Hidden Gems: Lesser-known Magical Pets at the Haven

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The haven for magical pets is a place where mythical creatures can find safety and care. This unique sanctuary is dedicated to providing a loving and nurturing environment for all magical animals. At the haven, each magical pet is given individual attention and specialized care. The staff consists of experienced magicians and enchanters who have devoted their lives to understanding and meeting the needs of these extraordinary creatures. One of the main goals of the haven is to create a habitat that closely resembles the natural environment of each magical pet. This ensures that they feel comfortable and can thrive in their new surroundings.



MC is an optional rule not welcome in all groups and, yet, may of these groups that don't use it might still be willing to use a new class.

I ve been toying with the idea of an occultism alternate magic system that would use some sort of robust diplomacy mechanic to dicker with supernatural entities. As a whole, they could still have a broad range of abilities, individuals would just tent to have have only a few tricks they do well enough to kill monsters and take their treasure.

Dnd 5e witch abilities and powers

This ensures that they feel comfortable and can thrive in their new surroundings. From enchanted forests for fairies to mystical underwater caves for mermaids, every effort is made to replicate their natural habitats. In addition to creating suitable living spaces, the haven also provides medical care for the magical pets.

Dnd 5e witch abilities and powers

While there is a lot of fun D&D5 information out there, I focused my attention on the DM's Guild online store. This is not an exhaustive list and it is not in any particular order. Well. they are in the order they opened up in Acrobat.

General notes. There is a lot of things you can get away with in the DM's Guild that would never fly under the OGL or in the OSR. I am going to have to judge these on their own merits and not the merits of professional designers or even the enthusiastic amateurs of the OSR/DIYD&D crowds.

Witch Class, D&D 5e (inspired by Dragon #114 witch)
Christopher J. Ferguson, 9 pages, $1.00
I love the art for this one, but the background image makes it harder to read and difficult to print. He starts with a bit of history of the witch in D&D, but I am not sure if the author knows how far back this class actually goes. That's fine the focus here is on the Dragon #114 witch.
This witch uses both Intelligence and Charisma for spellcasting and is a divine spellcaster. There is a distinction between White and Black magic witches. I like the "A Blessing and a Curse" idea here. It's a nice touch. The witches also get a lot of powers in addition to their spells. Some, like the candle magic powers, really do invoke the memories of the old Dragon Magazine witch. There are even 5 new spells. I had hoped that since this was inspired by the Dragon witch that there would be High Secret Order spells too, but the author did not include those.
There are some good ideas here.

Witch Class (5e)
William Russell, 13 pages, PWYW (paid $1.00)
I rather like this one. The layout is really nice, very professional. The witches here as presented as natural spell-casters; learning through natural ability and experiences. Wisdom is the spellcasting ability for this witch and are natural Ritual Spellcasters. This witch also has a number of witch traditions; fey, hedge and shadow. All provide the witch with background and provide some powers. This witch also can assume animal shape and has a spirit kin; something like a spirit animal. There is a list of spells, but no real new ones.
There are a lot of great ideas in this one to be honest.

Witch Class
Todd D, 6 pages, PWYW (paid $1.00)
This witch is more like a warlock, but that is what it is advertised as. These witches appear to be manipulators of Fate. These witches also use Wisdom as their spell casting ability. Instead of pacts or traditions this witch has "Heritages"; the Traditionalist, the Blighted, and the Clarivoyant. Each one gives the witch some different sorts of powers. Ends with a spell list.
At six pages it seems a bit thin, but does exactly what it said it was going to do.

The Shaman - A New Take
From A Point of Inspiration, 8 pages, PWYW (paid $1.00)
Not exactly a witch, but close. This class has spellcasting foci, like a fetish or idol, which gives it a nice feel. Wisdom is the spellcasting ability. This class also has some spirit based powers that are interesting. The relationship here is similar to the cleric and druid is similar to the Sorcerer-Wizard-Warlock one. I think I would have liked to have seen this class use something more like the Warlock style spellcasting to be honest, but what is here works fine. It is a good class, but I am left wanting more.

Spells of the Unapproachable East
From Polaron Posadas, 12 pages, PWYW (paid $1.00)
This collects various spells that have appeared in some Forgotten Realms books in previous editions focusing on the lands of Thay, Aglarond, Rashemen, Thesk and the Great Dale. If these names do not mean anything to you, don't worry, I only am vaguely aware of them myself. The point here is that there are a lot of "new" spells for you. The spells comprise the last 8 pages. Some are familiar enough to me just because I have been playing for 36+ years, but some are new to me. Twelve pages for a buck (or less) is not a bad deal really.

Glamour Mage Class
From Phoenix Bryant, 12 pages, PWYW (paid $1.00)
This one is nice since it comes in both screen and print ready versions. While not exactly a witch, it covers a lot of the same ground. Spellcasting is like a warlocks and a emphasis is given on glamour and flashy spells. There is actually quite an interesting and unique class here and one I'd like to try playing. Maybe an NPC would work well.

