Uncover the History of 5D Magic Items at a Specialty Shop

By admin

In the fantastical world of role-playing games, one can find a wide variety of shops catering to the needs and desires of adventurers. One such shop that stands out from the rest is the Magic Item Shop 5D. Nestled in a bustling city, this shop is a haven for those seeking powerful and unique magical items to aid them on their quests. It is renowned for its impressive inventory, knowledgeable staff, and its special 5D experience. The shop's exterior is adorned with vibrant and mystical decorations, drawing the attention of passersby. As soon as adventurers step inside, they are greeted by the sight of shelves upon shelves of glittering treasures.


Another thing I always always include is big-ticket items. These can be limited in stock, but I could absolutely imagine a Fighter's Guild champion who is willing to part with his Weapon of Warning for 60kGP. Maybe the characters will pool their money, save up, and buy it at level 7. That's a good thing! It means gold mattered to your party in a tangible way: the group's fighter now has a cool weapon that directly benefits combat.

People in guilds, nobility, rich merchants in cities, dragons, etc, all would have frequent enough customers adventurers that stocking magic items could be necessary. Making each item unique, with a minor trait, a description of history, or a quirk brings the item to life and helps define the character who uses it.

Magic item shop 5d

As soon as adventurers step inside, they are greeted by the sight of shelves upon shelves of glittering treasures. From enchanted weapons to spell scrolls, from mystical rings to powerful amulets, the shop boasts an impressive collection of items waiting to be discovered. The staff at the Magic Item Shop 5D are experts in their craft.

Magic item shop 5d

In a setting like this, Players need to be able to buy magic items. You can't have everybody and their brother using sending stones and not offer them to the PCs. But I think this applies to other campaign worlds as well, for one big reason: gold.

Gold presents a weird problem in the D&D world. It seems self-evident that players expect to receive it. Nearly every monster has some sort of treasure or reward. And yet, what can the players spend their riches on? Living expenses and adventuring gear are laughably cheap. Even hirelings are insanely inexpensive in D&D. At 2 GP / day, a well-rewarded party could afford to bring a small militia with them into every dungeon.

So how can we make gold matter? My solution is to make sure the players know exactly what they can buy with their gold, and the benefits of that purchase. In particular, I use big ticket items to force the players to make a choice: do I restock my health potions, or do I keep saving up to buy my own +2 longsword? Can I donate that much to charity while I am looking at purchasing a castle?


You want to buy my enchanted stuffed bunny rabbit? It's a good deal.
This is going to be a two-part post (if you can't already tell, I love taking time to focus on certain parts of a larger idea), and today we'll be looking at Magic Item shops.

Establishing Magic Item Trade

Now, in a world where people can freely buy magic items, you'd think every bandit and thug would have a +1 dagger and a Cap of Water Breathing, right? I disagree.

Again, look at the cost of living per day (PHB pg. 157). Remember, that is also per person. That means each week a smith that makes and sells a set of scale mail (50GP), he is likely paying for the living expenses of his family, his apprentices, and covering the cost of running his shop (DMG pg. 127). For a week's worth of expenses, with a family of four and an apprentice, making the scale mail costs 49GP. I think you can see where I'm going with this.

The fact is, most people in the D&D economy deal in copper and silver, not gold. They don't have the money to afford magic items, except for perhaps a family heirloom scrupulously saved for or donated by a kind-hearted adventurer years ago. And that means most bandits won't have much to steal from their victims.

So then where do we find the pockets of high-rolling economy that can garner the cash to trade in magic items?


If you use magic items, you are the 1%
The answer, of course, is wizards. People who make magic items probably don't need such a large influx in capital to complete their process. People in guilds, nobility, rich merchants in cities, dragons, etc, all would have frequent enough customers (adventurers) that stocking magic items could be necessary. So it's not that magic items should be restricted by area, but rather by economy.

Now, this doesn't mean that a bandit captain couldn't have a +1 weapon or a ring of protection. But make sure you consider that it would be the result of years of banditry, hoarding gold away from the other members of his crew, and potentially making him a target for other bandits.

Setting Up Shop

Now, for pricing the items, I use Saidoro's excellent guide to Sane Magic Item Prices. This is more a post about the shops that sell the items, not what items cost, so please check out his link even if you decide to not use the method I've created here.

