreplaceable or simply best-in-slot. We've placed links to the builds made by our team beforehand that are the best examples of the correct usage of the certain Amulet. It might give you an idea of how to use it in your own build.

Required Level: 1

Regenerate (2-4) Life per second
+(150-250) to Evasion Rating while on Low Life
+(30-50) to maximum Life
+(20-30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life

Required Level: 1

(20-30)% increased Mana Regeneration Rate
+25% to Cold Resistance
Minions have (10-15)% increased maximum Life
Minions convert 50% of Physical Damage to Cold Damage
Minions deal (25-35) to (50-65) additional Cold Damage
Minions deal no Non-Cold Damage

Required Level: 5

+(20-30) to Strength
Grants Level 10 Gluttony of Elements Skill
Adds 19 to 43 Chaos Damage to Attacks
-(10-5)% to all Elemental Resistances
+(17-29)% to Chaos Resistance
Corrupted

Required Level: 5

+(20-30) to Dexterity
+(20-30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage

Required Level: 5

+(20-30) to Dexterity
+(20-30) to Intelligence
+100 to Accuracy Rating
10% increased Movement Speed
30% increased Area of Effect
30% increased Area Damage

Required Level: 5

+(20-30) to Intelligence
(12-15)% Chance to Block Spell Damage
(15-20)% increased Cast Speed
+(40-70) to maximum Mana

Required Level: 5
+(20-30) to Intelligence
Grants Level 10 Purity of Elements Skill
+(10-20) to all Attributes
+(20-40) to maximum Life
+(5-10)% to all Elemental Resistances

Required Level: 5

+(20-30) to Strength
+(20-30) to Strength
25% increased Fire Damage
+(25-35) to maximum Life
+(20-40)% to Fire Resistance
Nearby Enemies are Covered in Ash

Required Level: 8

(12-20)% increased Rarity of Items found
(80-100)% increased Rarity of Items found with a Normal Item Equipped
(10-15)% increased Quantity of Items found with a Magic Item Equipped

Required Level: 8

(12-20)% increased Rarity of Items found
20% increased Light Radius
Adds (18-24) to (32-40) Fire Damage to Attacks
+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
+20% to Fire Resistance
Nearby Enemies are Blinded

Required Level: 12

Has 1 Socket
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
Corrupted

Required Level: 16

(20-30)% increased Mana Regeneration Rate
+100 to maximum Mana
(16-24)% increased maximum Mana
(80-100)% increased Mana Regeneration Rate
Items and Gems have 25% reduced Attribute Requirements

Required Level: 16

Regenerate (1-2)% of Life per second
+100 to maximum Life
(20-25)% increased Life Regeneration rate
Items and Gems have 25% reduced Attribute Requirements

Required Level: 16

+(16-24) to Strength and Dexterity
50% reduced maximum Energy Shield
+(30-40)% to Fire Resistance
+(30-40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+2 to Melee Strike Range
60% increased Melee Damage when on Full Life

Required Level: 16

+(16-24) to Strength and Intelligence
+(30-50) to Strength
Recover 1% of Life on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Unholy Might to nearby Enemies on Kill
10% chance to gain Onslaught for 10 seconds on Kill
10% chance to gain Unholy Might for 10 seconds on Kill

Required Level: 16

+(16-24) to Strength and Dexterity
(10-20)% chance to Blind Enemies on Hit with Attacks
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
(10-20)% chance to gain a Frenzy Charge on Hit while Blinded

Required Level: 16

+(16-24) to Strength and Intelligence
(60-100)% increased Mana Regeneration Rate
Regenerate 4% of Life per second
Nearby Allies gain 4% of Life Regenerated per second
Nearby Allies gain 80% increased Mana Regeneration Rate

Required Level: 16

+(16-24) to Dexterity and Intelligence
+(30-40)% to Lightning Resistance
+(8-10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge

Required Level: 20

+(10-16) to all Attributes
+(80-100) to all Attributes
-4 Physical Damage taken from Attack Hits

Required Level: 20

+(10-16) to all Attributes
+(20-40) to all Attributes
+(10-20)% to all Elemental Resistances
(1.2-2)% of Physical Attack Damage Leeched as Life
50% increased total Recovery per second from Life Leech
(30-40)% increased Damage while Leeching

