derpixon macdonald

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The concept of magic nia sextype is a relatively new and evolving notion within the field of human sexuality. It refers to a sexual identity or orientation that encompasses elements of both male and female energy, as well as a connection to magic or spirituality. The term "nia" is derived from the Swahili word for "purpose," which signifies the individual's sense of self and intentionality in exploring and expressing their unique sexuality. This specific type of sextype seeks to challenge traditional binary notions of gender and sexuality, embracing a more fluid and inclusive perspective. Magic nia sextypes often identify as non-binary, genderqueer, or genderfluid, rejecting societal expectations and labels. They may experience a diverse range of attractions, including same-sex, opposite-sex, and non-binary attractions.


Skill Feat: Consult the Spirits

I ll leave the warning here, but, generally, don t learn prepare Cleric spells that need Attack Rolls Saving Trows to work, since your Spell Bonuses DCs as a Cleric are going to be significantly lower than the ones for a Wizard. Inspired by a post from u I_dont_like_things also, sorry for taking so long do write this on wanting to make a Dwarf Wizard Cleric Mystic Theurge , I m going to give it a try.

Mystic magic in Pathfinder 2e

They may experience a diverse range of attractions, including same-sex, opposite-sex, and non-binary attractions. The emphasis is on personal connection and compatibility, rather than strict adherence to societal norms or established gender roles. In addition to their sexual and gender identities, magic nia sextypes also connect to their spirituality or belief in magic.

The Mystic Theurge - A Wizard Build

Inspired by a post from u/I_dont_like_things (also, sorry for taking so long do write this) on wanting to make a Dwarf Wizard Cleric(Mystic Theurge), I'm going to give it a try.

Shout out to the Hideously Biased guide to the (Spell Blending) Wizard .

Let's call em our Wizard Tim.

Ancestry: Tiefling Dwarf

Dwarves, maybe surprisingly, have a very good chassis for Wizards, with 10 hit points, a cha flaw and darkvision. The only problem is the speed, and that our ancestry feats are not good for Wizards, so we are taking the Tiefling Versatile Heritage to "fix" both of those things.

Take something that gives you an Intelligence boost or a Dexterity boost, then boost the other. Unfortunately, I've not found any that gives either of those and gives a particularly good skill feat, so it's up to you.

No comments, that's why we are here.

Level 1 Str Dex Con Int Wis Cha
Initial 10 10 10 10 10 10
Ancestry 10 10 12 12 12 8
Background 10 12 12 14 12 8
Class 10 12 12 16 12 8
Boosts 10 14 14 18 14 8

Arcane Thesis: Spell Blending.

Spell Blending allows us to sacrifice 2 lower leveled slots to get one higher level spell slot. This is already good with (Specialist) Wizards normally, but it gets better if you get extra spell slots from something like multi classing, since you start getting even less out of your low leveled slots, so sacrificing them is even less of a problem. Unfortunately, does literally nothing at all until level 3, and only starts being worth using at level 5.

So, choosing schools is a bit weird. The choice between Universalist and Specialist is very straight forward(1st level feat, only 3 spells slots, regain one spell after casting per spell level; vs 4 slots, with one locked into your school, a focus spell and regain one spell per day), but after that it gets complicated.

As a Specialist, you have to look at all the levels of spells(or, at least, all the levels that you think you are going to go through) and see if they have something good for you to prepare(or heighten) at that level for your chosen school. Good, lower leveled spells are more valuable than good, higher leveled spells because you will spend, comparatively, much longer with your lower leveled spells than with your higher leveled ones.

Now, there is a catch here. RAW, if not RAI, Spell Blending allows us to sacrifice the extra school slots and turn them into anything. Your GM might be against this, so talk to them to confirm it.

We also don't care about the advanced school spell, since we are not taking it.

So, unless your GM keeps you from turning you school slots into higher leveled ones, you only care about the initial focus spell and your 9th level spell.

We're taking Enchantment, cause our name's Tim. But Evocation is not bad either.

For our ancestry feat, we are picking Nimble Hooves to "fix" our speed.

For Skills, get we get Acrobatics(you need either this or athletics to deal with grapples, since we are boosting dex, we get this; also needed for flying), Crafting(someone has to craft the high level items, and we are also going to be using a shield), and Arcana. The rest is up to you; but I recommend getting all the intelligence based ones and Medicine.

That was a long read, but from now on it get's a lot more streamlined.

Class feat: Cleric Dedication

Deity: Nethys, because of course we are following Ascendant God of Magic. You could take another one, preferably a non-neutral one, so that alignment stuff is useful(the Battle Prayer Skill Feat is particularly good, with it only costing one action and dealing a decent amount of damage).

We get one more trained skill(or two, if you took religion at level 1), distribute them as you wish.

I'll leave the warning here, but, generally, don't learn/prepare Cleric spells that need Attack Rolls/Saving Trows to work, since your Spell Bonuses/DCs as a Cleric are going to be significantly lower than the ones for a Wizard.

Skill Feat: Battle Medicine(you could take something else too, since we are not going to invest in Medicine).

Skill Increase: Crafting

You can switch Crafting, Arcana and Religion around very liberally, just remember to have Master in Religion by level 12, then Legendary by level 18. Also, getting Crafting to Master and Legendary is particularly good because of Quick Repair.

General Feat: Shield Block

If we want to use shields effectively, we need this.

Class Feat: Basic Cleric Spellcasting

We are getting all the dedication feats that grant us more spells.

Skill Feat: Quick Repair.

