elizabetch olsen

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The Magic window track cleaner is a handy tool designed to simplify the task of cleaning window tracks. Window tracks can accumulate dirt, dust, and debris over time, making them look dirty and unappealing. Cleaning them can be a challenging and time-consuming task without the right tools. The Magic window track cleaner is a tool specifically designed to tackle this problem. It is small and compact, making it easy to handle and maneuver. The tool features a narrow, pointed tip that fits perfectly into the grooves of window tracks.


lvl.3

Cyclone Damage x8 Cyclone cooldown is doubled Winter Storm Blizzard Cold Weather Fireball Poison Gas The Blizzard explosion expands and deals 3 times damage. Magic bullet damage increased by 6 times Decrease magic bullet cooldown by 33 Heart of Lightning Electric Shock Chain Lightning Energy Bolt Charged Particles Each time the electric shock is chained, the projectile splits into 2.

Magic powered flying android

The tool features a narrow, pointed tip that fits perfectly into the grooves of window tracks. This allows for precise cleaning, reaching even the tightest corners and crevices. The tool is made of durable materials that can withstand regular use.

Magic Combinations


Magic Combinations is an additional option on level up that lets the player fuse a Level 7 spell with another Level 7 spell. You gain magic combination option on character Level 25, and then another one at level 50, and 75. One of the two (the "Base Magic") is enhanced, while the other one (the "Strengthening Magic") is lost and can not be used to strenghten another magic. There are currently 34 fusions available.