Required Level: 20

+(10-16) to all Attributes
20% reduced maximum Life
30% increased Rarity of Items found
Cannot be Stunned

Required Level: 20

+(16-24) to Dexterity and Intelligence
(4-8)% increased maximum Life
(25-30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
(12-15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
10% increased Damage with Poison per Frenzy Charge
3% increased Poison Duration per Power Charge

Required Level: 23

+(16-24) to Dexterity and Intelligence
(250-350)% increased Global Critical Strike Chance
Your Critical Strikes do not deal extra Damage
+(30-50) to maximum Life
+(30-50) to maximum Mana
40% increased Stun and Block Recovery

Required Level: 24

+(20-30) to Intelligence
+(20-25)% to all Elemental Resistances
(20-25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on You

Required Level: 28

(15-25)% increased Global Defences
+(20-30) to maximum Energy Shield
+(15-30)% to Fire Resistance
+(15-30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150-200)% increased Energy Shield Recharge Rate during any Flask Effect
Corrupted

Required Level: 28

+(24-36)% to Global Critical Strike Multiplier
+7% to Unarmed Melee Attack Critical Strike Chance
Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
Corrupted

Required Level: 28

+(20-30)% to Fire Resistance
Grants Level 10 Frostblink Skill
(30-50)% increased Cold Damage
+(10-15)% to all Elemental Resistances
60% increased Area of Effect of Hex Skills
You cannot be Cursed with Silence
Frostblink has 50% increased Duration
Corrupted

Required Level: 29

(12-20)% increased Rarity of Items found
+(40-50) to Dexterity
(5-8)% increased Movement Speed
Lightning Damage of Enemies Hitting you is Lucky
Nearby Allies' Damage with Hits is Lucky

Required Level: 30

(12-20)% increased Rarity of Items found
(100-150)% increased Rarity of Items Dropped by Slain Magic Enemies
(35-50)% increased Quantity of Items Dropped by Slain Normal Enemies

Required Level: 32

(20-30)% increased Mana Regeneration Rate
Adds (22-27) to (34-38) Fire Damage
Adds (20-23) to (31-35) Cold Damage
Adds (1-3) to (47-52) Lightning Damage
Gain up to maximum Power Charges when you use a Vaal Skill
Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
10% increased Movement Speed if you have used a Vaal Skill Recently

Required Level: 32

+(16-24) to Strength and Intelligence
+(30-50) to maximum Life
+(50-70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80-100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge

Required Level: 32

+(16-24) to Strength and Intelligence
+(20-30) to maximum Energy Shield
+(30-40) to maximum Life
+(15-20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge

Required Level: 34

Regenerate (2-4) Life per second
+3 to maximum number of Summoned Golems
You cannot have non-Golem Minions
25% reduced Golem Size
Golems Deal (45-35)% less Damage
Golems have (45-35)% less Life
Golems have (80-100)% increased Movement Speed
Primordial

Required Level: 35

+(20-30) to Dexterity
Freezes you inflict spread to other Enemies within a Radius of 15
+(35-40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
60% increased Damage if you've Frozen an Enemy Recently

Required Level: 40

+(20-30) to Intelligence
Trigger Level 30 Lightning Bolt when you deal a Critical Strike
(10-20)% increased maximum Mana
-30% to Lightning Resistance
Critical Strike Chance is increased by Overcapped Lightning Resistance

Required Level: 40

+(16-24) to Dexterity and Intelligence
(15-25)% increased Evasion Rating
+(15-20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20-30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards

Required Level: 40

+(20-30) to Intelligence
+(80-120) to Accuracy Rating
+(210-240)% to Global Critical Strike Multiplier
+(80-100) to Evasion Rating
(10-15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike

Required Level: 42

Regenerate (2-4) Life per second
+(20-30) to Strength
(2-3)% of Physical Attack Damage Leeched as Life
(1-1.5)% of Physical Attack Damage Leeched as Mana
Taking Chaos Damage over Time heals you instead while Leeching Life

Required Level: 42

(12-20)% increased Rarity of Items found
+(20-30) to Dexterity
+(50-70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen

Required Level: 42

(12-20)% increased Rarity of Items found
+(20-30) to Dexterity
+(50-70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock

Required Level: 44

+(10-16) to all Attributes
Prevent +3% of Suppressed Spell Damage
+(600-1000) to Accuracy Rating
+(600-1000) to Evasion Rating
Cannot be Blinded

Required Level: 44

(25-35)% increased Damage
(10-15)% increased Global Physical Damage
(25-30)% increased Fire Damage
(20-25)% increased Cold Damage
(15-20)% increased Lightning Damage
(30-35)% increased Chaos Damage
Corrupted

Required Level: 45

+(20-30) to Strength
(10-15)% Chance to Block Attack Damage
10% reduced Attack Speed
10% reduced Cast Speed
+(400-500) to Armour
(34-48) Life gained when you Block
(18-24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on Block

Required Level: 48

+(20-30) to Dexterity
+(40-80) to maximum Life
+(20-40) to maximum Mana
20% reduced Duration of Elemental Ailments on Enemies
Items and Gems have 10% increased Attribute Requirements
Always Freeze, Shock and Ignite

Required Level: 48

+(16-24) to Strength and Dexterity
+(30-40) to Intelligence
+(23-31)% to Chaos Resistance
(10-15)% increased effect of Non-Curse Auras from your Skills
10% of Damage from Hits is taken from your Spectres' Life before you

Required Level: 48

+(20-30) to Strength
(30-50)% increased Global Critical Strike Chance
+(50-70) to maximum Life
+(17-29)% to Chaos Resistance
Every 10 seconds:
Gain 2% of Life per Enemy Hit with Attacks for 5 seconds
Gain 5% of Life per Enemy Killed for 5 seconds

Required Level: 50

+(16-24) to Dexterity and Intelligence
(10-25)% increased Attack Speed
(10-25)% increased Cast Speed
(10-15)% increased Movement Speed
(20-10)% reduced Skill Effect Duration
Debuffs on you expire 100% faster

Required Level: 52


Implicit Modifier magnitudes are doubled
Corrupted

  • Projectiles Pierce 2 additional Targets
  • +1 to maximum number of Raised Zombies
  • (6-10)% increased Attack and Cast Speed
  • (20-30)% increased Attack Damage
  • (4-6)% chance to Freeze, Shock and Ignite
  • 50% of Cold Damage from Hits taken as Fire Damage
  • 50% of Cold Damage from Hits taken as Lightning Damage
  • Gain (6-12)% of Physical Damage as Extra Damage of a random Element
  • 10% chance to gain an Endurance Charge on Kill
  • 50% of Fire Damage from Hits taken as Cold Damage
  • 50% of Fire Damage from Hits taken as Lightning Damage
  • 10% chance to gain a Frenzy Charge on Kill
  • (15-25)% increased Global Defences
  • (12-16)% increased Attributes
  • (5-8)% increased Area of Effect
  • (19-31)% increased Chaos Damage
  • (20-30)% increased Cold Damage
  • (40-50)% increased Global Critical Strike Chance
  • +(24-36)% to Global Critical Strike Multiplier
  • (25-35)% increased Damage
  • (20-30)% increased Fire Damage
  • (6-10)% increased Quantity of Items found
  • (8-12)% increased maximum Life
  • (20-30)% increased Lightning Damage
  • (20-30)% increased maximum Mana
  • (20-30)% increased Global Physical Damage
  • 50% of Lightning Damage from Hits taken as Cold Damage
  • 50% of Lightning Damage from Hits taken as Fire Damage
  • Regenerate 2% of Life per second
  • 10% chance to gain a Power Charge on Kill
  • (4-6)% additional Physical Damage Reduction
  • (20-30)% increased Spell Damage

Required Level: 52

+(10-16) to all Attributes
Can have 3 additional Enchantment Modifiers

Required Level: 52

+(20-30) to Dexterity
10% reduced Strength
15% increased Dexterity
-(30-20)% to Fire Resistance
+(30-40)% to Cold Resistance
You do not inherently take less Damage for having Fortification
+4% chance to Suppress Spell Damage per Fortification
(15-25)% increased Attack and Cast Speed while at maximum Fortification

