Discover the Path of the Witch in Pathfinder Kingmaker

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Witch exploration in Pathfinder Kingmaker is a captivating aspect of the game that offers players unique abilities and gameplay options. The **witch** class is a spellcaster that harnesses the power of **patrons**, which are powerful beings that grant their witches specific spells, hexes, and abilities. Players who choose to explore the witch class in Pathfinder Kingmaker will discover a wide range of fascinating **patrons** to choose from, each offering different thematic spells and unique abilities. These patrons can be found throughout the game world, typically in the form of powerful **beings** such as **faeries**, **eldritch horrors**, or **otherworldly entities**. One of the key mechanics of the witch class is the use of **hexes**, which are powerful abilities that can be used to **buff allies** or **harm enemies**. These hexes can range from **curses** that impose negative effects on enemies to **blessings** that enhance the abilities of allies.

Witch exploration in Pathfinder Kingmaker

These hexes can range from **curses** that impose negative effects on enemies to **blessings** that enhance the abilities of allies. Utilizing hexes effectively is essential for success as a witch in Pathfinder Kingmaker. In addition to hexes, witches also have access to a unique **familiar**.

Witch exploration in Pathfinder Kingmaker

Crafter Level ; Crafting Proficiency Rank ; Crafting Feat

Formula Price

Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth

Extra Requirements

STEP 2: Setup Time

This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.

Below, you may change your Crafting Proficiency Rank and your Crafter Level.

STEP 3: Crafting Skill Check

Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.

Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.

Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.

Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.

Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest ( 30 gp ). If you want to try again, you must start over.

STEP 4: Finishing the Project

If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.

If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish ), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.

Success the item is complete and works perfectly.

Failure the item is still completed, but it gains a quirk.

Critical Failure the item is ruined or might become a cursed item attached to you.

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Change Ancestry NPC

To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.

Anadi Anadi Android Automaton Automaton Azarketi Catfolk Conrasu Conrasu Doppelganger Doppelganger Dragon Dwarf Fetchling Ghoran Gnoll Gnoll Gnome Goblin Goloma Goloma Grippli Grippli Halfling Hobgoblin Human Kashrishi Kashrishi Kitsune Kobold Leshy Lizardfolk Nagaji Nagaji Ratfolk Shisk Shisk Shoony Skeleton Skeleton Slime Sprite Stheno Stheno Strix Tengu Vanara Vanara Vishkanya Vishkanya Apply Cancel
Apply Adjustment to a Creature

To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.

No adjustment Ghost Ghoul Mindless Skeleton Mindless Undead Mummy Shadow Skeleton Undead Vampire Wight Zombie Experimental Mutant Primeval Rumored Secret Society Member Apply Cancel Close

Source Books

All data you can find in this website have been collected from official Paizo books. These are the source books used:

Adventure Path 66 books

Age of Ashes - Player’s Guide Age of Ashes - 01 - Hellknight Hill Age of Ashes - 02 - Cult of Cinders Age of Ashes - 03 - Tomorrow Must Burn Age of Ashes - 04 - Fires of the Haunted City Age of Ashes - 05 - Against the Scarlet Triad Age of Ashes - 06 - Broken Promises Extinction Curse - Player’s Guide Extinction Curse - 01 - The Show Must Go On Extinction Curse - 02 - Legacy of the Lost God Extinction Curse - 03 - Life’s Long Shadows Extinction Curse - 04 - Siege of the Dinosaurs Extinction Curse - 05 - Lord of the Black Sands Extinction Curse - 06 - The Apocalypse Prophet Agents of Edgewatch - player’s guide Agents of Edgewatch - 01 - Devil at the Dreaming Palace Agents of Edgewatch - 02 - Sixty Feet Under Agents of Edgewatch - 03 - All or Nothing Agents of Edgewatch - 04 - Assault on Hunting Lodge Seven Agents of Edgewatch - 05 - Belly of the Black Whale Agents of Edgewatch - 06 - Ruins of the Radiant Siege Abomination Vaults - player’s guide Abomination Vaults - 01 - Ruins of Gauntlight Abomination Vaults - 02 - Hands of the Devil Abomination Vaults - 03 - Eyes of Empty Death Fists of the Ruby Phoenix - player’s guide Fists of the Ruby Phoenix - 01 - Despair on Danger Island Fists of the Ruby Phoenix - 02 - Ready? Fight! Fists of the Ruby Phoenix - 03 - King of the Mountain Strength of Thousands - player’s guide Strength of Thousands - 01 - Kindled Magic Strength of Thousands - 02 - Spoken on the Song Wind Strength of Thousands - 03 - Hurricane’s Howl Strength of Thousands - 04 - Secrets of the Temple-City Strength of Thousands - 05 - Doorway to the Red Star Quest for the Frozen Flame - player’s guide Quest for the Frozen Flame - 01 - Broken Tusk Moon Quest for the Frozen Flame - 02 - Lost Mammoth Valley Outlaws of Alkenstar - player’s guide Quest for the Frozen Flame - 03 - Burning Tundra Strength of Thousands - 06 - Shadows of the Ancients Outlaws of Alkenstar - 01 - Punks in a Powder Keg Outlaws of Alkenstar - 02 - Cradle of Quartz Blood Lords - player’s guide Outlaws of Alkenstar - 03 - The Smoking Gun Blood Lords - 01 - Zombie Feast Blood Lords - 02 - Graveclaw Blood Lords - 03 - Field of Maidens Blood Lords - 04 - The Ghouls Hunger Pathfinder Kingmaker Adventure Path Blood Lords - 05 - A Taste of Ashes Gatewalkers - player’s guide Blood Lords - 06 - Ghost King’s Rage Gatewalkers - 01 - The Seventh Arch Gatewalkers - 02 - They Watched the Stars Gatewalkers - 03 - Dreamers of the Nameless Spires Stolen Fate - 01 - The Choosing Stolen Fate - player’s guide Stolen Fate - 02 - The Destiny War Stolen Fate - 03 - Worst of All Possible Worlds Sky’s King Tomb - player’s guide Sky’s King Tomb - 01 - Mantle of Gold Sky’s King Tomb - 02 - Cult of the Cave Worm Sky’s King Tomb - 03 - Heavy is the Crown Season of Ghosts - player’s guide Season of Ghosts - 01 - The Summer that Never Was

