The Jake Curse: A Curse of Misfortune or Opportunity?

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The Jake Curse is a mythical legend that has been passed down through generations. According to the tale, a man named Jake was cursed by a witch after betraying her trust. The curse was said to bring misfortune and tragedy to Jake and all those who interacted with him. Legend has it that Jake was a charismatic and cunning individual who had a knack for manipulation. He used these skills to his advantage, often deceiving and hurting others along the way. However, his actions did not go unnoticed by the witch, who decided to teach him a lesson.


These are legacy items back from the AD&D days. Rules and terminology were far looser in those halcyon days of our innocent youth. Still they are animate objects at their core and not summoned monsters. A writer took liberties with a black panther which is fine as you wouldn't have sympathy for an animated object as you would for a lone hurt loyal creature on the astral plane who is just serving her master.

On a side note, I was also rather leery at the word Summoned initially but could not think of a more appropriate word that wouldn t take up much space. In many cases this is not an indication of an actual problem with the server itself but rather a problem with the information the server has been instructed to access as a result of the request.

Mystifying magic power statuette

However, his actions did not go unnoticed by the witch, who decided to teach him a lesson. The witch placed a curse on Jake, warning him that he would suffer the consequences of his actions. From that day forward, Jake's life took a turn for the worse.

Figurines of Wonderous Power- How much health do they have when Re-summoned?

I've looked all over the place and I can't seem to find a definite answer, I was hoping one of you is more knowledgeable.

So, if I have a Silver Raven flying around and someone kills it (in animal form) then how much health does it have when I re-summon it?

According to the rules I can just pick it up and throw it again, so I always assumed it came back at full health but now I'm not so sure.

So far as I can tell you are correct, it would come back at full health. The Silver Raven is one of the few figurines that lets you use it off and on during the week until it's duration is used up.

Other figurines such as say the golden lions would be unusable again until a week had passed. If the raven didn't come back at full health, then neither would the lions and that seems excessive. Since they use command words it would require a standard action to turn it back into a raven, plus I assume it would just turn into a statue where ever it got killed. If it got killed 100ft up in the air, the statue may not survive the fall.

Thank you for answering Mr. Kailas!

Does anyone else have a conflicting opinion? Or perhaps have a rule you can quote to weigh in one way or another?

What is the general consensus on this topic?

The Cheat Death ability of the Raven Master Ranger says that the figurine cannot be animated until he regains spells, so for him at least, it looks like death makes the Raven take a nap for the night to be used again the next day.

right at the top of the Figurine of Wondrous Power(FoWP) description before any specific item.
If a figurine of wondrous power is broken or destroyed in its statuette form, it is forever ruined. All magic is lost, its power departed. If slain in animal form, the figurine simply reverts to a statuette that can be used again at a later time." *grin*

All of the figurines(FoWP) have Requirement:Animate Objects. As a magic item they run off that spell and it is recast with each activation. As per the spell they gain HPs when the spell is cast, so each animation is 'new'.
Damage taken in animal form does not translate to the statue form unless it says so in the item description.

BTW as they are not summoned the title is incorrect.

That is an excellent analysis Mr. Azothath.

Still, GM's won't like this ruling if people start making Companion Figurine's with the Protector archetype that can't die and can instantly recover health.

On a side note, I was also rather leery at the word 'Summoned' initially but could not think of a more appropriate word that wouldn't take up much space.
I agree that this is not a magical summons but if you go by the English definition for summon, (A call by an authority to appear, come, or do something), then you could also say that the title is technically correct as you are calling the creature to do something.

Lockewood wrote:

That is an excellent analysis Mr. Azothath.

Still, GM's won't like this ruling if people start making Companion Figurine's with the Protector archetype that can't die and can instantly recover health.

On a side note, I was also rather leery at the word 'Summoned' initially but could not think of a more appropriate word that wouldn't take up much space.
I agree that this is not a magical summons but if you go by the English definition for summon, (A call by an authority to appear, come, or do something), then you could also say that the title is technically correct as you are calling the creature to do something.

It's a GM's job to control his home game. Making a FoWP is a high level task and characters would have to research if such a figurine were possible.

These are legacy items back from the AD&D days. Rules and terminology were far looser in those halcyon days of our innocent youth. Still they are animate objects at their core and not summoned monsters. A writer took liberties with a black panther which is fine as you wouldn't have sympathy for an animated object as you would for a lone hurt loyal creature on the astral plane who is just serving her master.

It actually isn't too difficult.

Simply take the Companion Figurine feat which lets the raven act as a familiar. Then exchange its base abilities for the Protector Archetype letting it use a constant form of Shield Other.

In one of my games I might allow it because I like to encourage creative thinking and solutions. (I love traps, guile, and tactics. As such, so do my monsters. )

However, I think this is PFS legal. So for a feat and 3000ish gold, their character's can take half damage most of the time.

I enjoy such outside-the-box thinking, but I don't think the people at Pathfinder Society will appreciate it if this works.

Lockewood wrote:

a) Companion Figurine feat, silver raven

b) Protector Archetype letting it use a constant form of Shield Other.
. I think this is PFS legal. So for a feat and 3000ish gold, their character's can take half damage most of the time.

almost. the statue form cuts off some familiar powers (such as being in your square or touching) and thus Protector Archtype grants nothing in that form.

