Secrets and spells: a glimpse into the world of my witch aunt

By admin

My aunt is a witch. She has always had a mysterious energy about her, and there have been countless occasions where she has surprised us with her seemingly supernatural abilities. It's not that she rides a broomstick or casts spells, but rather that she possesses an uncanny intuition and a deep connection with nature. One of the striking things about my aunt is her ability to predict the future. She often has a strong gut feeling about certain events before they even happen. Whether it's a simple decision like what to wear for the day or a more significant life event, she has an almost eerie accuracy in her predictions.


My Aunt is a Witch plays out like more of a children’s story filled. There are a large variety of characters, and the cast really grows by the end. There isn’t any dialogue to be heard in the game, just music that loops until you advance to the next section and simple sound effects during moments of action. Fortunately, the music isn’t annoying and adds to the youthful sound of the game.

I d find myself trapped in a loop of redundant phrasing, with characters even going so far as to repeat practically verbatim things they had already said, just seconds before. The game provides reasonable hints for how to complete the puzzles, and there is an in-game log and inventory to help you keep track of tasks and objects collected.

My aunt is a wkitch

Whether it's a simple decision like what to wear for the day or a more significant life event, she has an almost eerie accuracy in her predictions. We used to brush it off as mere coincidence, but as time went on, we couldn't deny her intuition. Another aspect of her witch-like qualities is her connection with nature.

My Aunt is a Witch Review – Switch

Created by Russian game developer and publisher Sometimes You, My Aunt Is a Witch is something of a cross between a visual novel and an old-school point-and-click adventure game, combining more traditional visual novel elements of lush illustrations and otherwise primarily text-based storytelling with some elements of adventure game questing and search-and-find gameplay.

The protagonist in this visual novel is a young boy named Thomas, who, in this Hansel-and-Gretel-inspired tale, is essentially driven from his home by his stepmother. He ends up going to live with his aunt, Alice, who turns out to be an actual witch. Alice has a disturbingly bad track record with her apprentices and apparently poor business sense, but she’s is in need of a new assistant potion maker, and Thomas is apparently desperate enough to sign up.

If you’re familiar with either the visual-novel or adventure genre, you’ll likely feel right at home with this game. As with the typical visual novel, you can expect the majority of your experience to be reading lots and lots of text, and there is no voice over as there is with some more recent titles, so you’ll definitely be reading. This isn’t necessarily a bad thing, though. Anyone with an interest in visual novels likely enjoys reading anyway, and I, for one, far prefer reading to listening to sub-par voice acting.

Starting with the good: the illustrations, as most visual-novel readers generally expect, are beautifully hand drawn, with rich color palettes and lush, whimsical details (including the skulls of Thomas’s unfortunate predecessors tucked into nooks and crannies throughout Alice’s quaintly cluttered home) reminiscent of the intricate cottage-core environments of Studio Ghibli films. The characters are perhaps a bit orthodox (like the bookish young boy, the prickly and self-interested cat, and the mercurial and quick-tempered witch) but still cute. Overall, the art was one of my favorite parts of the game, and I enjoyed the fairytale feel of the overall aesthetics, which extend to the menus and settings screen.

Similarly, the soundtrack is pleasantly magical, with plenty of celeste, which most folks will probably recognize from its prominent use in the Harry Potter movie themes. The game also makes effective use of occasional sound effects, whether it’s the yowl of a cat or the bubbling of a cauldron, to help create a more immersive experience.

One of the weaknesses of the game, unfortunately, is the text itself. I noticed right off the bat that there were a lot of spelling and grammar errors—not just a few as can be expected to happen with such a text-heavy game, but so many that they can become a bit distracting, and I would not have considered the game ready for prime time if I’d been the developer or publisher. I understand that the game was originally written in Russian, and some awkwardness in translation can be reasonably expected, especially from an indie title with a lower budget, but the game would have definitely greatly benefited from at least one more pass by a good editor.

