The Wretched Witch of West Sesame Street: A Magical Misadventure

By admin

Once upon a time, in the quiet neighborhood of West Sesame Street, there lived a wretched witch. This particular witch was known for her dark magic and her mischievous ways. She was often seen brewing strange potions and casting spells on unsuspecting individuals. Children would steer clear of her house, afraid of falling victim to her hexes. The wretched witch had a reputation for causing trouble and chaos in the neighborhood. She would turn people into frogs, make objects disappear, and create eerie sounds in the middle of the night.



The curse spreads quest

When playing The Curse Spreads side quest on Horrific difficulty, the quest fails for no obvious reason. It always happens immediately after combat with a monster (whether hitting or missing), and it doesn't seem to matter how many times the Death Curse is triggered, or how many Surges are left.

I didn't have the same problems at Normal or Hard difficulty, and I can only assume this is a bug as it doesn't seem to be in response to any of the usual fail conditions.

Сообщения 1 – 15 из 49 16 окт. 2017 в 1:22

I was having the same issue. However mine had nothing to do with attacking monsters, but more after x number of turns. I just completed it now, i found the exit tile on the 1st exploration phase with Birdsong. Guess it is all about luck, which makes the quest a bad design.

[Разработчик] 16 окт. 2017 в 6:11 Thank you James, we'll look into this. 17 окт. 2017 в 14:07 I have the same problem at Normal difficulty. 17 окт. 2017 в 19:10

I've had that issue as well. I've always assumed that it was when the next encounter was firing, there aren't any adreneline to stop it, and it rolls 18+. It would be nicer if it told you what happened first, though.

18 окт. 2017 в 19:29 Автор сообщения: jcfiala

I've had that issue as well. I've always assumed that it was when the next encounter was firing, there aren't any adreneline to stop it, and it rolls 18+. It would be nicer if it told you what happened first, though.


This is what I figured also. It would be nice to have some more info. 19 окт. 2017 в 5:45 Автор сообщения: jcfiala

I've had that issue as well. I've always assumed that it was when the next encounter was firing, there aren't any adreneline to stop it, and it rolls 18+. It would be nicer if it told you what happened first, though.


I don't think this has always been the case for me, but it's been a few days since I clocked the quest by soloing with the ranger. Will have another look, though.

19 окт. 2017 в 7:42 ive also had this happen. i thought maybe i was missing something. [Разработчик] 19 окт. 2017 в 7:56

In the The Curse Spreads quest, you have to keep searching new tiles until you find the Exit, and before time runs out as well.

You need to do so before the Death Curse takes all of your Healing Surges. The best way to do this is to explore as many tiles as possible until you stumble on the exit.

Here are the winning conditions:

Find the Exit before a certain amount of turns:

Normal:10 /Hard: 12 /Horrific: 14

Отредактировано BKOM Studios; 19 окт. 2017 в 8:21 19 окт. 2017 в 8:27 Автор сообщения: BKOM Studios

In the The Curse Spreads quest, you have to keep searching new tiles until you find the Exit, and before time runs out as well.

You need to do so before the Death Curse takes all of your Healing Surges. The best way to do this is to explore as many tiles as possible until you stumble on the exit.

Here are the winning conditions:

Find the Exit before a certain amount of turns:

Normal:10 /Hard: 12 /Horrific: 14


That makes sense. Is there any way to put a turn track or something on screen (like there is for the explore / disarm traps / kill monsters quests)?

[Разработчик] 19 окт. 2017 в 9:51 Yes, we'll see what we can do about it. 19 окт. 2017 в 12:59 Awesome. Cheers, guys! 19 окт. 2017 в 16:17

That explanation doesn't make sense though. I've had the mission end at random times on horrific. I even had it fail after I killed a creature but still had my movement left. The fail conditions are far more haphazard than what you're saying.

For example, I just went and played it after posting this and I went to open tile 9. I had one surge still remaining and when I clicked to end the turn the game gave me the fail condition.