Required Level: 54

Regenerate (2-4) Life per second
+(30-40) to Intelligence
Minions have +(-17-17)% to Chaos Resistance
Summon Raging Spirit has (20-30)% increased Duration
Summoned Raging Spirits deal (25-40)% increased Damage
Summoned Raging Spirits have (25-40)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage

Required Level: 55

+(10-16) to all Attributes
+(20-30) to Intelligence
(15-20)% increased maximum Energy Shield
+(50-70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
has no Reservation

Required Level: 55

+(10-16) to all Attributes
+(20-30) to Dexterity
(15-20)% increased Evasion Rating
+(50-70) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
Monster gives 25% increased Flask Charges on death (Hidden)
has no Reservation

Required Level: 55

+(10-16) to all Attributes
+(20-30) to Strength
(15-20)% increased Armour
+(50-70) to maximum Life
10% reduced Stun and Block Recovery
Nearby Enemies have 10% reduced Stun and Block Recovery
has no Reservation

Required Level: 55

+(10-16) to all Attributes
Grants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy has no Reservation

Required Level: 60

+(10-16) to all Attributes
(5-10)% increased Experience Gain of Gems
(10-20)% increased Reservation Efficiency of Skills
+1 to Level of all Skill Gems
+(20-30)% to Quality of all Skill Gems

Required Level: 60

+(16-24) to Dexterity and Intelligence
(7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7-10)% increased Effect of Elusive on you per Power Charge
(20-25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20-25)% chance to lose a Power Charge when you gain Elusive
Your Maximum Frenzy Charges is equal to your Maximum Power Charges

Required Level: 60

+(10-16) to all Attributes
30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield

Required Level: 61

+(10-16) to all Attributes
Modifiers to Attributes instead apply to Omniscience
+1% to all Elemental Resistances per 15 Omniscience
Penetrate 1% Elemental Resistances per 15 Omniscience
Attribute Requirements can be satisfied by (15-25)% of Omniscience

Required Level: 61

>
>
+(20-50) to Strength
+(20-50) to Dexterity
+(20-50) to Intelligence
(10-15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant

Required Level: 61

+(16-24) to Strength and Dexterity
+(30-50) to Intelligence
(10-15)% increased Cast Speed
(10-15)% increased Area of Effect
Enemies Cursed by you are Hindered with 25% reduced Movement Speed if 25% of Curse Duration expired
Your Curses have 25% increased Effect if 50% of Curse Duration expired
Enemies Cursed by you take 25% increased Damage if 75% of Curse Duration expired

Required Level: 64

+(20-30) to Dexterity
Grants Level 30 Precision Skill
+(40-80) to Dexterity
+(25-50)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Precision has 100% increased Mana Reservation Efficiency

Required Level: 64

+(20-30) to Dexterity
Grants Level 22 Hatred Skill
+(30-55) to Dexterity
+(18-35)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Hatred has 100% increased Mana Reservation Efficiency

Required Level: 64

+(10-16) to all Attributes
+(50-70) to maximum Life
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy

  • Adds (12-16) to (20-25) Physical Damage (Physical variant)
  • Adds (10-13) to (43-47) Lightning Damage (Lightning variant)
  • Adds (20-24) to (33-36) Cold Damage (Cold variant)
  • Adds (20-24) to (33-36) Fire Damage (Fire variant)
  • Adds (17-19) to (23-29) Chaos Damage (Chaos variant)
  • +(400-500) to Armour (Physical variant)
  • +(20-25)% to Lightning Resistance (Lightning variant)
  • +(20-25)% to Cold Resistance (Cold variant)
  • +(20-25)% to Fire Resistance (Fire variant)
  • +(17-23)% to Chaos Resistance (Chaos variant)
  • (30-40)% increased Stun and Block Recovery (Physical variant)
  • Regenerate 1% of Energy Shield per second (Lightning variant)
  • (45-50)% increased Mana Regeneration Rate (Cold variant)
  • Regenerate 1% of Life per second (Fire variant)
  • (30-40)% increased Damage over Time (Chaos variant)