  • Level 1-4: Common Magic Items, few Uncommon Items
  • Level 5-10: Uncommon Magic Items, few Rare Items
  • Level 11-16: Rare Magic Items, few Very Rare Items
  • Level 17-20: Very Rare Magic Items, few Legendary Items
  • Shops based on Item type: Consumables, Combat Items, Noncombat Items, Summoning Items, Cursed Items, etc.
  • Shops based on Item rarity: common, uncommon, rare, very rare, and legendary
  1. Common Magic Item shops: found in small towns and big cities. Usually serves as a general supply store with a few healing potions and scrolls they picked up from travelers. About 1 shop per 50 square miles, so at normal travel pace the PCs can expect to find one within a small town every 4-5 days of travel.
  2. Uncommon Magic Item Shops: found in big cities. These shops are owned by amateur wizards, strange item collectors, and rich merchants. They often specialize in selling items to adventurers, so they aren't terribly difficult to find. A PC could expect to find 1 shop per 500,000 people in a large, populated area.
  3. Rare Magic Item Shops: found in highly magical places. These shops are usually for established magic-users and scholars only, often they are cloistered or off-limits to the public. Sometimes they are used to house dangerous items for safekeeping, but threats to the realm may convince them to open their doors. Because of their secretive nature, a PC may have to spend time searching to even learn of their existence, but they might be able to find about 1 shop per major country or government.
  4. Very Rare Magic Item Shops: This is the stuff of legends. There may be one node of magical power on the entire planet, where scholarly monks and ancient wizards make pilgrimages to in order to unlock dark secret magics. This collection of magic would be located at that point. Like the Library of Alexandria, most people would have heard of such a place, but the journey to get there, the danger of the magic contained within, and the protections afforded such power all make this the purvey of only the planet's greatest heroes. A PC could easily find legends of this location, but there would only be one in the world.
  5. Legendary Magic Item Shops: Mammon's treasure keep. The troves of the Gold Dragons of Mount Celestia. These type of shops exist in very few places across the entire multiverse. Even then, those who guard them are so powerful (or so greedy) that even glimpsing such a location is tantamount to impossible. If the PCs wish to buy and sell legendary magic items, this is the only way to do so.

Another thing I always always include is big-ticket items. These can be limited in stock, but I could absolutely imagine a Fighter's Guild champion who is willing to part with his Weapon of Warning for 60kGP. Maybe the characters will pool their money, save up, and buy it at level 7. That's a good thing! It means gold mattered to your party in a tangible way: the group's fighter now has a cool weapon that directly benefits combat.

Also, never pass up an opportunity to use the property tables listed in the DMG (pg. 142-143). Making each item unique, with a minor trait, a description of history, or a quirk brings the item to life and helps define the character who uses it.

  1. Scale down. Perhaps common magic shops are only found in big cities, and uncommon magic shops are the secret vaults of wizards. Maybe anything higher than a rare item can only ever be granted by gods or found in the deepest reaches of the multiverse.
  2. Make non-magic purchases more expensive and more appealing.
These options allow you to select the number of magic items by rarity.
Magic item shop 5d

Friendly and eager to assist, they possess an extensive knowledge of the magical properties and lore behind each item. They are the go-to source for any adventurer looking to learn more about the items they wish to purchase, ensuring a valuable and informed shopping experience. What truly sets the Magic Item Shop 5D apart is its unique offering of a 5D experience. Through the use of advanced magical technology, the shop transports customers to magical realms, allowing them to interact with the items in a lifelike environment. Customers can test out enchanted weapons in simulated battles, cast spells in realistic settings, and even experience the power of magical artifacts firsthand. The Magic Item Shop 5D not only caters to experienced adventurers but also welcomes newcomers to the world of magic. The shop offers classes and workshops to teach aspiring spellcasters the intricacies of magic and how to harness its power. Whether a novice or a seasoned adventurer, everyone can find something of interest at this extraordinary shop. In conclusion, the Magic Item Shop 5D is a magical emporium that caters to the needs of adventurers with its impressive inventory, knowledgeable staff, and unique 5D experience. It is a place where dreams of wielding incredible power can come true, and where the possibilities of the fantastical world become a reality..

Reviews for "Out of this World: Exploring Extraterrestrial 5D Magic Items"

1. JaneDoe - 1 star - I was really disappointed with "Magic item shop 5d". The game felt very repetitive and lacked any kind of depth or originality. The graphics were mediocre at best and the gameplay felt clunky and unresponsive. The story was dull and predictable, and I quickly lost interest in playing. Overall, I wouldn't recommend this game to anyone looking for an engaging and enjoyable experience.
2. JohnSmith - 2 stars - "Magic item shop 5d" had potential, but it just fell short for me. The concept of running a magic item shop in a dimensional world sounded interesting, but the execution was lacking. The interface was confusing and difficult to navigate, making it hard to understand what exactly I was supposed to be doing. Additionally, the game had a lot of bugs and glitches, which significantly hindered the overall experience. I feel like with some improvements and more polish, this game could have been much better.
3. Sarah123 - 2 stars - I found "Magic item shop 5d" to be quite underwhelming. The gameplay felt repetitive and there wasn't much variety in the tasks and challenges. The game also lacked clear instructions, often leaving me confused about what I was supposed to be doing. The graphics were decent, but nothing extraordinary, and the music quickly became annoying and repetitive. Overall, I was disappointed by this game and wouldn't recommend it to others.
4. TomJohnson - 1 star - I did not enjoy "Magic item shop 5d" at all. The game felt very clunky and unpolished, with frequent crashes and long loading times. The controls were difficult to master, and it seemed like my actions had little impact on the overall outcome. The story was uninteresting and poorly developed, and I quickly lost interest in playing. Overall, this game was a waste of my time and I wouldn't recommend it to anyone.

Magical Marvels: Must-Have Items from a 5D Shop

Creating Your Perfect Adventure: Customized 5D Magic Items