The strange and enchanting spellcasting of dawn's magic

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Strange Magic Dawn The scent of morning dew lingered in the air as the sun poked its head over the horizon, casting a pale orange glow across the land. The world was bathed in a hushed silence, broken only by the occasional chirping of birds and rustling of leaves. It was a strange and magical dawn, where anything seemed possible. As the light grew stronger, a soft mist began to rise from the ground, weaving and swirling in intricate patterns. It danced and twirled, creating an ethereal spectacle that seemed to defy the laws of nature. It was a sight that left one feeling both awestruck and bewildered.


At 3rd level, when you hit a creature with a weapon attack, the creature takes an extra 1d4 radiant damage, and has disadvantage on the next saving throw it makes to maintain its concentration if the creature is concentrating on a spell. You can deal this extra damage only once per turn.

At 17th level, the nosoi scribe can blend any two of the phantom aura abilities into a single phantom elegy, although it uses 3 rounds of its haunting melody for each round it does so. This allows it to create an effect identical to the 7th-level aura ability of an anger, dedication, despair, fear, hatred, jealousy, or zeal phantom, except that the phantom elegy is also a sonic effect and continues only as long as the nosoi scribe sings.

Wardens of the occult

It was a sight that left one feeling both awestruck and bewildered. The strange magic of the dawn seemed to infuse everything it touched. Flowers bloomed in hues that had never been seen before, their petals shimmering with a vibrant intensity.

Soul Warden

Normally, the bond a spiritualist shares with his phantom persists for the duration of the spiritualist’s life, but in certain rare instances, a spiritualist can guide the phantom hiding within her on to the afterlife, choosing to release the phantom and abandoning many of the classic powers her class normally grants her. When this unusual circumstance happens, the spiritualist retains all the psychic potential from her time serving as a conduit and a vessel, even though she is no longer accompanied by her phantom. While some who would have otherwise become adventuring spiritualists take this as an opportunity to instead choose a normal life, others are galvanized to become wardens of the soulstream, serving and working with psychopomps to protect vulnerable souls from those who seek to capture, corrupt, or devour them. At the GM’s discretion, a spiritualist might help her phantom move on during play, and if the attempt is successful, she can apply this archetype retroactively, making the appropriate modifications to her class choices as if she had been a soul warden from first level.

Nosoi Scribe

At 1st level, a soul warden gains a fledgling nosoi familiar. Treat this as a raven familiar until the soul warden reaches 4th level, at which point it is treated as a nosoi (as though the soul warden had taken the Improved Familiar feat). The familiar uses the soul warden’s spiritualist level as its Hit Dice for the purpose of determining the effects and duration of its haunting melody ability and all other effects related to its HD. At 10th level, the nosoi scribe gains the ability to use its touch the spirit world ability three times per day, instead of once per day. At 12th level, it also gains the Repose domain’s ward against death ability.

This replaces phantom, etheric tether, shared consciousness, spiritual interference, fused consciousness, and greater spiritual interference.

Psychopomp’s Bond (Su)

A soul warden’s bond with her nosoi scribe is stronger than usual for a master and familiar.

At 2nd level, she can use bonded senses with her nosoi scribe, and at 6th level, she can use phantom recall to recall her nosoi scribe to her side.

This alters bonded senses and phantom recall.

Warding Vessel (Su)

At 3rd level, a soul warden can allow a spirit, soul, or incorporeal creature to hide inside her. While within the soul warden, the warded creature can communicate with the soul warden, and it can be targeted only by effects that could target a creature possessing another creature’s body. The warded creature has no other influence over the soul warden or her body. If the soul warden is reduced below 0 hit points, the warded creature is expelled.

This replaces bonded manifestation.

