Connecting with Ancestors and Ancestral Spirits through Norse pagab Books

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Norse pagan books provide a valuable resource for individuals interested in exploring the ancient Norse religion and its practices. These books delve into the mythology, rituals, and beliefs of the Norse gods and goddesses, offering readers a deeper understanding of this ancient belief system. One of the most notable Norse pagan books is the Poetic Edda. This collection of Old Norse poems, compiled in the 13th century, provides insights into Norse mythology and the stories of the gods and heroes. The Poetic Edda contains famous poems such as the Völuspá, which describes the creation of the world, and the Hávamál, which offers wisdom and moral teachings attributed to the god Odin. Another important Norse pagan book is the Prose Edda, also known as the Younger Edda.


Because of that, even a dimwit like me managed to figure it out. Setting the two dials properly makes all the teleports stop being random and instead teleporting you to the same spot – to the Volcano God. This guy has a few choices. You can challenge him, which for my party means quick and painful death. You can also ask him for a clue, in which case he transports you to a spot with a checkered message:

But she rightly reminds us that these bindings are human remains something certain repositories have been slow to acknowledge and that they bear witness to the disparate power relations that led to the books creation. In Smith s account, the words on the page are not the only source of meaning; it is drawn also, she argues, from the form of the book itself, which is inextricable from its contents.

Puissance and magic book 1

Another important Norse pagan book is the Prose Edda, also known as the Younger Edda. This work, written by Snorri Sturluson in the 13th century, serves as a guide for aspiring poets and provides further explanations of Norse mythology. The Prose Edda contains stories of the gods, including their adventures, their relationships with each other, and their interactions with humans.

Puissance and magic book 1

I just had a thought (yesterday) and spent a while working things out. The comparison between a weapon with Puissance +3 on it and a ring with ST +3 on it.

At first, I thought they'd do equal damage, but P+3 does more. So. how much more?

I looked at sw/cut weapons because those are where the biggest numbers are. It probably holds just as true with thr/imp or others. Not so much with bows, and of course not with guns.

On average, a +3 damage bonus to a sword or axe or whatever does 0.36 points more than a person with a +3 to ST. This is not what I'd consider to be a good investment.

+3 dmg costs 5000 energy to make and gives +3 to damage for that weapon alone.

+3 ST costs 4500 energy to make and gives almost the same damage increase (for ST's 20 and under), plus extra HP, plus extra lifting capacity, and the damage increase works for all weapons.

Am I missing something or is this a broken as it seems?

Note: One way to fix it would be to make the Puissance increase +1/+2/+3 per die instead of just +1/+2/+3. At low levels of ST (12 or less) this wouldn't change anything (since it'd be doing 1d anyway) but beyond that it can make a much larger difference and make the damage boost more meaningful to someone already doing quite a bit.

OddGamer
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Join Date: Feb 2005 Location: Berkeley, CA Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by OddGamer Am I missing something or is this a broken as it seems?

Well, you're missing the fact that you can do both, and there's a cap to how much ST you can put on an item. Other than that, well, it's basically true that Puissance +3 is a lousy investment.

Anthony
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Join Date: Jul 2005 Location: Ontario, Canada Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by Anthony

Well, you're missing the fact that you can do both, and there's a cap to how much ST you can put on an item. Other than that, well, it's basically true that Puissance +3 is a lousy investment.

There's a cap on puissance, too. +3. The cap ob ST is +5. And that assumes you're not allowing for greater maximums when Magery exceeds 5. But, yes, terrible investment. +1 is good (1/6th the energy of +ST), and so is +2 (1/3 +ST) but. well, it makes the weapons themselves less important.

Perhaps a change, there, to 500 energy per +1 with a normal max of +5 would be better since it's just that one weapon?

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Join Date: Jul 2007 Location: One Mile Up Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by OddGamer

Perhaps a change, there, to 500 energy per +1 with a normal max of +5 would be better since it's just that one weapon?