New Warlock Invocations
From Mad Le Fou, 8 pages, PWYW (paid $1.00)
Four pages of new Warlock invocations and two pages of a new Fighter archtype, the Hexblade. The Hexblade obviously gets some ability from the Pact of the Blade Warlock, but some martial ability as well. The artist is not listed, but I found his work here: http://rodimus25.deviantart.com/art/Fantasy-Warlock-174156589

Pacts & Patrons (and eldritch invocations!)
From Pilleri Federico, 12 pages, $1.50
Two new pacts and five new patrons for warlocks. The art and layout is nice. The Aegis Pact is similar to Pact of the Blade. The Pact of Concoctions makes the warlock into a brewer of potions. The patrons are for me the more interesting part of the book. These include The Archmage, The Ascendent (almost a god), Fate, Mother Nature and the Phoenix. Each comes with some flaws and an expanded spell list. The last couple of pages are devoted to new invocations.

Druid Circle - Circle of the Eremite
From Nathan England, 3 pages, PWYW (paid $0.50)
Potion brewing druids. Comes with printer friendly and screen versions. This class has a Hedge Wtich feel about it to be honest. A bunch of new potions are listed at the end.
Not a bad idea, but feels a little off to me somehow. I have not put my finger on it to be honest.

3 Archetypes #04 - Druid
From Diego Bastet, 4 pages, $1.00
What is says on the tin. Three new Druid circles including a Circle of Witchcraft. Interesting ideas, but not entirely sure it works for me. The Circle of Rebirth and Circle of Seasons are more interesting and come a little closer to what is expected from a druid.

Archetypes for D&D
From Donald Stelling, 7 pages, PWYW (paid $1.00)
Five new archetypes including a witch (sorcerer) and the witch hunter (any). The witch gets some new spells (from other classes) and four new powers. If I were to use this with other witch classes I might call it a Witch-kin or a Witch-blooded.

The Dungeon Master's Handbook II
From Andrew Cawood, 94 pages, $4.99
The largest book downloaded from the DM's Guild so far. Lots of lists of monsters and encounters, most of which I have no need for. Sadly that accounts for about 40 some pages. There are about 30 pages of monster stats with minimal descriptions and no art. If you are running Curse of Strahd I see that there is some use in this.

Wizard Tradition: The Witch
From Devlinus Productions, 7 pages, PWYW (paid $1.00)
This presents three witchcraft Wizard traditions: White, Black, and Gray and two Patron: the Fiend and the Earth Mother. This one is more in-line with other TSR/WotC versions of the Witch, esp the 2nd and 4th editions where the witch was akin to the Wizard. The author even states that the 2nd ed Witch kit was one of his favorites and I can see that here. The Patrons and the traditions offer mostly role-playing favor to the witch, but that is fine. The witch gains ritual casting abilities and boons. The odd thing about this one are the minimum ability scores required. I don't recall any D&D class having minimum ability scores required in 5e. There are some good ideas and certainly a witch I would like to try playing.

I think I will do something I did for Necromancers in 3.x and later witch-like classes in 4e. I'll print these all out, but them in a binder and make a character using each class. It would be a lot of fun. Well. fun for me anyway.

The haven for magical pets

A team of skilled healers is always available to treat any health issues or injuries. They use a combination of traditional magical healing techniques and modern veterinary medicine to ensure the well-being of every resident. Furthermore, the haven serves as an educational center for both magical creatures and humans alike. Regular workshops and classes are organized to teach about the unique characteristics and requirements of magical pets. Visitors have the opportunity to learn about different species, their magical abilities, and how to care for them properly. Another important aspect of the haven is fostering relationships between magical pets and humans. Adoption programs are in place to connect magical creatures with responsible and loving owners. The staff carefully screens potential adopters to ensure that they have the knowledge and resources to provide a suitable home. The haven for magical pets is not just a sanctuary, but a haven of love and understanding. Its mission is to promote empathy towards mythical creatures and advocate for their well-being. By providing a safe and nurturing environment, the haven aims to create a harmonious coexistence between magical pets and the human world. Through education and adoption programs, it hopes to inspire others to appreciate and protect these unique and enchanting beings..

Reviews for "Unraveling the Mystery: How the Haven Cares for Magical Pets"

1. Emma - 2 stars - I was really excited to read "The Haven for Magical Pets" because I love stories about magical creatures. However, I was extremely disappointed with this book. The plot was dull and predictable, and the characters lacked depth. I found myself struggling to stay engaged with the story, and ultimately, I felt like it was a waste of my time. I wouldn't recommend this book to anyone looking for an immersive and captivating magical adventure.
2. Alex - 1 star - I couldn't even finish "The Haven for Magical Pets". The writing was so poorly executed, with awkward sentences and overused cliches. The dialogue felt forced and unnatural, making it difficult to connect with the characters. The author also failed to establish a solid world-building, leaving me confused and uninterested in the magical elements of the story. Overall, I found this book incredibly frustrating and would not recommend it to anyone.
3. Sarah - 2.5 stars - "The Haven for Magical Pets" had a promising concept, but it fell short in execution. The pacing of the story was all over the place, with sudden jumps in time and random subplots that didn't contribute much to the main narrative. The main character lacked development and made irrational decisions that didn't make sense. I also felt like the magical pets were a missed opportunity, as they were underutilized and didn't play a significant role in the story. Overall, the book had potential, but it didn't deliver on its promise.

The Healing Power of Magical Pets: The Haven's Impact on Well-being

The Science Behind the Magic: Research at the Haven for Magical Pets

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