Companion Figurine (PFS okay)
The figurine has the standard abilities of a familiar or animal companion of its type, plus additional abilities related to its figurine type (see below). The main advantage of this is that if your familiar or companion is killed in creature form, it merely reverts to statue form and can be used again later. The following standard figurines are available as animal companions (C) or familiars (F).

Silver Raven (C, F): . treated as a . raven familiar . not its hardness when in animal form. 3800gp 24 hrs per week, or doubled (see below) to 2 uses of 24hrs per scenario (6 days). There are scenarios that last longer. Also the usage limits you to 2 familiars (worth of HPs) per scenario. Putting away the familiar and bringing it back doesn't reset the hit points within a usage. Yeah, there was a 'gotcha', spell charges in a can and each one is an activation.

While the figurine is active, you and the active figurine gain all the normal benefits of having a companion creature; for example, a wizard with a silver raven familiar gains a +3 bonus on Appraise checks, the raven can speak one language, and so on. While the figure is inactive, you gain none of these benefits but are not otherwise hampered by its inert state (as if the creature were out of range but not dead). The usable duration of the companion figurine doubles. actually the activations/charges/uses doubles in the examples (more for the errata list) but that's actually better!

Protector (PFS okay)
Loyal Bodyguard - Famlr gains Bodyguard, Combat Rflx, This replaces alertness and improved evasion. Familiar and master need to be in same square.
Shield Master - 5th level , shield other effect, This replaces deliver touch spells and speak with animals of its kind. Familiar & master must be touching.
Able Defender - 11th level , Famlr gains In Harms Way and Master's normal max HP This replaces spell resistance.

in a home game I think the time restriction is going to hit home more often as time is more strictly tracked.
The wizard will have to start with a raven (or animal) and then take the feat later when he has the spare 3800gp (and fame in PFS) to buy the raven. The raven has Weapon Finesse to trade out. The wizard is giving up familiar wand usage(Impv'd Famil) and some action economy.

How does this compare to an Aegis of Recovery(1500gp), cracked pearly white spindle ioun stone regen 1/hr(3400gp), tourmaline sphere ioun stone +2 Con vs Death(1000gp), Amulet of Spell Mastery +6 SplLvls/day (bond obj 11000gp)
In PFS it's possible to acquire a Soulbound Doll (construct) as a familiar and do the same thing, but you really lose out on wand usage.

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The jake curxe

People who crossed paths with him experienced misfortune, loss, and tragedy, leading them to believe that the curse was real. As time went on, the legend of the Jake Curse grew. People started to fear and avoid Jake, believing that any contact with him would bring them bad luck. Jake himself became a recluse, living a lonely and isolated life. There are various versions of the Jake Curse, each with its own details and variations. Some say that the curse could only be lifted if Jake were to perform a selfless act of kindness, while others believe that he could never escape the curse. The true origins of the Jake Curse are unclear, with some believing it to be a cautionary tale created to warn against deceit and betrayal. Others argue that there might be some truth to the legend, as there have been instances where individuals who have come into contact with Jake faced unfortunate circumstances. Regardless of whether the Jake Curse is real or simply a myth, it serves as a reminder of the consequences of our actions. Betrayal and deceit can have long-lasting effects, not only on the person committing them but also on those around them. The Jake Curse stands as a cautionary tale, urging individuals to think twice before engaging in dishonest behavior. In conclusion, the Jake Curse is a mythical legend that warns of the consequences of betrayal and deceit. Whether true or fictional, it serves as a reminder of the impact our actions can have on ourselves and those around us..

Reviews for "Overcoming the Jake Curse: Inspiring Stories of Redemption and Triumph"

1. Karen - 1/5 stars - I was really disappointed with "The Jake Curse". The plot was confusing and the characters were underdeveloped. The story seemed to jump all over the place and I found it hard to follow. I was also not a fan of the writing style, it felt amateurish and lacked polish. Overall, I would not recommend this book.
2. Jeff - 2/5 stars - "The Jake Curse" had a promising premise, but it fell short of my expectations. The pacing was slow and it took too long for the story to gain momentum. I also felt that the resolution was rushed and forced. The characters felt one-dimensional and I couldn't connect with them. Unfortunately, this book did not live up to the hype for me.
3. Emily - 1/5 stars - I couldn't even finish "The Jake Curse". The dialogue was stilted and unnatural, making it hard for me to get into the story. The writing lacked depth and creativity. The plot felt cliché and predictable, with no surprises or twists. It's a shame because I had high hopes for this book, but it just didn't deliver.
4. Mike - 2/5 stars - While "The Jake Curse" had an intriguing concept, it failed to deliver a compelling story. The pacing was uneven, with long stretches of boredom followed by rushed action scenes. The characters were forgettable and their motivations were unclear. The ending felt unsatisfying and left me with more questions than answers. Overall, I was disappointed by this book.

The Jake Curse: Lessons Learned from the Afflicted

The Jake Curse: Mythical Figures and Dark Forces

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