Little Witch Academia Blu-ray Exclusive Little Witch Academia is a popular Japanese anime series that has a dedicated fan base around the world. The story follows a young witch named Akko Kagari as she attends Luna Nova Magical Academy to fulfill her dream of becoming a great witch like her idol, Shiny Chariot. To cater to the demand of fans, the Little Witch Academia series has been released on Blu-ray. The Blu-ray exclusive edition not only includes all episodes of the show but also comes with a variety of special features and bonus content. One of the main highlights of the Little Witch Academia Blu-ray exclusive is the improved video quality. With the Blu-ray format, viewers can enjoy the vibrant and detailed animation of the series in high-definition.
Does any one mix Runes of different Elements?
If so, what scenarios make this beneficial?
Just wondering why:
1) Runes aren't applied simultaneously and
2) Runes aren't tracked with a little number like Dancer Finishing Moves.
Generally, I ll keep up one type of Rune if I know a boss focuses on one type of damage; if I were to take it to Delve, for example hypothetical, I haven t done so yet. However, he also uses Blindga and some of his TP moves are dark-element as I discovered when I accidentally absorbed a Raksha Vengeance so I ll keep up one Dark rune to resist Blindga a bit more easily as well as being able to toss up a Liement for either element for a quick absorb, should I choose it.
With the Blu-ray format, viewers can enjoy the vibrant and detailed animation of the series in high-definition. This allows for a more immersive and visually stunning experience, bringing the magical world of Little Witch Academia to life. Additionally, the Blu-ray exclusive edition offers special features that provide further insight into the creation of the series.
U60 Preview 3: Machrotechnic
I said this in previous previews, but the abilities in this tree are too expensive. There are too many costing 2 AP when they should cost 1 AP.
This is especially true in Tier 5 abilities. For example, the +1 crit mult ability costs 2 when most other destinies only cost 1 for the same ability. Likewise all the Mantle upgrades cost 2 when most trees have at least some at 1.
We've also removed "chained" upgrades of other mantles, where you need all the previous tier upgrades to take the next. Not sure why this destiny should be different.
Hope there's some final polish on the costs and pre-reqs before this goes live, as I'm looking forward to taking her for a spin!
Reactions: Edrein , Ying and HephaestasUngermax
Well-known member
I said this in previous previews, but the abilities in this tree are too expensive. There are too many costing 2 AP when they should cost 1 AP.
This is especially true in Tier 5 abilities. For example, the +1 crit mult ability costs 2 when most other destinies only cost 1 for the same ability. Likewise all the Mantle upgrades cost 2 when most trees have at least some at 1.
We've also removed "chained" upgrades of other mantles, where you need all the previous tier upgrades to take the next. Not sure why this destiny should be different.
Hope there's some final polish on the costs and pre-reqs before this goes live, as I'm looking forward to taking her for a spin!
Yup this is my main issue overall I would say. Remove the chain cost of the mantle, reduce the point cost a bit of the mantle, and also make the mantle t5 is similar to Unyielding Sentinel ie you can achieve half the HP bonus without the mantle.
If they did this, I would 100% run t5 Macro and have Shiradi as secondary for Mantle and attacks. Would be sweet
droid327
Well-known member
Hey wait. rune arms DC is still int based no matter what right?
Doesn't that kinda make it a non starter for non-int builds to try and use rune arms actual blast mechanics? Doing half damage seems like a deal breaker
Reactions: rabidfox and EdreinEdrein
Well-known member
Hey wait. rune arms DC is still int based no matter what right?
Doesn't that kinda make it a non starter for non-int builds to try and use rune arms actual blast mechanics? Doing half damage seems like a deal breaker
Definitely agree that it'd be nice to switch this to the best of the caster stats. Con would be nice too for Renegade's that are trying to be tanky.
Tilomere
Well-known member
Hey wait. rune arms DC is still int based no matter what right?
Doesn't that kinda make it a non starter for non-int builds to try and use rune arms actual blast mechanics? Doing half damage seems like a deal breaker
Yes and no. Runearm DC is based on Int in a vacuum, but in general usage is based on snapshot.
Snapshotting of base class will also determine if you can weave an int based runearm in. Snapshot means base class/stats will generally make runearm work, but runearm could break base class.
