White Witch DC: Embracing the Balance of Light and Dark

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White Witch DC is a fictional character who appears in DC Comics. She made her first appearance in Adventure Comics #350 in 1966. Her real name is Mordru, and she is a powerful sorceress with a complex history. Mordru, also known as the Dark Lord, is one of the oldest and most powerful villains in the DC Universe. He has fought numerous superheroes over the years, including the Legion of Super-Heroes and the Justice Society of America. As the White Witch, Mordru's powers are primarily magical in nature.



White Witch run the Marvel and DC mystical gauntlet

Well, White Raven is connected to the nexus of all realities, of unknown and known. She has omniversal feats, multi-universal feats, and multiversal feats within the nexus. I understand that Zatanna is quite fast with spells, but Raven has put her in time stasis before. In addition to this said, classic Raven has Trigon who protects her from being reality warped. With this said, At her best in a Nexus she can access at will (her soul), she has summoned the emotions from all who live in the omniverse to find one person and has also warped a universe of lost souls. Then, warped on a multiversal level, and aided to Trigons demise. However, yes it wasn't Raven directly who did it, but if I am not mistaken it was Azar and Azerath that were working with Raven's powers, bit like Xavier had to in the crossover (as far as I'm aware he's not really on Phoenix's level usually, but I wouldn't honestly know). However, we have power statements showing, that Raven is a universal plus being and that could've contributed to his downfall. In addition to this said, Raven wasn't fully free like in the incarnation

Gallery

Raven has the ability of Precognition and the ability to sense beings. Raven is a telemptahic she is no fool and will know Wanda's /Zatanna's intention's when she sees her. With this said, Raven's reaction time has kept up with light speed characters and has a lot of control over her abilities.

P.s Warp Powers do not work on Raven (Trigon protects her)

The White Witch

FIRST APPEARANCE:
As the Hag: Adventure Comics #350 (Nov. 1966)
As White Witch: Adventure #351 (Dec. 1966)
As Jewel: Legion vol. 4 #54 (Feb. 1994)
Retroboot: Final Crisis: Legion of Three Worlds #2 (Nov. 2008)
As Black Witch: Final Crisis: Legion of Three Worlds #5 (Sept. 2009)

As the White Witch, Mordru's powers are primarily magical in nature. She has the ability to cast spells, manipulate mystical energy, and teleport. She is also capable of levitation and telekinesis.

Original White Witch

Mysa tests her abilities agaist Mordru on Sorceror's World. From Tales of the Legion of Super-Heroes #315 (Sept. 1984); by Paul Levitz, Mindy Newell, George Tuska and Karl Kesel. The White Witch doffs her disguise as the Hag. From Adventure #351 (1966); art by Curt Swan. Profile illustration from Who's Who #25 (Mar. 1987); art by Mike DeCarlo and Larry Mahlstedt. Resigned to her fate as the Black Witch. From Adventure Comics #4 (2010); art by Clayton Henry.

From the moment she was born, Mysa Nal experienced difficulties. She was an oddity on Naltor, having no vision of the future on a world where most people have at least some, and where her mother and sister were the most powerful prophets of all. She spent the early part of her life pitied and patronized, and didn't like it at all. When her mother, Kiwa Nal, died, her sister Nura promised to protect her, but Mysa refused the offer. She would no longer be treated as an inferior, she decided, and with the help of Nura and Naltor's High Seer, she decided her destiny lay on Zerox, the Sorcerers' world that Naltorians originally came from.

Upon arriving there, the nine-year-old girl was scared of the mystical phenomena she encountered for the first time. But she was firm in her resolve never to require anyone else's protection, and managed to overcome her fear. Upon seeing this, the Teachers of the Sorcerers' World agreed to take her as a pupil, and for the next several years, she studied the mystic arts. Unfortunately, she managed to attract the attention of Mordru, one of the teachers who, unknown to the others, was plotting a takeover of the Sorcerer's World, and eventually of the entire universe. (Tales of the Legion #314-315)

When the time came for Mysa to perform the rite that would mark her maturity as a sorceress, Mordru, fearing her power, sabotaged the proceedings, and invoked within her the image of Xola Aq, an evil witch of Zerox's past. She was banished from Zerox, and wandered about, believing her crone-like appearance a sign of evil within her. Due to this mistaken belief, she was vulnerable to the offer of Prince Evillo of Tartarus to join his Devil's Dozen. Calling herself the Hag, she committed crimes on Evillo's behalf, considering herself beyond redemption. (Adventure #350)