Does not do much right now(although one minute is a LOT less than ten, I find that everyone is getting 10 minutes to refocus/heal or they are getting nothing a lot of the time, but this lets us use repair more than once, which might help if only using it once did not fully heal the shield), but gets simply incredible once we get Legendary in Crafting, being able to use a single action to repair the shield.

Level 5 Str Dex Con Int Wis Cha
Initial 10 14 14 18 14 8
Boosts 10 16 16 19 16 8

Skill Increase: Religion

Ancestry Feat: Dwarven Reinforcement

Do this at the beginning of the day to your shield(and any other shield too, if anyone else is also using one), and you get a nice, if small, effect on your defenses.

Class Feat: Spell Penetration

Surprisingly good, quite a few of your enemies will have status bonuses to saves.

Skill Feat: Alchemical Crafting

Ok, but you can switch this for something else and you will be fine.

Skill Increase: Crafting

Master now, so you can repair your shield during combat, but it takes 3 actions to do it, so you probably won't.

General Feat: Canny Acumen(Perception)

+2 to perception(sort of, since you get +2 now, then nothing at level 11, then +2 again at level 17), also(usually) means +2 to initiative.

Class Feat: Divine Breadth

Skill Feat: Inventor

In much the same way you won't be able to find high level items for sale easily, you also won't be able to find their respective formulas, so you end up needing this.

Skill Increase: Religion

Ancestry Feat: Fiendish Wings

Getting, essentially, a free Fly once per day is very good, and you also get to make this permanent later on.

Level 10 Str Dex Con Int Wis Cha
Initial 10 16 16 19 16 8
Boosts 10 18 18 20 18 8

You get trained in yet another skill here, and, again, do as you wish.

Class Feat: Scroll Savant

More spells, although not as good during encounters, since you have to use one action to get the scroll before actually casting the spell; still good, since you can put your utility here and put combat spells in your regular slots.

Skill Feat: Consult the Spirits

Talk to the dead once per day, then(when you become Legendary in Religion) once per hour. Nifty.

Skill Increase: Arcana

General Feat: Incredible Initiative

+2 to initiative, too good to pass. Gets a lot worse if you can get other sources of circumstance bonus to initiative, tho.

Class Feat: Expert Cleric Spellcasting

Skill Feat: Sacred Defense.

One action, a bit of health, not bad.

Ancestry Feat: Fiend's Door

Dimension Door is an amazing spell, and getting to cast it once per day for free is very good. Getting it heightened to 5th level is a great bonus.

Skill Increase: Arcana

Class Feat: Diviner Sense

If you weren't always using Detect Magic as your exploration activity, you are now that you get to roll twice for initiative.

Skill Feat: Magical Crafting

In Golarion, you can't go much further than this without making you own stuff, since you will not be able to find settlements that are high enough level for you to find level appropriate stuff for you and your party.

Level 15 Str Dex Con Int Wis Cha
Initial 10 18 18 20 18 8
Boosts 10 19 19 21 19 8

Skill Increase: Crafting

You can now repair your shield in a single action.

General Feat: Keen Follower

A +3(or, realistically, by now, +4) bonus to doing something that should come up quite a few times: who has never gotten the entire party to try and sneak past something/someone, or a similar situation, where there is only one person that is really "supposed" to be doing the thing and everyone else is terrible at it? This bonus goes a long way in closing the gap. I think most characters should take it.

Class Feat: Effortless Concentration

There are quite a few good spells that need concentration, and this makes you pseudo-quickened any time you use them.

Skill Feat: Craft Anything

No more paying someone to cast a spell for you to craft something just because the spell is on the primal/occult list.

Skill Increase: Religion

Talk to the dead once per hour, and get more health from Sacred Defense.

Canny Acumen also makes us Master in Perception now.

Ancestry Feat: Relentless Wings

Skill Feat: Divine Guidance

GM dependent, but probably quite funny to use, seeing your GM improv holy texts on the fly.

Class Feat: Master Cleric Spellcasting

Now you have all the spell you are going to get from this.

Skill Increase: Arcana

General Feat: Fleet

I'm out of ideas by now, most of them don't seem very good, so +5 speed it is.

Level 15 Str Dex Con Int Wis Cha
Initial 10 19 19 21 19 8
Boosts 10 20 20 22 20 8

Another trained skill, you do you.

Class Feat: If your GM allows it, Spell Mastery, otherwise, Archwizard's Might.

Four spells(levels 9,8,7 and 6) are, honestly, just a lot better than a single extra 10th level spell.

Skill Feat: Unified Theory

I just like this skill feat. This is, really, the only reason I increased Arcana instead of, like, Medicine or whatever. To be honest, increasing Medicine is probably better, but I'm really tired now, and I'm not going to go back and switch Arcana for Medicine, so, if you want to do that, go for it. I gotta go to sleep.

Thanks for reading, good night; I'll come back for typos and whatnot later.

EDIT: Typos and some fixes. Thanks to u/Aragie4484 for pointing out a mistake I made.

Talk to the dead once per day, then(when you become Legendary in Religion) once per hour. Nifty.
Derpixon macdonald

This can manifest in various ways, such as practicing witchcraft, engaging in rituals, or exploring alternative spiritual traditions. Their sexuality is intertwined with their spiritual journey, and they may view their sexual experiences as a means of accessing deeper layers of self-discovery and connection with the world around them. It is important to note that the concept of magic nia sextype is highly individual, and each person may interpret and express it differently. This diversity is a key aspect of the magic nia community, fostering a sense of acceptance, celebration, and empowerment for all individuals who identify within this sextype..

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derpixon macdonald

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