Timeless Style: Witch Hats in Fashion History

By admin

Witch hats have a long and fascinating history that dates back centuries. Although commonly associated with witches and Halloween, the origins of these distinctive hats can be traced back to a variety of cultures and time periods. One theory suggests that the iconic shape of the witch hat may have its roots in ancient times. Cone-shaped headdresses were commonly worn in many ancient civilizations, including Egypt, Greece, and Rome. These headdresses were often associated with the gods or high-ranking individuals, symbolizing power and authority. In medieval Europe, pointed hats were commonly worn by various religious figures, such as bishops and monks.


So. just talking of business, not fanboys, developing for Apple Silicon is the most potentially profitable market segment to exploit.
My new iPad M2 is more powerful than a PS4. My Mac Studio Ultra has more than 20 teraflops (twice as much as a PS5). My Macbook Air is on par with a PS4 Pro.

Also I would like to tell you that Company of heroes 1 is on iPhone and iPad, and since release the game has been on the main page in the sales tops and even has an Opposing Fronts update. It s comprehensible, cos of current deep knowledge of Win-only development, but i hope that major engines, such as Unreal, will offer easier common dev environments.

Heroes of might and magic for MacBook Pro 13 inch

In medieval Europe, pointed hats were commonly worn by various religious figures, such as bishops and monks. These hats, known as mitres or dunce caps, were often adorned with religious symbols and were an important part of religious ceremonies. During this time, there was also a widespread belief in witchcraft and the supernatural.

Heroes of might and magic for MacBook Pro 13 inch

CoH2 has Macos support as you know but 3 not. I wish it had as well, I know big communities are playing on macos. I wish they will bring macos support, otherwise, many players like me won't be able to play this game anymore. Let's see. For the others, have fun :)

Сообщения 1 – 15 из 15 23 фев в 8:43 Why do you need a macro in an RTS game? o_O 23 фев в 8:45 Because Feral got roughed up by DoW3. It was easy for Relic and Sega to step out, but not for them. 23 фев в 8:46 Does your "R" key not work? 23 фев в 8:46 Sorry but MAC is dead. It's just not good for gaming. 23 фев в 8:49 Автор сообщения: I>U Because Feral got roughed up by DoW3. It was easy for Relic and Sega to step out, but not for them. Feral are still making macOS games for other SEGA published games, so thats a bad excuse. 23 фев в 8:53 Автор сообщения: Spartacus Sorry but MAC is dead. It's just not good for gaming.

So bad that all WH:TW - includding WH3 - has it's support.

Let's be clear - Relic screwed Feral with DoW3. And MacOS support is still possible. It all depends on Sega and how good (or bad) PC\console release would turn.

Автор сообщения: ChuTheMan Feral are still making macOS games for other SEGA published games, so thats a bad excuse.

They had to cancel half-made game, mate. And I really doubt someone compensate them.

Other Sega-published games, but not Relic ones.

Отредактировано I>U; 23 фев в 8:55 23 фев в 9:14

thanks for your opinions. Apple gaming community is less than Windows right but Many strategy games support macos and This is a fact, Turn based games or strategy games have quite good apple community. Not like FPS games. So, it could be better if we have support for Macos. :(

23 фев в 11:36

I wouldn't worry about macOS gaming is dead trolls. Even COH2 initially wasn't on Mac, but came out later. Might not see it on steam but in App store.

23 фев в 11:38 im shrugging audibly for i know not why mac is not a choice 23 фев в 15:21

Talking about business, not fancies. Apple devices and Mac Silicon laptops are the only growing devices in terms of sales during these bad period.
Any Apple Silicon device is more powerful than a PS4, so ANY Mac laptop, even the less powerful is perfectly capable to run AAA games. Not the same - at all - for Windows laptops with POOR integrated graphics.
More, Apple Silicon is now COMMON ARCHITECTURE with iPADs and iPHONEs.

And you probably know that the mobile gaming market is BY FAR the greatest.
Greater than consoles, FAR greater than PCs.