Perhaps ST-enhancing items should be more expensive? Perhaps axe-wielding barbarians could benefit more from Graceful Weapon and Penetrating Weapon if they're already doing more than 1d of damage? If you want Puissance to be more common, make it cheaper or more effective. If you don't, don't. Follow your joy.

In my recent fantasy campaign, for example, I decided that there is enough of a market for cheap Invisibility potions that only last a few seconds that they are available in the big city if you have the right Contacts. These are mostly purchased by criminals to assist in planned extreme violence, for obvious reasons, and are cooked up by half-mad alchemist-wannabes who flunked out of the academy, move the lab frequently, do too much of their own Sleep-Be-Gone, and blow themselves up a lot in a deliberate parallel to crystal meth. Is this by the section on alchemy in the Magic book? Not at all, it's just logically consistent with the setting and makes me happy.

Gold & Appel Inc
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GURPS Line Editor Join Date: Jul 2004 Location: Montr�al, Qu�bec Re: Magic: Puissance +3 not worth it?

Note two things:

1. Swung weapons are the worst basis of comparison here. Swing goes up by a nominal +1 per +1 to ST, so +1 to swing damage is functionally equivalent to +1 to ST, to within a small error. Thrust goes up by a nominal +1 per +2 to ST, so +1 to thrust damage is functionally equivalent to +2 to ST, to within a small error.

2. Puissance adds to damage without regard for user ST limits, whereas Might encounters the usual cap: maximum effective ST is three times the weapon's ST stat (p. B270). This matters for light weapons, mainly. For a dagger, short baton, small knife, smallsword, etc. (ST 5), you can bring at most ST 15 to bear; therefore, +5 to ST adds no damage for a ST 11+ user, +4 to ST doesn't help a ST 12+ user, and so on. For a baton, jo, jutte, large knife, main-gauche, short spear, short staff, etc. (ST 6) , the limit is ST 18, but this still makes +5 to ST kind of pointless for ST 14+, +4 to ST superfluous for ST 15+, and so on.

Where the two intersect is the market for the Puissance spell: Making small, light thrusting weapons deadlier. It's great for smallswords, daggers, and other finesse weapons. A ST 11 warrior who pays for a 7,500-energy Might item that gives +5 to ST would wield his smallsword for 1d+2 imp. If he got a 5,000-energy Puissance weapon, he'd deal 1d+3 imp and have money left to put the spell on a very fine sword that gives another +2 damage, for 1d+5 imp.

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Join Date: Jul 2007 Location: One Mile Up Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by Kromm

Where the two intersect is the market for the spell: Making small, light thrusting weapons deadlier. It's great for smallswords, daggers, and other finesse weapons. A ST 11 warrior who pays for a 7,500-energy Might item that gives +5 to ST will wield his smallsword for 1d+2 imp. If he got a 5,000-energy Puissance weapon, he'd deal 1d+3 imp.

It'd also be great for tiny-but-magically-gifted characters. The difference between a weapon wielded for 1d-5 Impaling and 1d-2 Impaling is pretty significant when it gets stuck in your vitals or eye.

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GURPS Line Editor Join Date: Jul 2004 Location: Montr�al, Qu�bec Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by Gold & Appel Inc


It'd also be great for tiny-but-magically-gifted characters. The difference between a weapon wielded for 1d-5 Impaling and 1d-2 Impaling are pretty significant when it gets stuck in your vitals or eye.

Yes. A pixie sword is a joke at 1d-5 . . . but not when it's very fine, with Puissance 3, doing 1d. With +5 to ST, you'd just break the darn thing. GURPS Low-Tech Companion 2 will even have rules for that.

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Join Date: Jan 2005 Location: Japan Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by Kromm GURPS Low-Tech Companion 2 will even have rules for that. Wow. We must buy that book now.

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Join Date: Aug 2004 Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by OddGamer

There's a cap on puissance, too. +3. The cap ob ST is +5. And that assumes you're not allowing for greater maximums when Magery exceeds 5. But, yes, terrible investment. +1 is good (1/6th the energy of +ST), and so is +2 (1/3 +ST) but. well, it makes the weapons themselves less important.

