In the Hands of the Sorceress: The Brandished Blade and the Cursed Knights

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Once, in a kingdom far away, there lived a sorceress. She was known for her dark powers and her ability to wield magic beyond anyone's imagination. The sorceress was feared and revered by all who knew of her existence. One day, a group of cursed knights arrived in the kingdom. These knights had been cursed by an evil enchantress who sought to bring chaos and destruction upon the land. The curse had turned them into mindless creatures, forced to do the bidding of their captor.


On a moonlit beach sometime later, the Skull Knight appears before Guts, warning of the harm that befalls users of the Berserker Armor and revealing that he was a previous owner of it. He cautions Guts to never make light of the armor if he wants to continue on as a human. With the advice received, a curious Guts inquires of the knight the reason behind the apostles' attack on Flora's mansion. The Skull Knight reveals that Griffith likely considered Flora an obstacle in his quest for worldly preeminence, due to her being a powerful wielder of magic; and that only those existing outside the confines of the Physical World can confront the Falcon of Light. [12] Later, the Skull Knight informs Guts of Elfhelm's Flower Storm Monarch, suggesting that the elf may be capable of restoring a regressed Casca to her former self, but warns that what Casca desires might differ from what the swordsman does. [9]

1 There, Guts is shown a blood memory seeped into the Berserker Armor of its previous wearer s dying moments, to which the Skull Knight claims that what Guts witnessed was the end of a foolish king, and the beginning of a dead man stalking the endless night. At a later point, the Skull Knight appears to Guts and explains the significance of the Tower of Conviction in the God Hand s design, as the entire area is a haven for the restless dead ripe for being the stage of an Incarnation Ceremony, where Femto will regain his corporeal form as Griffith.

The sorceress brandishing the blade and the cursed knights

The curse had turned them into mindless creatures, forced to do the bidding of their captor. The people of the kingdom were terrified of the cursed knights. They wreaked havoc wherever they went, causing destruction and spreading fear among the innocent.

Melee Aberrant Mind Build

I've been doing some theoretical min-maxing and I could be onto something? Maybe someone more experienced can comment.

I'm certain this is a strong build at lvs 3-5, but am curious how one would keep this optimized.

My current thinking is once you have 3rd level spells (Spirit Shroud Specifically) you're kind of at the peak of melee capabilities.

So here's what I've got at lv3.

Race: Hobgoblin/Mountain Dwarf, although this could work with any class that gets weapon profs.

Ability Scores: Normal Sorcerer spread but prioritizing DEX over CON.

Metamagics: Quicken, Twin

Psionic Spells: at lv 2/3 swap Arms of Hadar for Hex

Your first turn you want to Hex disadvantage WIS & Mind Sliver.

Turn two you run into melee brandishing your rapier,

then Booming Blade followed by quickened, upcast Dissonant Whispers( their save is at disadvantage & -1d4).

This procs an Attack of Opportunity bring our total DPR on turn 2 to.

3d6+4d8+ 2 times your DEX mod

Turn 3 you're going to need more sorcery points, and assuming Hex'd enemy is still alive you'll run into melee again, bonus action font of magic for points, upcast dissonant whispers & get another AoO = 5d8+ DEX

Turn 4, if this bastard is still alive you can do a full loop w/o the upcast dissonant whispers.

Not bad for lv 3. Of course hitting lv 4 and taking meta magic adept will let you do 3 loops of this without needing to use font of magic.

At some point hex will quit being effective, at which point you can swap it for hideous laughter when you level. Probably keeping the psionic spells list aside from that until 9th lv to grab hold monster. With meta magic adept one could have twin,quicken,seeking,transmuted. Quicken+ Seeking seems very good, and transmuted is for when you get fireball. Twin is the one I'm least sold on for this particular build, but being able to twin haste yourself and your party's martial class is going to be solid

Instead doing this as a strength build, you can really nova w/ GWM and a greatsword, which maybe stays powerful longer. The downside there is there's not much room for feats. If you had a good enough roll for stats its totally possible. This is the route I've decided

Upon entering the Eclipse, the Skull Knight immediately attacks Void, who counters by manifesting two linked portals. After blocking his own strike and having a short stare down with Void, the Skull Knight sets his sights on rescuing Guts and Casca, swiftly dispatching apostles in his way. In his approach, the Skull Knight is targeted by Femto, who uses his newfound abilities to form a compaction ball of demons around the knight. Circumventing the attack completely undeterred, the Skull Knight acquires Guts and Casca and exits the temporal junction point. [17]
The sorceress brandishing the blade and the cursed knights

The king, desperate to find a solution, sought the help of the sorceress. The sorceress, aware of the curse and the chaos it brought, agreed to aid the king. She knew that in order to break the curse, she needed to retrieve a powerful blade that had been hidden away by the enchantress. Only with this blade could she free the knights from their curse. Brandishing her own blade and using her magic as a shield, the sorceress set off on her journey. She knew that the road ahead would be perilous and filled with danger, but she was determined to save the cursed knights and restore peace to the kingdom. As the sorceress ventured deeper into the enchanted forest, she encountered all sorts of mystical creatures and faced numerous challenges. However, her determination and her unwavering spirit kept her going. She refused to back down and would not allow anything or anyone to deter her from her mission. Finally, after days of treacherous travels, the sorceress reached the lair of the enchantress. With her blade at the ready and her magic surging through her veins, she confronted the enchantress. A fierce battle ensued, with both sorceresses using their powers to their fullest extent. In the end, the sorceress emerged victorious. She managed to retrieve the powerful blade and broke the curse that had plagued the knights for so long. The cursed knights were finally free, and the kingdom rejoiced at their return. The sorceress, hailed as a hero, returned to the kingdom victorious. She was praised for her bravery and her unwavering determination. The cursed knights, now free from the enchantress's hold, pledged their loyalty to the sorceress and became her trusted companions. From that day on, the sorceress was known as the savior of the kingdom. Her selfless act of saving the cursed knights and restoring peace to the land would be forever remembered. The sorceress, with her blade in hand, continued to protect the kingdom from any threats that may arise, ensuring the safety and happiness of its people..

Reviews for "Fate's Interweaving: The Sorceress, the Blade, and the Cursed Knights"

1. Lisa - 1 out of 5 stars - I found "The sorceress brandishing the blade and the cursed knights" to be extremely disappointing. The plot was confusing and poorly developed, and I couldn't connect with any of the characters. The dialogue felt forced and unnatural, making it difficult to stay engaged in the story. The pacing was off, with slow and uneventful moments followed by rushed and chaotic scenes. Overall, I was left feeling unfulfilled and unsatisfied with this book.
2. Jack - 2 out of 5 stars - Unfortunately, "The sorceress brandishing the blade and the cursed knights" fell short of my expectations. While the concept was intriguing, the execution was lacking. The writing style was inconsistent, with abrupt shifts in tone and pacing. The plot felt disjointed and the characters were poorly developed, making it difficult to invest in their journeys. The world-building was also weak, leaving me with more questions than answers. Overall, I found this book to be a missed opportunity.
3. Sarah - 2 out of 5 stars - "The sorceress brandishing the blade and the cursed knights" did not live up to the hype for me. The story lacked depth and originality, feeling like a clichéd fantasy adventure. The dialogue was uninspiring and the characters lacked authenticity. Additionally, the pacing was uneven, with long stretches of boredom followed by rushed action sequences. I was hoping for a captivating and immersive reading experience, but unfortunately, this book fell short.

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