david bpwie

By admin

Once upon a time, there was a small village nestled in the heart of a dense forest. The villagers lived a peaceful and harmonious life, surrounded by the beauty and tranquility of nature. However, their peaceful existence was disrupted by a mysterious and eerie tale that had been passed down by generations – the legend of the headless witch in the woods. According to the legend, a long time ago, a powerful witch roamed the same woods that surrounded the village. The witch was known for her dark magic and sinister intentions. It was said that she would capture unsuspecting villagers and use their heads in her spells and potions, leaving their lifeless bodies scattered throughout the forest.


- New abilities for heroes:(Eowyn, Eomer, Boromir, Theoden, Arwen, Haldir, Legolas, Captain of dale, Gloin, Gimli, Dain, Grima, Sharku, Gothmog, Mouth of Sauron, Witch king, angmarWitch king, Nazgul, Azog, Shelob, Drogoth, Hwaldir, Karsh, Morgomir, Rogash);

The main goal of the mod is to change the game s concept of a game who first destroyed the enemy s farm will win and allow players to choose how they prefer to play from defense or attack. Cannot target the trall master alone when versus Angmar, has to kill the entire squad instead which takes longer Can always be crippled by enemy heroes.

Clash for middle earth resurrection of the witch monarch

It was said that she would capture unsuspecting villagers and use their heads in her spells and potions, leaving their lifeless bodies scattered throughout the forest. As the legend grew more popular, fear spread among the villagers. They began avoiding the woods, believing that they would encounter the headless witch and suffer a gruesome fate.

Clash for middle earth resurrection of the witch monarch

Argonath (General Discussions)
Moderated by Sir Hugh , Atzy , Blatant

Welcome! You are not logged in. Please Login or Register. 20 replies Topic Subject: Mordor Witch-King versus Angmar Witch-King marvec
Dúnadan posted 03-21-08 05:03 AM EDT (US)

So� Mordor and Angmar. They both have the Witch-King. I didn�t use both of them much. However, yesterday I played quite some skirmishes with both factions against the brutal AI, and I pumped out both heros each time I played. This allowed me to compare both Witch-Kings.
Ps: I own the basic version of Rotwk, without any patches.

Let�s start comparing them, shall we?

Mordor:
Witch-King is mounted on a flying fellbeast, allowing him to travel anywhere fast. He can get past mountains / walls.
When flying, he cannot be surrounded or closed in by enemy units. This allows him to flee very easily when his health is low.
Reasonable heal rate.
This aoe attack doesn't harm your own units.
When mounted, can target the thrall master of an Angmar horde and one hit him, thus killing the entire horde in one shot.This allows him to destroy Angmar's basic armies very easily!
Cannot be crippled by enemy heroes (like Lurtz) when mounted.
Siege cannot even touch him. The WK himself is an anti-siege monster, one-hitting most siege equipment when mounted.
Cannot be targetted by most high level powers (flood, army of the dead, earthquake. ) when mounted.
Can only be countered by ranged units.
Is very effective versus buildings, killing resource buildings in two swoops when mounted and on agressive stance. Wastes fortresses when he has a tank (the Nazgul mini hero horde for example).
Can kill any undefended melee hero without risking his live, since he simply crushes them with his mount.
Kills enemy units by swooping down on them, flinging them though the air. When going melee, he has a mace. I like his style.
Looks cool enough.

Angmar:
Witch-King is on a horse, allowing him to travel fast, but with restrictions (cannot get on top of mountains / past walls. ).
Since he is a ground unit, he can easily be surrounded by enemy units, making it harder for him to retreat.
Horrible heal rate (at least in 1.0, my version).
His aoe attack harms your own units. Big eeew.
Cannot target the trall master alone when versus Angmar, has to kill the entire squad instead (which takes longer)
Can always be crippled by enemy heroes.
Siege can kill him easily when he is surrounded. On top of that, he can't one-hit siege.
High level powers (flood, army of the dead, earthquake. ) are a danger to him.
Can be countered by ranged units (fire arrows. ), and gets wasted by pikes.
Takes ages to kill any building, even when on agressive stance. I was disgusted how ineffective he was in this department.
Some melee heroes may proove a thread to him (blademaster, anyone?).
Kills enemy units by charging into them. Yawn.
Looks awesome.

