The Witch King's Promise: A Prophecy Fulfilled

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The Promise of the Witch King is a fantasy novel written by R.A. Salvatore. It is the second installment in The Sellswords trilogy and serves as a continuation of the story from The Servant of the Shard. The novel follows the adventures of the rogue drow elf, Artemis Entreri, and his companion, the assassin Jarlaxle, as they navigate a world filled with magic, treachery, and political intrigue. The story begins with Entreri and Jarlaxle attending a meeting with a powerful merchant lord named Yorl Dentrarg.


Your right, any GM should/would let this work.

Pirates favor cutlasses because the blade is sharp enough to cut through rigging and enemy sailors but is short enough to use in crowded shipboard melees. Pirates favor cutlasses because the blade is sharp enough to cut through rigging and enemy sailors but is short enough to use in crowded shipboard melees.

Cutlasses magic and possessions

The story begins with Entreri and Jarlaxle attending a meeting with a powerful merchant lord named Yorl Dentrarg. Dentrarg hires the duo to retrieve an artifact known as the Crystal Shard, which has the power to control the minds of others. Recognizing the danger and potential rewards associated with such an object, Entreri and Jarlaxle accept the job and embark on a quest to locate the Shard.

Scimitar and Cutlass

Cutlass: A cutlass is a short, curved sword with a single sharp edge. Pirates favor cutlasses because the blade is sharp enough to cut through rigging (and enemy sailors) but is short enough to use in crowded shipboard melees.

Both weapons are one handed martial and have a the same stats.

Any GMs/DMs have any problems with it sharing Feats, the only reason not to is their name.

No, not really. This is more of an Advice question by the way. Not really any rules questions.

Your right, any GM should/would let this work.

Sadly if you play PFS it does not.

there are a few cutlass traits that we wanted to use with dervish dance.

But for any home game your right, its the same weapon.

You could, of course, use a "scimitar" but describe it as a cutlass regardless, just mechanically, on your sheet, it's "scimitar".

While many (not all, but many) cutlasses featured a basket hilt, to the best of knowledge no scimitar did. Now, I don't think Pathfinder has given any game statistics for a basket hilt (let me know if I am wrong), but it served to protect the hand of the wielder, although it also made it harder to draw. It also made a great punching weapon (in history) to hit someone with. So, for my game, that is the difference between the two: a scimitar lacks a basket hilt, whereas a cutlass has one and gets a +2 bonus on CMD versus disarm attempts. No bonus on attempting such moves, just a bonus to defend against them. I also let the character wielding a cutlass punch for lethal damage and give him a +1 bonus on damage if he punches an opponent with the basket hilt.

No, not really. This is more of an Advice question by the way. Not really any rules questions.
Promise of the witxh king

As they delve deeper into their mission, Entreri and Jarlaxle find themselves drawn into a web of complex alliances and rival factions. They encounter various enemies, including the Zhentarim, an organization seeking to wield the power of the Crystal Shard for their own nefarious purposes. Along the way, Entreri and Jarlaxle must navigate dangerous landscapes and use their cunning and combat skills to survive. They encounter fantastical creatures and face deadly challenges that test their abilities. They also form unlikely alliances with other characters, including a powerful sorceress and a mysterious assassin, further complicating their task. Throughout the novel, the Promise of the Witch King explores themes of power, loyalty, and the consequences of one's actions. It delves into the complexities of morality and the gray areas that exist within a world torn apart by political ambitions and the pursuit of immortality. The novel also delves into the characters' motivations and personal journeys, as Entreri and Jarlaxle confront their own inner demons and grapple with questions of identity and purpose. Overall, the Promise of the Witch King is a thrilling and intricate tale that combines elements of epic fantasy, adventure, and intrigue. It showcases R.A. Salvatore's skill in crafting engaging characters and captivating plotlines. The book leaves readers eagerly anticipating the next installment in The Sellswords trilogy, as Entreri and Jarlaxle's journey continues..

Reviews for "The Witch King's Promise: A Tale of Revenge and Redemption"

1. Jane - 2 stars - I had high hopes for "Promise of the Witch King" after enjoying the first book in the series, but it fell short for me. The pacing was incredibly slow, and I found myself losing interest in the story. The characters also became quite predictable, and their development felt stagnant. Overall, I was disappointed with this installment and don't think I'll be continuing with the series.
2. Mark - 3 stars - While "Promise of the Witch King" had some interesting plot points, I felt that the execution was lacking. The narrative felt disjointed, jumping from one event to another without proper transitions. The world-building, which was a strong aspect of the first book, seemed to take a backseat in this installment. Additionally, I found some of the dialogue to be cheesy and forced. It was an okay read, but not as engaging as I had hoped.
3. Sarah - 2.5 stars - "Promise of the Witch King" seemed to suffer from middle-book syndrome. It lacked the excitement and innovation of the first book, feeling more like a filler between major plot points. The character interactions felt forced and cliché, and there wasn't much character growth. The action scenes were also few and far between, making the story drag. I'm unsure if I'll continue with the series after this disappointment.

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