Fusion Magic Base Magic Strengthening Magic Description
Wrath of the Sky Thunderstorm (Lightning Blast) Meteor (Meteor Shower) Radius of Thunderstorm explosion gets wider but isn't extended.
Thunderstorm Damage x3.
The number of Thunderstorms x3
Flying Swords Spirit (Arcane Blade) Electric Shock (Chain Lightning) Spirit missile slashes the enemy quicker and gets longer in length.
Spirit missile attacks nearby locations additionally 4 times
Spirit Damage x2.
Light Bolt Blast Energy Bolt (Charged Particles) Spirit (Familiar) Fires additional Energy Bolt missiles in all directions, 2 at a time .
Energy Bolt missile continues to move forwards.
Energy Bolt Damage x4.
The number of Energy Bolts increases by 60%.
Energy Bolt's Duration increases by 60%.
Tera Current Arcane Ray (Electromagnetic Discharge) Electric Shock (Superconductivity) Arcane Ray's attack range increases.
Arcane Ray switches to different directions at 0.5 sec intervals.
Arcane Ray Damage x3.3
Arcane Ray's Cooldown reduces by 50%.
War Climate Meteor (Meteor Shower) Blizzard (Shooting Star) Meteor's Cooldown becomes faster in proportion to the number of Meteors.
Its Spawn Interval becomes the same as its Cooldown .
Cooldown is reduced by 0~80% for every Meteor.
Meteor Damage x3.3
Demon Equation Fireball (Great Explosion) Energy Bolt (Flare) Fireballs shot sequentially at random locations.
Fireballs Penetrate all enemies. They only cause Explosions when they disappear.
Damage increases by 50% per 1 Fireball's Penetration.
Fireball explosion Damage x6
The number of Fireball castings +8.
Fireball's Cooldown +1 sec.
Frenzy Flash Shock (Devil's Nail) Magic Bolt (Spray) Flash Shocks are spawned more quickly and last longer.
The number of casts Overlapping Reset s every 9 times .
Flash Shock Damage increases by 50%.
Flash Shock's Cooldown reduces by 50%.
Pandæmonium Fireball (Constellation) Satellite (Will-o'-the-wisp) The Fireball penetrates all enemies and moves randomly.
Instead of hitting, the Fireball causes Explosions every 1.2 sec .
Increases damage by 50% per Fireball penetration 1 .
Fireball Damage x3
Fireball's Duration increases by 50%
Fireball's size reduces by 20%
Reaction Energy Bolt (Spark) Shield (Destruction Field) Energy Bolts do not multi-hit.
Explosion occurs whenever Energy Bolts collide. (delay 0.5 seconds)
Energy Bolt Damage x3
Vortex Cyclone (Void) Satellite (Antigravity) A Cyclone is created near the character and rotates.
The size of the Cyclone gradually shrinks .
Cyclone damage x6
Cyclone's duration x9
Cyclone's Cooldown reduces by 50%.
Breath of Fire Incineration (Cerberus Flame) Arcane Ray (Reflection) Instead of firing sideways, Incineration fires in five directions centered on the character.
Incineration spawns faster and further away.
Incineration Damage x4
The number of Incineration increases by 50%
Ether Fire Blizzard (Blaze) Incineration (Flame Strike) The number of consecutive explosions of Blizzard increases by 1 , and Power does not decrease with each explosion.
Location changes every time the Blizzard explodes.
Blizzard Damage x4
20% increased number of Blizzards
Orbital Bombing Thunderstorm (Judgement) Blizzard (Shooting Star) Thunderstorms do not damage nearby enemies, but instead expand . Thunderstorms are created continuously 3 times at random locations.
Thunderstorm Damage Increases by 100%.
Thunderstorm's Cooldown reduces by 50%.
Neutron Generation Cyclone (Electric Orb) Satellite (Nuclear Fusion) Cyclones are integrated into one.
Cyclone does not fire projectiles, but quickly expands in size, and its speed gradually decreases.
Size increases by 25% per number of Cyclones.
Cyclone Damage x8
Cyclone cooldown is doubled
Winter Storm Blizzard (Cold Weather) Fireball (Poison Gas) The Blizzard explosion expands and deals 3 times damage.
Blizzard Damage x2
Blizzard Size x2
50% reduced number of Blizzards
Plasma Beam Arcane Ray (Destruction Ray) Satellite (Nuclear Fusion) Arcane Rays are fixed to 4 and become permanent .
Arcane Rays deal damage in 0.3 sec intervals.
Damage amount increases in proportion to the duration of the Arcane Ray, and rotation speed increases in proportion to cooldown.
Increases damage by 1x per number of Arcane Rays
50% increased Arcane Ray size
Lightning Blast Thunderstorm (A Bolt from the Superpower) Electric Shock (Chain Lightning) Thunderstorms 3-5 consecutively to different targets.
Thunderstorm Damage x7
Quantum Explosion Shield (Destruction Field) Armageddon (Apocalypse) Instead of charging the Shield, it creates a large explosion.
Damage and Size increase by 20% per maximum number of Shields.
Shield's cooldown reduces by 55%
Inferno Incineration (Flame Strike) Lava Zone (Melting) Increases the maximum power of Incineration.
(Max. Multiplier: Damage x12, Size x2)
Incineration Damage increases by 50%
The number of Incinerations increases by 30%
Lightning Attunement Electric Zone (Discharge) Satellite (Will-o'-the-wisp) The Electric Zone rotates in the form of multiple projectiles .