The Teachers, though, discovered Mordru's trickery, and contacted her sister Dream Girl, asking her to track down Mysa and release her from Mordru's spell. Nura joined the Legion and helped release Mysa from the Devil's Dozen. (#351) Mysa thanked Nura, but felt uncomfortable around her, as if it indicated that she still needed her older sister's protection. She returned to Zerox and immersed herself in her studies, collecting so much power, that it altered her appearance to possess albino skin and antennae. She aided the Legion once against Mordru during this period, but was otherwise uninvolved. That changed the day Nura asked her for help. (Legion vol. 2 #291)

Darkseid had emerged in the thirtieth century and began draining mystical artifacts to power himself and his drive to conquer the universe. He came to Zerox and, despite the efforts of the Legion, killed two of the Teachers . but Mysa, known as the White Witch among her fellow sorcerers, managed to summon the spirit of Darkseid's ancient enemy Izaya, who in turn brought about Darkseid's defeat. No longer feeling like she was being protected by others, the White Witch joined the Legion of Super-Heroes (#294) and has quickly become one of the team's most valuable members.

Glorith Reality (Legion vol. 4)

Mysa the mystic. From Who's Who #9 (1991); art by Esteban Maroto. De-aged, as Jewel. From Legion vol. 4 #55 (1994). Arty by Stuart Immonen.

In this timeline, Mysa left the Legion after several years, as disillusionment and dischord set in. The final straw was when Brainiac 5 (with whom her relationship was never smooth) tried to use the inert body of the Infinite Man to take revenge on the Time Trapper, regardless of the potential consequences to the Infinite Man himself. She resigned and returned to Zerox to be among those whom she respected, and took on the role of teacher, especially toward a young Khundish student named Harlack.

Less than a year later, Zerox was destroyed in a so-called Magic War, and the sorcerers' community relocated to a world called Tharn. There they found themselves in danger of attack from the Khunds, and decided there was only one way to save themselves: to restore Mordru to full power. Mysa, who had come to love the new lesser-powered, more tempered Mordru, and she had faith that he would stay that way—so much so that she married him over the protests of Nura and others. She proved to be wrong, and Mordru's twisted concept of love and fear of her power led him to abuse her worse than his other wives. She lost all self-esteem, believing that it was her own fault that she was too weak to keep Mordru on the straight and narrow, and did not even bother to fight him. Her mystical powers were repressed by Mordru to the point that she reverted to her original appearence.

She might have given up all hope of a better life, but luckily for her, her friends in the Legion were looking out for her. When Reep Daggle (Chameleon Boy) decided to re-form the Legion, his first aim was Mysa's rescue. (Legion vol. 4 #3) The Legion managed to pry Mysa from Mordru's sadistic hands, but she still suffered from the years of trauma. (#6-7) Added to this was the fact that her best friend in the old Legion, Blok, had just been killed. But with the love and support of her friends Mysa managed to rebuild her self-image, and helped the Legion fight the Khunds. (#17)

In regaining her mystical abilities, Mysa received visions from Amethyst, the sorceress of ancient times. (#43) She took a leave of absence from the Legion to see what she could find on Tharn. With the help of J'onn Jonzz, she attempted to destroy what remained of Mordru. Instead his his essence merged with Mysa's, and he became more powerful than ever. With the help of the Legionnaires and the spirit of Amethyst, Mysa ultimately triumphed over the dark mage once again. (#44-48)

After this, the spirit Amethyst merged with Mysa, turning her hair a dark purple and increasing her magical powers. Mysa also became more extroverted than ever. When the Legion next battled the time misstress Glorith, Mysa was "de-aged" to about sixteen years old. As fate would have it, the new, more outgoing Mysa seemed to enjoy this. She went on the run with the rest of the team and during this time, took the code name Jewel. During this time, she grew very attatched to Timber Wolf. It wasn't long after this when the Zero Hour destroyed this timeline and Mysa disappeared in the white wave. (Legionnaires #18)

Notes

Tom & Mary Bierbaum on White Witch: Mysa has difficulty achieving her full potential as a sorceress because the ultimate source of her power was her love for Mordru, one of the most reprehensible despots of all time. This has left her with a fragile psyche and an ongoing desire to minimize and avoid conflict. —Interlac (2000)

White witch dc

The White Witch's costume is predominantly white, with a flowing cape and a pointed hat. She often carries a staff or wand, which she uses to focus her magical abilities. Her appearance is ethereal and mystical, reflecting her otherworldly powers. Despite her role as a villain, the White Witch has occasionally worked with the heroes of the DC Universe. She has been known to team up with the likes of Superman, Wonder Woman, and Batman to defeat common enemies. However, her allegiance is always tenuous, and she is motivated primarily by her own self-interest. In recent years, the White Witch's prominence in DC Comics has waned. She is no longer a major player in the universe, and her appearances have become more sporadic. However, her legacy as a powerful and enigmatic sorceress continues to captivate readers and fans of the DC Universe..

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