The Shake of Transformation: How Magic Can Help You Grow

By admin

Magic is a phenomenon that has always captivated humanity. Its ability to defy logic and invoke wonder has made it a timeless form of entertainment. From ancient times to the modern era, magic has evolved and adapted to captivate audiences across the globe. One of the fundamental elements of magic is misdirection. Magicians have mastered the art of diverting attention away from their real actions, creating a sense of mystery and astonishment. This skill allows them to perform seemingly impossible feats, leaving the audience questioning their own perception and understanding of reality.


[Updated to include latest Spell Domains from Unearthed Arcana] 2016-12-28

Howling Chaney, the first boss in Darkmoor, introduces wizards to this spell, a glorified Forest Lord who pulls pillars from the sand rather than drawing energy from the trees of the forest and proceeds to beat his opponent with them. Every spell in the Core Rulebook is in the deck, with longer spells getting the double-sided treatment and shorter cards having the same graphic on the back.

Curious happenings spell cards

This skill allows them to perform seemingly impossible feats, leaving the audience questioning their own perception and understanding of reality. Another essential aspect of magic is the use of props and illusions. Whether it is pulling a rabbit out of a hat or making an object disappear, magicians utilize various tools and techniques to create illusions that baffle the mind.

D&D 5E Spell Cards for D&D 5E using Magic Set Editor (MSE)

I've added fourth style called Spellbook Cards Large Image. This set has a large background image option for the users. Add your own background, whether it be a texture or picture, to customize your cards. I've included a scaling feature in the style to change the intensity of the image to lighten the image to the point of being a watermark. There are pre-loaded colors for the borders, but you can select your own colors. You can also tint the background in the same color as your selected border. The spell details are straightforward text and uses the same information used by the other styles. Below are four samples using a variety of backgrounds.

log in or register to remove this ad

basilforth

Explorer

These look great! Here's a related question for you: I have been considering making character cards in this format. Presenting each character in the adventure as a Magic Card or Pokemon card. It would make it easier for my younger kids who are playing. Naturally, you would not be able to put a lot of information on such a card.

Any recommendations for a card maker to do that?

pdzoch

Explorer

These look great! Here's a related question for you: I have been considering making character cards in this format. Presenting each character in the adventure as a Magic Card or Pokemon card. It would make it easier for my younger kids who are playing. Naturally, you would not be able to put a lot of information on such a card.

Any recommendations for a card maker to do that?

I recommend taking a look at the initiative cards in the download section. I have a set (I think I call them initiative tents) that provides the badic quick reference data for the PCs, NPCs, and monsters. However, the card size and layout might not work for your purpose. I am working on monster/npc/pc cards that are 4x6 or 5x8 reference cards that provide the handy reference for the players/DM, but I haven't finished it yet. Challenge with standard playing card sized restrictions is ensuring the information is readable. I have both seniors and young children in playing groups, and font size is an issue. When I have the reference card format done, I will post the style with the initiative card download. I'll see about posting the draft card on that thread for comment and feedback for the final design.

Sent from my SGH-M919 using Tapatalk

pdzoch

Explorer
Finally got the Scroll style uploaded this weekend.

pdzoch

Explorer

These look great! Here's a related question for you: I have been considering making character cards in this format. Presenting each character in the adventure as a Magic Card or Pokemon card. It would make it easier for my younger kids who are playing. Naturally, you would not be able to put a lot of information on such a card.

Any recommendations for a card maker to do that?


How about this? Will these work for you?

SansMoins

Explorer

When starting from scratch, Trying to make a spell card using Draconic style, I was unable to change the spell level. I had to go to a different style set it there and come back. However, I was still unable to change it from the Draconic style.

pdzoch

Explorer

When starting from scratch, Trying to make a spell card using Draconic style, I was unable to change the spell level. I had to go to a different style set it there and come back. However, I was still unable to change it from the Draconic style.


Thanks for the catch. I'll troubleshoot it now.

pdzoch

Explorer

When starting from scratch, Trying to make a spell card using Draconic style, I was unable to change the spell level. I had to go to a different style set it there and come back. However, I was still unable to change it from the Draconic style.


o.k. The Spell level DragonScale will change when you change the spell level on the text field. The change in the spell level text field changes both fields. The same is true for the spell school -- the dragon orb will change when you change the spell school text.

SansMoins

Explorer

o.k. The Spell level DragonScale will change when you change the spell level on the text field. The change in the spell level text field changes both fields. The same is true for the spell school -- the dragon orb will change when you change the spell school text.


Lol, I just figured that out. Thanks.

pdzoch

Explorer

Attached is a sneak peak of the new style for the Spellcards. This time, in a horizontal/landscape format. Full bleed art option with variable intensity. Optional borders of a selectable magic script style. Several textures to chose from, also with variable intensity. Also, for the first time, an option to build other types of cards other than spellcards -- sort of a blank text format. Below are a few sample from the template.

basilforth

Explorer
Thank you! I replied in the other thread as well. I will check them out.

pdzoch

Explorer

Game file have been updated to support latest spell domain updates from Unearthed Arcana. Included are the three Cleric Domains: Forge, Grave, and Protection. Included are two warlock patrons: The Seeker, and the Undying Light. Included is the Deep Stalker Ranger domain. Included is the Abyssal Arcana for the Tiefling Subrace. Included is the Stormborn Domain for the Sorcerer origin.

Game file support all styles.

