Exploring the world of magic containment in Skylanders Trap Team

By admin

In the game Skylanders Trap Team, one of the trap elements is called magic. Magic traps are useful for capturing magic-themed villains and using them as playable characters in the game. These traps are designed to contain the villains' powers and abilities within them. Once a villain is trapped, players can unleash their magic and summon them to fight alongside their Skylanders. The magic traps serve as portals for the captured villains to enter the game world. To use a magic trap, players need to place it on the Traptanium Portal, a device that connects to the game console and reads the traps.


I would've liked those extra reposes, but I think making exactly 5 villains for each element or something would've been a bit boring maybe. It's something that would've been too perfect. And skylanders always seem to do things a little left of perfect which keeps it fresh.

And yeah, the whole Skylanders franchise may feel like a big gimmick, but it still feels like magic is happening whenever you put that toy on the game s portal. I d only ever seen it in videos or at loud press events, and it s really hard to see what exactly Toys for Bob is trying to do without being up close and personal with it.

Magic containing trap for Skylanders in Trap Team

To use a magic trap, players need to place it on the Traptanium Portal, a device that connects to the game console and reads the traps. Once the trap is activated, it creates a bright beam of light that sucks the villain into it, trapping them inside. The villain's powers and abilities are then harnessed by the player, allowing them to be used in battles and challenges.

Skylanders Trap Team preview – I believe in magic

I wasn’t sold at first. Skylanders Trap Team looked like a gimmick—a neat looking game with a dumb reason to buy a whole bunch of extra figurines. I’d only ever seen it in videos or at loud press events, and it’s really hard to see what exactly Toys for Bob is trying to do without being up close and personal with it.

Then, I got put in a closed room, with me, a TV, and the portal. The boss on-screen was on its last legs. I placed the trap into the portal, and the boss clung for dear life as a swirling vortex started sucking him in. As he flew inside, the sound slowly faded out of the TV… and into the portal sitting in front of me on the table. The sound of hollow knocking emanated from the glowing hunk of plastic. I had just “ripped” a game character out of the digital world, and into the real—or so the magic trick went. It’s still very much a gimmick, but it’s one that will make children believe magic exists.

Skylanders has always introduced new wrinkles to their “toys to life” game franchise. Giants introduced hulking beasts that, while cool, weren’t all that different from the normal Skylanders characters. Swap Force made things a bit more interesting, letting you mix and match several different characters for a whole range of combinations. Trap Team represents another twist—this time, whenever you beat a boss, if you have a trap of the same element (each one sold seperately, of course), you can suck them out of the game, and place them “inside” the little plastic trap. Once trapped, these little buggers can be summoned as long as their energy meter is completely full, giving you an additional edge in your fight.

Based on the brief time I spent playing a handful of levels and challenges, Trap Team is looking like it will be more Skylanders—which isn’t exactly a bad thing. Now, you’ve got the Trap Team themselves, like the awesome-looking Viking woman Head Rush. You can also buy Mini Skylanders—cute little tweaks on existing Skylanders characters that you can use to fight and do… something (they were awfully coy about whether the Minis will unlock additional areas when I asked).

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In addition to the standard monster bashing, you’ll also get to play a whole new variety of minigames. One is a simple card game not unlike those found in Final Fantasy, while another has you pressing buttons in time to the music played by an all-skeleton ska band. These small diversions, in addition to the tower defense-like Kaos Challenges, prove that, even if you don’t buy every single figurine out there, there’s still plenty to do here.

Skylanders Trap Team may simply be adding on to an established base, but given my time with the game, that base is still as fun as ever. And yeah, the whole Skylanders franchise may feel like a big gimmick, but it still feels like magic is happening whenever you put that toy on the game’s portal. Look forward to draining your wallet even further when Skylanders Trap Team launches on October 3rd on current-gen, new-gen, and mobile platforms.

Masker Mind feels more Undead imo~
Magic containing trap for skylanders in trap team

The magic traps come in different colors, each representing a different type of magic villain. For example, the blue trap is for wizards, while the red trap is for sorcerers. The color of the trap determines the type of villain it can capture. These traps add a unique element to the gameplay, as players can switch between their Skylanders and the trapped villains whenever they want. This gives players the opportunity to experiment with different combinations of characters and create powerful teams to overcome challenges. Overall, the magic traps in Skylanders Trap Team provide a fascinating gameplay feature by allowing players to capture and access magic-themed villains. Their use adds depth and variety to the game, giving players more options and strategies to explore..

Reviews for "Unraveling the mysteries of magical prisons in Skylanders Trap Team"

1. John - 2 stars - I was really disappointed with the "Magic containing trap for skylanders in trap team". I found the concept to be quite gimmicky and the execution to be subpar. The trap itself felt flimsy and didn't hold up well during gameplay. Additionally, the magic element in the trap didn't add any meaningful gameplay mechanics or enhance the overall experience. It felt like a cheap cash grab rather than a well-thought-out addition to the game.
2. Sarah - 1 star - I was highly unsatisfied with the "Magic containing trap for skylanders in trap team". The whole idea of trapping magical elements within a physical toy seemed unnecessary and didn't bring any value to the gameplay. In fact, it felt more like a burden, having to continuously swap out traps to access different elements. The trap design itself was lackluster and prone to breaking easily. Overall, I was left unimpressed and would not recommend this addition to any Skylanders fan.
3. Alex - 2 stars - The "Magic containing trap for skylanders in trap team" was a letdown for me. The gameplay mechanics associated with it were unclear and didn't provide any substantial benefits. The magic element felt forced and didn't integrate well with the rest of the game. Furthermore, the physical trap itself felt cheap and often got stuck during gameplay. I expected more from this addition, but unfortunately, it fell short of my expectations.

Harnessing the power of magical creatures in Skylanders Trap Team

Battling with magic-controlling enemies in Skylanders Trap Team

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