Lost Omens 16 books

Lost Omens World Guide Lost Omens Character Guide Lost Omens Gods & Magic Lost Omens Legends Lost Omens Pathfinder Society Guide Lost Omens Ancestry Guide Lost Omens Azarketi Ancestry Web Supplement Lost Omens The Mwangi Expanse Lost Omens The Grand Bazaar Lost Omens Absalom, City of Lost Omens Lost Omens Monster of Myth Lost Omens Knights of Lastwall Lost Omens Travel Guide Lost Omens Impossible Lands Lost Omens Firebrands Lost Omens Highhelm

Non-Paizo Rulebook 7 books

Battlezoo Bestiary BattleZoo Ancestries: Dragons BattleZoo Ancestries: Dungeons BattleZoo Ancestries: Slimes BattleZoo Ancestries: Doppelgangers BattleZoo Ancestries: Sthenos BattleZoo Ancestries: Mimics

Even a “standard” hex (that is, one without a terrain element), should have something to make it memorable. PCs who explore that hex are spending at least a day there, and an exploration campaign grows boring if days pass uneventfully (see Keep Things Interesting).
Witch exploration in pathfinder kingmaker

Familiars are loyal animal companions that provide various bonuses and abilities to their witch masters. These familiars can be customized to fit a player's playstyle, enhancing their spellcasting or combat abilities. As players progress in Pathfinder Kingmaker and explore the vast game world, they will have the opportunity to encounter and interact with various NPCs who are also witches. These encounters can lead to unique quests, alliances, or conflicts, further enriching the witch exploration experience. Overall, witch exploration in Pathfinder Kingmaker offers players a diverse and immersive gameplay experience. With unique patrons, powerful hexes, and customizable familiars, witches can be formidable allies or dangerous adversaries in the game world. Whether players choose to embrace the power of the witch or face off against them, the witch class adds an exciting dimension to the game..

Reviews for "Building an Unstoppable Witch Coven in Pathfinder Kingmaker"

1. Jane - 2/5 stars - I was really excited to try out the Witch exploration in Pathfinder Kingmaker, but I found it to be quite lackluster. The mechanics of the class felt underwhelming and the abilities didn't live up to my expectations. The spellcasting felt clunky and I found it difficult to effectively use my spells in combat. Overall, I was disappointed with the Witch exploration and it didn't add much excitement or enjoyment to the game for me.
2. Mark - 1/5 stars - The Witch exploration in Pathfinder Kingmaker was a major letdown for me. The class felt incredibly weak compared to other options and I was constantly struggling to stay alive in battles. The spells seemed limited and underpowered, and I often found myself resorting to using basic attacks instead. Additionally, the Witch's abilities and skills lacked synergy, making it difficult to create an effective strategy. I was hoping for a fun and unique experience with the Witch exploration, but it fell far short of my expectations.
3. Sarah - 2/5 stars - The Witch exploration in Pathfinder Kingmaker was a disappointment for me. The class felt unbalanced and I struggled to find a playstyle that suited me. The limited spell selection and lack of versatility made it difficult to adapt to different situations. I also found the Witch's skills and abilities to be confusing and poorly explained, leading to frustration and confusion during gameplay. Overall, I felt like the Witch exploration was a missed opportunity and didn't enhance my enjoyment of the game.

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