Reactions: HephaestasTesrali (sam-u-r-eye)
Well-known member
That's a two part issue; because right now outside of a few spells and rune arms what is even the point of playing an artificer?
Dark Hunter replaced artis as the 'medium armor'/non-evasion trapper. Even their dog relatively provides more than the homunculus.
Melee arties don't bring anything special to the table outside of maybe some CC when playing renegade, but that can be replaced in other melee trees as well. Currently the rune arm imbue vs the new electric imbue in Battle Engineer causes some massive thematic dissonance.
Ranged Arti? Replaced by Inquisitive or even Mechanic at this point.
Which leaves caster artificer. Tac detonation, a few unique lightning spells, and Positive Energy Infusion and Radiant Forcefield are genuinely their only good features. Otherwise you're better off rolling an Air Savant for being a lightning themed caster, especially since their immunity strip isn't tied to a gimmick (the rune arm).
While I'm glad to see rune arms be opened up for use by everyone, save monks and druids unfortunately, I'm kind of sad to see the one unique thing that keeps artificer from being a subpar Sorc/Alch/SWF/Ranged becoming a freely available tool for other classes.
At this point personally; if I wanted to play a 'melee' artificer I'd just play a Swashbuckler, dip into this tree for runearm use, and run around beating things to death with the sonic imbue.
It's almost like putting new animations, effects, and abilities into the game is what players want. We get "new" loot and "new epic destinies" but they are just recycled with different numbers and access.
I wish that every expansion we would see new spells like we got with the level 9 spell pass for damage casters. However, not just for casters of course. We need expanded abilities for existing classes. Realistically, we don't get expansions though---since those expansions don't come with new systems. It looks like Vecna is going to be Sharn asset recycling with "new loot," a "new destiny" but without something like Sentient weapons or artifacts as a new system and way of looking at gear.
How is this not just an adventure pack?
It seems to me very illogical that he would survive the rune even with his mother lending him a helping hand. This is really bugging me. Even though the Hero's mother may have some influence over the rune, like all true runes it still has a will of it's own. Like I said this is really bugging me, and I am willing to ferociously argue that he did die. Anyone have any thoughts?
This includes behind-the-scenes footage, interviews with the cast and crew, and even commentary tracks. These bonus features give fans a deeper understanding of the creative process and allow them to connect with the series on a more personal level. The Blu-ray exclusive edition also includes exclusive artwork and collectible items, such as art cards, stickers, and a mini-poster. These physical goodies add value to the overall package and make it a must-have for avid collectors and fans of the series. In conclusion, the Little Witch Academia Blu-ray exclusive edition is a treat for fans of the series. It offers improved video quality, special features, and exclusive collectibles that enhance the viewing experience and make it a worthwhile investment for any fan..
Reviews for "Immerse yourself in the spellbinding world of Little Witch Academia with this Blu-ray release"
- John Doe - 2 stars
I was really excited to get my hands on the "Little Witch Academia" Blu-ray exclusive, but unfortunately, it didn't live up to my expectations. The picture quality was blurry and lacked the crispness that I was hoping for. The special features were also disappointing. There were only a few deleted scenes and a short behind-the-scenes featurette. I was expecting more in-depth content about the making of the film. Overall, I felt that the Blu-ray exclusive didn't offer anything substantial to justify its price.
- Jane Smith - 2 stars
I was highly disappointed with the "Little Witch Academia" Blu-ray exclusive. The packaging was underwhelming, considering it was marketed as an exclusive edition. The extras included were minimal, with just a few art cards and a booklet that lacked any significant insights or behind-the-scenes information. The video and audio quality were also subpar, with noticeable pixelation and occasional audio hiccups. For such a beloved and highly acclaimed film, I expected a much higher quality release.
- Megan Johnson - 1 star
As a die-hard fan of "Little Witch Academia," I was extremely let down by the Blu-ray exclusive edition. The audio was out of sync throughout the entire movie, which made it difficult to enjoy the experience. Additionally, the bonus content promised on the packaging was lackluster. The so-called "rare interviews" were nothing more than a few minutes of the cast talking about the film, without any depth or substance. I regret spending my money on this disappointing release and would not recommend it to fellow fans.