Discovering the Secrets of the Magic Grand Palace

By admin

Magic Grand Place is a historical square located in the heart of Brussels, Belgium. It is one of the most significant landmarks in the city and is known for its stunning architecture and vibrant atmosphere. The square is surrounded by beautiful buildings, primarily constructed in the 17th century. One of the most striking structures at the Grand Place is the magnificent Brussels City Hall. This Gothic-style building was completed in the early 15th century and serves as a gathering place for official ceremonies and events. Its towering spire and intricately designed facade make it a prominent feature of the square.


Iggwilv, also known as Tasha or Natasha, [1] [note 1] and the alias Zybilna, [15] [5] was an Oerthian archmage and demonologist. She famously wrote the Demonomicon of Iggwilv, a tome on demonic lore. [9]

One of Iggwilv s most wondrous and powerful items was her personal cauldron , an artifact that she crafted with the assistance of her adoptive mother. Both Iggwilv and Graz zt sought to use or betray the other, yet also supported or even rescued one another when in peril, and in their own twisted way, both genuinely shared a bond of love with the other.

Iggwipv the witch qieen 5e

Its towering spire and intricately designed facade make it a prominent feature of the square. The Grand Place is also home to the Breadhouse, a building that now houses the Museum of the City of Brussels. Originally a market for bakers, the Breadhouse is known for its ornate decorative features and is a prime example of Flemish architecture.

Iggwilv, the Witch Queen (5e Creature)

Armor Class 25 (cloak of the witch queen)
Hit Points 405 (411 with false life) (30d8 + 210)
Speed 60 ft. (30 ft. without boots of swiftness), fly 60 ft.

STR DEX CON INT WIS CHA
10 (+0) 22 (+6) 24 (+7) 28 (+9) 16 (+3) 28 (+9)

Saving Throws Dex +16, Con +17, Wis +13
Skills Acrobatics +16, Arcana +19, Athletics +10, History +19, Insight +13, Nature +19, Perception +13, Religion +19
Proficiency Bonus +10
Damage Resistances acid, cold, fire
Damage Immunities lightning, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., truesight 60 ft., passive Perception 23
Languages Abyssal, Celestial, Common, Draconic, Infernal
Challenge 30 (155,000 XP)

Legendary Resistance (3/Day). If Iggwilv fails a saving throw, she can choose to succeed instead.

Permanency Spells. Iggwilv has the following spells always in effect unless she chooses them not to be: darkvision, true seeing, arcane sight, fly, and tongues.

Gift from Death. Iggwilv is able to cast spells from the cleric spell list in addition to the wizard spell list.

Greater Contingency. Iggwilv has the following spell in effect through greater contingency: resurrection.

Contingency. Iggwilv has the following spell in effect through contingency: greater restoration.

Worn Equipment. Iggwilv has the following pieces of equipment attuned to her: cloak of the witch queen, belt of battle, robe of the abyss and boots of swiftness.

Cloak of the Witch Queen. The cloak of the witch queen has the following properties:

  • Magic Item. The cloak of the witch queen is a magic item that grants a +3 bonus to AC while worn. The cloak also functions as a ring of protection, ring of spell storing, ring of djinni summoning, ring of arcanum (very rare version; 6th level), robe of the archmagi, amulet of the planes and ring of free action. When Iggwilv is attuned to this item, she is allowed to make an additional attunement to another magic item.
  • Power of Mind and Will. When Iggwilv the Witch Queen is attuned and wearing her cloak, her Intelligence and Charisma scores are each increased by 6 to a maximum of 28 and cannot be lower than 25. If Iggwilv isn't attuned to the cloak, her Intelligence and Charisma scores are both 25.
  • Vitality. While wearing this cloak, Iggwilv is immune to effects that reduce her hit point maximum. In addition, she has an additional 2 hit points per hit die (included in the hit points).
  • Random Properties.
    • 2 minor beneficial properties
    • 1 major beneficial property
    • 2 minor detrimental properties
    • 1 major detrimental property

    Belt of Battle. The belt of battle has the following properties:

    • Take the Initiative. Iggwilv has advantage on initiative rolls.
    • Exertion. The belt of battle has 3 charges and regains 1d4 - 1 expended charges daily at dawn. While wearing the belt Iggwilv can use a bonus action and expend 1 or more charges to cause any of the following effects to take place:
      • Move (1 charge): Iggwilv can move an additional 15 feet on the turn she uses this feature.
      • Reaction (2 charges): Iggwilv can take an additional reaction this round but it must be taken before the start of her next turn.
      • Action (3 charges): Iggwilv can take an additional action on the turn she uses this feature. The additional action can be any of the following: Attack (one attack only), Dash, Dodge or Hide. Alternatively, she can use the action to cast a cantrip with a casting time of 1 action.