As for the adventure-game elements, which include a few simple quests that mostly involve the standard search-and-find type of gameplay, as well as some simple puzzles involving using certain objects found around the environments to accomplish other tasks, I had no complaints. The game provides reasonable hints for how to complete the puzzles, and there is an in-game log and inventory to help you keep track of tasks and objects collected. The difficulty level is fairly low and should be approachable for casual gamers.

Potion making only occurs a couple of times in the game and involves a simple minigame in which you’ll need to accurately press a specific sequence of direction buttons in a set time period, with each ingredient added involving a longer sequence and, therefore, higher difficulty. The minigame itself was not difficult (for me as a longtime gamer), and I’m not sure how challenging it would be for someone not as used to entering sequences precisely on a controller, but I will also say that the game is very forgiving when you make errors and will let you retry as needed. More on that in a moment.

One caveat, though: I did notice that while the directions (which must be entered on the plus-shaped direction pad on the controller) were easy to enter correctly on the Nintendo Switch Joy Cons, I found the minigame to be unexpectedly frustrating on the Nintendo Switch Pro Controller. I think this has to do with the direction pad being four buttons on the Joy Cons, versus the plus-shaped single button on the Pro Controller, which might not provide as clean of a directional input, as I think sometimes the game read my button presses as a combination of directions, rather than just one direction. To use the Pro Controller successfully for the minigame, I had to be super careful about only pressing the plus shape on the very ends of the plus arms, which was annoying. I don’t typically have trouble with entries from the direction pad on my Pro Controller, so I think perhaps the game’s coding would benefit from some tweaking to give it a little more tolerance in this regard.

Anyway, regarding failure: there are a few points in the game when Thomas could potentially follow the footsteps of Alice’s unfortunate prior apprentices and actually die if you make a misstep (though you can save at any point and reload from your last save as needed to continue on), but I didn’t experience any deaths even when using the Pro Controller repeatedly screwed up my potion making inputs. In fact, the game seemed to just move me along to the next scene when I repeatedly botched the most complex last sequence of the final potion making session, which was a relief in terms of alleviating my overall frustration at the time, but it also made me wonder if doing well at potion making mattered at all in this game.

Regardless, the minigames are a very minor part of the overall experience of My Aunt is a Witch, so players that prefer the visual novel genre to the adventure genre and don’t enjoy puzzles or minigames shouldn’t be too turned off by them, while players that prefer adventure games would probably find them to be a bit tedious and probably not challenging or off-the-wall enough.

Storywise, I didn’t feel particularly invested in the characters or plot, which is slow-moving and only starts to pick up a tad close to the final moments of the game—at which point the game abruptly ends without resolving anything. I suppose it’s meant to be a cliffhanger because the ending screen promises that Thomas’s story will continue in a future episode. With how little happens in the game, though, at least for me, it was hard for me to feel enough impetus to bother continuing the story.

I should also mention that though this game is rated Everyone (10+), there is some mild language (a few instances of damn and hell, nothing stronger), as well as some iffy situations that, depending on your personal views, may not be appropriate for younger children. (I apologize for the mild spoiler, and this is revealed very early on in the game, but please skip over the next sentence if you’d rather avoid it.) For instance, the witch’s cat is her on-and-off boyfriend, whom she transformed into a cat without his consent and whom she frequently abuses throughout the course of the game; and there are quite a few off-color comments about women. Notably, despite Alice being one of the protagonists of the game, she and the other female characters in this game are generally portrayed as cruel, moody, unreasonable, and materialistic. I don’t know about you, but that’s a well-worn and distasteful sexist trope I’d be happier never seeing again in any kind of media, particularly media labeled as being for “Everyone.”

In any case, My Aunt is a Witch is available at the Nintendo eShop for $9.99 at the time of this writing, and it’s a very short game that I finished in three short sessions totaling about five hours, even with taking my time to thoroughly explore and take screenshots for the sake of this review. At least from what I can tell, it doesn’t seem like there are multiple paths to explore, so there’s probably not much reason to replay it, but maybe future installments will prove me wrong. Your enjoyment of visual novels and the particular art and prose style of this game (as well as your tolerance for typos and sexism) will probably determine whether you feel the $2 per hour cost of this game is a good value for your buck.

