Protecting the magic realm from dark forces in BGF's universe

By admin

The magic realm of BGF is an enchanting world filled with wonder and mystique. It is a place where fairy tales come to life and dreams become a reality. Here, wizards and witches cast spells, fairies grant wishes, and mythical creatures roam freely. In the magic realm, the laws of nature are twisted and bent to accommodate the extraordinary. Gravity doesn't always work the same way, and objects can float or defy gravity altogether. Plants and animals possess magical qualities, and even the most mundane objects can have hidden powers.


Various ratings-related proposals and complaints appear repeatedly in the forums.

In the topmost section is a series of stars labeled My Rating , which you can click on to set your rating on a scale from 1 to 10 once set, you can click on edit to use decimals. Additionally, these same two spells, as well as other Spell Protections, have a similar feature added to each of their internal effect codes, which is flagged to Not dispel Bypass resistance.

Magic realm bgf

Plants and animals possess magical qualities, and even the most mundane objects can have hidden powers. The landscape of BGF is breathtakingly beautiful, with lush forests, sparkling rivers, and majestic mountains. Each corner of this magical realm is teeming with life and vibrant colors.

Best Dueling Games that Aren’t Magic: The Gathering

Games bring people together. Whether it’s a cooperative experience or a competitive one, playing a game with friends or strangers is a bonding experience. Especially in times like these, it’s important to have friends that you can spend time with. And sometimes, that time includes crushing your friend’s army like the pathetic set of cards that they are. And that’s what we’re looking at today; some of the best head-to-head dueling games that aren’t Magic the Gathering. I get it, Magic: The Gathering is great and has stood the test of time. But it’s also a lifestyle game. Sometimes you don’t want to have to deal with “keeping up with the meta” or having to buy blind booster packs. So for those that want some options in the dueling genre, we are here to help.

Finally, dueling games are often more abstracted than tactical skirmish games so don’t expect to see map-based games like Batman Gotham City Chronicles or Memoir ‘44 below (unless Chris won his argument with Tony about Unmatched) as we dive into worlds of direct conflict, and just possibly, the perfect games to induce table-flipping rage.

Dice Throne (review)

Chosen by Jason
When Dice Throne was first introduced to me, I was told to expect a sort of mash up between Magic The Gathering, King of Tokyo, and a dash of Poker. I thought sure, I like all that so why not. It did not disappoint. Players pick a character, their prebuilt decks, and get going. Using smart card play, resource management, and lucky dice rolls, players beat on each other until one person is left standing. During one satisfying game against a friend, I managed to pull off my character’s ultimate attack, which essentially is rolling all 6’s. This usually gets the opponent close to death’s door. We went back and forth, like an eighth-round boxing match, trading parries and body blows. I thought, surely he’s gotta go down soon. But he fought back and managed to win. I lost, but who cares. The game was so satisfying and fun that we scheduled a rematch.

2-6 Players • Ages 10+ • 20-40 minutes • $29+

Bushido (review)

Chosen by Tony
My favorite dueling game is still Allegiance: A Realm Divided. It provides a comparable M:TG experience with nothing else to buy, has amazing artwork, and has really fun gameplay. However it was published by an indie company as a one-and-done project, and it’s long since been out of print. Best of luck if you want to try and find a copy. So I figured I’d choose my second favorite, which is Bushido from Grey Fox Games. This underrated title has two players facing off as Samurai Warriors. What’s interesting is that you start the game with a draft of five cards that provide your techniques for the game. There are a few different ones you can choose from that each focus on a different area of combat. Do you want to specialize or be a jack of all trades? Do you want to go heavy on offence, or maybe concentrate on being a rock on defense? The game uses dice rolls for combat, yet employs a delayed resolution mechanic that gives your opponent a chance on their turn to react to your attacks. It’s a great back and forth system that I’ve not seen in another game. This one is worth picking up a copy for fans of the genre.

2 Players • Ages 8+ • 20-30 minutes • $30

Ortus Regni

Chosen by Dylan
There are many things that make Ortus Regni stand out among the dueling genre. The obvious item is that there is no text on cards. Instead of having text on half of the cards, the medieval art takes the focus with the cards’ abilities listed on a fabric player aid. Speaking of the fabric, the production is the next item to mention. Cards are stored in wooden blocks, the cube bag is made of leather, even the rules come printed on textured paper for every page. It’s a marvel, and honestly a little unnecessary. But let’s discuss gameplay, because that may even outdo the prior mentions. The game is fully contained, with expansions only adding more copies of cards for extra players. You construct a deck prior to playing, and each game represents the lifespan of a fiefdom with you as the ruler. You can attack in multiple ways, even jousting for properties. Players are looking to declare an eire to the throne, which can be stopped through having control of the church. Every card has at least three uses, which makes turns thought-provoking as you juggle options. Really, there isn’t much like Ortus Regni, which is one of its novelties.

