The Ultimate Guide to Magic Sizing Ionring Spray: What You Need to Know

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Magic Sizing Ironing Spray is a popular product used by many individuals to achieve crisp and wrinkle-free clothes. This spray is designed to make ironing easier and more effective, providing excellent results in less time. The Magic Sizing Ironing Spray is formulated with a blend of ingredients that work together to eliminate wrinkles and leave garments looking fresh and smooth. It helps to relax and soften fabrics, making them easier to press and allowing the iron to glide smoothly over the surface. One of the key benefits of using this spray is that it reduces static cling. This is particularly beneficial when ironing synthetic fabrics, which tend to generate more static electricity.


In an ironic twist, the actual dungeon is a bit weaker. Interesting, and arguably frustrating use of one-way and secret doors. The drow show up, but they have none of the plethora of magical equipment, or clever use of their abilities, indeed, they fight as 1st level fighters and have no order of battle to speak of. An underutilization of this iconic adversary. I mean the dungeon is still alright, there’s a Guardian Naga demanding tribute near the entrance, your usual warded tombs, some drow fighting an ahnkheg but this feeling of organic naturalism has dissipiated. Most of the protections on the tomb only target evil creatures, a surprising twist. There is a sort of BBEG (a wraith with a legion of undead followers) and a big smackdown at the end, but it feels a bit contrived, included almost out of reflex. I would have appreciated giving the Wraith some sort of agenda, or some hint of how he got here. This pertains to the tomb in general. Adding some specificity, fleshing out the culture a bit more, replacing the drow with some sort of weirdo cultists, this would have added some color to it. The intruders in the canyon feel like they belong, conversely the drow in the tomb feel out of place. Are the drow meant to be devil-worshippers, in thrall to the Deathwraith?

Treasure is concealed more or less properly, and is colorful jewelry, interspersed with piles of coin, and a good spread of magic items, with many consumables. You can tell if something is living, the extent of its wounds at 75 hp scrapped up, at 50 wounded, at 25 or less fragile , whether it was ever living at some point, whether it has died, whether it s soul was judged in the underworld and whether the judgment was in its favor or not, and whether it is dying.

Sinister spell 12k

This is particularly beneficial when ironing synthetic fabrics, which tend to generate more static electricity. By controlling static cling, the spray helps to ensure that clothes hang properly and do not stick together during wear. In addition to its wrinkle-reducing properties, the Magic Sizing Ironing Spray also provides a light fragrance.

SMN In Sinister Reign.

Just curious about recommendations or strategies others may have for doing this content. From my personal experience so far, Acc plays a big part so I tend to use Shiromochi. An Impact from Fenrir MAY deal over 10k damage with over 2000% TP. My Flaming Crushes are mostly between 3k~4k damage, with occasional misses, and very rare spikes up to 7k~12k.

Meteor Strike is best choice for Rosulatia. Dealing typically 8k damage with very little Pet TP anywhere up to 9k~12k depending on Pet TP.

Kill the adds that Rosulatia spawns, they die to 1-2 flaming crushes, and don't respawn. Besides that, I think they have regain, and they're generally annoying.


I'm planning to expand on this thread once more input is provided. I didn't want to cram all this into Summoner's Guide.

Asura.Pergatory Offline Server: Asura Game: FFXI user: Pergatory Posts: 1283 By Asura.Pergatory 2015-08-17 11:23:45

If you have someone who can make darkness skillchains, Night Terror MBs work really well on pretty much everything in there. My lowest was 13k, highest was over 40k on Morimar. I think my lowest Night Terror without magic burst was maybe 6k, so even without skillchains it isn't bad.

Flaming Crush worked decently on most things too, I was getting anywhere from 4-6k on the low end up to 10k+ on the high end. Some of the NMs have crazy high evasion, others don't. I bounced back and forth between my acc builds and never quite settled on what's best since it seems to vary wildly based on the NM you get.

Rakshaka and I tried various approaches and ultimately settled on the Night Terror MBs as the best one all around. COR & PLD made the skillchain for us. Afraid I can't recall how Impact did compared to Night Terror.

Asura.Rakshaka Offline Server: Asura Game: FFXI user: Rakshaka Posts: 26 By Asura.Rakshaka 2015-08-17 12:06:42

Yeah, we also had a SCH make the SC for us using Immanence (aero -> noctohelix), which is nice, because then the person(s) making the skillchain aren't in range of the nasty TP moves.

