Exploring the Magical World of The Witch and the Hundred Knight

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The witch and the hundred knight is a video game developed by Nippon Ichi Software for the PlayStation 3 console. The game takes place in a world called Medea, where witches exist and are feared by the inhabitants. The player controls a character known as the Hundred Knight, who is summoned by a witch named Metallia. Metallia is a swamp witch who desires to spread her swamp throughout the world. As the Hundred Knight, the player travels through different areas of Medea, battling enemies and completing quests. The gameplay consists of action-RPG mechanics, where the player can dodge, attack, and use special abilities.

The witch and the hundrr knight

The gameplay consists of action-RPG mechanics, where the player can dodge, attack, and use special abilities. The Hundred Knight can equip different weapons and armor, which can be upgraded and customized. During the game, the player learns about the history of Medea and the conflict between witches and the Church.

Review: The Witch and the Hundred Knight

Nippon Ichi Software is one hell of a developer. One day they could be lighting the world on fire with one of the most celebrated games in a genre (Disgaea), and the next, they could be milking a franchise into oblivion (Disgaea Infinite). Strategy RPGs are their forte, but they’ve made 2D platformers, action-RPGs, and a whole lot more.

The Witch and the Hundred Knight is their latest, and it’s basically an amalgamation of everything they’ve learned so far — which is both good and bad.

The Witch and the Hundred Knight (PS3)
Developer: Nippon Ichi Software
Publisher: Nippon Ichi Software

Release: March 25, 2014
Price: $49.99

Witch may have one of the most confusing titles in recent memory, but when you break it down, it’s not so bad. The game stars the Witch Metallia (“Metallica” in Japan), as she attempts to wreak havoc on the world by summoning the “Hundred Knight” that’s you) — one of the most powerful familiars of all time. The problem is, this “legendary” creature starts off as nothing more than a cute little helmet with arms and legs, leading to an interesting dichotomy between Hundred’s adorable nature and Metallia’s fiery damnation.

Metallia herself is one of the most absurd “protagonists” NIS has created to date, as you’re not really supposed to find her likable. In fact, she’s more than downright evil, as she often times assaults her victims in ways that some may find unsettling (seriously). It’s a really weird juxtaposition to NIS’s typical stable of evil characters (especially Disgaea), which are usually more talk than action, with most of the evil done off-screen or merely described in an extended monologue.

Nevertheless, you’ll have to live as Metallia’s servant, and serving her every whim time and time again is basically how the story plays out throughout the adventure. She’s lived in the swamp all her life, and since she’s too lazy and stubborn to leave it, you’ll have to do her bidding, then periodically report back with your findings and loot. So, it’s your job to maim, kill, destroy, and ransack as many villages as possible — fun! In theory, at least.

Most of the action will be done straight hack-and-slash style — no turn-based cycles here. The Hundred Knight can move around just like an adventurer in a Diablo game, top-down view and all. Our hero has the ability to attack and defend, but the former discipline quickly becomes a complicated affair with combo weapons, counter strategies, and enemy diversity. It’s an interesting design that transcends the typical genre conventions.

For instance, hammers are perfect for single encounters, and spears are great for crowd control — so combining the two into a combo that leads with a spear and mixes into a hammer could be a great way to thin out some ranks. Add in hundreds of nuanced weapons, more attack types, and a cavalcade of items to buy, and you’re in menu-scrolling heaven.

Then there’s the GigaCal meter, which puts a cap on how long you can stay out in the wild by linking your actions to a timer. It makes sense in that you’re constantly worrying about how far you can go, and thus need to play cautiously, but in the end it just causes needless frustration, and messes up the pacing considerably. There are ways around it like using certain items or consuming foes, but this mostly just delays the inevitable.

There really isn’t much to Witch and the Hundred Knight, as you’re basically going to be doing the same pattern over and over, fighting menial enemies as you make your way to the boss, followed by a lengthy cutscene.

While it’s always interesting to see what’s going to happen next, the fact of the matter is the scenes themselves often go on for way too long (sometimes 20 minutes or more), and will have you reaching for the fast-forward button on more than one occasion. It’s strange how uneven the action portion of this action-RPG can really feel, and some paring down of cutscenes would have been a good place to start.

Combat is also fairly repetitive when you break it down. While the macro-level equipment trappings of typical NIS RPGs are here in all their glory, the Knight is limited in what he can actually do, and it leads to a lot of dull moments. Hacking up enemies is fun enough, but it’s not often that you’ll face anything worthy of your skills outside of the few and far between boss characters.

If you enjoy crazy stories that constantly top themselves and deep action-RPG conventions that others find frustrating, you’ll enjoy The Witch and the Hundred Knight. But with a lot of small adjustments, it really could have been a great gateway into the world of complicated isometric titles.

6

Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.

How we score: The Destructoid Reviews Guide About The Author Chris Carter

EIC, Reviews Director - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!

While it’s always interesting to see what’s going to happen next, the fact of the matter is the scenes themselves often go on for way too long (sometimes 20 minutes or more), and will have you reaching for the fast-forward button on more than one occasion. It’s strange how uneven the action portion of this action-RPG can really feel, and some paring down of cutscenes would have been a good place to start.
The witch and the hundrr knight

The Hundred Knight becomes involved in this conflict and must make choices that will affect the outcome of the story. The game explores themes of power, morality, and the consequences of one's actions. The premise of the game revolves around the relationship between the witch Metallia and the Hundred Knight. Metallia initially summons the Hundred Knight to do her bidding and spread her swamp, but as the game progresses, their relationship develops and changes. Their interactions reveal more about their personalities and motivations, adding depth to the story. The witch and the Hundred Knight received mixed reviews from critics. Some praised the dark and unique storytelling, while others criticized the repetitive gameplay and technical issues. Despite this, the game has gained a cult following and has been praised for its captivating characters and the exploration of moral ambiguity. In conclusion, the witch and the Hundred Knight is a video game that explores the relationship between a powerful witch and her summoned companion. The game offers a dark and unique story, action-RPG gameplay mechanics, and themes of power and morality. Whether players will enjoy the game will depend on their interest in its storytelling and willingness to overlook its flaws..

Reviews for "The Witch and the Hundred Knight: Exploring the Depths of Character Development"

1. Emily - 2 stars
I found "The Witch and the Hundred Knight" to be a disappointment. The storyline was convoluted and confusing, making it difficult to fully immerse myself in the game. Additionally, the controls were clunky and unresponsive, which made combat frustrating and tedious. The graphics were also underwhelming, lacking the level of detail and polish that I have come to expect from modern video games. Overall, I was left feeling unsatisfied and uninterested in continuing to play.
2. Alex - 1 star
I cannot express enough how much I disliked "The Witch and the Hundred Knight". The gameplay felt repetitive and monotonous, with little variety in the tasks and objectives. The characters were uninteresting and lacked depth, making it difficult to care about their motivations or actions. Furthermore, the dialogue was poorly written and filled with cliches, resulting in a lackluster narrative experience. Overall, I found the game to be a complete waste of time and would not recommend it to anyone.
3. Sarah - 2.5 stars
"The Witch and the Hundred Knight" had potential, but ultimately fell short for me. While the concept of controlling a hundred knights at once was intriguing, the execution left much to be desired. The gameplay mechanics were clunky and difficult to master, leading to frustration and a lack of enjoyment. The story was also confusing and felt disjointed, making it difficult to fully engage with the game's world. While the graphics were decent and the soundtrack was enjoyable, these elements were not enough to overcome the game's flaws. Overall, I was left feeling disappointed and underwhelmed by my experience with this game.

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