Отредактировано jfuller82; 19 окт. 2017 в 16:22 19 окт. 2017 в 16:23

My guess in that instance is that your character was stunned but you didn't notice so you had only one action. Would the next character in line perhaps have been down and you had no healing surges left? Frankly, I miss that my character had been stunned all the damn time! lol

I've done this mission on normal and hard, and I've never seen it end in an odd way. Almost every event has a chance to consume a surge, and I felt like it was a race against time as intended.

EDIT: Just saw your edit. Hmmm. Well maybe there is some sort of bug then.

Отредактировано Scrogdog; 19 окт. 2017 в 16:25 19 окт. 2017 в 16:34 Автор сообщения: Scrogdog

My guess in that instance is that your character was stunned but you didn't notice so you had only one action. Would the next character in line perhaps have been down and you had no healing surges left? Frankly, I miss that my character had been stunned all the damn time! lol

I've done this mission on normal and hard, and I've never seen it end in an odd way. Almost every event has a chance to consume a surge, and I felt like it was a race against time as intended.

EDIT: Just saw your edit. Hmmm. Well maybe there is some sort of bug then.


I just ran another one after my post to and it happened again. On horrific difficulty, I was about 6 or 7 tiles in and it just ended once I finished my turn. I had one surge left and enough adreneline saved up to bypass any encounters that came up. The mission is bugged at least on horrific difficulty.

An Ancient Feud Quest

-Have complete quest: The Curse Spread (Foxtail Amulet Quest).

-Access to Lions Rock (Only be able to go through the blue flame/tp).

x5 Salts (purchased with Mugluf in Darshia) x1 Net (purchased with Halif in Darashia) x1 Chopped Lions Mane Petal x1 Boiled Hydra Egg (You can get it using a Hydra egg on a stove) x1 Haunch Of Boar Meat (They Lootean de Boars and Wereboars) x5 Lions Mane (Looteable on the trunk in hand-shaped above Lion's Rock or looted from Roaring Lions)

INTRODUCTION TO AN ANCIENT FEUD QUEST:

Delve into this new adventure about what happened after the passage of the curse that has fallen upon Grimvale previously and now this
desolate the Darama Desert and discover the reason for the enmity that hides the mystery of the Werehyaenas and Werelions
Daniel sends you to talk to Domizian so he can help him investigate the disease that’s spreading around Darama.

The first thing to do to start the progress of the quest is to head towards the city of Edron right in the castle where we will find Daniel Steelsoul who will notify us about the anomalies that are happening in the Darama desert and send us with his
collaborator Domizian and with his help make sure to reveal the events in the depths of the desert.

Daniel Steelsoul: Greetings and Banor be with you, Player


Player:
curse


Daniel Steelsoul:
Thank you again for your assistance, Player! The Curse of the Full Moon still exists on Edron. But thanks to your heroic deeds we can keep it within certain bounds. At least I hope so! …


Daniel Steelsoul:
Yesterday a travelling salesman told me that he spotted a feral creature in the Darama desert that looked like half man and half lion. Banor grant that this is just off gossip and that the curse didn’t spread further. …


Daniel Steelsoul:
Well, I guess, we will find out soon. Edron, for the time being, is a safer place now, thanks to you.

Player: lion

Daniel Steelsoul: Lately I heard rumours about the curse. That it has spread to the Darama Desert and that the lions there could also be were-creatures. Do you want to get to the bottom of it?


Player:
yes

Daniel Steelsoul: Then please travel to Darashia and search for a man called Domizian. He lives in a house at the harbour. I know him for many years, he’s a trustworthy friend. …


Daniel Steelsoul:
I’m sure, I can tell you more about the curse in the Darama Desert.

Now go with Domizian who is right in the building on the second floor left as soon as you get off Darashia’s boat.


Player:
hi


Domizian:
Greetings, traveller!