Summarised: the Mordor Witch-King just owns the Angmar Witch-King in any department but the looks.
Just my opinion, though.
Thoughts?

[This message has been edited by marvec (edited 03-21-2008 @ 05:21 AM).]

Author Replies: Blatant
DoFH Seraph & Director of Seraphs
(id: blatant7) posted 03-21-08 12:56 PM EDT (US) 1 / 20

Wow, good research. I'm impressed. According to what you say, the Mordor Witch-King is definitely better than the Angmar one. However, I'm fairly sure the game developers have realized this and fixed it with a later patch.

Yes, I began my journey alone, and I ended it alone.
But that does not mean that I walked alone. ~ Brandon Sanderson

Sir Snoopy
Dúnadan posted 03-21-08 01:18 PM EDT (US) 2 / 20

There will be no later patch, when will HG realize this?

Also, I disagree with a lot of what you said. It takes a lot to kill the angmar witchking, and he is not as glaringly obvious on the battlefeild, which prolongs his life even more. The Angmar WK also levels more quickly, and causes more damage than the unmounted Mordor WK.
Seige can't kill heroes, nuff said.
High level powers don't kill them, execpt for the balrog, but the balrog kills a fellbeast as well.
I agree, it is just your opinion, but they are used for diffrent things. Playing elves or goblins for example, I'd rather have the Angmar WK.

Retired GameReplays.org Senior Replay Reviewer
World Class Drum Corps International Mellophonist 2009
Proud Winner of "Best Newbie Award" BFME2H, a long time ago

Blatant
DoFH Seraph & Director of Seraphs
(id: blatant7) posted 03-21-08 01:43 PM EDT (US) 3 / 20
There will be no later patch, when will HG realize this?

I meant a patch that has already been released. He doesn't have any patches, so to him it would be a later patch.

And I can't say that I really appreciate that comment. I realize it was a miscommunication, but it sounded to me like you're saying that Game Replays is wiser and knows more about the game than BFME2H.

Yes, I began my journey alone, and I ended it alone.
But that does not mean that I walked alone. ~ Brandon Sanderson

Sir Snoopy
Dúnadan posted 03-21-08 02:21 PM EDT (US) 4 / 20

They are wiser in the fact that EA no longer supports BFME2. We keep talking here about how "this patch" is inballanced, and other things about the patch, and we are wineing.
I'm sick of it, because GR has already come up with a 2.02 and is already playing it on CLanwars.cc.
However, I told all of you guys about this, yet you insist on making the news on Create a Hero tips, and Glitches on fortress maps. I'm just frusterated that HG, of which I am more loyal to than GR, is nowhere near as informed as GR.
So to answer your question, yes, I do belive GR knows more about what is happening in ROTWK, than HG does, simply because it has a much bigger base, and all of them play competitively on Clanwars. If you guys had gone with what I asked, and supported the patch here, as opposed to letting my threads die, maybe HG would be the sourse for the things members need. However, in my opinion, it's not. So there.

Retired GameReplays.org Senior Replay Reviewer
World Class Drum Corps International Mellophonist 2009
Proud Winner of "Best Newbie Award" BFME2H, a long time ago

Blatant
DoFH Seraph & Director of Seraphs
(id: blatant7) posted 03-21-08 03:10 PM EDT (US) 5 / 20

If you're so loyal to BFME2H, then stop talking down to us and criticizing what some people do for the benefit of others. Some people just play the game to have fun, and not always to win. GR has a bigger base than HG does, but we're a fan site, not a hardcore gaming site. And just because not many people supported the new patch doesn't mean that they don't care. Many don't have the game or are busy a lot of the time.