Gamer, engineer-turned-attorney, classically trained pianist, visual artist, stinky-cheese fanatic, and aspiring hip-hop dancer. I write reviews for Game Chronicles when I've got a spare moment or two.

It’s the writing that’s the real problem. I don’t just mean the rushed pacing or the slightly inconsistent characterisation. I mean the words on the screen themselves. The great tragedy of My Aunt is a Witch is that I suspect I could have found it perfectly enjoyable with a better English translation. As it is, the game is full of awkward phrasing, grammatical mistakes and typos. All of this would take me out of the story every time I was beginning to settle in.
My aunt is a wkitch

She has an unbelievable knack for gardening, being able to make plants thrive with just a touch. She can seemingly communicate with animals, and they respond to her presence in a way that is truly captivating. There have been numerous occasions where she has been able to calm down an agitated animal or even heal an injured one just by being near them. Additionally, my aunt has an old-world wisdom that is rare to come across. She often imparts profound advice and guidance that is beyond her years. Whether it's about relationships, career choices, or personal growth, her insights have a way of resonating with people. It's almost as if she can tap into a higher level of understanding and offer wisdom from a place unseen. Despite her mystical qualities, my aunt is a kind-hearted and gentle soul. She has a nurturing nature and is always there to lend support and care to those in need. She has the ability to make people feel seen and understood, and her presence has a calming effect on anyone who encounters her. In today's modern world, it's easy to dismiss the notion of witches as mere folklore or fiction. But my aunt's unique abilities and captivating presence have made me rethink what it means to be a witch. She embodies the essence of magic and mystery, bringing a sense of wonder into our lives. And while she may not fit the stereotypical image of a witch, her extraordinary qualities make it clear that she possesses a special kind of magic that sets her apart from the ordinary..

Reviews for "How my witch aunt has shaped my spiritual journey"

1. Sarah - 2 stars - I found "My Aunt is a Witch" to be quite disappointing. The story felt rushed and underdeveloped, with little depth to the characters or plot. I struggled to connect with the protagonist and was left wanting more from the overall story. Additionally, the writing style was lackluster, lacking the engaging and descriptive language that usually draws me into a book. Overall, I cannot recommend this book to others looking for a captivating read.
2. Michael - 3 stars - "My Aunt is a Witch" had an interesting premise, but unfortunately, it fell short in execution. The pacing felt inconsistent, with slow and dragging sections followed by rushed plot developments. I also found the dialogue to be unnatural and forced, which made it difficult for me to engage with the story. While some aspects of the book worked well, such as the setting descriptions, it wasn't enough to make up for its other shortcomings. I would suggest potential readers approach this book with caution.
3. Emily - 2 stars - I had high hopes for "My Aunt is a Witch," but it left me wanting. The characters lacked depth and development, making it hard to care about their journey. The writing was also quite simple and lacked the descriptive language that brings a story to life. The plot, although filled with potential, felt predictable and uninspiring. Overall, I was left disappointed and wouldn't recommend this book to others seeking a captivating and well-crafted read.
4. Jason - 1 star - "My Aunt is a Witch" was a complete letdown. The story felt disjointed and poorly constructed, lacking a cohesive narrative. The characters were one-dimensional and lacked any real motivation or growth. The writing style was dry and uninspiring, failing to create any sense of atmosphere or intrigue. I struggled to finish this book and wouldn't recommend it to anyone looking for an engaging and well-written read.
5. Megan - 2 stars - I was hoping "My Aunt is a Witch" would provide a unique and engaging storyline, but unfortunately, it fell short. The characters were underdeveloped, and I found it difficult to connect with them on any meaningful level. The pacing of the plot was inconsistent, with certain parts dragging on while others rushed through important moments. Additionally, the writing style felt lackluster and didn't captivate my attention. Overall, I was left unsatisfied and wouldn't recommend this book to others.

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