Reimagining Witchcraft: A Study of A24's Witch Screenplay Book

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The A24 witch screenplay book is a unique and intriguing creation from the renowned independent film company, A24. This book captures the essence of the witch genre and provides readers with a comprehensive understanding of the witch's role in cinema. The witch has long been a fascinating and complex character in storytelling. From classic tales like "Macbeth" to modern interpretations like "The Witch," witches continue to captivate audiences with their mysterious powers and eerie presence. The A24 witch screenplay book brings together various witch-themed films produced by A24, providing readers with an in-depth look into the world of these supernatural beings. The book delves into the origins of witch mythology and explores the different interpretations of witches throughout history.


As the number of runes continues to increase, this guide has now been split into multiple categories. Whilst it is difficult to categorise the Eldar runes, I have attempted to do so based on common themes, drawing on information in the June 2013 issue of White Dwarf, Gav Thorpe's views on the Eldar language and the context that the designs are used in:

Some rune designs have been superseded or repurposed through the years, but I have included older runes and discarded meanings for the sake of completeness. If you ve ever done a quick Google search on the occult, or divination, or even spirit communication, you might have come across these rigid, straight-lined symbols.

Rune script symbols and their implied meanings chart

The book delves into the origins of witch mythology and explores the different interpretations of witches throughout history. It examines how witches have been portrayed in literature, folklore, and, most importantly, in film. The A24 witch screenplay book offers readers a chance to explore the evolution of this iconic character and its significance in contemporary cinema.

Runic Magic: The Origin of Runes

If you’ve ever done a quick Google search on the occult, or divination, or even spirit communication, you might have come across these rigid, straight-lined symbols. You may also have seen them if you’ve dug into your computer’s character map and seen the symbols in Unicode.

This is the runic alphabet, or Elder Futhark. The modern computer language is not quite like the original, but it is a compromised version somewhere between a scholarly and amateur interpretation.

So, what are runes? And why aren’t they called letters, or characters, if they’re just another alphabet? Simply put - because they’re something more than letters.

There are 24 runes, and each one has a name. The names are almost always based on the first sound of each symbol. The runes comprise the runic alphabet, called “futhark” after the first six: Fehu, Uruz, Thurisaz, Ansuz, Raidho and Kaunan. If this is surprisingly simple, it's worth nothing the word “alphabet” comes from the names of the first two Semitic letters of Aleph and Beth. Not all the original names of each rune are known, and the names we know them by now are reconstructed from Common Germanic and Old English.

Runes are not just a means of communication by written and spoken language. The word “rune” itself means secret, or mystery. The characters themselves each contain their own magical attributes, and each rune’s pronunciation, not just the visual symbols, carries meaning as well. In this way, they are symbols with significance, a visual representation of spoken magic. The words the runes make up, therefore, contain new, or more meaning and intention in the sounds they create when spoken.

The Origin of Runes:

The Elder Futhark is the oldest form of the runic alphabets, and its first use dates back to between the first and second centuries. It is 2000 years old! It was a writing system used by early Germanic tribes for several centuries before the Vikings. The symbols appear in carved inscriptions on mostly stone, but also found on wood, boulders and metal. The design of each rune is written with straight lines - designed specifically for being hand-carved, not written with ink. ​​

The Germanic tribespeople believed not that the runes were invented, so much as they were eternal; pre-existing their known world, as they each carry a significance beyond just their pronunciation.

As the northern European tribes migrated and moved toward Scandinavia around the 8th Century, the language was simplified, took on a slightly different look and became the Younger Futhark, the written language of the Vikings.

Ancient rune stones are mostly large, upright standing stones, carved with pictures and runic inscriptions. They’re seen primarily in Scandinavia, (where they exist in the thousands!) with some discovered in England, Scotland, Ireland and the Faroe Islands as well. The Norsemen who created these stones took their culture with them where they raided and conquered, and the use of runestones is no exception.

The Younger Futhark remained in use until the 17th Century before its understanding was lost to history. In 1865 it was deciphered again, and since then, the runes have gained a lot of popularity.

The runes have always been associated with the god Odin, even as they was being utilized by the early Germanic tribes. Odin, a dominant god in a pantheon of many at that time, moved north with the people and their beliefs. He was revered to be the highest magician, and as the cults of Odin rose to power, the runes and the runestones remained under his magical domain.

Runic magic is most notably mentioned in the Poetic Edda, a Medieval manuscript of Old Norse Poems. Other collections of similar poems include using various runes for divination, and applying the symbols to objects to invoke a specific aspect or god. A significant use of this form of magic are Icelandic magical staves, or sigils, that supposedly had magical effects, written in grimoires dating from the 17th Century and later.