Yes, I began my journey alone, and I ended it alone.
But that does not mean that I walked alone. ~ Brandon Sanderson

Sir Snoopy
Dúnadan posted 03-21-08 04:10 PM EDT (US) 6 / 20

If you're so loyal to BFME2H, then stop talking down to us and criticizing what some people do for the benefit of others.
I am not down talking you guys, I am simply asking why no one will realize that there will be no patch. Also, may I ask what you did to help ROTWK? I know what I did.
Some people just play the game to have fun, and not always to win. I am one of them. I play 5 musical instruments, play in 6 endsembles, start on a varsity High school team, and am a steady boyfreind.
GR has a bigger base than HG does, but we're a fan site, not a hardcore gaming site. And just because not many people supported the new patch doesn't mean that they don't care. It also doens't mean that they don't deserve a ballanced game. Many don't have the game or are busy a lot of the time. no one can boast more business than me.

You don't need to be a hard core gamer to understand what's going on in the community, or care about ballance.
Do you ever get sick of any OP dwarves?

Retired GameReplays.org Senior Replay Reviewer
World Class Drum Corps International Mellophonist 2009
Proud Winner of "Best Newbie Award" BFME2H, a long time ago

Blatant
DoFH Seraph & Director of Seraphs
(id: blatant7) posted 03-21-08 05:21 PM EDT (US) 7 / 20

Sir Snoopy, you're basically criticizing all of HG for not immediately rushing over to GR and supporting the patch you told us about. And by telling us how you are so much better and busier than us, you are essentially talking down to us.

Yes, I began my journey alone, and I ended it alone.
But that does not mean that I walked alone. ~ Brandon Sanderson

Sir Snoopy
Dúnadan posted 03-21-08 06:09 PM EDT (US) 8 / 20

I think you are over reacting. All I said that even though I am a busy guy who dosn't have much time to play a game for 3 hours a day, it doesn't mean that I can't have a ballanced game. That's what 2.02 is for.
I don't deny that I am blaming HG for not supporting the patch. They complained, I offered an alternative. The ball was in your court, and you denyed it. All I'm asking is that there is a cease of ballance discussions about 2.01, because they are pointless, and they will not be heard.
When I tell Marvec what's wrong with what he posts, I am simply stating my opinion.

Retired GameReplays.org Senior Replay Reviewer
World Class Drum Corps International Mellophonist 2009
Proud Winner of "Best Newbie Award" BFME2H, a long time ago

Blatant
DoFH Seraph & Director of Seraphs
(id: blatant7) posted 03-21-08 06:27 PM EDT (US) 9 / 20

I wasn't denying you your opinion. Everyone is welcome to their own. I admit that I overreacted, however, I believe that you did, too. We turned an innocent person's thread into a battleground. For that I apologize.

Yes, I began my journey alone, and I ended it alone.
But that does not mean that I walked alone. ~ Brandon Sanderson

Sir Snoopy
Dúnadan posted 03-21-08 06:31 PM EDT (US) 10 / 20 I'm stressed out, I admit, for sunday.
but that's for the tavern

Retired GameReplays.org Senior Replay Reviewer
World Class Drum Corps International Mellophonist 2009
Proud Winner of "Best Newbie Award" BFME2H, a long time ago

Blatant
DoFH Seraph & Director of Seraphs
(id: blatant7) posted 03-21-08 06:33 PM EDT (US) 11 / 20 True. I'm sorry. Friends again?

Yes, I began my journey alone, and I ended it alone.
But that does not mean that I walked alone. ~ Brandon Sanderson

Sir Snoopy
Dúnadan posted 03-21-08 07:16 PM EDT (US) 12 / 20 We were never not friends.

Retired GameReplays.org Senior Replay Reviewer
World Class Drum Corps International Mellophonist 2009
Proud Winner of "Best Newbie Award" BFME2H, a long time ago

marvec
Dúnadan posted 03-21-08 07:17 PM EDT (US) 13 / 20

Oh my god, let's get offtopic, shall we ?
Instead of immediately taking me down, start focussing on what you agree with.

Thanks for the feedback Blatant ^^ all this took a while to type.

