Mastering Digital Art with the Marvins NZGIC Drawing Board

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Marvins Magic Drawing Board is an innovative and interactive toy that allows children to unleash their creativity. It consists of a white drawing surface with a black frame and a special stylus. The drawing board operates on a simple mechanism where you can write or draw on the surface with the stylus. The unique feature of this toy is that any drawing or writing made on the board magically disappears after a few minutes, allowing children to start afresh. This creates endless possibilities for experimenting and exploring their imagination. With Marvins Magic Drawing Board, children can draw pictures, write messages, or even practice their handwriting skills without the need for paper and pencil.


Ilvl 82
Titanium Spirit Shield
+90 to maximum Energy Shield
152% increased Energy Shield
17% increased Stun and Block Recovery

Top Spectres - Lithomancer and Stoneskin Flayer Delve, found in cities can also be granted to you by other players, so go to channel Global 6666 for help with spectres. Now given that we have 2 spectres to add to the pool, and 1 Vaal Detonate Dead will detonate a total of 22 corpses, this is permanent uptime on our dps.

Bubble detonate witch

With Marvins Magic Drawing Board, children can draw pictures, write messages, or even practice their handwriting skills without the need for paper and pencil. This makes it an eco-friendly alternative to traditional drawing tools. Additionally, the ease of erasing the drawings encourages children to keep trying and improving their artistic skills.

Queries on the subject of hard range

I seem to be having a hard time getting my nukes to detonate at a useful range. The missiles they're riding in are coming in really fast and I seem to be stuck with the missiles either acting as really expensive KKVs and slamming into the target before the payload can detonate, or detonating too far away to actually do significant damage. Does anyone have any useful rules of thumb for working out how to calculate hard range?

Posts: 408 Queries on the subject of hard range Mar 17, 2019 18:30:08 GMT

Post by airc777 on Mar 17, 2019 18:30:08 GMT

I tend to let mine impact detonate. I would also be interested in hearing what other people set the hard detonation range to.

Posts: 34 Queries on the subject of hard range Mar 17, 2019 18:47:03 GMT AdmiralObvious likes this

Post by gyratron on Mar 17, 2019 18:47:03 GMT

On missiles hard range is tricky because the proximity detection seems to treat the spacecraft as a sphere, so say if your hard range is 1m approaching the nose or tail of a long thin ship will get your detonation about 1m from the hull, but if you come from the side your detonation might be 50m or more from the nearest bit of spaceship.


Materials Modder
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Post by Rocket Witch on Mar 18, 2019 19:22:45 GMT

Hard range is precision-limited for lower values based on the update rate of the physics engine (max 30Hz). If you're propelling your nukes at something like 20km/s they're going to be unreliable no matter what you do, because they travel completely through the hard range bubble between the space of two frames.

Setting an activation range may help, or do nothing, but at least removes a variable in that one can be sure the nukes will be armed going in. I don't set a hard range on my own nukes, and just have an activation range set at whatever distance yields 333 kJ/m 2 fluence; this is an arbitrary value that simply gives a 1kt nuke a 1km activation range, for simplicity.

Threads: Modded Materials Compendium | Reactive Material Combos | Hard Campaign | Paint! Posts: 34

Post by gyratron on Mar 18, 2019 21:50:40 GMT

Mar 18, 2019 19:22:45 GMT Rocket Witch said:

Hard range is precision-limited for lower values based on the update rate of the physics engine (max 30Hz). If you're propelling your nukes at something like 20km/s they're going to be unreliable no matter what you do, because they travel completely through the hard range bubble between the space of two frames.

Setting an activation range may help, or do nothing, but at least removes a variable in that one can be sure the nukes will be armed going in. I don't set a hard range on my own nukes, and just have an activation range set at whatever distance yields 333 kJ/m 2 fluence; this is an arbitrary value that simply gives a 1kt nuke a 1km activation range, for simplicity.

If hard range for nukes is precision limited by the simulation framerate that is very strange, because flak doesn't appear to have any such limit. If you launch a large number of flak payloads at a ship and then pause at the moment they detonate, you will notice all the detonation flashes will be aligned on the surface of a perfect sphere around the target. It looks like this:

The flashes that appear closer are different payloads with a shorter hard range, so their sphere is smaller.
However, reducing the activation range so it is the same as the hard range seems to cause fast payloads to sometimes detonate behind the ship, so this suggest that activation range is precision limited by the framerate. Perhaps the activation range, as well as doing what it says in the description, also activates a sub-frame range check which is used by the hard range. If this is true it means your activation range should be at least long enough to cover 33.3ms of travel at the expected relative speed between your payload and the target, and probably a lot more than that to be on the safe side.

The only problem you might see from setting the activation range too large is if the payload might be activated by a flare or a nearby ship not directly in the payload's path, causing the payload to detonate when it is parallel with the flare or other ship but not close to any target. For anti capital ship weapons this is usually not a big issue and you can quite easily set it to 500m or more, for point defense weapons it might be more significant.
There probably isn't much case for setting a hard range on nukes because you usually just want them to detonate as close as possible. Playing with the hard range in combination with the delayed trigger may allow you to get closer to the target's actual hull or even inside it though so that might be worth looking into.

The only problem you might see from setting the activation range too large is if the payload might be activated by a flare or a nearby ship not directly in the payload's path, causing the payload to detonate when it is parallel with the flare or other ship but not close to any target. For anti capital ship weapons this is usually not a big issue and you can quite easily set it to 500m or more, for point defense weapons it might be more significant.
There probably isn't much case for setting a hard range on nukes because you usually just want them to detonate as close as possible. Playing with the hard range in combination with the delayed trigger may allow you to get closer to the target's actual hull or even inside it though so that might be worth looking into.
Marvins nzgic drawing board

The versatility of the drawing board extends beyond just drawing and writing. Children can also use it to play games like tic-tac-toe or hangman, enhancing their cognitive abilities and critical thinking skills. Moreover, the compact size of the board makes it convenient to carry and play with anywhere, whether at home, in the car, or during travel. Marvins Magic Drawing Board is suitable for children of all ages, providing entertainment and educational value. It fosters creativity, fine motor skills, and hand-eye coordination. Additionally, it promotes concentration and focus as children engage in the process of drawing and erasing. In conclusion, Marvins Magic Drawing Board is a fantastic toy that sparks creativity and imagination in children. Its unique disappearing feature, compact design, and educational benefits make it a must-have for every child..

Reviews for "The Marvins NZGIC Drawing Board: The Perfect Tool for Animators"

1. Karen - 2 stars - I was really disappointed with the Marvin's Magic Drawing Board. The concept seemed really cool, but the execution fell short. The drawings were faint and hard to see, and the markers provided didn't work well either. It was frustrating trying to get the magic effect to work, and overall it just didn't live up to my expectations.
2. John - 1 star - This drawing board was a complete waste of money. The magic effect was almost non-existent, and the drawings didn't show up clearly at all. The markers ran out quickly, and the replacement markers were expensive to buy separately. It seemed like a great idea, but the product itself was a letdown. I would not recommend it.
3. Emily - 2 stars - I bought the Marvin's Magic Drawing Board for my son, and he was excited to use it. However, after a couple of tries, he quickly lost interest. The magic effect was so faint that it wasn't even noticeable most of the time. The drawings were also difficult to see, even in good lighting. It's a shame because I thought it would be a fun and creative toy, but it fell flat.

Unleash Your Imagination with the Marvins NZGIC Drawing Board

Creating Stunning Illustrations with the Marvins NZGIC Drawing Board