Player:
lion


Domizian:
So, Daniel Steelsoul sent you? He is a most respectable man and I’m honored to know him. It is of advantage that you have already dealt with the were-sickness so you won’t hurl yourself into this adventure unprepared. …


Domizian:
Listen, the curse has indeed spread to the Darama Desert – but not recently. It exists here since a long time but only few know about it. Here, it’s not werewolves or werebears. The danger that plagues this region are the werehyaenas. …

Domizian: Until now they were savage and smelly beasts who hunted down a travelling merchant now and then. But mostly they stayed in their underground lairs and lived off carrion. …


Domizian:
But a few weeks ago something changed. Suddenly they had shamans, something I never saw before. Those shamans are using bone talismans and paint their fur with runes. Runes I saw just eleven before … on an artefact from Drefia. …


Domizian:
I’m afraid the werehyaenas have a kind of pact with the undead of Drefia but I don’t have proof. Please go to their lairs and investigate. You will find the entrance north of the town, at a large menhir.

Now we must go to Werehyaenas Cave north of Darashia Bank next to Wasps respawn.

Once you get to the respawn it is advisable to kill every Werehyaenas creature you see on the way that nthey’ll ask you to kill 300 later and the kill counter goes up even if it’s not at that point in the quest, now what we have to do is mark 3 specific locations within the cave.

After we have found all the places and get the warning messages that you have already found them we should go with the npc “A Skull” which will only speak to you at night and we will tell you the following:


Player:
hi


A Skull:
Greetings, traveller!


Player:
undead

A Skull: Listen: The undead of Drefia are working together with the werehyaenas. I overheard a secret conversation between a werehyaena shaman and a lich right here!

-He will tell you that the Undead of Drefia are working together with the Werehyenas, now go talk to Domizian,he will ask you to find a way to stop the Plans of the Werehyenas.

-The dialogue with Domizian is: Hi, Curse.

-Then we will leave with “Rarghu” who is the leader of the Werehyenas is at the bottom of the cave and we will say: Hi, Curse.

-He will ask us for 5 items to stop the curse and give you a barrel (at the beginning of the guide we indicate which ones)

-We will have to capture 5 Cave rats which you can find in Yalahar or a Sorcerer or Druid can summon them and thus use the Net in the rats to capture them then use the Salt in the rats and rats with salt in the Barrel that Rarghu gives us.

Now we will go to one of the places we marked at the beginning of the quest, exactly on the stone inside a giant skeleton use the torch on the stone will tell us that we cannot burn because the torch does not have enough power for this. So it was our place to go back to Domizian and have this dialogue.

Player: hi


Domizian:
Greetings, traveller!


Player
: destroy

Domizian: I guess you need something holy or at least blessed to destroy this evil site. The werelions know a ritual that allows you to bless fire in general. It should work with this torch, too. …


Domizian:
But you can do that only at a special altar in our sanctum. Go to the Lion’s Rock in the north-west of Darashia. Descend to the area where the most noble lions are guarding a secret entrance. …

Domizian: There is a door, you can only open if you know the right phrase. It is: ‘The sun guides our hearts. The moon guards our dreams’. Down there you will find a room with a mosaic, showing a sun and a moon. …


Domizian:
There is an altar where you can bless the torch. You have to find a lion mane flower and chop the petals up small. Then sprinkle the chopped petals into the flame while standing at the altar. …

Domizian: Thus, the fire will be blessed and should be able to burn down the evil bone shrine.

Now we can go and purify the fire in the respawn of the Werelions, follow all the full path until we reach an altar with an open book.

Once we’re here, we’ll use the “chopped Lion mane Petal” On the torch, you must stand in the spot seen in the image or the petal will be consumed and you must use another one, now with the purified torch we can return to the stone in the new Hyenas and use the torch to break the link.

-We do the return tour to go to the stone.

-We will report with Domizian with the following dialogue:


Player:
hi


Domizian:
Greetings, traveller!


Player:
destroyed


Domizian:
You destroyed the pact between the werehyaenas and the undead! You did Darashia a great favor, that’s for sure. But there are still so many of them, they could be a real threat to the caravans that try to reach the city. …

Domizian: Please, kill three hundred of those ferocious werehyaenas and their shamans.

He will be happy with the progress and say that the large number of Werehyaenas and Werehyaena Shamans remains a major threat to the population of Darashia and therefore asks for our help in decreasing the population, simply returns to the Werehyaenas cave and kills 300 Werehyaenas or Werehyaena shamanes.