I don't have any patches because I can't play online. Never ever. My laptop doesn't have internet connection. Nor will it ever have it. So what do you care, SirSnoopy? I don't harm anyone by beating OP dwarves in skirmishes, or playing as them.

I just wanted to compare the two damn Witch-Kings , and chat a bit with the other players of the Heaven.

Sir Snoopy
Dúnadan posted 03-21-08 07:38 PM EDT (US) 14 / 20

If you want to chat, you're going to have people who disagree with you.
Here I am.
I already aknowledged that you have your own opinion.

Retired GameReplays.org Senior Replay Reviewer
World Class Drum Corps International Mellophonist 2009
Proud Winner of "Best Newbie Award" BFME2H, a long time ago

Blatant
DoFH Seraph & Director of Seraphs
(id: blatant7) posted 03-21-08 08:06 PM EDT (US) 15 / 20

Whatever. Let's just forget what happened here, and start anew! Come, my friends! Let us comment on marvec's hard work!

Yes, I began my journey alone, and I ended it alone.
But that does not mean that I walked alone. ~ Brandon Sanderson

[This message has been edited by Blatant7 (edited 03-21-2008 @ 08:06 PM).]

Elder_Ulsfark
Dúnadan posted 03-22-08 10:11 AM EDT (US) 16 / 20

I haven't seen horsed Witch King in person as I don't have ROTWK, but from what I can see, I'd find the good ol' flying one much more useful. (Unless your enemy is intent upon killing him, then I normally run and hide him from the archer bullies. )

� � � � , � � , � � � � ` � � � � E LDER ULSFAR K � � � � ` � � � � , � � , � � � �
E l d e r U l s f a r k s a r e p o w e r f u l , a n c i e n t a n d mystical beings. . . E v e n i f t h e i r n a m e i s n ' t s p e l l e d c o r r e c t l y .

P r o u d m e m b e r o f t h e AOM: Eragon Project

Commander Deviss
Dúnadan posted 04-03-08 10:00 PM EDT (US) 17 / 20

Very good research Marvec! I must say i prefer the mordor witch-king fully in attacking and in looks. Though he is as vulnerable to silverthorn arrows and fire arrows as his Angmar counterpart is to blademaster.

" A n d i n t h e e n d , a s t h e d a r k n e s s t a k e s m e , I a m n o t h i n g . " C 2 S : C o n f e d e r a c y t o S e p e r a t i s t s C 2 S B E T A 1 . 0 o u t n o w JCW KOTOR MODS SWGBH | BFMEH

Scotty the Fallen
Dúnadan posted 04-03-08 11:04 PM EDT (US) 18 / 20

Mordor:
Witch-King is mounted on a flying fellbeast, allowing him to travel anywhere fast. He can get past mountains / walls.
When flying, he cannot be surrounded or closed in by enemy units. This allows him to flee very easily when his health is low. He dies pretty fast regardless
Reasonable heal rate.
This aoe attack doesn't harm your own units. Used to in old patches, and it was a negligible loss.
When mounted, can target the thrall master of an Angmar horde and one hit him, thus killing the entire horde in one shot.This allows him to destroy Angmar's basic armies very easily! Good
Cannot be crippled by enemy heroes (like Lurtz) when mounted.
Siege cannot even touch him. The WK himself is an anti-siege monster, one-hitting most siege equipment when mounted.
Cannot be targetted by most high level powers (flood, army of the dead, earthquake. ) when mounted. The WK is more effective on foot then fellbeast, so N/A
Can only be countered by ranged units. Only when on fellbeast, and you are grossly underusing him if you only use that.
Is very effective versus buildings, killing resource buildings in two swoops when mounted and on agressive stance. Wastes fortresses when he has a tank (the Nazgul mini hero horde for example).
Can kill any undefended melee hero without risking his live, since he simply crushes them with his mount. who sends a hero out alone in old patches?
Kills enemy units by swooping down on them, flinging them though the air. When going melee, he has a mace. I like his style.
Looks cool enough.