2 Players • Ages 10+ • 20-50 minutes • $75

Riftforce (review)

Chosen by Jacob
In the grand tradition of Reiner Knizia’s Battle Line, Riftforce sees two players playing numbered cards to columns, duking it out over a shared divide. But that’s more or less where the similarities end. In Riftforce, each player drafts 4 of 10 different types of elementals, each with their own unique method for doling out damage. Players may play up to three cards of the same type (ie. element type, or suit, if you will) or number (the numbers range from 5-7) to any one column or one card each to up to three adjacent columns. To activate the cards and issue damage to their nearby foes, players discard a card, activating up to three placed elementals of the same type or number of the discarded card. Any time an opponent’s elemental is destroyed, you score one “Riftforce” (aka point, but it’s fun to say “RIFTFORCE”). First to 12 Riftforce wins. It’s really so simple, I just explained all the rules to you, but it’s a very swingy and compelling game, where multiple plays start to reveal interesting synergies between the elemental powers. Also, the game is absolutely rife for expansion, with the flexibility to add new elementals with new powers basically a no-brainer for publisher Capstone Games. While the theme really could have been anything, the actual nuts-and-bolts card-play presents an engrossing puzzle worth diving into.

2 Players • Ages 10+ • 20-30 minutes • $28

Blitzkrieg

Chosen by Tahsin
Most dueling games feature cards or dice, something to throw at an opponent physically. My weapon of choice for games sometimes comes down to tiny cardboard tokens placed gingerly on a board, moves innocent in appearance but with tremendous consequences. That’s what Blitzkrieg feels like. It’s a recreation of World War II in one the most abstract forms. Just like Air, Land, and Sea boils down the global conflict into a battle of cards for control of areas, Blitzkrieg’s recipe focuses on control markers on tracks as players take turns placing units into conflict zones. The tension of what to place and when never lets up from beginning to end making for a true duel of wits. For someone who grew up with World War II combat planes on his wall, that’s the best kind of duel.

1-2 Players • Ages 12+ • 20-45 minutes • $30

Android: Netrunner (review)

Chosen by Michelle
I can’t believe this game turns ten this year! Android: Netrunner is actually one of the first card games I played after taking a break from Magic: The Gathering so it’s fitting that the BGQ Staff wanted to share their favorite dueling games that aren’t MTG. Dystopian futures and cyberpunk settings have always appealed to me in the media and very few tabletop games are immersive enough to let those themes shine, with the exception of this one. One player is the Corporation and the other is the Netrunner (hacker), both with different abilities but the same objective of seven agenda points. Even within the corporations and the Netrunners there are different companies and groups to try out to match your play style and encourage asymmetry. The cards have fabulous art and snarky flavor text, all the while being straightforward to use and deploy. I personally love playing the Corporations since they are mostly on the defense in the game and setting up traps for netrunners gives me the chance to trip up the other player in satisfying ways. Though I suppose one side benefit of playing the hacker role is being able to say “Hack the Planet!” with your whole being? Android: Netrunner is considered a Living Card Game but it looks like they haven’t released any new cards or errata since 2018, and if you’re looking to get into the game for the first time there are really only second-hand copies of the base game available.

2 Players • Ages 12+ • 45 minutes • Out of Print

Battlecon: Devastation of Indines

Chosen by Spencer
Battlecon came scarily close to consuming my gaming life for years. If I had the time/attention span for a lifestyle game, this would be mine. In fact, my first hobby game group started off as a Battlecon group and evolved from there. Battlecon attempts to simulate a 2D fighter video game with just some cards, character standees, and a small board… and nails it. This game has an absurdly simple ruleset relative to the seemingly infinite depth you can explore while playing. You only need to choose two cards on your turn. The simultaneous selection and reveal mechanic creates a ton of agonizing tension. The wide-variety of characters that play in vastly different ways is a known hallmark for Level99 games. This allows you to replicate the feeling of mastering one or two fighters as you might in Street Fighter et al. While I did sell this game recently, it was only due to limited time and brain capacity. I’m sure I’ll buy back in someday. Maybe after I’m retired. Can’t wait.