      Boots of Swiftness. The boots of swiftness have the following properties:

      • Dexterous. While wearing these boots, Iggwilv has advantage on Dexteritysaving throws.
      • Quick Footed. While wearing these boots, your walking speed is doubled.
      • Evasive. When you are subjected to an effect that allows you to make a Dexteritysaving throw to take only half damage while wearing these boots, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
      • Peak Condition. While wearing these boots, Iggwilv has proficiency in the following skills: Acrobatics and Athletics
      • Haste. As an action, you can be under the effect of the haste spell. While under the effect of the haste spell from this item, your walking speed is not doubled again but all other speeds are as normal. You must maintain concentration for this effect to remain active and it lasts up to the duration of the spell. You can use this feature again after 8 hours.

      Robe of the Abyss. The robe of the abyss has the following properties:

      • Demon Blood Shielding. When wearing this robe, Iggwilv has immunity to lightning and poison damage as well as the poisoned condition. In addition, Iggwilv has resistance to acid, cold and fire damage.
      • Veil of Evil. While wearing this robe, Iggwilv is permanently under the effect of the protection from evil and good spell.
      • Familiar. As long as Iggwilv wears this robe, she has a quasit familiar. His name is Black Comet.

      Spellcasting. Iggwilv is a 20th level spellcaster. Her spellcasting ability is Intelligence (spell save DC 26, +18 to hit with spell attacks). Iggwilv can cast false life* and misty step at will and has the following wizard spells prepared.

      *Iggwilv casts these spells on herself before combat.

      ACTIONS

      Multiattack. Iggwilv makes two Arcane Fire attacks and casts a spell of 1st level or higher from her spellcasting feature.

      Arcane Fire. Ranged Spell Attack: +18 to hit, range 60 ft., one creature. Hit: 22 (4d6 + 8) fire damage. This attack ignores resistance and immunity to fire damage.

      LEGENDARY ACTIONS

      Iggwilv can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Iggwilv regains spent legendary actions at the start of her turn.

      Cantrip. Iggwilv casts a cantrip.
      Check (Costs 2 Actions). Iggwilv casts a spell of 5th level or lower.
      Checkmate (Costs 3 Actions). Iggwilv casts a spell of 6th level or higher.

      Beloved and hated of Graz'zt, Matriarch of Diabolists, Mother of Iuz, Daughter of Baba Yaga, Apprentice of Zagig, the Witch-Queen of Perrenland and author of the Demononmicon, Iggwilv currently dwells with her apprentices in the Grey Wastes of Hades. Iggwilv is an archmage, her apprentices, arcanaloths, and her guard dogs linnorms, so her privacy is impressive.

      One of Iggwilv's most wondrous and powerful items was her personal cauldron , an artifact that she crafted with the assistance of her adoptive mother. It held two different forms and many magical properties, including the power to permanently 'freeze time' for everyone within a 1,000‑foot (300‑meter) radius. [23]
      Magic grand plac

      Surrounding the square are guildhalls, each displaying unique architectural styles. These guildhalls were once home to the various medieval trade guilds and served as meeting places and commercial spaces. Today, some of the guildhalls are home to souvenir shops, cafes, and restaurants, adding to the lively atmosphere of the square. One of the key attractions at the Grand Place is the legendary Flower Carpet. Every two years, a breathtaking carpet made of over half a million begonias is laid out in the square, creating an extraordinary floral display. This event attracts thousands of tourists and locals alike and adds even more charm to the already magical atmosphere of the Grand Place. Overall, the Magic Grand Place in Brussels is a must-visit destination for anyone traveling to the city. Its rich history, stunning architecture, and vibrant atmosphere make it a true gem and a center of attraction. Whether you are interested in history, art, or simply enjoying the delights of a bustling square, the Grand Place will undoubtedly captivate you with its charm..

      Reviews for "The Magic Grand Palace: An Architectural Marvel of the Magical World"

      1. Emily - 2/5 - The Magic Grand Place was a huge disappointment for me. The performances were lackluster and not as magical as I expected. The magicians seemed to be rushing through their tricks and didn't engage the audience much. The venue itself was also quite cramped and uncomfortable. I left feeling underwhelmed and would not recommend this place to others.
      2. Mark - 1/5 - I regret going to the Magic Grand Place. The show was poorly organized and it felt like a rushed production. The tricks were predictable and amateurish, lacking any wow factor. The atmosphere was also lacking, with an unenthusiastic audience and uncomfortable seating. Overall, it was a forgettable experience and a waste of time and money.
      3. Sarah - 2/5 - The Magic Grand Place fell short of my expectations. The performances lacked creativity and originality, with the magicians relying on repetitive tricks without adding any new twists. The stage setup didn't enhance the experience either, as it was hard to see from certain angles. The overall show felt generic and uninspired, leaving me unimpressed and unlikely to return in the future.

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