From Beanstalks to Random Things: A Journey into the World of Magic Beans

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Magic bean random things are a fascinating aspect of the fantasy world. These magical beans are known for their ability to grow into extraordinary objects or bring about miraculous events. It is said that these beans possess an otherworldly power that can transform ordinary lives and fulfill cherished desires. The concept of magic beans has been popularized through various folklore and fairy tales. One famous example is the story of Jack and the Beanstalk, where a young boy acquires magic beans that grow into a giant beanstalk leading to a land in the sky. This tale showcases the transformative power that these beans possess and how they can transport individuals to unimaginable places.


54. Fireworks!
55. A clone of the planter that functions exactly as the product of the clone spell, save that its sex is reversed.
56. The bean continues to burrow, and burrow, and burrow, until it pops out of the other side of the planet.
57. The planter gets shot, as though by a +1 Pistol with an attack bonus equal to the planter's level +1, 1d6 times, up to two attacks per round (so the assault finishes in 3 rounds on a roll of '6,' or 2 rounds on a roll of '3,' etc).

The planter gets shot, as though by a 1 Pistol with an attack bonus equal to the planter s level 1, 1d6 times, up to two attacks per round so the assault finishes in 3 rounds on a roll of 6, or 2 rounds on a roll of 3, etc. A tree bearing magical eyeballs, that, when eaten, bestow various vision-based magics darkvision, see invisible, hallucinations, deathwatch, detect magic, etc.

Magic bean random thinga

This tale showcases the transformative power that these beans possess and how they can transport individuals to unimaginable places. In addition to their ability to grow into giant beanstalks, magic beans are also associated with the creation of enchanting objects. Some legends speak of beans that, when planted, sprout into trees bearing glittering gemstones or magnificent treasures.

Magic Beans!!

Ok, if any of you remember the old, old, old 2nd Ed books, Magic Item Compendium, then you know of some of the wacky, cool, fun magic items from that era. One of my favorites is the Bag of Beans.

The Bag of Beans consists of a simple leather bag that contains a random number of magical beans that produce wildly random effects when planted. Drawn from a d100 list.

Some examples are: an Evil Treant bursts out of the ground and attacks the nearest players, a woman's arm emerges from the spot where the bean was planted holding a sword (this could be a mundane, masterwork, or magical Longsword, the book suggests Sunblade, or Holy Avenger if the planter is a Paladin), a large tree grows to full size in a few rounds from which several special acorns grow that can be picked that range from precious stone acorns to chocolate/vanilla acorns to silver/gold acorns, a seemingly endless wave of small tree frogs emerges from the planted bean spot, (the tree frogs are harmless, there's just a LOT of them).

I'm putting together a revised list of effects for use in Pathfinder games. I'm asking all GM's, Players, Paizo Staffers, anyone, to toss in an idea or two for the list. I'd like them to range from relatively harmless, (tree frogs), to medium (free magic longsword, Evil Treant), to major (the players falling into a sinkhole, centered on the planted bean that drops them in a random location on Golarion). I'm hoping for hundreds, if I can get a thousand, even better!

Let the brainstorming Commence!!

Heh, I have those compendiums. I'll have to dig them out of storage. Fun stuff!

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1. Two words: Burrito tree.

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2. A 20-foot tall gout of flame erupts from the spot the bean was planted. It deals no fire damage, but sheds bright light within 60 feet. This flame lasts for 3d6 rounds.

Love it! Keep them coming!

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3. In the morning, the entire area in a 1 mile radius from where you planted the bean is covered with a Fog Cloud.

Wolfsnap wrote:

3. In the morning, the entire area in a 1 mile radius from where you planted the bean is covered with a Fog Cloud.

Likes regular hydro Cloud or San Francisco Smog Cloud?

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4. Black Tentacles with a CL of 1d6+6

5. Greater Black Tentacles with a CL of 1d10+10

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6. A tree with a hundred different fruits sprouts forth (something akin to this).

7. An enchanted item grows out of the ground. This item will be appropriate for the class of the person who planed the bean (a sword for a Fighter, a wand for a Wizard, etc).

8. A giant, bulbous plant grows out of the ground and it splits open. A baby animal with strange fur color comes out of it! It proceeds to follow you around and call you it's bestest friend in the whole wide world. It is treated as a follower and will leave if you abuse it.

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9. The bean grows into a bush of flowers that can be played like various horn instruments.

SmiloDan RPG Superstar 2012 Top 32 Mar 17, 2016, 06:20 pm
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10. Entangle
11. Spike Growth
12. Myconid (sp?) spores
13. Yellow Musk
14. A spiral stair case leading to a door (portal to random location or plane?
15. Razorvine
16. Stream of giant bubbles you can enter and fly (or drift) around in
17. A gaslamp
18. A magic tree with magic fruit (potions)
19. A giant mushroom with a wise caterpillar-centaur hybrid
20. A secretly evil scarecrow that gives advise that sounds good, but leads to woe
21. A magic tree with bottles of wine and liquor instead of fruit
22. A giant cairn with bean-shaped stones and covering a barrow-wight
23. An elegant arm with magic rings on its fingers (some might be cursed)
24. A number of dominoes that double every second until knocked down
25. A trumpet horn that acts as Bardic Inspiration or sound burst
26. A mermaid/greater lamia/yuan-ti/greater medusa with her tail stuck in the ground, but growing longer every round.
27. A jumping bean bush
28. Slithering slugs that possess folk and transform them into fast zombies
29. A tree full of keys
30. Pirate Treasure!

