Discover the Enchanting Ambiance of Bistro RL Paso

By admin

Magic Bistro RL Paso is a popular restaurant located in El Paso, Texas. Known for its enchanting atmosphere and delicious cuisine, this bistro offers a unique dining experience for locals and tourists alike. Upon entering Magic Bistro RL Paso, guests are immediately transported to a whimsical world filled with charm and elegance. The restaurant's interior is tastefully decorated with fairy lights, vintage furniture, and magical accents, creating a cozy and enchanting ambiance. The staff is friendly and attentive, ensuring that every guest feels welcome and taken care of from the moment they arrive. Magic Bistro RL Paso prides itself on its culinary offerings.


I'm quite partial to the Bag of Tricks: if you need a distraction, summon an animal and let it roam free! Or if you simply need dinner.

Magic item tables are often for monsters but these are for use by characters or DMs wanting to add magic items to an adventure for particular characters or types. SCROLLS 1 heavy stone tablet 2-11 just a scroll 12 a specific braid in someone s hair may be copied like a scroll, but only into someone else s hair.

Donjoh magic items

Magic Bistro RL Paso prides itself on its culinary offerings. The menu features a variety of dishes inspired by different cuisines from around the world, ensuring that there is something to satisfy every palate. From hearty soups and salads to delectable pasta dishes and succulent grilled meats, the bistro's menu is a true delight for food lovers.

Donjoh magic items

An easy way to customize magic items is to take an item’s power and attach it to a different object: boots of flying becomes an umbrella of flying, for instance. Apart from armor and weapons, pretty much everything else is interchangeable. Here are some d20 lists for reskinning items.

Note: you can roll once per item type and use the result throughout a certain dungeon. For instance, all potions in the Berserkers Freehold are actually applications of woad.

POTIONS
1: an entire gallon of wine which must be completely consumed
2-11: just a boring ol’ potion
12: facepaint, rouge, or woad
13: drug-tipped needle that you need to jam into your arm
14: rare herb (give it a name: potion of storm giant strength = “galeroot”, etc)
15: smelling salts
16: scroll containing a 2-line rhyming incantation
17: pearl that must be eaten, or something else that people don’t usually eat like a scorpion or spiderweb
18: torch: potion affects whoever lights the torch
19: pinch of fairy dust
20: one-use ring: its magic is activated when it is removed or destroyed

RINGS
1: metal hand, pegleg, glass eye. can only be worn if you are missing the appropriate body part
2-11: just a ring
12-13: +1 dagger: you can activate a spell or power only as part of an attack, or alternatively by giving yourself one of those ritual palm cuts you see in like every fantasy movie (doing yourself 1 point of damage)
14-15: other jewelry (necklace, tiara, earring, bracelet, crown of living flowers)
16: ever-full box of snuff, candies, or pills which must be attuned to you. Taking a dose activates the item’s powers for 12 hours
17: fantastic hat with 1d6 feathers and a brim of 2d20 inches
18: a blessing which someone bestows on you. You can transfer the benefits by saying the blessing to someone else
19: signet ring. Only functions if you are part of the family or organization specified by the ring. or it’s a wedding ring and it only functions if you’re married.
20: signet ring. Choose another random magic ring. When the signet ring is turned in, it acts as ring 1. When the signet is turned out, it acts as ring 2

RODS, STAFFS, WANDS
1: puzzle cube that must be solved to use a power (1 action per attempt, Int or Wis check DC 10)
2-10: just a rod, staff, or wand
11: umbrella. Every use of a charge changes the umbrella’s state in some way (open/close, handle extended, inside out, etc)
12: trumpet or horn or gong or basically anything else where activating a power is extremely loud
13: monocle: putting it on allows you to activate a power, letting it fall comically out of your eye activates another
14: bag of something weird, like teeth: throw one to activate
15: gemmed crown: each gem activates a different power
16: spoon, fork, or knife: activate a power by eating
17: glove: powers can’t be activated while the glove is holding anything
18: glowing orb, or giant and obviously expensive jewel
19: whip: powers activated by cracking the whip
20: a familiar which bonds to the owner (as if the owner had cast Find Familiar). The familiar can activate the magic item’s abilities

SCROLLS
1: heavy stone tablet
2-11: just a scroll
12: a specific braid in someone’s hair: may be copied like a scroll, but only into someone else’s hair. When the spell is expended, the hair unbraids itself
13: tiny spirit who can cast spells. Flits around you and casts spells at your command; leaves when all spells are expended
14: belt pouch containing one peculiar coin per spell. Spell is cast when you flip the coin. On a heads, the coin is not expended; on a tails, the coin disappears
15: deck of spell cards: contains 6 spells but you can’t decide which one to cast, you have to pull one randomly from the deck and toss it like that one X Man
16: graffiti nonsense words which sear themselves upon your retina until you read them aloud
17: spell is written on the last page of an otherwise mundane book
18: verse of a song which can be sung as an action. No one can sing the verse more than once. However, anyone else, regardless of class, who hears it may make a DC 15 Intelligence check to learn it. Bards have advantage
19-20: jewel: any user, regardless of class or level, can cast the spell by shattering the jewel