After killing them we go back and talk to Domizian again:


Player:
hi


Domizian:
Greetings, traveller!


Player:
kill

Domizian: Yes, there are less of them now! What a relief for Darashia. Well, I guess, now I can trust you enough to tell you a little secret about myself. I’m currently a werelion. Don’t be scared, though. …

Domizian: There’s something special to the werelions: We can control the curse and don’t attack people like mindless beasts. This is the reason why I can live here in the city and talk to you in such a civilzed way. …


Domizian:
Well, the werehyaenas were a danger to Darashia but they also caused a very personal problem for me. Look, I assumed that they are up to something and that this something could be the undead in Drefia. …


Domizian:
I warned our king, Heliodor, about it but he didn’t believe me. I insisted and got short-tempered – which is never a good idea in the presence of your king. I exiled me as punishment for my impudence. …


Domizian:
This is the reason why I live here in Darashia. This city has its conveniences but I would like to return to my pride. Please find Heliodor and tell him about the werehyaenas’ pact with the undead. …

Domizian: Take this ring, it will allow you to enter the lower part of the sanctum. Wear it while you touch one of the lion columns in the centre of the sanctum’s upper floor. Then you will reach the lower part.

Now it is our turn to return to the respawn of the werelions, we will have to go to a statue and click,which will ask us to sacrifice specific ingredients which will be obtained from insured drop the first time we do the quest.

They are 4 farmable bosses every 20 hours, similar to Grimvale bosses in “The Curse Spread Quest”.

We will click on the statue located in the following image to be able to access the bosses that are located in the north of the respawn (You must have the ring on).

Then we'll go to the respawn's next spot so we can kill the required bosses and get the items we need to access the last step.

Minibosses (English Version)

Minibossy [Polska wersja]

Minibosses [vers ã o em Portugues]

Hello fellow bosshunters! Let me welcome you to this brief guide about minibosses.

Six of them were added recently, with the 2017 winter update. Five of those bosses can be killed repeatedly, allowing us to have fun and try our luck everyday. If you haven't had a chance to meet a bit older and also the first miniboss - Kroazur, I have also included him in this article.

She would turn people into frogs, make objects disappear, and create eerie sounds in the middle of the night. Her cackling laughter could be heard echoing through the streets, instilling fear in the hearts of the residents. Despite her wickedness, the wretched witch was a master at her craft.

The Curse Spreads Quest - minibosses

5 minibosses available to kill as part of this quest are the leaders of their kind. In order to get the access you have to do The Curse Spreads Quest. The last mission is to kill the bosses and then you are allowed to kill them every 20 hours (real time). There are 2 separate dungeons - 1 in Edron and 1 on Cormaya. All bosses drop silver tokens and also some rares, so the chances to get nice profit are relatively high. Note that all loot hasn't been fully discovered yet, so there might be some unknown rares to be found.

Edron and Cormaya - surface

Edron's dungeon lvl -1

1. Bloodback

Were-minibosses can be killed in any order, but let's start with Bloodback. This is the boss of wereboars. It's quite slow and not hard to kill. It has 5200 hp, summons 1 wereboar and fights in close combat. He doesn't walk over fire, so fire walls/bombs can be used to kill him easier.

Interesting loot:

Edron's dungeon lvl -2

2. Darkfang

Darkfang, leader of the werewolves is a bit easier to kill than Bloodback. He has 4800 hp. He summons 2 gloom wolves (weak - 200 hp only). He fights in close combat.

Interesting loot:

3. Sharpclaw

Sharpclaw - leader of the badgers is on of the easiest were-minibosses. He has 3300 hp and summons 1 werebadger. Same as regular werebadgers, he goes invisible quite often. The loot seems to be a bit worse than other bosses, but maybe some items are yet to be discovered.

Interesting loot:

Cormaya's dungeon

4. Shadowpelt

Shadowpelt, the strongest werebear. The slowest of all were-minibosses, so very easy to outrun. It also has the biggest amount of hp - 6000, even though it doesn't pose much of a threat. It summons 1 werebear and fights in close combat.

