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There are a few different weapon types. Swords (and I think maybe axes) can be wielded one handed with a shield or 2 handed without one. They are your basic hack and slash type of weapon. Daggers, which are held in each hand and are a little faster to wield, and can be used to backstab enemies if you sneak up behind them. And finally, staffs, which take longer to swing, but can damage more than one opponent at once and can cause enemies to stagger.

This may have been done on purpose but I would have loved to have seen a spell hotkey so I didn t have to have all the spells I wanted to use in my hotbar. Dark Messiah features a multiplayer mode that is similar to the gameplay of the Battlefield series in that opposing teams battle each other and earn points by performing strategic maneuvers across a large map.

Dark Messiah of Might and Magic enhancements

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Dark Messiah of Might and Magic. My new favorite combat system in a game.

This is going to be a longer format review. I'll provide section headers so you can skip to the part you want.

It good. 9/10. Great combat and exploration. Buy it.

Dark Messiah is a linear, singleplayer, fantasy game with light rpg elements. It's made by arcane studios, the same team that made Prey 2017.

I haven't actually finished the game yet, and I won't get into spoilers here. Dark Messiah takes place in the might and magic universe. You don't need to know a thing about this universe to understand the story.

It's a pretty run of the mill fantasy story so far. It's not great, but not bad either. If you like that kind of fantasy stuff, you'll probably like it.

Just going to touch on this. It's an old game, and it looks like it, but in general it holds up pretty good. It's got a bit of a gritty vibe without being too bland or grey. Lighting and effects look pretty good too.

This is ok. The voice of the main character is really bland and there are some sounds that repeat a little bit often for my taste. Otherwise it's decent. The music is pretty good. The voice lines of the enemies, while they repeat often, are kind of funny and give a good character to the different enemies you'll fight.

This will be broken up into combat and exploration

Hoo boy the combat in this game. It's really good, but it's going to take me a minute to get to the good parts, so hold tight.

So at a surface level the combat is similar to something like skyrim, you block with right click, attack with left click, you can charge your attack and do a power attack, and you can shield bash by attacking while blocking with a shield. In addition you get a kick, whick you can use to stagger and knock down enemies. You also get different spells as you progress, there are several fire based spells, a night vision spell, lightning spell, ice spells, etc. These all cost mana. There's an adrenaline meter, that, when it fills up, allows you to instant kill the next opponent you power attack. You can also get bows that are almost useless in combat.

There are a few different weapon types. Swords (and I think maybe axes) can be wielded one handed with a shield or 2 handed without one. They are your basic hack and slash type of weapon. Daggers, which are held in each hand and are a little faster to wield, and can be used to backstab enemies if you sneak up behind them. And finally, staffs, which take longer to swing, but can damage more than one opponent at once and can cause enemies to stagger.

Ok, now on to the good bits. Where Dark Messiah really shines is it's environmental combat. You can do so much with it. Your kick move can be used to knock enemies off ledges, into spikes or fire, and into each other. It can also be used to knock boxes and barrels into enemies and to knock over supports that will cause barrels or statues to fall on your enemies. You can also throw items in the environment like big rocks, barrels, boxes, stools, and pretty much anything you can pick up. This is a far better ranged weapon than any bow in the game in my opinion. There's also a telekinesis spell that functions sort of like the gravity gun from half life.

There are so many other things you can do too. At one point there's a group of guards on some rickety looking planks in a house. You could just fight them, or you could use a spell to make the planks fall out from under them and then engage them from the floor below while they all stumble around trying to recover. In other sections, you can cut the rope holding up a chandelier or other heavy object and watch it swing down and take out multiple enemies. One of my favorites is freezing the ground near a ledge with a spell and then luring enemies into it where they slip and fall to their deaths.

All the reviews of this game kept talking about how linear the game was, and it is, but some of the levels are pretty big and somewhat open. There's also tons of secrets hidden around, you can find weapons, armor, and potions. I've only found a few but I know there are many more. These are great if you like finding cool hidden shit. Completionists beware though as there are no achievements to tell you if you've found everything.

I said earlier that the bows were useless for combat but you do get a rope bow that's very useful for helping you climb around the levels.

Otherwise I got lost a few times trying to figure out where the game wanted me to go but I always felt dumb whenever I found it.

There was also this really cool part where I found a book about blacksmithing next to a forge and there was an actual interactive forging process where you had to heat the metal and shape and quench it. There are at least 2 types of metal you can forge like that and I thought it was a really nice touch.

So there's a pretty small but we'll made skill tree. You've got combat skills like strength, critical hit, etc. These will give you some new moves like a jumping power attack. In addition some weapons are locked behind a skill, such as an orc cleaver that can only be wielded with upgraded strength. There's magic skills that all either give you more mana or a new spell. Spells are all pretty unique and diverse, and mesh well with the environmental combat. Finally, there's the misc skills tab for things like poison resistance, health regeneration, stealth, etc.

The spider enemies SUCK. They take everything great about the game's combat system and ruin it. They are almost always presented to you in a cramped space with no environmental elements to kill them with. In addition, the game doesn't like you throwing things in a downward direction, so they're hard to hit with barrels and you always miss when you do get to throw shit at them. They have far too much health, and their jump attack is annoying. You're meant to side step it as blocking doesn't seem to work, but since you always fight them in cramped spaces it's difficult to do that.

There is no spell button, and switching between weapons and spells leaves you vulnerable. This may have been done on purpose but I would have loved to have seen a spell hotkey so I didn't have to have all the spells I wanted to use in my hotbar. Also if you drop something you need and lose it you're pretty much fucked and just have to load a save.

Dark Messiah takes all the fantasy rpg elements I want to love and makes them digestible and fun. You aren't overwhelmed with a huge skill tree or giant open world but you still get all those awesome fantasy weapons and spells. This is perfect for me as I'm way more into linear games.

Overall I'd give it a 9/10. Totally worth buying.

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Reviews for "Replenish and Rejuvenate Your Skin with Nutrisive 8h Magic Night"

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