  • Vulnerability has no Reservation if Cast as an Aura (Physical variant)
  • Conductivity has no Reservation if Cast as an Aura (Lightning variant)
  • Frostbite has no Reservation if Cast as an Aura (Cold variant)
  • Flammability has no Reservation if Cast as an Aura (Fire variant)
  • Despair has no Reservation if Cast as an Aura (Chaos variant)

Required Level: 64

+(10-16) to all Attributes
(30-40)% increased Damage
+(50-70) to maximum Life
Regenerate (8-10) Mana per second
Temporal Chains has no Reservation if Cast as an Aura
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy

Required Level: 64

+(20-30) to Dexterity
(20-30)% increased Cold Damage
+(35-40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies

Required Level: 64

+(20-30) to Strength
10% increased maximum Life
+(20-40)% to Fire Resistance
10% increased Strength
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
Avatar of Fire

Required Level: 68

+(16-24) to Strength and Dexterity
10% chance to Ignite
(50-70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited

Required Level: 68

+(10-16) to all Attributes
+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance
+(-3-3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted

Required Level: 68

+(20-30) to Intelligence
(25-40)% increased Mana Regeneration Rate
+(15-25)% to all Elemental Resistances
+(30-40)% to Critical Strike Multiplier if you've gained a Power Charge Recently
(1-2) to (36-40) Lightning Damage per Power Charge
90% less Power Charge Duration

Required Level: 69

+(20-30) to Intelligence
50% increased Lightning Damage
+(10-15) to all Attributes
(10-20)% increased maximum Mana
Lightning Damage with Non-Critical Strikes is Lucky

Required Level: 70

+(10-16) to all Attributes
+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock

Required Level: 70

(20-30)% increased Mana Regeneration Rate
Adds (48-53) to (58-60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill

Required Level: 72

Has 1 Socket
Socketed Support Gems can also Support Skills from your Body Armour
+(-30-30)% to Fire Resistance
+(-30-30)% to Cold Resistance
+(-30-30)% to Lightning Resistance
+(-23-23)% to Chaos Resistance

Required Level: 74

Regenerate (1.2-1.6)% of Life per second
Adds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
Regenerate (16-24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage

Required Level: 77

(48-56)% increased Mana Regeneration Rate
0.5% of Chaos Damage Leeched as Life
Lose (15-10) Life per Enemy Hit with Spells
Lose (25-20) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30-40)% increased Projectile Speed
Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage

If you have any other Article requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

Pictures used in this article are the intellectual property of Grinding Gear Games.

Unique Amulets & Crafting Recipes - Path of Exile

Unless otherwise stated, the item level and rarity of the item produced are both equal to the lowest item level and rarity among all items required for the recipe.

  • A magic Amber Amulet plus a rare Lapis Amulet plus an Orb of Transmutation yields a magic Agate Amulet.
  • 7x Iron Ring (magic or rare)
  • 1x Coral Ring (rare)
  • 7x Iron Ring (magic or rare)
  • 1x Paua Ring (rare)
  • 1x amulet
  • 1x red skill gem
  • 1x green skill gem
  • 1x blue skill gem
  • 1x Amber Amulet
  • 1x Lapis Amulet
  • 1x Orb of Transmutation
  • 1x Jade Amulet
  • 1x Lapis Amulet
  • 1x Orb of Transmutation
  • 1x Amber Amulet
  • 1x Jade Amulet
  • 1x Orb of Transmutation
  • 5x Item (magic)
  • 5x Item (rare)

PoE Best Unique Amulets

Best unique Amulets PoE Popularity Notes
Solstice Vigil 17% +(50-70) to maximum Life. (20-25)% increased Damage. +(10-16) to all Attributes, etc.
Daresso’s Salute 8% 60% increased Melee Damage when on Full Life, etc.
Impresence 5% It is an Elder item and has 5 attainable variants.
Presence of Chayula 3% 30% increased Rarity of Items found. +60% to Chaos Resistance, etc.
Xoph’s Blood 2% 10% increased maximum Life. +(20-40)% to Fire Resistance, etc.
The Pandemonius 2% (20-30)% increased Cold Damage. +(35-40)% to Cold Resistance, etc.
Bisco’s Collar 2% (12-20)% increased Rarity of Items found. (100-150)% increased Rarity of Items Dropped by Slain Magic Enemies, etc.
Aul’s Uprising 1% It has 4 attainable variants.
Carnage Heart 1% +(20-40) to all Attributes. +(10-20)% to all Elemental Resistances, etc.
Yoke of Suffering 0.8% +(10-20)% to Fire Resistance, +(10-20)% to Cold Resistance, +(20-40)% to Lightning Resistance, etc.