Perhaps a change, there, to 500 energy per +1 with a normal max of +5 would be better since it's just that one weapon?

The caps don't affect each other. ST +5 and Puissance +3 generally HURTS.

That said, Puissance works better with thrust impaling weapons as ST based damage for these doesn't improve that fast. A thrust impale attack to the vitals with a +3 Puissance blade can be very effective.

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Join Date: Sep 2006 Location: Seattle, Washington, USA Re: Magic: Puissance +3 not worth it? Quote: Originally Posted by Anthony

Well, you're missing the fact that you can do both, and there's a cap to how much ST you can put on an item. Other than that, well, it's basically true that Puissance +3 is a lousy investment.

ITYM "unlikely to be bothered with save by people making weapons for Royalty (not mere nobility), the champions of a major church, or someone with far more money than sense*."

*for what P+3 costs, you can get a fairly respectable company of mercenaries to follow you around. And it's also likely that anyone spending the time and money to enchant P+3 into something would ensure the thing they were enchanting was an exceptional example- i.e., Very Fine, and possibly special materials to boot. In short, a weapon fit for a King.

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Most strikingly, in recent years Eliot’s Bible, as much as it may have been a tool for the destruction of Algonquin culture at the time, has now become an indispensable tool for the Wôpanâak Language Reclamation Project — or, as Smith puts it, “a resource for the recuperation of the culture that it sought to destroy.” That may not offer vindication, but it does compel us to reflect on the long lifespan of a physical book — and the many uses to which its power may be put along the way.
Norse pagab books

Other notable Norse pagan books include the Heimskringla, a collection of sagas that chronicles the history of the Norwegian kings, and the Sagas of Icelanders, which recount tales of Icelandic families and their struggles. These Norse pagan books serve as important sources for modern practitioners of Asatru and Norse paganism. They offer insights into the worldview and rituals of ancient Norse society, allowing individuals to reconnect with their ancestral traditions. Additionally, these texts provide inspiration for modern interpretations and adaptations of Norse mythology and spirituality. Overall, Norse pagan books are essential resources for anyone interested in exploring the ancient Norse religion and gaining a deeper understanding of its gods, myths, and practices. They provide valuable insights into the rich and complex tradition of Norse paganism and continue to inspire and inform modern practitioners..

Reviews for "The Poetry and Wisdom of the Norse pagab Books"

1. Sarah - 2 stars - I found the Norse pagan books to be quite disappointing. While I was initially excited to learn more about ancient Norse mythology, I felt that the author didn't do justice to the subject matter. The storytelling lacked depth and the characters felt one-dimensional. Overall, I was left wanting more from these books and was ultimately let down by the lackluster execution.
2. Michael - 1 star - I couldn't get through the Norse pagan books. The writing style was convoluted and the plot was hard to follow. I felt like I was being bombarded with too much information about the mythology without any clear direction. It's a shame because I was genuinely interested in learning about the Norse pantheon, but these books did not deliver a compelling or engaging narrative.
3. Emily - 2 stars - The Norse pagan books seemed promising at first, but I quickly lost interest. The pacing was incredibly slow and the excessive descriptions became tedious to read. The author seemed more focused on providing historical context rather than crafting an interesting story. I struggled to connect with the characters and found myself skipping pages just to get to the end. Overall, not a series I would recommend.
4. Alex - 3 stars - While the Norse pagan books had their moments, I felt that the fantasy elements were overshadowed by the author's extensive research. The narrative became bogged down with unnecessary details and historical references, making it hard to fully immerse myself in the story. I appreciate the effort in incorporating factual information, but I would have preferred a more balanced approach that allowed for a stronger connection with the characters and the overall plot.
5. Jennifer - 2 stars - As someone with a keen interest in mythology, I was excited to dive into the Norse pagan books. Unfortunately, I found them to be quite dry and lacking in excitement. The dialogue felt stilted, and the writing style didn't captivate me as I had hoped. Furthermore, I was left with unanswered questions and unresolved plot points, which left me feeling unsatisfied. Overall, I was disappointed by these books and wouldn't recommend them to others.

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