Interesting loot:

5. Black Vixen

  • were-minibosses drop the moonlight crystals during the full moon mini world-change;
  • finishing the quest takes some time, but it's worth doing. Patience is required;
  • all 5 minibosses are affected by 2x loot event, when it's active.
Wretched witch from west sesame street

She possessed a vast knowledge of spells and enchantments, acquired through years of study and practice. Her potions were potent, and her hexes were difficult to break. Many sought her help to solve their problems, albeit reluctantly, knowing the price they had to pay. However, beneath her dark exterior, the wretched witch was lonely and misunderstood. People saw only her malicious acts, but they failed to see the pain and sadness that resided within her. She had always been an outcast, belittled and ridiculed by others for being different. This rejection had hardened her heart and led her down a path of darkness. One day, a young child named Eliza stumbled upon the witch's house while playing in the woods. Curiosity got the better of her, and she approached the wretched witch cautiously. To Eliza's surprise, the witch greeted her kindly, inviting her inside for tea and cookies. As they sat together, the witch shared stories of her past and revealed the reasons behind her wicked deeds. Eliza listened intently, realizing that the wretched witch was not entirely evil but rather a product of her circumstances. She saw the pain in her eyes and decided to befriend her, hoping to show her kindness and compassion. Slowly, the wretched witch's heart softened, and she began to question her choices. Over time, the wretched witch and Eliza became close friends, bridging the gap between the neighborhood and the misunderstood witch. Through their friendship, the witch discovered the power of love and acceptance. She began using her magic to help others instead of causing harm, mending broken relationships and healing wounds. Word spread throughout West Sesame Street about the transformation of the wretched witch. People started seeing her in a new light, acknowledging her potential for good. They learned that beneath her wicked exterior, there was a person with a longing for connection and understanding. In the end, the wretched witch from West Sesame Street became a symbol of redemption and the power of friendship. Her story taught the residents of the neighborhood about the importance of empathy and not judging others based on appearances. Through love and understanding, even the darkest hearts can find their way back to the light..

Reviews for "From Puppet to Witch: The Transformation of a Beloved Sesame Street Character"

1. Emily - 1 star
I was extremely disappointed with the "Wretched witch from west sesame street". The show lacked any creativity and the acting was subpar at best. The storyline was poorly developed and the characters were uninteresting. The jokes fell flat and there was no real entertainment value to be found. I wouldn't recommend wasting your time or money on this production.
2. John - 2 stars
I found "Wretched witch from west sesame street" to be quite underwhelming. The concept seemed promising, but the execution was flawed. The dialogues were cliché and the performances felt forced. The set design was uninspiring, and overall, it lacked the charm that I had expected from a Sesame Street production. It's not terrible, but there are definitely better shows out there worth watching.
3. Sarah - 2 stars
I had high hopes for "Wretched witch from west sesame street", but unfortunately, it was a letdown. The plot was predictable and unoriginal. The songs were forgettable, and the characters lacked depth. It felt like a rushed project that didn't quite deliver on its potential. While it may appeal to very young children who are fans of Sesame Street, older audiences might find it dull and uninspiring.
4. Michael - 1 star
"Wretched witch from west sesame street" was a complete disaster. The acting was wooden, and the dialogue was cringeworthy. The storyline was poorly developed, and the jokes were juvenile. It felt like a cash grab rather than a genuine effort to create a quality production. I would advise anyone to skip this show and find something better to watch. It was an utter disappointment.
5. Jessica - 2 stars
I had heard great things about "Wretched witch from west sesame street", but it fell short of my expectations. The pacing was off, and the jokes didn't land. The characters lacked depth, and their motivations seemed unclear. It felt like a rushed and poorly thought-out production. I was left feeling unsatisfied and wishing I had chosen a different show to watch.

Exploring the Dark Side of Sesame Street: The Wretched Witch from West

The Wretched Witch Strikes Again: Sesame Street's Battle with Evil