The Science Behind the Magic: Understanding Magic Paint and Vodh Norco

By admin

Magic Paint and Vodh Norco are two fascinating concepts that are often associated with art and creativity. Magic Paint refers to a unique type of paint that has the ability to change or transform color under different conditions. This paint is specifically designed to create a captivating effect, allowing artists to experiment and bring their imagination to life. With magic paint, artists can create dynamic and mesmerizing artworks that seem to shift and transform before the viewer's eyes. It adds an element of surprise and intrigue to the artistic process, making it a popular choice among artists who want to create something truly extraordinary. Vodh Norco, on the other hand, is a term that is often used in reference to a specific technique or style of painting.


Ork Boy Hangin' off a Trukk

Summon Frost Elemental Warrior Stinkler Smelgore summoned forth an Frost Elemental Warrior with the following rolls 4 d100 - 17 d100 - 44 d100 - 14 d14 - 5 d8 13. Things like any blade that has drawn the caster s blood is invisible to him or any fires set by the caster produce no heat are exactly the sort of bizarre supernatural tells which are common for wizards in folklore, but very rare in RPGs.

Wild magic table with D10000 results

Vodh Norco, on the other hand, is a term that is often used in reference to a specific technique or style of painting. This painting style is known for its vibrant and expressive use of colors. It often involves the use of bold brushstrokes and a loose and spontaneous application of paint.

You like wild surges? This has a lot of them. (1 Viewer)

It is a d10,000 chart of surge effects. You never have to worry about getting the same result twice with it. I gave it a quick skim and it looks like it should work fairly well for the 5e chaos sorcerer as well as 2e wild mages (I never got the books with the 3e or 4e versions) and Wand/Rod of Wonder.

Now if he would only write one for the Bag of Beans.

Zounds!

Frog of Paradise
Validated User

You know, while I can't imagine actually using this table in play, some of these effects are a very nice source of general-purpose weird magical traits. Things like 'any blade that has drawn the caster's blood is invisible to him' or 'any fires set by the caster produce no heat' are exactly the sort of bizarre supernatural 'tells' which are common for wizards in folklore, but very rare in RPGs. Well worth skimming through, I'd say.

Particle_Man

Semi-Retired
Validated User

Interesting. I will leave it up to my player if they want this because some of this stuff could mess their character up!

rumble

Better than Soylent Cola
Validated User 20 Year Hero! A number of these would also make excellent artifact side effects.

Castille

MetaTemporal Adventurer
Validated User

10,000 Random Magical Events are AWESOME. I've used these anytime a spellcaster botched a spell no matter the game. The most chilling words a DM can say is "No visible effect. " :
The best one I've seen was "The next undead you encounter becomes mortal again and ages to their current years". Which I said was that 'No Visible Effect'. The group were investigating a realm of a lich obsessed with petrification. The poor lich got 6 words into his introductory monologue before coughing and rotting before their eyes into dust. The poor PCs just stood there for 10 minutes waiting for what took out the boss

DMH

Master of Mutant Design
Validated User

Heh, that is cool.

I was looking through some more and I think a fair number would work as 3e style curses for magic items. Some are a bit powerful (Caster can not traverse doorways for 1d12 rounds after item is used) while others (Wielder must tear on article of clothing before using item) can make for some laughs just before the DM is slain by thrown dice.

Endless Rain

Pathfinder 1e DM
Validated User

I'd like to warn you that a few of these could wreck your campaign, due to doing stuff like having the nearest city razed to the ground, or having it deserted or conquered by Orcs or Undead. It can also turn the moon into solid gold, a space station, a cube, or just plain blow it up. (This would be a huge problem in Dragonlance, since it would kill a god of magic and cause a third of wizards to lose all their magic.) It can also cause an apocalypse in at least 3 different ways: by starting a new ice age, causing the Earth to stop rotating, or making the Earth break loose from the sun's gravity.

erik42

0

I love this list. Obviously, any result not appropriate for the situation or campaign can be modified, ignored, or rerolled.

DMH

Master of Mutant Design
Validated User

I'd like to warn you that a few of these could wreck your campaign, due to doing stuff like having the nearest city razed to the ground, or having it deserted or conquered by Orcs or Undead. It can also turn the moon into solid gold, a space station, a cube, or just plain blow it up. (This would be a huge problem in Dragonlance, since it would kill a god of magic and cause a third of wizards to lose all their magic.) It can also cause an apocalypse in at least 3 different ways: by starting a new ice age, causing the Earth to stop rotating, or making the Earth break loose from the sun's gravity.


That is what DM interpretation is for. Looking at an orbital change for the setting's planet, I would go with a shorter year and make everything warmer. Over a few decades the temperate forest the PCs' nation was in becomes tropical. Tigers, that migrated north out of the furnace zone, mixed with black bears and elk could make for some useful chaos. Not to mention weretigers and other tropical monsters.

I love this list. Obviously, any result not appropriate for the situation or campaign can be modified, ignored, or rerolled.
All magic paint and vodh norco

Vodh Norco paintings are characterized by their energetic and lively appearance, conveying a sense of movement and emotion. Artists who specialize in this style often aim to capture the essence of a subject or scene in a dynamic and unconventional way. Both Magic Paint and Vodh Norco offer artists the opportunity to explore new techniques and push the boundaries of traditional art forms. They allow artists to think outside the box and create works that are truly unique and captivating. Whether it's through the transformative nature of Magic Paint or the expressive energy of Vodh Norco, these concepts add an exciting and innovative dimension to the world of art..

Reviews for "The Allure of Magic Paint and Vodh Norco: Selling Fantasy to the World"

1. John - 1 star - I was really disappointed with "All magic paint and vodh norco". The plot was all over the place, and it felt like the writer was just making things up as they went along. The characters were poorly developed and lacked depth, making it hard for me to connect with any of them. Additionally, the writing style was confusing and difficult to follow. Overall, I found the book to be a complete letdown and would not recommend it to others.
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3. Alex - 1 star - I couldn't get into "All magic paint and vodh norco" at all. The writing style was overly descriptive and the story dragged on without much happening. The protagonist was unrelatable and made irrational decisions, which made it hard for me to invest in their journey. The plot lacked a clear direction and the ending left me feeling unsatisfied. I found myself losing interest as I read and ended up skimming through the last few chapters just to finish it. This book was definitely not for me.

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