How Diana Rigg's Performance in The Worst Witch Became a Cult Classic

By admin

Diana Rogg, also known as Diana Witch, is a character from the book series "The Worst Witch" written by Jill Murphy. She serves as the main antagonist in the series, constantly causing trouble for Mildred Hubble, the protagonist. Diana is portrayed as a talented and manipulative witch who often uses her skills to outshine her fellow classmates. She is highly ambitious and always aspires to be the best at everything she does. Diana is often seen flaunting her achievements and belittling others, particularly Mildred. One of Diana's defining characteristics is her sense of entitlement.



Recommended equipment for PvM/Magic

DPS armour is useful for slayer and all PvM activities, as it provides protection as well as a large damage boost.

Tank armour is only to be used in conjunction with the Animate Dead spell, and is especially useful at TzKal-Zuk and Kerapac, the bound.

  • Degrades to dust
  • Cannot be augmented
  • Tier 83 armour and lifepoint boost.
  • An augmentable superior version of the armour exists without the 3 downsides listed above
  • Can only be received as a rare drop from Liberation of Mazcab bosses.
  • Passive effect: Nature's Envoy
    • 2 pieces: Reduces incoming magic damage by 12% and melee by 8%.
    • 3 pieces: Increases effectiveness by 6% and 4% magic and melee damage respectively. The effect is doubled if the player is using earth spells, for 24% magic and 16% melee damage reduction.
    • 4 pieces: Whenever the player takes damage, there is a 6% chance to increase damage dealt against that target them from behind by 10% for 15 seconds.
    • 5 pieces: When the player falls below 20% of their maximum health, the armour will generate a fungal shield to protect the player for 15 seconds. 120 second cooldown.

    Supporting equipment [ edit | edit source ]

