Get Your Witch On with these California-Inspired Fashion Finds

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California witch apparel is a unique and emerging fashion trend that combines elements of witchcraft, bohemian style, and California culture. It is a fusion of various influences, including witchcraft symbolism, nature imagery, and a laid-back, free-spirited vibe. In terms of clothing, California witch apparel often features flowing and layered garments, such as maxi dresses, long skirts, and loose-fitting blouses. These pieces are typically made from lightweight and breathable fabrics to suit the warm climate of California. The color palette of California witch apparel tends to include earthy tones, such as browns, greens, and deep reds, which reflect the connection to nature. Black is also commonly used to evoke a mysterious and mystical ambiance.


8. After telling Ariane what you saw, head down to the library again, this time to trigger a memory between Perien the Blue, Kelavan the Red, Sland the Green, Mei the Grey, and Zanmaron the Red. Place the chaos rune on the table, and the water, fire, earth and air runes on the four chairs. Observe the memory, then return to Ariane.

After telling Ariane what you saw, head down to the library again, this time to trigger a memory between Perien the Blue, Kelavan the Red, Sland the Green, Mei the Grey, and Zanmaron the Red. The danger towards the current Wizards Tower seems to have passed, and she wants to investigate the magical vortices and what exactly happened in the old Wizards Tower.

Ruhescape rune memories

Black is also commonly used to evoke a mysterious and mystical ambiance. Accessories play a significant role in completing the California witch look. Wide-brim hats, choker necklaces, crystals, and feathers are popular choices to add a touch of magical aesthetic.

Rune Memories

Start location: Speak to Ariane in the ruins beneath the Wizard's Tower.

Requirements:

Items: 14 Free inventory spaces.

Walkthrough hide »

Mysterious Vortices

1. Speak to Ariane in the spellcasting chamber of the old Wizards' Tower. The danger towards the current Wizards' Tower seems to have passed, and she wants to investigate the magical vortices and what exactly happened in the old Wizards' Tower. Agree to assist her.

2. As Ariane investigates the source of the power beam, she'll suddenly become trapped inside! Take the prepared air rune and prepared fire rune from her, then use it on the grey and red vortices respectively. This will transform the prepared air rune into a glowing air rune and the prepared fire rune into a glowing fire rune. Show these to Ariane.

3. After showing Ariane the runes, she will inform you that the glowing runes contain the soul fragments of the wizards of the old tower. She has a theory that you can tap into the memories of these souls to recreate the ritual that could free her from the power beam.

Searching for Memories

4. Go to the library in the eastern part of the chamber, then down the steps to where four chairs surround a table. Place the glowing air rune on the northwest chair and the glowing fire rune on the northeast chair . This will trigger a memory of two wizard apprentices: Mei the Grey and Kelavan the Red. When the memory has finished, head back to Ariane to tell her what you've seen.

5. Ariane will give you some more runes to trigger additional memories that could help with her situation. Use the prepared chaos rune on the red vortex, prepared cosmic rune on the grey vortex, prepared water rune and prepared law rune on the blue vortex, and prepared earth rune and prepared nature rune on the green vortex to receive the glowing versions of each one.

6. Show the runes to Ariane, who will send you up to the Chamber of Shrines (the first room of the old tower) to trigger another memory. Place the glowing law rune on the southeast statue, glowing chaos rune on the southwest statue, glowing cosmic rune on the northwest statue, and glowing nature rune on the northeast statue. This will trigger a memory of the four masters of the wizard orders: Unaia the Blue, Zanmaron the Red, Azris the Green, and Temrin the Grey. Observe the memory, then return to Ariane to tell her what you've learned.

7. Ariane will send you the studies just north of the chamber. Once inside the studies, head into the northeast room, and place the glowing chaos rune on the larger chair behind the desk, and place the glowing fire rune on the chair directly opposite it on the smaller chair. A memory of Zanmaron the Red and Kelavan the Red will be triggered. At the end of the memory, return to Ariane.

8. After telling Ariane what you saw, head down to the library again, this time to trigger a memory between Perien the Blue, Kelavan the Red, Sland the Green, Mei the Grey, and Zanmaron the Red. Place the chaos rune on the table, and the water, fire, earth and air runes on the four chairs. Observe the memory, then return to Ariane.