Phantom Elegy (Su)

At 8th level, a soul warden’s nosoi scribe learns to sing elegies that build on the soul warden’s conduit to her former phantom. This allows it to create an effect identical to the 7th-level aura ability of an anger, dedication, despair, fear, hatred, jealousy, or zeal phantom, except that the phantom elegy is also a sonic effect and continues only as long as the nosoi scribe sings. Each round of phantom elegy uses 1 round of the nosoi scribe’s haunting melody. At 17th level, the nosoi scribe can blend any two of the phantom aura abilities into a single phantom elegy, although it uses 3 rounds of its haunting melody for each round it does so.

This replaces bonded manifestation increases and dual bond.

Algea Call (Su)

At 20th level, as a standard action once per hour, a soul warden’s nosoi scribe can summon countless other nosoi, which flock together to form an algea. This transformation lasts for 1 minute, after which the nosoi scribe returns unharmed, unless the algea is brought to 0 hit points or killed, in which case the nosoi scribe returns unconscious at 0 hit points. This is a summoning effect.

This replaces empowered consciousness.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Planar Adventures © 2018, Paizo Inc.; Authors: Robert Brookes, John Compton, Paris Crenshaw, Eleanor Ferron, Thurston Hillman, James Jacobs, Isabelle Lee, Lyz Liddell, Ron Lundeen, Joe Pasini, Lacy Pellazar, Jessica Price, Mark Seifter, F. Wesley Schneider, Todd Stewart, James L. Sutter, and Linda Zayas-Palmer.

Strange magiv dawn

Trees swayed gently in an unseen breeze, their branches reaching out towards the heavens in a graceful dance. Animals, too, were touched by this mystical energy. Birds soared through the sky with a sense of newfound freedom, their wings glinting with an otherworldly iridescence. Deer pranced through meadows, their steps light and elegant, as if they were floating on air. But it wasn't just the natural world that was affected by this strange magic. Humans, too, found themselves caught up in its enchanting embrace. Dreams became more vivid, aspirations grew bolder, and the barriers between reality and imagination seemed to blur. It was a time when possibilities stretched as far as the eye could see, when the ordinary became extraordinary, and the mundane transformed into something extraordinary. It was a time when the world seemed suspended in a moment of pure wonder. But like all things magical, the strange magic of the dawn eventually faded. The mist dissipated, the flowers returned to their ordinary hues, and the animals resumed their normal routines. Life went on, but the memory of that strange and magical dawn remained etched in the hearts and minds of those who had witnessed its beauty. And so, the world continued to turn, the sun rose and set, and the cycle repeated itself. But every now and then, when the air was still and the light was just right, one could catch a glimpse of that strange magic dawn, and be reminded of the infinite possibilities that exist within this wondrous world we call home..

Reviews for "Dawn's strange magic: a potent blend of nature and sorcery"

1. John - 2 stars
I was very disappointed with "Strange Magic Dawn." The plot was confusing and disjointed, and the characters lacked depth. The dialogue felt forced and contrived, making it difficult to get invested in the story. Furthermore, the animation was subpar and the visuals were underwhelming. Overall, I found this movie to be a lackluster fantasy film that failed to deliver an engaging and enjoyable experience.
2. Sarah - 1 star
"Strange Magic Dawn" was one of the worst movies I have seen in recent years. The storyline was predictable and cliché, offering nothing new or exciting to the genre. The humor fell flat, with stale jokes that didn't land. Moreover, the characters were one-dimensional and lacked any redeeming qualities. The animation was lackluster, and the songs were forgettable. I would not recommend wasting your time or money on this film.
3. Mark - 2 stars
Unfortunately, "Strange Magic Dawn" did not live up to my expectations. The pacing was off, with long stretches of boredom followed by rushed and confusing scenes. The film tried to incorporate various elements, but it ultimately resulted in a convoluted mess. The voice acting was unimpressive, and the dialogue felt forced and unnatural. Additionally, the animation lacked polish and sophistication. Overall, I found this movie to be a disappointment in terms of storytelling and execution.

The bewitching charm of dawn's strange and mystical powers

The mesmerizing effects of strange magic during dawn's light