Angmar:
Witch-King is on a horse, allowing him to travel fast, but with restrictions (cannot get on top of mountains / past walls. ).
Since he is a ground unit, he can easily be surrounded by enemy units, making it harder for him to retreat. Area attack and horseback help to compensate.
Horrible heal rate (at least in 1.0, my version). no arguments here
His aoe attack harms your own units. Big eeew. So does the Mordor WK in old patches. I think they fixed that in 2.01
Cannot target the trall master alone when versus Angmar, has to kill the entire squad instead (which takes longer) Not true. Just move him closer to the thrall master and let the AoA do the work.
Can always be crippled by enemy heroes. So? AoA
Siege can kill him easily when he is surrounded. On top of that, he can't one-hit siege. Siege sucks anyways. One hit kills don't matter.
High level powers (flood, army of the dead, earthquake. ) are a danger to him. Meh.
Can be countered by ranged units (fire arrows. ), and gets wasted by pikes. A horse unit countered by pikes. God forbid. AoA.
Takes ages to kill any building, even when on agressive stance. I was disgusted how ineffective he was in this department. Heroes should not be one man armies.
Some melee heroes may proove a thread to him (blademaster, anyone?). At least he's killable then.
Kills enemy units by charging into them. Yawn.
Looks awesome.

That's pretty much the gist of my response. Nice layout and arguments, although I can't care for some of them.

So to answer your question, yes, I do belive GR knows more about what is happening in ROTWK, than HG does, simply because it has a much bigger base, and all of them play competitively on Clanwars. If you guys had gone with what I asked, and supported the patch here, as opposed to letting my threads die, maybe HG would be the sourse for the things members need. However, in my opinion, it's not. So there.

Really, it is. Snoopy, it's a damned Clanwars patch. Those suck. You know what else? HG has never been a major source like Gamereplays for two specific reasons. One, it's not dedicated entirely to online play and clanwars. Two, it doesn't make crappy balance patches for game companies. I'm sorry, but I never have and never will have any faith in Gamereplays ability to make patches. All they ever do is complete balance overhauls. I want my game to be balanced, not have a complete gameplay makeover.

I don't deny that I am blaming HG for not supporting the patch.

That's real moving Snoopy. Why search your soul for a reason when you can blame a scapegoat? Even Gamereplays can't convince EA to support a dropped game. It doesn't happen. Don't blame us. You can't get a bunch of casual gamers and modders to support a clanwars patch. It doesn't happen.

All I'm asking is that there is a cease of ballance discussions about 2.01, because they are pointless, and they will not be heard.

We'll talk about it however we like. For a while, even I tried to make an alternative to the 2.00 balance in ROTWK. The partly finished version is in the downloads section. But I realized I didn't have the time, ability, or experience to take on such a project.

Scotty the Fallen | One-time Angel Reincarnate, and Former BFME2H and TWH Downloads administrator, and BFME2 Strategy Administrator.
"And I shall go softly into the night, taking my dreams, as will you." - EoJ
"Scotty's probably the only forumer here who can make every post a defiant claim of his own superiority." - Atzy

[This message has been edited by Foamy (edited 04-03-2008 @ 11:06 PM).]

marvec
Dúnadan posted 04-04-08 02:49 AM EDT (US) 19 / 20

Thanks Commander Deviss and SScotsman for the comments!

SS, I understand you're and experienced gamer, but I can't play online. My wireless internet on my laptop stinks. Really. So I can only play skirmishes, and I enjoy it. Although I do realise that there is a huge difference with online game against a human player.

I actually hero rush a lot against the brutal AI. It works wonders. That's why I love the Mordor WK so much. Building killler, fear power, can fly.