Historically, the early Germanic tribes did in fact partake in the ritual of marking particular items with meaningful symbols, “casting” or throwing them down on a white cloth, and interpreting the meaning of what symbols are shown.

Modern runecasting is a phenomenon which has its roots in Hermeticism and classical Occultism, which originated during the Renaissance. Between the 17th Century and the very recent 1980’s, several systems of using runes for divination have been created based on the original 24 letters of the Elder Futhark.

Retaining their names and implied meanings, but drawing on the Chinese divination system known as the I Ching, the most famous catalyst for rune casting comes from Ralph Blum’s 1982 book, The Book of Runes: A Handbook for the Use of an Ancient Oracle. His rune book even came with the familiar little bag of stones, each stamped with one of the 24 symbols and instructions on divination and interpretation. This model has lasted throughout the decades, and the book has never gone out of print since its first publication.

The magical application of the sounds of the runes is not lost to history, or modern usages, either. The work of Stephan Grundy, an American scholar in Germanic Neopaganism, proposed singing or chanting the runes in an active method of creating magic, rather than the passive interpretation of rune use through divination. Keep in mind that these are very modern and far-removed interpretations of the original Indo-European runes. The height of their use and meaning, around 1500 years before now, is full of mystery and meaning we've lost to time. If it isn't written in stone (pun intended), we're not getting it back, so all we have are the more famous and well-marketed interpretations.

The staying power of runic magic, and a means to answer questions to the unknown, invoke a power to set an intention, or procure details of a future event speaks to the modern human need for answers, and control. We may not have evidentiary proof that runic magic has a quantifiable or measurable effect, but the possibility, and symbolism they can convey is powerful enough to hold on into the Information Age. The Runes have existed for 2000 years, and thanks to scholarly efforts, research and preservation, I can confidently “foresee” them sticking around into the (mostly) unknowable future.

Thanks for reading,

Next to each identified rune I have listed the known usages (and any implied meanings that I feel can be easily inferred given the context), along with an official source (or semi-official source, such as Jes Goodwin's unreleased design sketches) in italics. Some rune designs have been superseded or repurposed through the years, but I have included older runes and discarded meanings for the sake of completeness.
A24 th wifch screrenplay booi

One of the most captivating features of this book is its inclusion of actual screenplays from A24-produced films. By providing these screenplays, the reader gains insight into the creative process behind the making of these films. They get a chance to analyze the dialogue, scenes, and stage directions that make these witch-centric stories come to life on the big screen. Additionally, the book includes interviews and commentary from directors, writers, and actors involved in the production of these films. These insights provide readers with a behind-the-scenes look at the inspirations and motivations that informed the creation of these witch-themed movies. The A24 witch screenplay book is a must-read for anyone interested in the witch genre or the filmmaking process. It offers a comprehensive exploration of the witch character and its portrayal in cinema, providing valuable insights and analysis for both casual film viewers and aspiring filmmakers. With its blend of screenplays, interviews, and commentary, this book truly immerses readers in the world of witches and the art of storytelling..

Reviews for "The Power of Subtext: Analyzing A24's Witch Screenplay Book"

1. John - 2 stars
I was really excited to read the screenplay for "The Witch" since I loved the movie, but I found this book to be a huge disappointment. The formatting was a mess, with many typos and inconsistent spacing. The dialogue was also confusing at times, making it difficult to follow the story. I expected more from A24, but sadly this book was a letdown.
2. Sarah - 2 stars
I found the screenplay for "The Witch" to be quite frustrating and poorly written. The stage directions were overly detailed and lacked clarity, which made it hard to envision the scenes in my mind. Additionally, the dialogue felt wooden and unnatural, failing to capture the depth and complexity of the characters as portrayed in the film. Overall, I was disappointed with this book and would recommend skipping it.
3. Mark - 1 star
As a fan of A24 films, I had high hopes for "The Witch" screenplay book. However, I was sorely disappointed. The writing was dry and lacked the atmospheric charm that made the movie so captivating. The formatting issues were also distracting, with inconsistent font sizes and poor spacing. It's a shame because I was really looking forward to getting a deeper understanding of the story, but this book failed to deliver.
4. Emily - 1 star
I can't believe how poorly written the screenplay for "The Witch" was. The pacing was all over the place, with moments of intense suspense followed by long stretches of dullness. The characters felt one-dimensional and lacked depth, making it hard to care about them or their actions. I have seen the film and loved it, but this book failed to capture the same eerie atmosphere and compelling storytelling. I would not recommend this screenplay to anyone.

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