9. Ariane will send you off to look for clues to determine the position each wizard took in the spell-casting chamber during the ritual. Search different library shelves to retrieve two document fragments there. In the studies, search the crates for another three document fragments, as well as a diary in the Red Master's study. Use the clues given in the fragments to determine the positions of each wizard in the spellcasting chamber circle.

Placement of Runes in Ritual Circle Hide / Show

  • North: Glowing law rune
  • Northeast: Glowing fire rune
  • East: Glowing nature rune
  • Southeast: Glowing air rune
  • South: Glowing chaos rune
  • Southwest: Glowing water rune
  • West: Glowing cosmic rune
  • Northwest: Glowing earth rune

When you have placed the runes in the proper positions, observe the memory of the ritual.

10. During the memory of the ritual, you and Ariane will witness how the old Wizards' Tower was destroyed. In the process, the instability of the ritual causes a great power to lash out towards you. Ariane will take the hit and fall into a magical coma! Head upstairs and find Wizard Ellaron to get help.

Traitor!

11. When you speak with Wizard Ellaron, you'll find out that all that has come to pass was according to his plan! Ariane will suddenly appear at the centre of the library inside the beam, with the souls of the wizards now possessing her body. You will need to free her to save the tower from being destroyed again. Use the prepared runes in your inventory to draw out the souls from Ariane.

12. Speak to Ariane before attempting to draw out each soul to see which soul is ready to go. Observe the colours and pattern of the beam to use the rune associated with the soul on Ariane. Each time you draw out two souls from her, she will ascend to the next floor.

Drawing the Souls from Ariane Hide / Show

  • Temrin the Grey: Use the glowing cosmic rune when the beam turns grey with a stream at the bottom.
  • Perien the Blue: Use the glowing water rune when the beam turns blue.
  • Sland the Green: Use the glowing earth rune when the beam tuns green.
  • Kelavan the Red: Use the glowing fire rune when the beam turns red.
  • Unaia the Blue: Use the glowing law rune when the beam turns blue with a stream at the bottom.
  • Azris the Green: Use the glowing nature rune when the beam turns green with a stream at the bottom.
  • Zanmaron the Red: Use the glowing chaos rune when the beam turns red with a stream at the bottom.
  • Mei the Grey: Use the glowing air rune when the beam turns grey.

Watch the cutscene that follows, then speak to Ariane to complete the quest.

Reward

  • 300 Magic XP
  • 300 Runecrafting XP
  • First tower robe top
  • First tower robe bottom
  • Access to Archmage Sedridor's personal rune essence chest
  • 2 Treasure Hunter keys

Quest points: 1

This quest is a requirement for:

Tips, Tricks & Notes

  • The higher your Runecrafting level, the more pure essence you can retrieve from Archmage Sedridor's personal storage. Each time you gain a Runecrafting level, you may go back to retrieve more essence. The maximum total of pure essence you may receive at level 99 Runecrafting is 24,750.
  • If you have 99 Magic and Runecrafting, speak to Archmage Sedridor to receive the title "Archmage."
  • If you have at least 50 Magic and Prayer, speak to the lesser demon trapped in the Wizards' Tower. If you offer it a drop of blood, it will reward you with 10,000 Magic XP, but if you refuse, you will receive 10,000 Prayer XP instead.

Credits

Written by: ForsakenMage, Xena Dragon

Last updated: 10-Mar-2013

RuneScape 2007
Find this page on the Internet Archive with a date as close to Aug 10, 2007 as possible.

A cutscene of the wizards performing the ritual will begin. They will get partly through the ritual before the Blue wizards leave in anger as they realise the ritual consists of pure Red magic and involves demons. They break the ritual, and a lightning beam strikes down the Red Master. The cutscene ends, and Ariane is freed from the beam. However, she notices that the ritual is happening again, and Ariane pushes you out of the way while a similar bolt of lightning strikes her down and induces a magical coma.
California witch apparel

Flowing scarves, fringed shawls, and bohemian-style handbags are also common accessories in this style. California witch apparel celebrates individuality and self-expression. It allows wearers to embrace their inner witch and explore various elements of spirituality and magic. It is not just about fashion but also a way of connecting with nature, channeling positive energy, and expressing one's unique sense of style. Overall, California witch apparel is a captivating fashion trend that combines witchcraft, bohemian style, and California culture. It offers a blend of nature-inspired clothing, mystical accessories, and a carefree, laid-back vibe. Whether someone is intrigued by witchcraft or simply inspired by the witchy aesthetic, California witch apparel provides an opportunity for self-expression and embracing one's unique style..

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