The Enchanted Wand of Missile Magic: A Game-changer for Wizards

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The enchanted wand of missile magic is a powerful item in the 5th edition of Dungeons and Dragons. This wand allows the user to cast the magic missile spell, which is a reliable and versatile offensive spell. The magic missile spell automatically hits its target and deals force damage, making it a favorite among spellcasters. The cost of the enchanted wand of missile magic in 5e can vary depending on several factors. The main factor that affects the cost is the rarity of the wand. In the 5e rules, magic items are categorized into different levels of rarity, from common to legendary.


One thing I didn't know/recall until reading the PF SRD:

There seems to be a discrepancy on the Conjure Elemental ability though, it states 7c to use but this could be an error and is intended for the casting of at a 7th level slot. If you were going for the Item creation rules using command word this would cost at least 1 3 1800 5,400gp just for the spell part alone, but this also allows you to use a situational feat for free and is still a 1 weapon.

Enchanted wand of missile magic 5e cost

In the 5e rules, magic items are categorized into different levels of rarity, from common to legendary. The enchanted wand of missile magic is considered a rare item, which means it is not easy to find and is usually quite expensive. The exact cost of the wand can vary depending on the setting and the availability of magic items in the campaign.

Continuous magic missile enchant

Just double checking I'm understanding this correctly.
So if I wanted to make an item that's basically an unlimited wand of magic missile, it'd be Caster Level x Spell Level x 2000, so 1 x 1 x 2000 = 2000?
Is that correct?

Use Activated or Continuous (the x2000) modifier probably wouldn't be appropriate for an item like this, command word is a better fit.

Luckily that is actually a little cheaper, 1800 instead of 2000 gold.

That is the basic formula for the item and what the creation guidelines say it should cost.

The thing to remember though is that any custom magic item is totally up to a GM to allow, disallow, adjust the price from the basic formula or any thing like that. A lot of GMs are going to be leery of any unlimited spell-in-a-can item and it may well be a pretty hard sell.

Nope. Magic Missile is instantaneous, so it can't be continuous and doesn't fit the examples of use-activated Items. Those rules are also only guidelines- the GM is supposed to review the item by comparing it to existing items.

Dave Justus wrote:

Use Activated or Continuous (the x2000) modifier probably wouldn't be appropriate for an item like this, command word is a better fit.

Luckily that is actually a little cheaper, 1800 instead of 2000 gold.

That is the basic formula for the item and what the creation guidelines say it should cost.

The thing to remember though is that any custom magic item is totally up to a GM to allow, disallow, adjust the price from the basic formula or any thing like that. A lot of GMs are going to be leery of any unlimited spell-in-a-can item and it may well be a pretty hard sell.

If they were making it, it would be 900 GP to craft for a slotted item, 1800 for a slotless item. It's pretty easy to abuse this concept as for a little gold you could craft an item of infinite CLW that anyone can use without a UMD check.

Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

An unlimited use wand of magic missile would be a spell trigger item, and there is no entry for unlimited use spell trigger items in the chart. However you may be able to convince your GM that since the separate special entry "charged (50 charges)" costs 1/2 base price, you could make an unlimited use spell trigger item for spell level x caster level x 1,500 gp (so 1,500 gp for a CL 1 magic missile). It would require having the spell on your class list or a DC 20 UMD check to cast.

Alternatively, you could try a use-activated item which casts magic missile, which would be spell level x caster level x 2,000 gp. This has the advantage of not needing the spell on your class list or UMD in order to use, but is more expensive. However, as casting a spell like magic missile is more in the realm of wands/scrolls, you may need to do extra convincing for your GM to allow that as a wondrous item.

In either case, your GM is free to say "no" or adjust the pricing.

If you want an existing item: Quarterstaff of Entwined Serpents from Inner Sea Gods. 5,050 GP. It is a +1 quarterstaff (not a Staff, its a weapon) that allows you to use Magic Missile CL 3 at will (no charges), also allows you to use Eschew Materials feat while held in hand.

No UMD, No CL check, just point and click.

If you were going for the Item creation rules using command word this would cost at least 1*3*1800 = 5,400gp just for the spell part alone, but this also allows you to use a (situational) feat for free and is still a +1 weapon.

RavenStarver wrote:

Just double checking I'm understanding this correctly.

So if I wanted to make an item that's basically an unlimited wand of magic missile, it'd be Caster Level x Spell Level x 2000, so 1 x 1 x 2000 = 2000?
Is that correct?

Considering that a wand of magic missile is 750 gold, an unlimited use item probably shouldn't be priced at a paltry 2000 gold.

Claxon wrote: RavenStarver wrote:

Just double checking I'm understanding this correctly.

So if I wanted to make an item that's basically an unlimited wand of magic missile, it'd be Caster Level x Spell Level x 2000, so 1 x 1 x 2000 = 2000?
Is that correct?

Considering that a wand of magic missile is 750 gold, an unlimited use item probably shouldn't be priced at a paltry 2000 gold.

I'd actually would consider it pretty fair. For 2000 gold worth of wand you would have like 137ish charges (which equal 137ish ROUNDS) that only do 3.5 dmg on average. That's a waste of 2000 gold in my book. Go for the 750 wand for early levels.

Having the ability of infinite rounds to do 3.5 dmg each round is no better.

Firebug wrote:

If you want an existing item: Quarterstaff of Entwined Serpents from Inner Sea Gods. 5,050 GP. It is a +1 quarterstaff (not a Staff, its a weapon) that allows you to use Magic Missile CL 3 at will (no charges), also allows you to use Eschew Materials feat while held in hand.

No UMD, No CL check, just point and click.

If you were going for the Item creation rules using command word this would cost at least 1*3*1800 = 5,400gp just for the spell part alone, but this also allows you to use a (situational) feat for free and is still a +1 weapon.