My playing style against the AI (EDIT: when I feel like hero-rushing):

Men of the West:
Slamrin (my CAH dwarven taskmaster designed to kill buildings), Aragorn, Gandalf, Boromir, Faramir.
Dwarves:
Reldei (my CAH elven archer, designed to own armies), Gloin, Dain, Gimli, Brand (I love him!)
Elves: Slamrin, Elrond (restoration, anyone? He levels fast when the dwarf kills the buildings for him!), Legolas to keep troops at a distance.
Isengard: Warg rush with Sharku (he's actually okay), Saruman to blast away the pikes. Works all the time.
Goblins: a tank CAH to tank the arrow shooting buildings and Drogoth. Really, that's all you need. Drogoth on agressive KILLS buildings with his swoops.
Mordor: Witch-King on fellbeast (kills buildings, just as Drogoth) and again, a CAH tank. Works wonders.
Angmar: I really can't hero rush with them . Games here always go past the 15 minute mark.

Drogoth and the Mordor WK owns buildings. I just win with them really easily once I get them. When trying to hero rush as Angmar, I fail miserably (well, obviously since all their heros are meant to be army support, but it was still worth a try. I like to toy around with the brutal AI a bit too much ). I'm not claiming that the Angmar WK is bad, but I vastly prefer the Mordor WK over him.
Heroes are just too fun to use . They're what make this game stand out!

Further comments? Entertain me ^^!
Also Suicidal Scotsman, what doess AoA mean? I'm in the dark here, English isn't my mother language.

[This message has been edited by marvec (edited 04-04-2008 @ 02:54 AM).]

Catabre
BFME2H Replay Reviewer - Library Guildsman posted 04-04-08 08:52 AM EDT (US) 20 / 20 I personally prefer the Mordor WitchKing.

"Apparently, arguing for the right to do something no-one wants to do is the lifeblood of HG." - TaylorFlame

"Whatever happened, BFME2H did it better. No Exceptions." - EnemyofJupitor

-Heroes swing faster;
David bpwie

The atmosphere of the once peaceful village transformed into one of paranoia and terror. One day, a brave and curious young villager named Emily decided to venture into the woods to uncover the truth behind the legend. Armed with a candle, she cautiously made her way through the thick vegetation and tangled branches. The forest seemed to hold its breath as she walked deeper into its heart. After what felt like an eternity, Emily stumbled upon an old cabin hidden deep within the woods. Intrigued, she cautiously pushed open the creaky door and was greeted by a peculiar sight – a witch's cauldron bubbling with an eerie green potion. Emily's heart raced with a mixture of fear and excitement as she explored further, hoping to find answers to the legend that had plagued her village for so long. Behind a tattered tapestry, she discovered a book filled with ancient spells and enchantments. As she leafed through its pages, she stumbled upon an incantation that seemed to refer to the headless witch in the woods. The incantation revealed a poignant revelation – the witch had once been a kind-hearted sorceress who had fallen victim to a curse that had stolen her head. Over time, the witch's desperation to regain her lost head had transformed her into a malevolent and vengeful being, seeking to take the heads of others in her quest for restoration. Empathy overwhelmed Emily as she realized the tragic fate of the witch had driven her into a life of darkness and despair. Fueled by compassion, Emily resolved to lift the curse that had befallen the headless witch. She spent days and nights delving deeper into the book's contents and consulting with wise villagers who had knowledge of ancient rituals. Together, they devised a plan to perform a powerful ritual that would break the wicked curse and restore the witch's lost head. On a moonlit night, just as the legend had foretold, Emily and the village gathered in a solemn ceremony. They chanted the incantation, their voices filled with hope and determination. Suddenly, a burst of radiant light filled the clearing, and the villagers looked on in awe as the headless witch appeared, her head once again attached to her body. In that moment, the villagers realized the truth behind the legend – fear had transformed a once benevolent sorceress into a terror of the woods. With the curse lifted, the headless witch revealed her true nature and thanked Emily and the villagers for their courage and compassion. From that day forward, the legend of the headless witch in the woods took on a new meaning in the village. It stood as a reminder of the power of empathy and understanding, and how fear can distort our perceptions. The tale became a symbol of unity and compassion, forever etched in the hearts of the villagers, as they continued to live harmoniously with nature and each other..

Reviews for "david bpwie"


Warning: foreach() argument must be of type array|object, string given in /home/default/EN-magic-CATALOG2/data/templates/templ04.txt on line 198

david bpwie

david bpwie