Daresso's Salute new unique amulet

My duel wield axe duelist would love that amulet. Try a cleave build that is supported by Life gain on hit, and melee damage on full life. There is also the gloves that increase attack speed on full life.

So for a build idea. a fast attack melee player with life gain on hit.

IGN: Wrathmar * Paulie * Client Dernière édition par wrathmar, le 10 juin 2013 15:52:58 Posté par
wrathmar
le 10 juin 2013 15:52:16 Harpel a écrit :

. and it is 50% "reduced" ES, not "less" ES.

If you have much increased ES, the drawback is reduced (+100% ES becomes +50% etc)

wow gj picking that up

Suddenly this amulet is viable XD

Not sure if this is a strong competitor to the "canot be stuned" on chayula or amulets with crit mods, since most ES melee characters are in shadow area which usually run crit

Dear GGG, please make Mac version Dernière édition par Teridax, le 10 juin 2013 15:55:54 Posté par
Teridax
le 10 juin 2013 15:54:37 wrathmar a écrit :

My duel wield axe duelist would love that amulet. Try a cleave build that is supported by Life gain on hit, and melee damage on full life. There is also the gloves that increase attack speed on full life.

So for a build idea. a fast attack melee player with life gain on hit.

cleave is an AoE Skill and doesn't get any range from "melee range", only from "increased area of effect" - same goes for Leap Slam, Infernal Blow and Ground Slam

the only "AE" skill that benefits is Cyclone - not even Melee Splash

Posté par
Buchsbaum
le 10 juin 2013 16:04:09 Teridax a écrit : Harpel a écrit :

. and it is 50% "reduced" ES, not "less" ES.

If you have much increased ES, the drawback is reduced (+100% ES becomes +50% etc)

wow gj picking that up

Suddenly this amulet is viable XD

Not sure if this is a strong competitor to the "canot be stuned" on chayula or amulets with crit mods, since most ES melee characters are in shadow area which usually run crit

As far as I know you can´t get stunned while you are spinning so it´s viable for a CI build.

Posté par
Mornos
le 10 juin 2013 17:50:21

60% physical is roughly 4 physical nodes now. Is it worth to build around? No. Simply take the nodes and get a good amu.

Posté par
lososthefish
le 10 juin 2013 21:19:05 Buchsbaum a écrit : wrathmar a écrit :

My duel wield axe duelist would love that amulet. Try a cleave build that is supported by Life gain on hit, and melee damage on full life. There is also the gloves that increase attack speed on full life.

So for a build idea. a fast attack melee player with life gain on hit.

cleave is an AoE Skill and doesn't get any range from "melee range", only from "increased area of effect" - same goes for Leap Slam, Infernal Blow and Ground Slam

the only "AE" skill that benefits is Cyclone - not even Melee Splash

Yes cleave is an AoE and the increased weapon range would be wasted. But if you are running cleave you are most likely also using double strike, heavy strike, or duel strike. So the stat would be wasted on you main AoE attack but would be used for your single attack.

IGN: Wrathmar * Paulie * Client Posté par
wrathmar
le 11 juin 2013 02:45:37 lososthefish a écrit :

60% physical is roughly 4 physical nodes now. Is it worth to build around? No. Simply take the nodes and get a good amu.

I'm gonna necro this just a bit to point out that this is 60% increased melee damage, not melee physical damage. Depending on build, you don't get a lot of elemental damage bonuses from passives, on the ranger/duelist/shadow side there's really only 39% you can get to overall, then the smaller ones to individual elements.

Arcing blows is a decent chunk considering most elemental seems to be lightning. That being said, I think anyone using sufficient elemental damage gear for melee might get a decent benefit from this.

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