Shadows and Stealth: Unseen Arts of Deep Magic in 5e

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Deep Magic is a supplement for the 5th edition of the Dungeons & Dragons role-playing game. It provides players and Dungeon Masters with a plethora of new spells, magic items, and subclasses focused on enhancing the magical aspect of the game. One of the unique features of Deep Magic is its inclusion of subclasses that allow players to further specialize in their chosen magical discipline. These subclasses, such as the Clockwork Magic for wizards or the Shadow Magic for sorcerers, offer new abilities and spells that complement a character's existing abilities. This allows players to truly immerse themselves in a specific type of magic, adding depth and flavor to their character. In addition to the subclasses, Deep Magic also introduces a large number of new spells.


When you add the typical family problems, multiplying ghosts — and one monster of a zit that she’s sure came from her aunt’s curse — Bay is just struggling to make it through the week.

The movie that Mina wanted to watch with Tabitha is The Tomato Without a Face , which is most likely an in-universe crossover of The Man Without a Face and Attack of the Killer Tomatoes. Between the suspicious townspeople, the befuddled police presence and that random hot biker guy that may or may not have something to do with the murder Bay has her hands full.

Any witch way

In addition to the subclasses, Deep Magic also introduces a large number of new spells. These spells cover a wide range of magical effects, from elemental manipulations to necromantic curses. They provide players with more options and strategic choices when casting spells, turning them into formidable spellcasters who can shape the battlefield to their advantage.

Any Witch Way You Can – Book Review

Bay Winchester has recently moved back to Hemlock Cove to be with her family – her abrasive Great Aunt Tillie, her mother and aunts, and her annoying cousins Clove and Thistle. If that wasn’t bad enough, she comes from a long line of witches that grant her the ability to communicate with ghosts. When two ritualistic type of murders occur in town though, rocking the otherwise quiet atmosphere of Hemlock Cove, Bay and her family are put to the test. Can they figure out who is committing these crimes? Or will they be the next victims?

I actually started reading Any Witch Way You Can a couple years back. At the time I wasn’t reading as much, and I put it down after 20%. Not for lack of interest – just lack of motivation to read. Recently I was going through my Kindle Library and saw I still had it checked out on Kindle Unlimited. Despite the long break, the beginning stuck with me, so I picked it up right where I left off.

Overall, Any Witch Way You Can is a fun read that is more about family and snarky comebacks then about murder. The Winchester family will remind anyone of how they bicker with their siblings or parents or grandparents. It’s natural and amusing, and it really makes the characters pop.

The murder mystery itself in this story is somewhat predictable. Less of the story was about solving the crime, and more about the “witchiness” – which is all fine, really. But, I did figure out who was responsible a few chapters before Bay, Clove, and Thistle did. I think ultimately, I wanted more of the witchcraft and more of the murder, and a bit less bickering. That is what would have made this story pop.

Overall though, I’m glad I returned to this story. I might pick up one of Bay’s other adventures someday. So if you like cozy mysteries with a bit of witchcraft…it’s definitely worth the read!

What’s it about?

Bay Winchester is having a tough week.

As the local editor of Hemlock Cove’s only newspaper, she just happens to be present when a body is found in an area corn maze. To make matters worse, the police believe the murder may have something to do with the occult.

This wouldn’t be a problem for a normal reporter, but since Bay is descended from a well-known line of actual witches, the town is understandably on edge.

Between the suspicious townspeople, the befuddled police presence and that random hot biker guy that may or may not have something to do with the murder — Bay has her hands full.

When you add the typical family problems, multiplying ghosts — and one monster of a zit that she’s sure came from her aunt’s curse — Bay is just struggling to make it through the week.

Of course, when the killer sets his sights on Bay, things could get a whole lot worse.

Enduring the teasing and ridicule of her school mates, Sadie struggles through life as a pre-teen on the eve of her 13 th birthday. Three years ago, a car crash took her mother, but Sadie never saw her body. She refuses to believe her mother is really gone. Holding fast to that feeling earns her the nickname “Crazy Sadie.”
Deep magic 5e

Furthermore, Deep Magic introduces unique magical items that can greatly aid characters in their adventures. These items are not your typical +1 swords or rings of protection. Instead, they offer interesting and powerful effects that tie into the various subclasses and disciplines of magic presented in the supplement. This adds a new layer of excitement and intrigue, as players seek out these rare and powerful artifacts to augment their magical abilities. Overall, Deep Magic expands upon the magical aspect of the 5th edition of Dungeons & Dragons. It offers players and Dungeon Masters a wealth of new options, letting them dive deeper into the intricacies of magic within the game. Whether it's creating a new character or enhancing an existing one, Deep Magic adds a whole new dimension to the game, promising countless hours of magical adventures and spellcasting mastery..

Reviews for "The Mage's Tower: Building a Sanctum of Deep Magic in 5e"

1. John - 2 stars - I was really excited to try out Deep Magic 5e, but I was ultimately disappointed. The spells included in the book were lackluster and didn't introduce anything new or exciting to the game. It felt like a rehash of spells that were already available in the Player's Handbook. Additionally, the layout and organization of the book was confusing and made it difficult to find specific information. Overall, I was underwhelmed by Deep Magic 5e and would not recommend it to other players looking for new and interesting spells.
2. Sarah - 3 stars - I had high hopes for Deep Magic 5e, but it fell short of my expectations. While the book did introduce some unique spells, they were poorly balanced and led to unbalanced gameplay. I found that some of the spells were incredibly overpowered, while others were practically useless. The lack of balance in the spells made it difficult for my group to maintain a fair and enjoyable game. Additionally, I found the writing style to be convoluted and hard to understand at times. Overall, while Deep Magic 5e had potential, it failed to deliver on its promises, and I wouldn't recommend it to other players.
3. Emily - 2 stars - Deep Magic 5e was a major letdown for me. The spells included in the book felt uninspired and didn't offer much creativity or uniqueness compared to what was already available in the Player's Handbook. I was hoping for spells that would bring a new dimension to the game, but instead, I found myself underwhelmed by the options presented. Additionally, the book lacked proper organization and was difficult to navigate. It was frustrating trying to find specific spells or information when it was scattered throughout the book. Overall, I was disappointed with Deep Magic 5e and would not recommend it to other players looking for exciting new spells to enhance their games.

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