Building a High-Efficiency Witch Farm in Minecraft 1.19 with Redstone

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Minecraft 1.19 is an upcoming update that will introduce several new features and changes to the game. One of the most anticipated additions is the witch farm redstone feature. In Minecraft, witches are hostile mobs that can drop valuable items when defeated. However, finding and killing witches can be challenging and time-consuming. That's where witch farms come in.


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It is only a small platform that mobs can potentially spawn on before they are forced into a long chute, where they are killed by a combination of fall damage and entity cramming. It is only a small platform that mobs can potentially spawn on before they are forced into a long chute, where they are killed by a combination of fall damage and entity cramming.

Minecraft 1 19 witch farm redstone

That's where witch farms come in. A witch farm is a structure designed to spawn and kill witches efficiently, allowing players to collect their drops easily. The new redstone feature in Minecraft 1.

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Guys, I just spent hours building a witch farm, and its not working. If anyone is available to help me right now, please PM me I am desperate for help. I built Panda's witch farm.

Last edited by Alix_The_Alicorn : Dec 14, 2013 Rollback Post to Revision RollBack #2 Dec 15, 2013
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Anyone who can help will need A LOT more info than that to help you.. Rollback Post to Revision RollBack

Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix

Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU

#3 Dec 15, 2013
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I followed the tutorial exactly, the lc values are 72ish in most areas of the farm, basically it just doesn't work and I tested all of the redstone and everything and it works. The witches just won't spawn!

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Have you, lit up all of the caves and the surface in the area that the witch farm is in? Rollback Post to Revision RollBack #5 Dec 15, 2013
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What difficulty are you playing on? Just asking to make sure Rollback Post to Revision RollBack #6 Dec 15, 2013
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Screenshots would useful as well. Rollback Post to Revision RollBack #8 Dec 15, 2013
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Now that witches spawn in other biomes now, are we sure that witch huts still work?

I only ask because the witch hut I build my witch farm around seems to be producing slimes of all sizes, zombies and skeletons. Unless they spawn between the floor shifts (when the pistons push the floor one block outside the witch spawn zone), I'm not sure why everything BUT witches seem to be spawning in it.

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Quote from Alix_The_Alicorn

I followed the tutorial exactly, the lc values are 72ish in most areas of the farm, basically it just doesn't work and I tested all of the redstone and everything and it works. The witches just won't spawn!

Well there is 3 different things I can think of which may be the problem:
1. The caves in the area aren't lit up so mobs are spawning in caves instead of the witch hut.
2. The spawning area is too bright.
3. You build the trap on the wrong Y layers, but if this was the case you should still have one spawning pad working.

Quote from Venari

Now that witches spawn in other biomes now, are we sure that witch huts still work? I only ask because the witch hut I build my witch farm around seems to be producing slimes of all sizes, zombies and skeletons. Unless they spawn between the floor shifts (when the pistons push the floor one block outside the witch spawn zone), I'm not sure why everything BUT witches seem to be spawning in it.

Yes they're still working. I'm in the process of building one in my new world in 1.7.4 (the world was created in 1.7.2). As soon as I got the roof up, tore the witch hut down, and set up the slabs for the spawning pads, I walked back into my base to grab some more materials and came back and there was around 10-15 witches there almost immediately.

Last edited by Crumpetxxix : Dec 15, 2013 Rollback Post to Revision RollBack

Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix

Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU

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Well dang, I was typing something and it got removed. Difficulty hard. I have lit up most of the caves. My spawning pads are on the levels of the roof, and 3 below, as shown in panda's video. http://i.imgur.com/oKQkVg7.pngIt is swampland in the spawning pads

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I was in creative to get a better view for the screenshot. ( just to clear things up) Rollback Post to Revision RollBack #14 Dec 15, 2013
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Quote from Alix_The_Alicorn
. My spawning pads are on the levels of the roof, and 3 below, as shown in panda's video.


I thought the top pad was supposed to be 1 block below the roof (and the lower pad 3 blocks below that, 2 blocks below the original floor.)

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yeah, pads made out of redstone, no other mobs spawning on them. I will try moving everything down IF I can't fix it.

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Quote from IronMagus


I thought the top pad was supposed to be 1 block below the roof (and the lower pad 3 blocks below that, 2 blocks below the original floor.)

Yeah it is supposed to be. But that wouldn't make it so the bottom spawning pad doesn't work.

Alix, when you're waiting to see if the witches are spawning, how close are you? Mobs can't spawn within 24 (I believe that's the correct distance) blocks of the player. So if you're standing close by are trying to see if they are spawning that may be the problem, that and the spawning pads are one layer too high.

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Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix

Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU

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well,I m standing in the storage room for it which is about 30 blocks down.Also I meant JL's witch farm lol

Rollback Post to Revision RollBack #19 Dec 17, 2013
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Quote from Crumpetxxix


Yes they're still working. I'm in the process of building one in my new world in 1.7.4 (the world was created in 1.7.2). As soon as I got the roof up, tore the witch hut down, and set up the slabs for the spawning pads, I walked back into my base to grab some more materials and came back and there was around 10-15 witches there almost immediately.