It's true that at a certain point, it's really not that useful of an item. XD I don't think that's enough damage to hurt most objects, so you can't even wear barriers down over time with it.

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Firebug wrote:

If you want an existing item: Quarterstaff of Entwined Serpents from Inner Sea Gods. 5,050 GP. It is a +1 quarterstaff (not a Staff, its a weapon) that allows you to use Magic Missile CL 3 at will (no charges), also allows you to use Eschew Materials feat while held in hand.

Now I want a version with five entwined serpents that shoots black, white, red, blue and green magic missiles. Staff of [product identity forbidden]. :)

GM Rednal wrote:

It's true that at a certain point, it's really not that useful of an item. XD I don't think that's enough damage to hurt most objects, so you can't even wear barriers down over time with it.

I thought magic missile couldnt target objects. Maybe that was an old 3.0 faq or something tho

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when i 1st saw this i thought they were asking how to make an ability were a creature just continuously spews out magic missiles.

Ryan Freire wrote: GM Rednal wrote:

It's true that at a certain point, it's really not that useful of an item. XD I don't think that's enough damage to hurt most objects, so you can't even wear barriers down over time with it.

I thought magic missile couldnt target objects. Maybe that was an old 3.0 faq or something tho

You are correct. Magic missile specifies it targets creatures. It can't be used on objects.

http://dungeonsdragons.wikia.com/wiki/Magic_Missile [all but 3.5 + PF]
https://www.dandwiki.com/wiki/SRD:Magic_Missile [3.5 only]
http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/magicMissile.html [PF]

OD&D: d6+1; 2 extra missiles every 5 levels = 3 missiles at 6th. Targets: unclear.
BEMCI: d6+1; 2 extra missiles every 5 levels = 3 missiles at 6th. Targets: any visible target.
AD&D: d4+1; 1 extra missile every 2 levels = 2 missiles at 3rd. Targets: 1 creature/missile. No objects.
2e: d4+1; 1 extra missile every 2 levels = 2 missiles at 3rd. Targets: 1 creature/missile. No objects.
3e: d4+1; 1 extra missile every 2 levels = 2 missiles at 3rd. Targets: 1 creature/missile. No objects.
4e: 2 + Int mod damage at 1st - 10th level. Targets: 1 creature. No objects.
3.5: d4+1; 1 extra missile every 2 levels = 2 missiles at 3rd. Targets: 1 creature/missile. No objects.
Pathfinder: d4+1; 1 extra missile every 2 levels = 2 missiles at 3rd. Targets: 1 creature/missile. No objects.
5e: 3 missiles x d4+1; add d4+1 missile by increasing spell level. Targets: 1 creature/missile. No objects.

One thing I didn't know/recall until reading the PF SRD:

FAQ/Errata
Can I use magic missile to destroy one or more images from a mirror image spell?
No. Magic missile targets a creature and does not require an attack roll, so it bypasses all the images and always hits the caster.

If you want an existing item: Quarterstaff of Entwined Serpents from Inner Sea Gods. 5,050 GP. It is a +1 quarterstaff (not a Staff, its a weapon) that allows you to use Magic Missile CL 3 at will (no charges), also allows you to use Eschew Materials feat while held in hand.
Enchanted wand of missile magic 5e cost

In general, a rare magic item like the enchanted wand of missile magic could cost anywhere from 500 to 5,000 gold pieces. This is a significant amount of money in the game, so players will need to save up or find a way to obtain the wand through other means, such as looting treasure or completing quests. Obtaining an enchanted wand of missile magic can greatly enhance a character's combat abilities, especially for spellcasters who rely on ranged damage. The magic missile spell does not require any attack rolls and automatically hits its target, making it a reliable source of damage. With the enchanted wand, spellcasters can cast magic missile multiple times per day, making them a formidable force on the battlefield. Overall, the enchanted wand of missile magic is a valuable and sought-after item in the 5th edition of Dungeons and Dragons. Its reliable damage and versatility make it a popular choice among spellcasters. However, its rarity and high cost can make it a challenging item to obtain, adding an element of excitement and reward to the game. Players who manage to obtain the enchanted wand can look forward to unleashing powerful missile magic against their enemies..

Reviews for "Unlocking the Potential of the Enchanted Wand of Missile Magic for Spellcasters"

1. Charlie - Rating: 2/5
The enchanted wand of missile magic 5e cost was a huge disappointment for me. Firstly, the cost was way too high compared to what I got in return. The wand was supposed to enhance my magical attacks, but it barely made a difference. It felt like a waste of money. Additionally, the wand was poorly crafted and broke after just a few uses. I would not recommend purchasing this wand.
2. Emma - Rating: 1/5
I was really excited to try out the enchanted wand of missile magic 5e cost, but it turned out to be a complete letdown. The wand's effects were negligible, and it felt like I was just wasting my actions using it. On top of that, the wand's construction was flimsy, and it broke after only a couple of days. Save your money and look for a better magical item.
3. Liam - Rating: 2/5
The enchanted wand of missile magic 5e cost did not meet my expectations. The cost was exorbitant for what it offered. The wand was supposed to provide powerful missile attacks, but it felt lackluster compared to other magical items I had used in the past. The durability of the wand was also questionable, as it started showing signs of wear and tear after a short period. I would suggest exploring other options before investing in this wand.
4. Sarah - Rating: 1/5
I regret purchasing the enchanted wand of missile magic 5e cost. The effects it promised were underwhelming, and I expected more for the price I paid. It did not improve my spellcasting abilities as much as I had hoped, and I found better magical items that offered superior results for a lower price. Don't waste your gold on this wand; there are better options available in the market.

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