    • One of a Kind
    • +10% damage to Dragon Breath
    • Dragon Breath has a 10% chance of burning opponent with a bleed effect
    • Can be reclaimed for 500,000
    • Can be combined with blood necklace shard[1]
    • 70 Magic
    • Each successful attack grants +0.1% hit chance to a max of +3%, lasting up to 54 seconds after the last attack
    • Becomes permanently untradeable once worn
    • Degrades and must be recharged with onyxes.
    • Can be upgraded with the reaper ornament kit
      • Increases style bonuses by 2
      • 80 Magic
      • 70 Dungeoneering
      • Created by combining a Saradomin's hiss and a chaotic remnant
        • Chaotic remnant costs 100,000 Dungeoneering tokens
        • 50% chance for Soul Split to heal 25-50% more
        • Protection Prayers and deflection curses block 10% more damage
        • Becomes permanently untradeable once worn
        • Degrades and must be recharged with onyxes.
        • Can be upgraded with the soul ornament kit
          • Increases style bonuses by 2
          • Has the effects of the amulet of souls and reaper necklace
          • Can Special attack by sacrificing the weapon
            • Special attack can be used whilst using any weapons of the same style
            • Increases its style bonuses by 3
            • Has the effects of the amulet of souls and reaper necklace
            • Can Special attack by sacrificing the weapon
              • Special attack can be used whilst using any weapons of the same style
              1. ^ ab
                • 80 Crafting
                • Becomes untradeable
                • Irreversible process
                • Grants a passive effect which periodically saps the life points of the opponent and heals the wearer
                • Must be recharged with coins or blood runes for the passive to function
              • Grants tier 2 luck
              • 62 Attack
              • 62 Dungeoneering
              • When an ultimate ability is used, adrenaline will be reduced by 90% instead of 100%
              • When a Weapon Special attack is used, it only requires 90% of the normal adrenaline or special attack energy
              • Grants tier 3 luck
              • Can be upgraded to Ring of fortune (i)
                • Irreversible process
                • Becomes untradeable
                • Costs 4,500 Teci
                • Increases its style bonuses by 2.2
                • Can be upgraded to Seers' ring (i)
                  • Irreversible process
                  • Becomes untradeable
                  • Costs Zeal or 180 Thaler
                  • Increases its style bonuses by 7.9
                  • Grants tier 4 luck
                  • Can be upgraded to Luck of the dwarves (i)
                    • Irreversible process
                    • Becomes untradeable
                    • Costs 7,500 Teci
                    • Increases its style bonuses by 2.5
                    • The World Wakes if the player has completed:
                      • Ritual of the Mahjarrat
                      • The Firemaker's Curse
                      • The Branches of Darkmeyer
                      • The Void Stares Back
                      • The Chosen Commander
                      • 85 Defence
                      • Broken Home and all 3 replay challenges
                      • Gives a 10% chance to prevent adrenaline loss when using threshold abilities
                      • 40% chance of saving 25% of a special attack's normal adrenaline or special attack energy
                      • Can be reclaimed for 500,000
                      • Can be upgraded to Asylum surgeon's ring (i)
                        • Costs 10,000 Teci
                        • Increases its style bonuses by 2.4
                        • Gives a 50% chance of restoring up to 5% adrenaline when a target is killed
                        • Teleports the wearer to their respawn point with all of their items and their familar when they die
                          • Costs 15% charge
                          • Costs 15,000 Teci
                          • Increases its style bonuses by 2.5
                          • Created by combining 10 Berserker rings and a Heart of the Berserker
                            • 70 Crafting
                            • +5% critical hit chance
                            • -5% accuracy
                            • Created by combining 10 Seers' rings and a Heart of the Seer
                              • 70 Crafting
                              • +4% stacking critical strike chance per hit when casting Magic channelled abilities
                              • The strongest tradeable Ranged and Magic cape
                              • Legends' Quest
                              • Untradeable
                              • 50 Defence
                              • 50 Summoning
                              • 50 Dungeoneering
                              • After the cape is purchased, familiar'sspecial move cost for reduced by 20%
                              • Requires level 99 in a skill or completion of all quests
                              • Strength cape and Ranged cape recommended for their corresponding style for their passive perks
                              • Requires level 99 in multiple skills
                              • Can be imbued with two perks of its consistent skill's capes
                              • Mage arena
                              • Level 99 in all skills
                              • Can be imbued with 3 cape of accomplishment perks.
                                • These perks are active on any worn capes except capes of accomplishment and expert capes of accomplishment
                                • Fight Kiln
                                  • Majority of your damage done with Magic
                                  • 90 Crafting
                                  • Crafted with a TokHaar-Kal-Mej and an igneous stone
                                    • Igneous stone obtained from defeating TzKal-Zuk without using checkpoints
                                    • 90 Crafting
                                    • Crafted by combining igneous Kal-Ket, igneous Kal-Xil, igneous Kal-Mej, and igneous Kal-Mor
                                    • Requires completing a flawless hard mode run against TzKal-Zuk
                                    • Grants the effects of its constituent capes
                                    • 80 Magic
                                    • +5% Magic damage
                                    • Lasts 3 hours
                                    • Untradeable once activated
                                    • Fletched in player-owned port with 10 ancient bones
                                      • 92 Fletching
                                      • Requires 4 pieces of the corresponding scroll
                                      • 85 Magic
                                      • +2% Magic accuracy
                                      • Lasts 3 hours
                                      • Untradeable once activated
                                      • Fletched in player-owned port with 10 ancient bones
                                        • 95 Fletching
                                        • Requires 4 pieces of the corresponding scroll
                                        • Rum Deal
                                        • Increases the number of Prayer points restored by potions
                                          • After Pieces of Hate:
                                          • Also increases the Prayer points restored by Dungeoneering prayer necklaces
                                          • Dropped by Kal'gerion demons
                                          • Gains charges from excess adrenaline past 100%
                                          • When the player exits combat, charges are drained from the urn in place of your adrenaline
                                          • Functions from both pocket slot and inventory
                                          • River of Blood
                                          • 0-500 Vyre corpse cremations
                                          • Untradeable
                                          • Created by combining specific potions with congealed blood
                                          • Grants special effects during combat
                                          • Can be activated to grant a more powerful effect
                                          • Must be recharged with congealed blood
                                          • Horror from the Deep
                                          • 30
                                          • Untradeable
                                          • Created by combining a Damaged book with one of each of the four corresponding God pages
                                          • When charged with further pages and activated:
                                            • Grants special effects during combat
                                            • One Piercing Note
                                            • 60 Prayer
                                            • 60 Crafting
                                            • Increases its style bonuses by 2
                                            • When charged with torn grimoire page and activated:
                                              • +12% critical hit chance
                                              • Damage cap for critical hits is increased to 15,000
                                              • When charged with manuscripts and activated:
                                                • Grants special effects during combat
                                                • Untradeable
                                                • Unlocked from tradeable tokens
                                                • 66 Magic
                                                • Holds up to 16,000 of each of three unique runes
                                                • Runes will be consumed as if they are in the player's inventory
                                                • Functions from both ammo slot and inventory.
                                                • 85 Magic
                                                • Upgraded version of large rune pouch
                                                • Holds an additional type of rune (4 total).
                                                • Passive effect while equipped Nature's Grasp:
                                                  • 25% chance to save all runes used on a combat spell
                                                  • Saves runes even if they are in the player's inventory
                                                  Total Cost Tier(s) Description Duration Cooldown
                                                  Vampyrism aura 5,000 Marks of War 2 Heals the user for 5% of any damage dealt. 1 hour 3 hours
                                                  Dark magic aura 12,500 Marks of War 3 Has a chance on attacking an opponent to inflict corrupting damage 1 hour 3 hours
                                                  Maniacal aura 25,000 Marks of War 3 Boosts your Magic, but at the cost of your Defence. 30 minutes 5 hours
                                                  Mahjarrat aura 1,000 Reaper points
                                                  or 3 Bonds
                                                  5 Increases damage dealt by 5%. 1 hour 23 hours
                                                  Penance aura 23,000 Loyalty Points 2 Gain prayer points equal to 5% of any damage you receive. 1 hour 3 hours
                                                  Inspiration aura 23,000 Loyalty Points 2 Your successful attacks generate 0.5% additional adrenaline. 1 hour 3 hours
                                                  Runic accuracy aura 4,250–107,000 Loyalty Points 1–4 Increases your magic accuracy by 3–10% 1 hour 3 hours
                                                  Invigorate aura 5,000–115,000 Loyalty Points 1–4 After using an Ultimate ability, you will retain 10% of your adrenaline bar. 1 hour 3 hours
                                                  • 20-70 Defence
                                                  • 55 Crafting
                                                  • Smoking Kills
                                                  • Untradeable
                                                  • Requires Slayer points to create
                                                  • Protects from the effects of various Slayer monsters
                                                  • Grants +12.5 to +14.5% accuracy and damage against the user's Slayer target
                                                    • Base slayer helmet does not grant benefits to Ranged and Magic
                                                    • See Bosses for applicable Slayer assignments for each boss
                                                    • Haunted Mine
                                                    • +15% accuracy and damage against undead targets
                                                      • Includes Taraket the Necromancer and multiple Shadow Reef monsters
                                                      • Lair of Tarn Razorlor (miniquest)
                                                      • Increases both bonuses to 20%

