ursa esrom

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The Curse of Inferni is a mythical curse that is said to have plagued a small village in the depths of the forest for centuries. The village, nestled between towering trees and shrouded in an eerie mist, has long been abandoned, its former inhabitants fleeing from the curse that seems to possess the land. Legend has it that the curse was cast upon the village by a powerful witch who sought vengeance for the villagers' betrayal. It is said that the villagers turned against the witch, blaming her for a plague that struck the village, causing death and despair. In a fit of anger, the witch cursed the village, condemning it to eternal darkness and suffering. Those who dare to venture into the cursed village might experience strange occurrences and unexplainable phenomena.


Gold available in cash

This monetary system is based on platinum pp , gold gp , electro ep , silver sp and bronze cp coins, in a decimal system, where each coin has a value of x10 to the previous one. Similarly, if the store is large, this item generator can be clicked several times and add up all the contents to reflect the wide variety of goods available.

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Those who dare to venture into the cursed village might experience strange occurrences and unexplainable phenomena. It is believed that the spirits of the villagers who perished still wander the deserted streets, their mournful wails echoing through the night. Some claim to have seen shadowy figures moving in the corners of their vision, whispering malevolently in their ears.

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Type of shop

Gold available in cash

Goods and Articles

Location

Shop

Generate

Module description

This is the Random Shops Generator for D&D (Dungeons & Dragons 5th Edition). It can also be used for D&D 3.0 and D&D 3.5 systems as they have a very similar monetary system. Unlike the Generic Shop Simulator, this module does show the items available in the store in a list. In addition, it shows an amount of gold (Gold Piece or "gp") that the store has available to buy items from the players. It can be perfectly combined with the Shop Simulator to give even more immersion to the scenes where you interact with merchants. Both modules are compatible as they display different information. Being a specific module for the D20 game system (Dungeons & Dragons) it has articles with specific features for this game and its monetary system. This monetary system is based on platinum (pp), gold (gp), electro (ep), silver (sp) and bronze (cp) coins, (in a decimal system, where each coin has a value of x10 to the previous one). However, gold (gp) is the most widely used currency and is equivalent to approximately 30€ - 35$. The amount of items available to the vendor will depend on the Game Master. As a general rule the stores in cities and metropolises will have enough stock to satisfy the players' needs, but in villages and towns goods may be in short supply. For example: a spice store has Ginger and tobacco and sells it in packs of 1 lb. (One pound equals approximately 2 kg), the Game Master may decide to have 10 lbs. for sale, and if the player wants more, he will have to wait for replenishment or go to another urban center. Similarly, if the store is large, this item generator can be clicked several times and add up all the contents to reflect the wide variety of goods available. This random generator provides the Game Master with a tool to help improvise items or even for inspiration in the creation of the game. There are "mundane" stores (within what might be mundane for a medieval fantasy world) and a selection of magical stores (with artifacts, items of power, spell scrolls, exotic beasts, etc.). Some of the content belongs to Open Game License OGL. This content is not official D&D content, but an approximation for Game Masters based on D20 system. This is not an official Wizards.com generator, just one inspired by and compatible with this universe.

How does this module work?

Simply click on "Generate" to display a store with its available items in Stock, their prices and the amount of gold "gp" (Gold Piece) that the merchant has to buy the goods from the players they bring back from their adventures. Alternatively a location can be selected (leaving the store type to Random). In this way stores will be generated only for these locations, according to their population and economic level. Conversely, if the Game Master wishes to create a specific type of store he can use the "Stores" tab and search for the one that best suits the situation. There are different locations: Hamlet (small urban centers), Small Village (gatherers of raw materials), Village (humble population centers), Small Towns (places with good trade and transit of travelers), Towns (urban centers and cities with wealth and power) and Metropolis (large settled cities, with a lot of political, economic and social power in the area). Depending on the selection, different types of stores and items will be shown. The mundane stores available are: Apothecary, Bards' College, Blacksmith (Armorer), Hunting Shops, Goods Stores, Furrier, Tailor Shop, Jewelry Shop, Traditional Shops, Black Market, Road Food (rations), Fresh Food, Animal Seller, Aviary, Equestrian Shops (equipment and supplies for cavalry), Drink Shops, Slave Seller (slavers), Lighting Shop, Herbalist, Bookstore, Clothing Shops, Shoe Shop, Spice Shops, Docks and Shipyards, Dungeon Equipment Seller. Magical stores are: Magic Shops, Magic Scroll Shop, Temples, Exotic Beast Shop, Dinosaur Bazaar, Aquariums, Alchemy Shops, and Enchantment Shop (magical enchanted items).

Type of shop
Ursa esrom

The curse also seems to affect nature itself. The once flourishing forest that surrounded the village now stands twisted and decaying. The trees, gnarled and withered, seem to reach out with their twisted branches, as if trying to ensnare anyone who comes near. Animals that dare to enter the cursed grounds become disoriented and agitated, their instincts overridden by a crippling fear. Many have tried to break the curse over the years, but none have succeeded. The village remains a forbidden place, its cursed presence warned against by generations who have passed down the tale. It is said that those who ignore the warnings and enter the forsaken village are doomed to suffer the same fate as its former inhabitants. The Curse of Inferni serves as a cautionary tale, a reminder of the consequences of betrayal and the dangerous power of dark magic. It serves as a chilling reminder that certain forces are best left undisturbed, and that some curses cannot be broken. As time passes, the story of the Curse of Inferni continues to captivate the imagination of those who hear it. It serves as a sobering reminder that curses, whether real or imagined, can have a lasting impact on those who dare to challenge them. And so, the cursed village remains, forever trapped in darkness and despair, a haunting reminder of the Curse of Inferni..

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ursa esrom

ursa esrom