So. just talking of business, not fanboys, developing for Apple Silicon is the most potentially profitable market segment to exploit.
My new iPad M2 is more powerful than a PS4. My Mac Studio Ultra has more than 20 teraflops (twice as much as a PS5). My Macbook Air is on par with a PS4 Pro.

And first AAA games will be far more easily purchased by an Apple community that is statistically more used to spend (and not copy).

So. happy for Windows players that can already enjoy this great game, but it would be a nonsense not to port it to Apple Silicon Macs and iPads.

23 фев в 23:17

jluke i agree with you. And also, every day everywhere I go, I carry my Macbook, not any windows laptop. it (macbook) has more battery life, more powerful even on battery almost full power, light laptop and no fan noise. I do not have any reason to carry a Windows laptop anymore.

I hope Apple will have more priority for gaming as well. For ages, I do not buy Windows laptops, but only desktop

5 мар в 14:19 Автор сообщения: Mehmet

jluke i agree with you. And also, every day everywhere I go, I carry my Macbook, not any windows laptop. it (macbook) has more battery life, more powerful even on battery almost full power, light laptop and no fan noise. I do not have any reason to carry a Windows laptop anymore.

Totally agree…
Yet there’s a strong resistence to change frome the current dev community. It’s comprehensible, ‘cos of current deep knowledge of Win-only development, but i hope that major engines, such as Unreal, will offer easier common dev environments.
The market is evident.

5 мар в 16:36 Good bro. 22 авг в 0:45 Автор сообщения: jluke121

Talking about business, not fancies. Apple devices and Mac Silicon laptops are the only growing devices in terms of sales during these bad period.
Any Apple Silicon device is more powerful than a PS4, so ANY Mac laptop, even the less powerful is perfectly capable to run AAA games. Not the same - at all - for Windows laptops with POOR integrated graphics.
More, Apple Silicon is now COMMON ARCHITECTURE with iPADs and iPHONEs.

And you probably know that the mobile gaming market is BY FAR the greatest.
Greater than consoles, FAR greater than PCs.

So. just talking of business, not fanboys, developing for Apple Silicon is the most potentially profitable market segment to exploit.
My new iPad M2 is more powerful than a PS4. My Mac Studio Ultra has more than 20 teraflops (twice as much as a PS5). My Macbook Air is on par with a PS4 Pro.

And first AAA games will be far more easily purchased by an Apple community that is statistically more used to spend (and not copy).

So. happy for Windows players that can already enjoy this great game, but it would be a nonsense not to port it to Apple Silicon Macs and iPads.

I don't completely agree with you. Yes porting the game to the new Silicon architecture will not be easy, but as far as I'm concerned it's better than releasing CoH3 for consoles. For example I have a console and a Macbook Pro and I'm a fan of CoH, but I don't see the point in buying it for a console. On consoles hardly anyone will play multiplayer.

Apple also announced a tool for porting games. The main question is whether Relic will be able to make a cross-platform game. In the days of Companion of Heros 2 they failed to do so. Yes, they made a port for Mac (Intel), but Mac users didn't have a chance to play with Windows users. They explained that it was a problem with their engine. Personally, I don't need such a port if I can't play with my friend who has Windows.

Also I would like to tell you that Company of heroes 1 is on iPhone and iPad, and since release the game has been on the main page in the sales tops and even has an Opposing Fronts update

Yeah, I understand what you're talking about. Indeed Mac users won't be as many as PC users, but I think releasing the game on Mac would be easier and better than on console, because it would expand the number of players online

Отредактировано JohnMcClane; 22 авг в 2:48 25 авг в 14:48 Автор сообщения: JohnMcClane Автор сообщения: jluke121

Talking about business, not fancies. Apple devices and Mac Silicon laptops are the only growing devices in terms of sales during these bad period.
Any Apple Silicon device is more powerful than a PS4, so ANY Mac laptop, even the less powerful is perfectly capable to run AAA games. Not the same - at all - for Windows laptops with POOR integrated graphics.
More, Apple Silicon is now COMMON ARCHITECTURE with iPADs and iPHONEs.