WONDROUS ITEMS
1: something large and/or breakable, like a piano, alchemical setup, rug, or statue
2-11: as written in the item description
12: mirror, map, painting, certificate, or something else in a frame
13: key, keyring, bottle opener, coin purse, handkerchief, string, or anything else which is often kept in ordinary pocketses
14: gamepiece from a set, such as a chessman or die or playing card. Find the rest of the gamepieces! Each has the powers of a different wondrous item!
15: sock, necktie, cummerbund, garter, shawl, or other rarely-magical article of clothing
16: book
17-19: roll up another random wondrous item. It looks like item 2 but has the powers of item 1
20: it’s sharp, or on a stick, or it fires lasers, or something, and can be wielded as a +1 weapon (+2 if very rare, +3 if legendary)

OK, now I’ll randomly roll up one of each of the item categories (selecting the first of each type from donjon.bin.sh and then rolling on my charts) and see if I come up with good items.

Potion of Superior Healing; roll of 16, Rhyming Incantation: An astrological star chart which contains the couplet “Sun and Moon, heal my wound.” Read the words aloud and be healed 8d4+8 HP, and the star chart incinerates.

Ring of Warmth; roll of 6: just a Ring of Warmth. Boring! Roll again! 17. Hat. A dragoon hat with a phoenix feather plume and a 15-inch brim. Wearing it grants you resistance to cold damage and immunity to cold above -50 F, but makes it hard for you to walk through narrow doors.

Tentacle Rod; roll of 14, bag of something weird: A bag of beaks. As an action, you can throw up to 3 beaks (range 15): make a ranged attack with a +9 bonus. On a hit, each beak does 1d6 piercing damage. If you hit a target with all 3, you do all the fun Tentacle Rod stuff (DC 15 Con save or be agonized till it makes its save, etc).

Spell scroll (Ray of Frost); roll of 20, gem: A frost-covered sapphire. Throw it on the ground to shatter it and a Ray of Frost leaps out at a target of your choosing.

Saddle of the Cavalier; roll of 9, key: a horsehead-handled key. While you’re mounted on any beast with a saddle, you can magically insert the key into the saddle and lock or unlock it. While the saddle is locked, you can’t be dismounted and attack rolls against the mount have disadvantage.

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This entry was posted on Thursday, September 21st, 2017 at 2:06 pm and is filed under RPG Hub. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Magic item tables are often for monsters but these are for use by characters or DMs wanting to add magic items to an adventure for particular characters or types.
Magic bistro rl paso

All dishes are prepared with the freshest ingredients, guaranteeing a dining experience that is both flavorful and satisfying. In addition to the delicious food, Magic Bistro RL Paso also offers an extensive drinks menu. Guests can enjoy a range of specially crafted cocktails, fine wines, and refreshing non-alcoholic beverages. The bar staff is skilled in mixology and is always happy to recommend the perfect drink to complement your meal. What sets Magic Bistro RL Paso apart from other restaurants is its dedication to creating a magical experience for its guests. Throughout the year, the bistro hosts various themed events, such as masquerade balls, live music nights, and even magic shows. These events add an extra touch of excitement and wonder to the dining experience, making every visit to Magic Bistro RL Paso truly memorable. Whether you're looking for a romantic dinner for two, a fun night out with friends, or a magical family meal, Magic Bistro RL Paso is the perfect destination. With its enchanting atmosphere, delicious cuisine, and unique events, this bistro offers an unforgettable dining experience that will leave you spellbound..

Reviews for "Unwind and Dine in the Magic Garden of Bistro RL Paso"

1. John - 1 star
I recently had a very disappointing experience at Magic Bistro in El Paso. The atmosphere was lackluster and the staff seemed indifferent. The food was mediocre at best, with my dish lacking flavor and presentation. The prices were also on the higher side for what I received. Overall, I would not recommend this restaurant to anyone looking for an enjoyable dining experience.
2. Sarah - 2 stars
I was not impressed with my visit to Magic Bistro. The service was slow and inattentive, and the staff did not seem knowledgeable about the menu. The food was below average, with my pasta dish being overcooked and bland. I also found the portion sizes to be quite small for the price. The ambiance of the restaurant was nothing special either. Overall, I was disappointed and will not be returning.
3. Mark - 2 stars
Magic Bistro did not live up to my expectations. The service was incredibly slow and it took forever for our food to arrive. When it did, it was lukewarm and not very appetizing. The menu options were limited and lacked creativity. The prices were also higher than what the quality of the food warranted. The only positive aspect was the presentation, as the dishes were visually appealing. However, that alone was not enough to make up for the overall subpar dining experience.

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