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                                                      Magic armour trader

                                                      The contents of this page no longer exist in RuneScape, and this article is kept for historical purposes.

                                                      One of Diana's defining characteristics is her sense of entitlement. She believes that she deserves special treatment and privileges due to her innate talent, often disregarding rules and regulations. This behavior frequently leads to chaos and puts the entire school in jeopardy.

                                                      Magic armour trader

                                                      Release date

                                                      Removal date

                                                      Race

                                                      Members

                                                      Quest NPC

                                                      Location(s)

                                                      Sells items

                                                      Magic armour

                                                      Gender

                                                      Male

                                                      Examine

                                                      He's giving away mage armour.

                                                      The Magic armour trader appeared in the Evolution of Combat Beta in front of Lumbridge Castle, the Grand Exchange, Ardougne or Falador, and gave away beta-only test armour for free.

                                                      Diana rogg worst witch

                                                      Despite her cunning and magical abilities, Diana often overlooks important details and makes careless mistakes. These mistakes not only jeopardize her own safety but also the safety of her classmates. Unfortunately, Diana is oblivious to the consequences of her actions and rarely takes responsibility for her blunders. Throughout the series, Diana serves as a constant source of conflict for Mildred. Her tricks and schemes are often aimed at sabotaging Mildred's efforts and making her look incompetent. However, despite Diana's continuous attempts to undermine her, Mildred always manages to come out on top in the end, proving that hard work and determination are more valuable than innate talent. In conclusion, Diana Rogg, also known as Diana Witch, is a complex and compelling character in the "Worst Witch" series. Her ambition, entitlement, and cunning make her a formidable antagonist for Mildred Hubble. However, her constant disregard for the consequences of her actions and her tendency to make careless mistakes ultimately lead to her downfall..

                                                      Reviews for "Diana Rigg's Legacy as Miss Hardbroom in The Worst Witch"

                                                      1. John - 1 star - I found "Diana Rogg Worst Witch" to be extremely disappointing. The plot was confusing and lacked any depth. The characters were underdeveloped and had no real motivation. The writing style was dull and uninspiring, making it difficult to stay engaged with the story. Overall, I would not recommend this book to anyone looking for an enjoyable reading experience.
                                                      2. Lisa - 2 stars - I had high hopes for "Diana Rogg Worst Witch," but unfortunately, it fell short of my expectations. The story seemed promising at first, but as I delved deeper, I found it to be overly predictable and clichéd. The dialogue was unrealistic and felt forced, making it difficult to connect with the characters. Additionally, the pacing was inconsistent, jumping from one event to another without enough time for proper development. Overall, it was a mediocre read that failed to leave any lasting impression on me.
                                                      3. Peter - 1 star - "Diana Rogg Worst Witch" was a complete letdown. The writing was amateurish, filled with grammatical errors and awkward sentence structure. The plot lacked originality and was riddled with plot holes. The constant inconsistencies and lack of attention to detail made it impossible for me to suspend my disbelief. The book felt rushed and poorly edited, giving the impression that it was released without proper care or consideration. I would strongly advise against wasting your time on this poorly executed novel.

                                                      Diana Rigg's Contribution to the Success of The Worst Witch

                                                      The Worst Witch: Diana Rigg's Favorite Role