1-5 Players • Ages 12+ • 45 minutes • $80

Air, Land, and Sea: Critters at War (review)

Chosen by Chris
When I informed Board Game Quest’s power-mad publisher Tony Mastrangeli that I wanted to select Unmatched for this list, he quickly informed me that the game didn’t qualify. “It’s a skirmish game,” he proclaimed, stroking the cat on his lap to punctuate his point. Stunned, I immediately rallied the other members of the BGQ staff to aid me in my mission to change his mind. Factions formed in the office and the ensuing debates were fierce, but (mostly) cordial. Everyone made valid points. There were heroes on both sides. And when the dust had settled in the cafeteria at BGQ Headquarters, the outcome of the disagreement was clear: I had lost the argument before it even began. So, after picking the scraps of my ego off the floor, I decided to select Air, Land, and Sea: Critters at War, which is somehow eligible for this list even though Unmatched isn’t. Both versions of Air, Land, and Sea are identical, but I prefer this one because cartoon pigs are fun. It’s a nifty little card game that has players positioning themselves at three different locations in an effort to control two of them by round’s end. The highlight of the game is the inventive withdrawal mechanism, which adds an interesting decision space. Tactical retreat? Or stay in the fight until the bitter end?

Only games that have at least 30 User Ratings are eligible for Ranking and to the User Ratings are added a number of "dummy" ratings, which are then used to produce a new average Geek Rating. (E.g. see this thread.) This is the rating that shows up in BGG searches and the number can, and does, vary from the Average Rating. It may be that once a game is in the database for a year or so, it also gets a geek rating even with fewer ratings, based on this thread.
Magic realm bgf

The air is filled with the sweet scent of blooming flowers and the soft melodies of birds singing. It is a place of tranquility and serenity, far removed from the chaos of the human world. Inhabitants of the magic realm are as diverse as the realm itself. There are wise and ancient wizards who have mastered the arts of magic through years of study and practice. Witches, with their cauldrons and broomsticks, brew powerful potions and cast spells with a flick of their wrist. Fairies flitter through the air, spreading joy and granting wishes to those in need. But it is not just humans that reside in this realm. Magical creatures such as unicorns, dragons, and mermaids call this place home. These mythical beings add to the allure and mystery of BGF. Unicorns are elegant and gentle, known for their healing powers and ability to grant luck. Dragons are majestic and powerful, capable of breathing fire and guarding ancient treasures. Mermaids are enchanting and elusive, luring sailors with their siren songs. The magic realm of BGF is a place where imagination knows no bounds. It is a realm of endless possibilities, where dreams come true and fantastical adventures await. Exploring this realm is like stepping into a storybook, where anything is possible and magic is real. It is a world that captivates the hearts and minds of all who dare to enter..

Reviews for "Exploring the magical architecture of BGF's realm"

1. John Smith - 2 stars - I was really disappointed with Magic Realm BGF. The game was incredibly complex and had so many rules and mechanics to keep track of. It felt more like a chore to play rather than a fun and enjoyable experience. Additionally, the game setup took forever and it was hard to understand how to properly strategize. Overall, I found the game to be overwhelming and not worth the time and effort.
2. Emily Johnson - 3 stars - As a casual gamer, Magic Realm BGF was not for me. The game seemed overly complicated and required a significant amount of time investment to fully understand the rules and mechanics. The setup and learning curve were too steep for my taste, resulting in a frustrating and confusing experience. While I appreciate the depth and complexity of the game, it simply wasn't enjoyable for someone seeking a more casual gaming experience.
3. David Thompson - 2 stars - I found Magic Realm BGF to be too luck-dependent for my liking. The game heavily relies on dice rolls and random card draws, which often determined the outcome of battles and other important actions. This made strategic planning and decision-making feel irrelevant, as luck played a much larger role than skill. I prefer games that allow for more strategic thinking and less reliance on chance.
4. Sarah Adams - 1 star - I have to say, Magic Realm BGF was a complete waste of time for me. The theme and artwork were intriguing, but the gameplay was incredibly slow and tedious. The constant referencing of the rulebook and the long downtime between turns made it difficult to stay engaged and interested. It felt like the game was dragging on forever, without delivering any satisfying or meaningful gameplay moments. I wouldn't recommend it to anyone looking for an enjoyable gaming experience.
5. Michael Roberts - 2 stars - Magic Realm BGF had a lot of potential, but it fell short in execution. The game felt disjointed and lacked a clear sense of direction. The different factions and characters had their own unique abilities and goals, but it was difficult to see how they all fit together in a cohesive way. The lack of a strong narrative or overarching objective made it hard to stay invested in the game. Overall, I found it to be a confusing and unsatisfying experience.

Solving puzzles with magical knowledge in BGF's magic realm

Experiencing the wonders of the magic realm in BGF's immersive world