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31. Flying monkeys armed with laser rifles.

You know, this thread just seems to illustrate the lack of just plain "fun" magic items in the PF system. Everything has to give a buff or boost. I miss the oddball stuff like the Bag of Beans.

SmiloDan RPG Superstar 2012 Top 32 Mar 17, 2016, 07:35 pm
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32. A ring of standing stones
33. A tree bearing magical eyeballs, that, when eaten, bestow various vision-based magics (darkvision, see invisible, hallucinations, deathwatch, detect magic, etc.).
34. A candle with an ever-burning flame
35. A mandrake
36. An invisible beartrap
37. A pogo stick
38. A gallows bestowed with animate objects, that casts animate dead on the creatures it strangles
39. A trebuchet that hurls earth elementals
40. A teepee or sweat lodge or wigwam or igloo

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41. A Wayward Pine - from the sword of truth books

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41. Fruit with keys inside. All the keys are identical save one, and all the fruit must be eaten or at least harvested and cut open to find the different one. What this key leads to is unknown.

SmiloDan RPG Superstar 2012 Top 32 Mar 17, 2016, 08:56 pm
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43. A NE clay golem with an Intelligence of 10.
44. A quill and enough ink to write one statement, which then becomes true.
45. A tree with fresh baked bread or doughnuts instead of fruit.
46. A bush with red and blue fruits. Eating a red fruit teleports you where you want to go, eating a blue fruit teleports you back the bush.
47. An umbrella or parasol appears. It rains under the open umbrella whenever there is no other precipitation in the area.
48. A foul gas shoots out. Make a Fortitude save with a DC of 3d10; o a failed save you take damage equal to the Save DC, on a successful save, you gain a number of temporary hit points equal to the Save DC until the end of your next long rest.
49. A Maypole or a Yule Log appears.
50. A bamboo cannon appears and shoots a burst of maple seedling confetti.

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51. The bean disappears, replacing itself instantly with a normal bean of a random type.
52. A cow of value equal to that of the expended beans appears.
53. A clone of you grows from the ground and does nothing but scream. It won't stop. Aaaaaaaaa.

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54. Fireworks!
55. A clone of the planter that functions exactly as the product of the clone spell, save that its sex is reversed.
56. The bean continues to burrow, and burrow, and burrow, until it pops out of the other side of the planet.
57. The planter gets shot, as though by a +1 Pistol with an attack bonus equal to the planter's level +1, 1d6 times, up to two attacks per round (so the assault finishes in 3 rounds on a roll of '6,' or 2 rounds on a roll of '3,' etc).

1 person marked this as a favorite.

58. 1d6 rounds after planting, the bean detonates, as a delayed blast fireball, at CL 15th.
59. The bean creates a 20-foot-diameter iron ring in the ground, which is filled with a gate leading to a random Outer Plane. If the planter has at least a +5 to Acrobatics, they may attempt a DC 15 Reflex save and a DC 15 Acrobatics check to jump to safety; otherwise they fall in.
60. The planter utters a wail of the banshee, and then is subject to implosion, both at CL 20th.
61. A tree grows. If asked to craft an item and given appropriate materials, the tree will make a Craft check (+15 bonus).
62. A 5-ft radius depression forms, filled with pale green, faintly glowing liquid. All creatures in the liquid gain regeneration (cold iron) 5. If put into a container, this liquid loses all magical properties, and becomes pure water.
63. All loose, unattended objects within 30 feet are pulled towards the spot the bean was planted, where they assemble into a statue of the planter.
64. The planter is subject to a heal spell (CL 16th), and a daylight spell (DCL 16th) is centered on them for 2d6 rounds.
65. Nothing happens. All creatures within 30 feet must make a Will save, as though against basidirond hallucinations, except at DC 22.
66. 4d4 trolls are summoned, each with 6 ranks in Perform (dance). They dance for 2d6 rounds, and then vanish.
67. Until the bean is dug up, whoever planted the bean ages one year every day (no save).
68. Until the bean is dug up, whoever planted the bean becomes one year younger every day (no save).

5. Greater Black Tentacles with a CL of 1d10+10
Magic bean random thinga

These legends often revolve around a quest where the protagonist embarks on a journey to find these magical beans and unlock their full potential. Another intriguing aspect of magic beans is their unpredictable nature. They are often portrayed as elusive and difficult to obtain, adding an element of mystery and excitement to the tales surrounding them. These beans tend to appear in unexpected ways and bring about surprising and extraordinary results, making them a favorite trope in fantasy literature and movies. In modern times, magic beans have become a significant symbol of hope and possibility. They represent the belief that even the smallest and most ordinary things can have the power to bring about extraordinary change. This concept resonates with people's desire for adventure, transformation, and the fulfillment of their dreams. Overall, magic bean random things hold a special place in folklore and fantasy. They capture our imagination and transport us to a world where anything is possible. Whether they grow into towering beanstalks or bestow us with magical treasures, these beans continue to captivate our hearts and inspire us to dream big..

Reviews for "Unraveling the Mystery of Magic Beans: 30 Surprising Random Things"

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