The damage interval disappears, but the rotation speed increases.
Electric Zone Damage x9
Electric Zone's Size increases by 30%
Blast Furnace Lava Zone (Magma Eruption) Meteor (Volcanic Eruption) The Lava Zone gradually expands in size.
Damage increases in proportion to the size of the Lava Zone.
Lava Zone Damage x5
Lava Zone's Duration increases by 30%
Runaway Electricity Electric Shock (Chain Lightning) Spirit (Familiar) Electric Shocks are not chained, but are generated continuously 1-7 times .
Electric Shock range increases.
Electric Shock Damage x6
Deluge Tsunami (Siren Song) Cyclone (Climate Change) A Tsunami is created on each side of the wave by two additional waves.
Tsunamis are constantly created behind the character.
Tsunami Damage x6
Tsunami's Cooldown x2.2
Blooming Snowflakes Frost Nova (Ice Age) Tsunami (Pole) Frost Nova explodes 20 times in a row at nearby enemies, reducing Damage and Size by 3% per explosion.
Frost Nova Damage x8
Frost Nova's Cooldown reduces by 20%.
Master of Storms Cyclone (Climate Change) Magic Bolt (Spray) Cyclones are created in all directions.
Cyclone's Expansion Speed gradually increases.
Cyclone's Movement Speed gradually decreases.
Cyclone Damage x5
The number of Cyclones +3
Cyclone's Duration reduces by 20%.
Overmind Intelligence Magic Circle (Arch Magic Circle Only combination magic is cast.
The following stats are enhanced for each level of Active Magic acquired.
Attack power increased by 1.5%
All magic size increased by 0.5%
All magic cooldowns reduced by 0.3%
Infinite power Magic Circle (Arcane Release) Intelligence Only Normal magic is cast.
The magic circle permanently lasts .
Effect amount increases by 1.35% per magic circle duration 1% , and Magic release efficiency increases by 0.25% per cooldown reduction 1% .
Door of Creation Intelligence Magic Circle (Material Transmutation) The Material Magic that was exhausted from the previous Combination Magic is (Activated) again.
Attack power increased by 30%
Origin Explosion Energy Bolt (Flare) Fireball (Constellation) An energy bullet is created and fixed near the character.
Energy bullets deal damage only when Explosion .
Damage amount increases in proportion to the energy bullet duration.
Energy bullet duration increased by 3x
100% increased energy grenade blast size
Reduces the number of energy bullets by 20%
Prism Spree Arcane Ray (Reflection) Magic Bolt (Spray) Instead of arcane beams spawning on the opposite side, they spawn simultaneously in random directions for (5 times) in a row.
Arcane beam damage increased by 6x
35% reduced Arcane Beam Duration
Great Rift Frost Nova (Earthquake) Meteor (Volcanic Eruption) All enemies hit by frost are knocked back .
Frostbite damage increased by 5 times
50% increased Frostbite Size
Increases frost blast cooldown by 50%
Two Suns Satellite (Nuclear Fusion) Meteor (Asteroid) A merged satellite spawns one more on the opposite side.
Satellite damage increased by 50%
Increased satellite rotation speed by 30%
10% reduction in satellite size
Avatar Magic Bolt (Doppelganger) Spirit (Magic Missile) Summons 3 additional Phantoms that fire magic bullets.
The number of magic bullets is fixed at 1 .
Damage increased by 33% per number of magic bullets.
Magic bullet damage increased by 6 times
Decrease magic bullet cooldown by 33%
Heart of Lightning Electric Shock (Chain Lightning) Energy Bolt (Charged Particles) Each time the electric shock is chained, the projectile splits into (2).
Chain speed of electric shock is increased.
Electric shock damage increased by 5 times

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Elizabetch olsen

It is designed to be long-lasting and effective, ensuring that you can use it for multiple cleaning tasks without it losing its effectiveness. The pointed tip is designed to scrape away dirt, grime, and debris from the tracks, making them look brand new. Using the Magic window track cleaner is simple and straightforward. Simply insert the pointed tip into the grooves of the window track and slide it back and forth. The angled shape of the tip helps to lift and remove any accumulated debris effectively. After cleaning, you can easily wipe away the loosened dirt with a cloth or vacuum it away. Regular use of the Magic window track cleaner can help maintain clean and pristine window tracks. It is an essential tool for homeowners who want to keep their windows looking beautiful and well-maintained. The compact size of the tool makes it easy to store and retrieve when necessary. In conclusion, the Magic window track cleaner is a practical and efficient tool for cleaning window tracks. It simplifies the task, making it easier to reach all areas of the track and remove dirt and debris effectively. With its durable construction, it is a long-lasting tool that is worth investing in for regular maintenance of window tracks..

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elizabetch olsen

elizabetch olsen