Scroll Style has been updated to include watermark and scroll ribbons for latest spell domains.

pdzoch

Explorer

New style file has been added to create Spell Slot cards. Style file has four themes: simple (number centric), bold (color centric), classes (class icon identifiers added), and black magic (with unique spell effects on each spell slot level). The style file can be used to create spell slot cards on its own or re-skin your current spell library into spell slot cards.

pdzoch

Explorer

[Updated to include latest Spell Domains from Unearthed Arcana] 2016-12-28

Game file has been updated to support latest spell domain updates from Unearthed Arcana. Included are the two Paladin Oaths: Conquest and Treachery. Included are two spell domains from the Modern spell domains from Unearthed Arcana: Included are a warlock patron: Ghost in the Machine; and the cleric domain: City.

Game file support all styles.

Scroll Style has been updated to include watermark and scroll ribbons for latest spell domain updates.

pdzoch

Explorer
[Symbol-Font file updated to include new fonts for styles] 2017-01-02

Dax Doomslayer

Adventurer

Hi pdzoch,
These cards look amazing and I'd really like to use these. However, I'm actually new to this program (MSE2) and am trying to upload these and having issues seeing any of these files. I've been trying to find some sort of documentation to help me but I can't. Thus, I was hoping you'd be kind enough to answer a couple of questions. My first question is, do these work with MSE2? Or is it MSE only (I've downloaded MSE2)? If this should be MSE and not MSE2, that could very well be my problem (but if so, a follow on question is does MSE work with Windows 10 do you know) ? Otherwise, I'm downloading your files from EN World and then extracting them to the Data folder in MSE. However, when I do so, and I'm not seeing anything extracted - only what looks to be the base templates for Magic; Vanguard; VS and Yu-Gi-Oh. However, all the folders that were extracted do show up there when I look using File Explorer. I must be doing something wrong somewhere and it's probably something dumb and was hoping you'd have some guidance. If not, no worries but I'd thought I'd ask. The cards look amazing and I'm playing with my nieces and nephews and I think these would be a huge help. Thanks in advance.

pdzoch

Explorer

Hi pdzoch,
These cards look amazing and I'd really like to use these. However, I'm actually new to this program (MSE2) and am trying to upload these and having issues seeing any of these files. I've been trying to find some sort of documentation to help me but I can't. Thus, I was hoping you'd be kind enough to answer a couple of questions. My first question is, do these work with MSE2? Or is it MSE only (I've downloaded MSE2)? If this should be MSE and not MSE2, that could very well be my problem (but if so, a follow on question is does MSE work with Windows 10 do you know) ? Otherwise, I'm downloading your files from EN World and then extracting them to the Data folder in MSE. However, when I do so, and I'm not seeing anything extracted - only what looks to be the base templates for Magic; Vanguard; VS and Yu-Gi-Oh. However, all the folders that were extracted do show up there when I look using File Explorer. I must be doing something wrong somewhere and it's probably something dumb and was hoping you'd have some guidance. If not, no worries but I'd thought I'd ask. The cards look amazing and I'm playing with my nieces and nephews and I think these would be a huge help. Thanks in advance.


These files are written for MSE 2.
Each zip file will need to be extracted separately as its own folder in the data folder of MSE. Ensure that you have also extracted the .game file as well as the symbols/font file. Without the .game file, none of the templates will be visible. I often extract a template file outside of MSE to inspect it to be ensure it is complete, then I will copy the template folder into the MSE/data folder. Hopefully, this will help. If not, shoot me a message and we will work through this together.

The Elephants of Zafaria have their Dark Mojo and the Gorillas have their own - Savage Mojo. Savage Mojo not only follows the same general pattern as its sister spell, but also the damage amount. In fact, the only differences between the two are the name, image, and school. This one does Myth damage rather than Death. The art is still pretty great, though.
Magic one sumn gotta ahake

Sleight of hand is a common technique used by magicians, enabling them to manipulate objects without detection. Magic is not limited to simple tricks and illusions, but also involves the power of the mind. Mentalism, a branch of magic, focuses on manipulating the thoughts and perceptions of individuals. Mentalists can seemingly read minds, predict the future, and perform other mind-boggling feats by harnessing their understanding of psychology and human behavior. The allure of magic lies in its ability to transport us to a realm beyond our imagination. It enables us to suspend disbelief and embrace the unexplainable. Magic performances have the power to captivate and inspire, reminding us of the wonders that exist in the world. In conclusion, magic is a captivating and timeless form of entertainment that continues to captivate audiences worldwide. From misdirection to the use of props and illusions, magic tricks are designed to create wonder and mystery. Whether performed on a small scale or in grand spectacles, magic has the ability to transport us to a realm where the impossible becomes possible. So, sit back, relax, and let the magic unfold before your eyes!.

Reviews for "Shaking up the Norm: Using Magic to Challenge Conventional Thinking"

1. Jenny - 2 stars - I was really excited to try "Magic one sumn gotta shake" but I was left disappointed. The flavors were lackluster and the texture was too watery for my liking. I expected more from a product that claims to be magical. Definitely won't be buying again.
2. Michael - 1 star - I don't understand the hype around "Magic one sumn gotta shake". The taste was incredibly artificial and the colors were way too bright. It felt like consuming a chemical cocktail rather than a refreshing drink. I would not recommend this to anyone looking for a naturally delicious beverage.
3. Sarah - 3 stars - I have mixed feelings about "Magic one sumn gotta shake". While the concept is intriguing, the execution falls flat. The flavors didn't quite blend well together, leaving an odd aftertaste. The packaging is fun and eye-catching, but unfortunately, it's not enough to redeem the taste. I won't be purchasing it again, but I can see how some people might enjoy it.
4. Mark - 2 stars - "Magic one sumn gotta shake" was a disappointment for me. The flavors were too artificial and the overall taste was too overwhelming. The texture was also a bit strange, as it felt too thick and heavy on the palate. I didn't find it enjoyable and won't be buying it again.

The Power of the Shake: Creating Magic in Your Daily Rituals

Shake it Like a Pro: Mastering the Art of Magical Shaking