Both the witch farm that I had prior to 1.7.2, and the world download of Dataless822 (which included a witch farm that yielded LOTS of witch spawns), are producing spiders, slimes, creepers. everything BUT witches.

Both worked in 1.6, and now I'm wondering if I should do what you did, and start a new witch hut? Or did they move the witch spawn zones as a bug?


Either way, I'm thinking of just building one big spawning cell over an ocean biome, and having all the mobs go through a 3x3 wide water elevator (I want this thing to give me string, too), and drop the witches and zombies to their deaths. I made a creative mode test elevator, seems zombies have no problem moving up 35 blocks of water right alongside the witches. Everything else drowns and their drops go straight down, which can be picked up by hoppers.


Back to original topic: My witch farm doesn't spawn witches anymore, did the mechanics change in the patch?

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#20 Dec 18, 2013
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Quote from Venari


Both the witch farm that I had prior to 1.7.2, and the world download of Dataless822 (which included a witch farm that yielded LOTS of witch spawns), are producing spiders, slimes, creepers. everything BUT witches.

Both worked in 1.6, and now I'm wondering if I should do what you did, and start a new witch hut? Or did they move the witch spawn zones as a bug?


Either way, I'm thinking of just building one big spawning cell over an ocean biome, and having all the mobs go through a 3x3 wide water elevator (I want this thing to give me string, too), and drop the witches and zombies to their deaths. I made a creative mode test elevator, seems zombies have no problem moving up 35 blocks of water right alongside the witches. Everything else drowns and their drops go straight down, which can be picked up by hoppers.


Back to original topic: My witch farm doesn't spawn witches anymore, did the mechanics change in the patch?

What version was this world in when it was made? If you made the world prior to 1.6.4 and didn't play or at least go into the world and load the chunk with the witch hut during 1.6.4 before updating to any version of 1.7 it would break the witch hut. How game structures got saved in the game was changed from 1.6.2 to 1.7, so if you didn't go load the chunks in 1.6.4 the "transition" patch, the structures wouldn't work properly. However the only structures this actually effects would be witch huts and nether fortresses since these are the only two structures which spawn mobs based off of whether or not they're in the structure (silverfish spawning in strong holds isn't the same since they are spawned from a mob spawner or from when the game initially generates the structure.

Alix, when you're waiting to see if the witches are spawning, how close are you? Mobs can't spawn within 24 (I believe that's the correct distance) blocks of the player. So if you're standing close by are trying to see if they are spawning that may be the problem, that and the spawning pads are one layer too high.
Minecraft 1 19 witch farm redstone

19 will enhance the functionality of witch farms by introducing new redstone components specifically designed for them. These components will enable players to automate various aspects of witch farming, such as witch spawning, killing, and item collection. One of the key redstone components introduced in Minecraft 1.19 is the witch farm redstone circuit. This circuit will allow players to control the spawning of witches in their witch farm. By activating or deactivating the circuit, players can adjust the spawning rates of witches, optimizing their farm's efficiency. Another notable addition is the witch farm redstone trapdoor. This trapdoor will serve as a control mechanism for killing the spawned witches. Players can activate the trapdoor to trap the witches, preventing them from escaping and ensuring they are in a suitable position for easy killing. Furthermore, Minecraft 1.19 will introduce the witch farm redstone hopper, a specialized hopper designed to collect the drops from the killed witches automatically. This will save players the time and effort of manually collecting the drops, making the whole witch farming process even more efficient. Overall, the witch farm redstone feature in Minecraft 1.19 is set to revolutionize the way players approach witch farming. With new redstone components and mechanisms, players will be able to automate and optimize their witch farms, making it easier and more rewarding to collect valuable witch drops. Whether you're a seasoned Minecraft player or a beginner, the witch farm redstone feature is definitely something to look forward to in Minecraft 1.19..

Reviews for "Redstone Strategies for Consistent Witch Spawning in Minecraft 1.19"

1. John - 2/5 stars - I was really excited to build a witch farm in Minecraft 1.19 and followed this redstone tutorial, but it just didn't work for me. The instructions were unclear and the video was a bit too fast-paced for a beginner like me. I ended up wasting a lot of resources and time trying to get it to work, but eventually gave up. It would have been helpful if the creator had provided more detailed explanations and step-by-step instructions.
2. Sarah - 3/5 stars - The witch farm redstone design for Minecraft 1.19 seemed promising, but I was disappointed with the results. While it did produce some witches, the farm was incredibly slow and inefficient. It required a lot of maintenance and constant adjustments to get it to work properly. I expected a better design that would be more efficient and require less effort to maintain. Overall, I think there are better redstone designs out there for witch farms in Minecraft 1.19.
3. Michael - 2/5 stars - As an experienced Minecraft player, I was looking forward to trying out this witch farm redstone design in Minecraft 1.19. However, I was left frustrated and unsatisfied with the results. The redstone contraptions and mechanisms were overly complicated and difficult to understand. It felt like a chore trying to get everything set up correctly, and even when I did, the farm didn't produce as many witches as I had hoped. I would not recommend this redstone design to others unless they have a lot of time and patience to spare.

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