Kill the adds that Rosulatia spawns, they die to 1-2 flaming crushes, and don't respawn. Besides that, I think they have regain, and they're generally annoying.

Put up earthen armor for Sajj'aka, he has an arena-wide aoe that does i think 90% of your hp in damage.

Sajj'aka and August melt to dark magic BPs. I think tier 3 Arciela resisted magic, so we used phys pacts. For tier 3 Arciela, make sure to have shock squall ready for when she summons the Naakual. I think she does it every 20%, then can do it any time under 10%, not entirely sure though. Command shock squall on the summon as soon as they start to ready their tp move. Make sure you have max magic acc gear on too, as Yumcax and Hurkan can resist the stun.

Teodor resists dark magic. I think we used phys pacts on him. Also for him, try not to leave your summons on him if possible, as he does an aoe drain, which basically make your summons health batteries for him.

Morimar and August have deadly frontal cone abilities, so don't stand in front of them. August's is called No Quarter. This has a long charge time. We didn't test if this was stunnable. It does 10k needles damage. He only uses it when his little gold wings are out, which appear after he uses daybreak, which I think is a very quick ability, so you probably wouldn't have time to stun it.

Darrculin has a move called Stalking Prey which is aoe damage terror hate reset. So, just resummon as soon as you see this move go off.

Life After Death II: Dubious addition to the original concept. Druids go to the elemental planes and become elementals? That’s actually kind of neat. Once again the concept of playing some sort of campaign of planar courtly conquest is so immense it could easily encompass an entire volume. 1 page is therefore little more then a teaser.
There is something interesting about codifying the undead as petitioners of a certain alignment of insufficient dedication so that they are rejected from the planes. They must either become undead under the control of a powerful outsider (of both alignments? Are there solars out there with a menagerie of the living dead?) or more interestingly, they become wandering spirits in the astral plane, trying to possess wandering mortals, and risk being erased by psychic storms every month or so. The possibilities are intriguing, but at this level, they are less then outlines. Good fodder for conversation, the start of something ambitious or soaring imagination, not something that can be run as is.
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This fresh scent leaves clothes smelling clean and pleasant, further enhancing the overall appearance of the garments. The convenience of this spray is another aspect that makes it popular among users. It can be easily stored and used whenever needed. Simply spray it on the clothes before ironing to achieve a professional finish. When using the Magic Sizing Ironing Spray, it is important to follow the instructions provided on the bottle. Shake well before use, and hold the bottle about six inches away from the fabric when spraying. After applying the spray, allow it to penetrate the fabric for a few seconds before ironing. Be sure to test a small, inconspicuous area of the fabric first, especially if it is delicate or prone to color bleeding. Overall, Magic Sizing Ironing Spray is a reliable and effective product that helps to make ironing a breeze. It saves time and effort, delivering excellent results with every use. Whether you are ironing a single garment or a whole load of laundry, this spray is a valuable tool to have on hand..

Reviews for "How to Make Your Clothes Smell Fresh with Magic Sizing Ionring Spray"

1. Jennifer - 2 stars
I was really disappointed with the Magic Sizing Ironing Spray. I had high hopes for this product as I have used other Magic Sizing products before and had great results. However, this particular spray didn't live up to my expectations. It left a sticky residue on my clothes and didn't seem to help with the ironing process at all. I had to rewash the clothes to get rid of the residue, and it ended up being more trouble than it was worth.
2. Mark - 1 star
I found the Magic Sizing Ironing Spray to be completely ineffective. No matter how much product I sprayed on my clothes, they still came out wrinkled and creased after ironing. I tried using different heat settings on my iron and even increased the amount of spray I used, but nothing seemed to work. The spray also had a strong chemical smell that lingered on my clothes, which I found unpleasant. I would not recommend this product to anyone looking for an effective ironing spray.
3. Amanda - 2 stars
I was not impressed with the Magic Sizing Ironing Spray. While it did help slightly in reducing wrinkles, it didn't provide the smooth, crisp finish I was expecting. The spray seemed to leave a powdery residue on my clothes, which made them feel stiff and uncomfortable to wear. Additionally, the scent of the spray was overpowering and lingered on my clothes even after washing them. Overall, I was disappointed with this product and would not purchase it again.

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