The Haunted History of the 12 ft Witch Nome in Dwpot

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Celtic oagan grops near me

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Feature request: Celtic and other religions.

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Pineirin

Second Lieutenant
60 Badges Sep 2, 2018 147 291

Greetings.
For me, the most fun I had with ck3 was with my restoration campaigns with a Roman Hellenic character within the old borders of the Roman Empire. I love those campaigns because they offer an interesting challenge while being very satisfactory to pull off (I used the character creator to create me in the game, so I roleplayed, A LOT). Sadly, you can't, for example restore the Druidic faith, wich prevents me for creating a Tuatha Dé Danann campaign in Ireland or a Pendragon campaing in Wales (I know Arthur is christian in most sources, but I lean towards Bernard Cornwell's interpretation of him).

So, in conclusion, I would like to ask for the addition in the game of the most predominant religions of the ancient world. I also think many other players are interested in them.

In response if anyone claims that the game should be historial. Creating a character with a death faith doesn't revive the faith, it only means that your avatar follows it, wich is completly realistic. The only thing I consider unrealistic is how easy is to convert faith and culture, and that's already in the game.

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Pied-Noir

Future Battle Bishop
On Probation 53 Badges Sep 6, 2011 2.555 4.848

For what it's worth, I am currently working on a Celtic paganism mod, and have already added Basque paganism and several other faiths, so once I'm done you'll be able to try that as a mod.

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CK III projects:

AltEngland (interesting alt. history 1066 starts); Arianism (adding four missing Christian faiths); Mithraism (adding four missing Hellenic pagan faiths); Basque Paganism (adding a missing regional pagan faith); Celtic Paganism (adding two major pagan faiths); Germanic Paganism (adding a missing major pagan faith); Improved Insular Christianity (historical & gameplay tweaks, new icon); TIP Vol. II (major historical revision and gameplay content project; includes all of the religion mods above)

Aquamancer

Major
53 Badges May 7, 2018 571 1.551

Paganism (the generic placeholder religion) is currently used in-game for characters who historically followed Celtic paganism, so unless Paganism is reworked in the future to split it into Celtic and Arabic paganism, that might be the closest you can reach in-game.

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Pineirin

Second Lieutenant
60 Badges Sep 2, 2018 147 291

Paganism (the generic placeholder religion) is currently used in-game for characters who historically followed Celtic paganism, so unless Paganism is reworked in the future to split it into Celtic and Arabic paganism, that might be the closest you can reach in-game.

It would be nice if I didn't need to conquer half of the world to control the holy sites, wich I need to control the faith.
For me, generic paganism shouldn't even be in the game, it should be called celtic paganism and should have branches (irish, briton, pictish, gallic, hispanic etc..).
Also i suppose there should be some other pagan religions in the arab and indian regions.

Pied-Noir

Future Battle Bishop
On Probation 53 Badges Sep 6, 2011 2.555 4.848

It would be nice if I didn't need to conquer half of the world to control the holy sites, wich I need to control the faith.
For me, generic paganism shouldn't even be in the game, it should be called celtic paganism and should have branches (irish, briton, pictish, gallic, hispanic etc..).
Also i suppose there should be some other pagan religions in the arab and indian regions.

It represents pre-Muslim Arabs and other peoples too, not just Celtic pagans. It's there as a placeholder pagan faith for across the map, which is why it has generic descriptions and holy sites, and is in the default pagan group. It is not there just to represent Celtic pagans.

Paradox will probably patch in Basque and Celtic paganism at some point, but for now you'll have to rely on mods.

Toggle signature

CK III projects:

AltEngland (interesting alt. history 1066 starts); Arianism (adding four missing Christian faiths); Mithraism (adding four missing Hellenic pagan faiths); Basque Paganism (adding a missing regional pagan faith); Celtic Paganism (adding two major pagan faiths); Germanic Paganism (adding a missing major pagan faith); Improved Insular Christianity (historical & gameplay tweaks, new icon); TIP Vol. II (major historical revision and gameplay content project; includes all of the religion mods above)

Ezumiyr

Field Marshal
73 Badges Jul 21, 2012 4.103 7.865

For me, generic paganism shouldn't even be in the game, it should be called celtic paganism and should have branches (irish, briton, pictish, gallic, hispanic etc..).

So, two informations there:
Paganism is in CK3 only as a inherited feature from CK2, because the devs imported the list of characters from CK2. So ti's there for the same reason why we have cultures in the files that aren't on the map (such as Suebi). And just like the dead cultures, "Pagans" aren't intended to be played.
Second thing: paganism never referred to celtic paganism only. Paganism is any religion that isn't islam, christianity or judaism (and a few others such as samaritans) from a monotheistic point of view. In-game paganism doesn't portray celtic beliefs and religions accurately.

Now, the thing is that "celtic paganism" isn't a thing either. What are we talking about here? The beliefs of the Gauls before the roman conquest? The religion of the Irish before their conversion to christiniaty? Or do you mean the beliefs of the people in Hallstatt? It doesn't make any sense to talk about "celtic paganism", because it covers very different beliefs and practices. It's not a religion, it's a set of beliefs and practices that evolved through time, and even adapted to new paradigms (such as roman domination, christianity, and even the modern world - just think of Halloween).

Anyway, those beliefs as independant "religions" were dead a long time before CK3, and contrarily to some other dead faiths (such as "hellenism") there's no way to find an old stash of knowledge, an epiphany among the ruins of an old temple, or anything like that to justify reviving those faiths. I see very little reason why Paradox would add such faiths.
What Paradox could do however, is adding regional flavour and more tenets. That way, you could still promote local beliefs inherited from celtic heritage and even reform your faith to include the belief in the power of trees, for instance. That would work very well for a Pendragon playthrough for example.

Personally I'm not fond of those self-proclaimed "revival" religions, I think it would be much better to have more options to build our faiths in general. Revivalism stinks of modern new age sects. If you want a medieval ruler to "go back to its roots", I think it's better to give the option to reform his faith in a way that makes him feel closer to the ways of his ancestors.

Of course I'm not against the possibility in mods, and I'll be happy to see more religions - historical or not - added this way.

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12 ft witch nome dwpot

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*Note: The title "12 ft witch nome dwpot" seems to contain a typo or misspelling. The correct title would help in crafting more accurate reviews.

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