And you probably know that the mobile gaming market is BY FAR the greatest.
Greater than consoles, FAR greater than PCs.

So. just talking of business, not fanboys, developing for Apple Silicon is the most potentially profitable market segment to exploit.
My new iPad M2 is more powerful than a PS4. My Mac Studio Ultra has more than 20 teraflops (twice as much as a PS5). My Macbook Air is on par with a PS4 Pro.

And first AAA games will be far more easily purchased by an Apple community that is statistically more used to spend (and not copy).

So. happy for Windows players that can already enjoy this great game, but it would be a nonsense not to port it to Apple Silicon Macs and iPads.

I don't completely agree with you. Yes porting the game to the new Silicon architecture will not be easy, but as far as I'm concerned it's better than releasing CoH3 for consoles. For example I have a console and a Macbook Pro and I'm a fan of CoH, but I don't see the point in buying it for a console. On consoles hardly anyone will play multiplayer.

Apple also announced a tool for porting games. The main question is whether Relic will be able to make a cross-platform game. In the days of Companion of Heros 2 they failed to do so. Yes, they made a port for Mac (Intel), but Mac users didn't have a chance to play with Windows users. They explained that it was a problem with their engine. Personally, I don't need such a port if I can't play with my friend who has Windows.

Also I would like to tell you that Company of heroes 1 is on iPhone and iPad, and since release the game has been on the main page in the sales tops and even has an Opposing Fronts update

Yeah, I understand what you're talking about. Indeed Mac users won't be as many as PC users, but I think releasing the game on Mac would be easier and better than on console, because it would expand the number of players online Agree. Porting tool may not be the best case but if we can play at least, it is better.

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Where do witch hats have their roots

The witch hunts and trials of the Middle Ages and Early Modern Period added to the association of pointed hats with witchcraft. It was believed that witches made deals with the devil, and their hats were thought to be a symbol of their connection to the dark arts. In popular culture, the archetype of the witch with a pointy hat was cemented by the famous play "Macbeth" by William Shakespeare. The three witches in the play are often depicted wearing tall, pointed hats, further solidifying this image in people's minds. While the exact origins of the witch hat may be unclear, it is undeniable that its association with witches and the supernatural has become deeply ingrained in Western culture. Today, witch hats are a staple of Halloween costumes and are immediately recognizable as a symbol of witchcraft and magic. In conclusion, witch hats have a diverse history that encompasses ancient civilizations, religious symbolism, and folklore. Whether worn by religious figures or associated with witches, their distinctive shape and connotations have made them an enduring symbol of magic and Halloween..

Reviews for "Witch Hats in Pop Culture: A Look at their Iconic Status"

- John Doe - 1 star - I found "Where do witch hats have their roots" to be extremely confusing and poorly written. The plot was all over the place and the characters lacked depth or development. I couldn't connect with any of them and I found myself constantly questioning their motivations and actions. The dialogue was also incredibly cheesy and forced, making it hard to take the story seriously. Overall, I was disappointed and wouldn't recommend this book to anyone.
- Jane Smith - 2 stars - "Where do witch hats have their roots" had an interesting premise, but it fell short in its execution. The pacing was uneven, with some parts dragging on while others felt rushed. The world-building was also underdeveloped, leaving many unanswered questions. The main character was quite bland and lacked charisma, making it hard to root for her. Additionally, the romance subplot felt forced and unnecessary. While the concept had potential, the book as a whole didn't deliver.
- Sarah Johnson - 1.5 stars - I couldn't get into "Where do witch hats have their roots" at all. The writing style was choppy and the dialogue felt unnatural. The plot was predictable and lacked any real surprises or twists. The characters were one-dimensional and their actions made little sense. There were also numerous grammatical errors and typos throughout the book, which were a constant distraction. Overall, I found this book to be a disappointment and it didn't live up to my expectations.

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